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[ @_insidious ] --- I think it's the best to use traditional passworded script. You can create some algorithm that will match password and the generated hash, you can then log them if the key is already used. Well that's not answering the question, but you can utilize any unique ID stored. Here's my thoughts: If the script is targetting some specific games, you can grab in-game unique ID by scanning them directly on the Memory (since accessing shell is restricted in newer version of Android), if the result exist atleast one, the script can continue. For example in Minecraft, in-game character have unique identifier bounds to Xbox Live account, usually it's patterned like this: minecraft:player.0.[uuid-here] You can also utilize Game Guardian random package naming. Each installation, Game Guardian will re-install itself with random package name to avoid Game detection. You can somehow use this with pattern search: com.[length-string], etc. I don't have Android 12+ since I'm already getting comfortable in Android 10, but each process sits under /proc. Theoretically, you can get information from /proc/cpuinfo, which then you can find any Unique ID in there (or atleast anything from /proc). ---
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Damn, guys... Some questions here are plain lazy and I won't be quoting back to the same posts for the 7th time so just read back. If there is a method, it's in this thread. I've already cleared this. Everything from v1.5.2 works on v1.5.3. The only major difference is in offsets where you could get exp address through energy with offset C0 and you can't. Nothing that can't be solved with a fuzzy search and N=O+D based on the exp you got from a kill. Nothing changed. This is a verification value. Basically it's an address that is monitoring changes in your 20D address. If you split that 20 stack into 10, the 226D will change non-proportionally. If you work without this address, all the changes will be incompatible and your progress won't be saved. And this number changes each time you start the game so it's no use to write it down. On the plus side, that 226D applies to all 20D value stacks. So say you got 2 gas cans, trace down the address, change the value from 2D to 20D and the verification address to 226D in this case. Same question, different example. The method is right but do overthink it! Try to understand what purpose that address serves. Answered above. Already answered ITT. page 13 Already answered ITT. page 13
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Few months ago i met my friend xXRuitXx on androidrepublic.org who released some good candy for the android cheatercommunity. This very young and talented guy was the first one of much modders i found who was open for my plans to bringing the premium hacks (its standard on pc scene) to android. Some good sites like androidrepublic.org or alphagamers have some interesting solutions but they did it wrong. The VIP model is very old and what never worked on pc hacking scene cant work on android community. Thats why we going another way. I sell hacks since 10 years on www.artificialaiming.net, have some experience with this business and i know what people want for their money. We already tested this with our first real androidmulithack release for the game critical ops, with some success. In the near future you can find here some new premium stuff for big games but we release allways a exclusive and free light version for each hack we sell. A special thank going to the father of our great gameguardian.net community SIR @d2dyno Without him and the amazing work of our coder @Enyby we never could give you the experience of advanced gameplay here on www.gameguardian.net PLAY GAMES YOUR WAY!!!!! Our new Premium Project is called APK - Android Premium Killers powered by gameguardian.net
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Game Guardian does not understand "gg.choice"
WhoKnowsWho replied to Victorxxnukes's question in Help
Hi there! Which game is it? Not all games are the same to find it. The game has the same function but in different values. First of all you need to know somethings about your game. does your game has a aim assist already? yes - then aim assist can be found because its already written in the game code. no - then aim assist can not be found because it is not written in the code unless there is a magical option in the code that says to put off aim assist(most likely not), and GG does not let you "add" code. You have usually 2 values that can give you aim assist. aim assist starting from the main lobby (not changing value even if you leave the match) aim assist starting from in the match (changing value every time you leave the match) Now option 1 is the best one for you in case you want to put it into a script and let other use it. Why are there 2 or even more values that give the same hack? For this you have to check the logic of a game, it usually goes like this: open app loads main data -- in this process the lobby date and all the other necessarily things get loaded, if the game has 2 different values for the same hack(aim assist) then you can already edit the non changing the value from out of the lobby. enters main menu/lobby -- in this process nothing particular happens because everything is already loaded during the loading of the game data (step 2) enters a match -- in this process the data of for the match will start to load, so this means that 90% that loads in/during and for the match will also disappear when the match will be finished. Now that we have that out of the way you should do the following to get a idea of which values could be responsible for the aim assist. Go in a match and search the value of your bullets. There is a 90% chance that the value format is either dword or float. and a other 90% chance that the memory range would be either Ca(C ALLOC) or A(Annonymous) you need to figure that out for your self. Then after you found the value of your bullets you will need to go to its address. Usually you will find all the information that is needed about the gun around that address you jumped to. Like 5 to 10 lines above and/or below the original address. You have to select and save all the values that are 10 addresses above or below the original addresses and have between the following float numbers: 0.01 - 4 (aim assist value is usually not higher then 4 float, does not even reach 3 float) Copy all those values and search them 1 by 1 again in the lobby and edit them below/above there original value and usually you will find aim lock or aim bot. I hope you got the necessarily information, Regards, WhoKnowsWho -
Hi there! Which game is it? Not all games are the same to find it. The game has the same function but in different values. First of all you need to know somethings about your game. does your game has a aim assist already? yes - then aim assist can be found because its already written in the game code. no - then aim assist can not be found because it is not written in the code unless there is a magical option in the code that says to put off aim assist(most likely not), and GG does not let you "add" code. You have usually 2 values that can give you aim assist. aim assist starting from the main lobby (not changing value even if you leave the match) aim assist starting from in the match (changing value every time you leave the match) Now option 1 is the best one for you in case you want to put it into a script and let other use it. Why are there 2 or even more values that give the same hack? For this you have to check the logic of a game, it usually goes like this: open app loads main data -- in this process the lobby date and all the other necessarily things get loaded, if the game has 2 different values for the same hack(aim assist) then you can already edit the non changing the value from out of the lobby. enters main menu/lobby -- in this process nothing particular happens because everything is already loaded during the loading of the game data (step 2) enters a match -- in this process the data of for the match will start to load, so this means that 90% that loads in/during and for the match will also disappear when the match will be finished. Now that we have that out of the way you should do the following to get a idea of which values could be responsible for the aim assist. Go in a match and search the value of your bullets. There is a 90% chance that the value format is either dword or float. and a other 90% chance that the memory range would be either Ca(C ALLOC) or A(Annonymous) you need to figure that out for your self. Then after you found the value of your bullets you will need to go to its address. Usually you will find all the information that is needed about the gun around that address you jumped to. Like 5 to 10 lines above and/or below the original address. You have to select and save all the values that are 10 addresses above or below the original addresses and have between the following float numbers: 0.01 - 4 (aim assist value is usually not higher then 4 float, does not even reach 3 float) Copy all those values and search them 1 by 1 again in the lobby and edit them below/above there original value and usually you will find aim lock or aim bot. I hope you got the necessarily information, Regards, WhoKnowsWho
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I already figured it out myself. Here is the instruction: 1) go to the store for gold 2) enter into the search 2 numbers of gold, which is bought as Double (if the exact number is unknown, for example 7.50K, then search like this: 7450~7550. "~" means from to search from number to number) (example - 384;755) 3) You should get 2 variables as a result, if more than 2, then look for more values. Select the smallest variable and click "go to address", then go to the three variables above and change the third variable from 0 to 4 (0 - gold, 1 weapon box, 2 - hero tickets, 3 - elixir, 4 - rubies, all of you you can still experiment and see other values) The order of the variables is as follows: 0 (Change this, if nothing has changed, take the variable 1 above (it should be 0) 10 0 your found variable 4) Now you can buy, if you don't have enough, then you can change the found variable to a larger number (when you leave the store, the currency price is reset) (Also, do not wind up a lot of currency, it seems that for 99999 rubies I was banned after a couple of hours. Now I have 9-20 thousand of all currencies on my account, everything is fine) 5) That's it, enjoy it
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Version 1.0.0
1,408 downloads
I'm from Morocco Video Youtube: Features : 20.000.000 20.000.000 How to hack a game without errors, you can follow the steps Select memory range: Yes Ch: C++ alloc [10.00 MB] Yes Cd: C++ .data [0B] Yes Cb: C++ .bss [0B] Yes A: Anonymous [10.01 MB] Yes Xa: Code app (dangerous)[72.00 KB] Yes Xs: Code system (dangerous)[157 MB] Speedhack: intercept: Yes 1 Yes 2 Yes 3 Yes 4 Yes 5 Yes 6 Yes 7 Yes 8 Yes 9 Yes 10 Yes 11 Yes 12 Yes 13 Yes 14 Yes 15 Yes 16 Yes 17 Yes 18 Yes 19 Yes 20 Yes 21 Fast freeze: No Yes Autopause game: No Yes Deep read: No Yes Use root in virtual space: No (default) Yes (dangerous) Prevent unload: Level No (default) Level 1 Level 2 Level 3 If you have a problem and it does not work for you, create a new email in an empty Gmail. I will hack money and gems without any problems. I do not want anything from you. E-mail: [email protected] Channel Youtube: https://www.youtube.com/@What_Do_I_Do -
Hi, Do you guys have this error when running the script? Auto or Manual is not working for me. Script ended: Script error: luaj.o: /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:-1 attempt to index ? (a nil value) with key 'start' (field '1') level = 1, const = 4, proto = 0, upval = 3, vars = 3, code = 10 GETTABLE v0 v0 "start" ; PC 7 CODE 0040C007 OP 7 A 0 B 0 C 259 Bx 259 sBx -130812 stack traceback: /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in function </storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:83> /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in function </storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:99> /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in function </storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:137> /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in main chunk [Java]: in ? at luaj.LuaValue.f(src:989) at luaj.LuaValue.c(src:2864) at luaj.LuaValue.i(src:2767) at luaj.LuaValue.w(src:1094) at luaj.LuaClosure.a(src:363) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.a(src:176) at luaj.LuaClosure.a(src:539) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
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I wish I would have used this - it would have saved ages! Here's my solution: function armtohex(fullarm) progressalert("Converting edit value",false) fullhex = "" --Thanks to Enyby for the original arm hex converter I used code from: -- https://gameguardian.net/forum/files/file/2004-arm-converter/ for arm in string.gmatch(fullarm,'[^\r\n]+') do progressalert("Converting edit value",false) local addr = gg.getRangesList('libc.so') for i, v in ipairs(addr) do if v.type:sub(2,2) == 'w' then addr = {{address = v.start, flags = gg.TYPE_DWORD}} end end if not addr[1].address then print("Error occured converting arm code to hex: Failed to get address ", addr) gg.setVisible(true) os.exit() end if is64bit then --Armv8 (64bit) local old = gg.getValues(addr) addr[1].value = '~A8 '..arm local ok, err = pcall(gg.setValues, addr) local out if not ok then err = err:gsub("^.* '1': ", ''):gsub('\nlevel = 1.*$', '') print("Error occured converting arm code to hex: " .. err) gg.setVisible(true) os.exit() else out = gg.getValues(addr) out = out[1].value & 0xFFFFFFFF gg.setValues(old) if not hex then out = string.unpack('>I4', string.pack('<I4', out)) end out = string.format('%08X', out) fullhex = fullhex .. out end else --Armv7 (32bit) local old = gg.getValues(addr) addr[1].value = '~A '..arm local ok, err = pcall(gg.setValues, addr) local out if not ok then err = err:gsub("^.* '1': ", ''):gsub('\nlevel = 1.*$', '') print("Error occured converting arm code to hex: " .. err) gg.setVisible(true) os.exit() else out = gg.getValues(addr) out = out[1].value & 0xFFFFFFFF gg.setValues(old) if not hex then out = string.unpack('>I4', string.pack('<I4', out)) end out = string.format('%08X', out) fullhex = fullhex .. out end end end return(fullhex) end function hextodecimal(hex) progressalert("Converting edit value",false) --Remove spaces, then reverse bytes (ex: A1 B1 -> B1A1) oldhex = string.gsub(tostring(hex)," ","") hex = "" thisbyte = "" for letterindex = 1, #oldhex do thisbyte = thisbyte .. oldhex:sub(letterindex,letterindex) if #thisbyte == 2 then hex = thisbyte .. hex thisbyte = "" end end if not(string.sub(hex,1,2) == "0x") then hex = "0x" .. hex end return(tonumber(hex)) --[[ --thanks to ItsSC for this function (found at https://gameguardian.net/forum/topic/31634-converting-decimal-to-hex/) hex = tonumber(hex) gg.alert(tostring(tonumber(hex >= 0 and string.format("%X", tonumber(hex)) or string.format("%X", (hex~ 0xffffffffffffffff <<((math.floor(math.log(math.abs(hex))/math.log(10)) + 1) *4))),16))) return(tonumber(hex >= 0 and string.format("%X", tonumber(hex)) or string.format("%X", (hex~ 0xffffffffffffffff <<((math.floor(math.log(math.abs(hex))/math.log(10)) + 1) *4))),16)) --]] end
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if menu== 1 then gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber('195;0;2;0;0::100',gg.TYPE_DOUBLE) your_values= gg.getResults(100) your_values[1].value = 5000 your_values[9].value = 5000 your_values[12].value = 5000 gg.setValues(your_values) gg.clearResults() gg.toast("done") end if menu== 2 then gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber('184;10;2;0;0::100',gg.TYPE_DOUBLE) your_values2= gg.getResults(100) your_values2[1].value = 5000 your_values2[4].value = 5000 your_values2[5].value = 5000 gg.setValues(your_values2) gg.toast("done") end I've tested it with your_values2[1].value = 5000 your_values2[6].value = 5000 your_values2[9].value = 5000 but it still gives me this error code Skript beendet: Skriptfehler.: luaj.o: /storage/emulated/0/Apps/test.lua:35 ` your_values2[1].value = 5000 ` table expected for set index ('value') value, got nil (field '1') level = 1, const = 37, proto = 1, upval = 1, vars = 6, code = 122 SETTABLE v0 "value" 5000 ; PC 86 CODE 8AC5800A OP 10 A 0 B 277 C 278 Bx 142102 sBx 11031 stack traceback: /storage/emulated/0/Apps/test.lua:35 in main chunk [Java]: in ? at luaj.LuaValue.d(src:2795) at luaj.LuaValue.b(src:1123) at luaj.LuaClosure.a(src:383) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) I have no idea why (I'm from germany and sry if you can't understand this error)
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1. I doubt that you understand how a machine understand, your not understanding machine language, you understand high level language and closed "you" will get is perhaps Assemble(s) 2. You pointed out what is explained 10 times to me through the GG error, amd then give some half baked amswer with it, with evem the effort to try to make a fool out of someone who is requesting help. 3. Because of 2 you got Ego issue and it seems a lot here have that problem. Thats why i can't ask questions here because here you cant feel confident to ask a question with people like you around, you can't ask something without getting in to a guessing game with someone who is supposed to be helping atleast. And now i think about it i saw your name several times in this forum always having problems with someone, then you even had the balls to say somewere that your the best scripter on the forum or the best cheater(the topic got deleted), but don't put your attitude to me or anyone else. 4. To search something you must understand first, thats why i say a proper explenation: Son: How do i fish? Father: Gives his son a stick and explains him once how to use and prepare the stick. Son: Knows and understand how to fish. your not giving the fish, your teatching how to fish.
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nearly every aspect of the game is now scaled through might: the rewards from expedition, the rewards from quests (you don't even get all the quests until ~45k might), the daily rewards—you can scoff at these, but the player with 45.9k might getting the full quests is also banking a free 1200 gems, 2400 shards, 135000 hb per month vs. roughly 240/0/1500 for someone with 7k might—hero strength in arena and expeditions, etc, etc. the rewards for expedition are TEN times higher for my main account vs my smurf, and since the update, it's pretty much a joke to beat at any level. also, I frequently raid bases with 400-900k gold or mana, which I can't even use because the rewards from doing the simple quest board are overabundant. at low might you have to hit dozens of bases to make the same flow, and while it might be super easy it's also boring and repetitive. and for what it's worth, higher might players will usually wipe you out in one go leaving you with a 10 hour shield as opposed to weaker players picking at your mines for hours until someone shields you. you guys are actually doing more work for a fraction of the benefits. if you level the right way, you shouldn't run into problems raising enough gold or raiding. if you hit a lull, buy and sell statues for a while to maintain gold for upgrades.
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Is there a way to detect android version in lua script?
mbrmc replied to MarioRossi93i's question in Help
You Can Detect Android Version With Android SDK Version ⟱ For Example ⟱ gg.alert("Your Android SDK Version :"..gg.ANDROID_SDK_INT,"OK") You can try script andsdk = (gg.ANDROID_SDK_INT) if andsdk == 19 then gg.alert("( 4.4.4 ) K I T K A T ,"OK") end----if if andsdk == 21 then gg.alert("( 5.0.0 ) L O L I P O P ,"OK") end----if if andsdk == 22 then gg.alert("( 5.1.0 ) L O L I P O P ,"OK") end----if if andsdk == 23 then gg.alert("( 6.0.0 ) M A R S H M A L L O W ,"OK") end----if if andsdk == 24 then gg.alert("( 7.0.0 ) N O G U A T ,"OK") end----if if andsdk == 25 then gg.alert("( 7.1.0 ) – ( 7.1.1 ) – ( 7.1.2 ) N O G U A T ,"OK") end----if if andsdk == 26 then gg.alert("( 8.0.0 ) O R E O ,"OK") end----if if andsdk == 27 then gg.alert("( 8.1.0 ) O R E O ,"OK") end----if if andsdk == 28 then gg.alert("( 9.0.0 ) P I E ,"OK") end----if if andsdk == 29 then gg.alert("( 10 ) T E N ,"OK") end----if if andsdk == 30 then gg.alert("( 11 ) E L E V E N ,"OK") end----if if andsdk == 31 then gg.alert("( 12 ) T W E L V E ,"OK") end----if if andsdk == 32 then gg.alert("( 12 ) T W E L V E ,"OK") end----if I Love To Help Show Android Version.lua -
So I think I am close to finding the solution but I am currently stuck. I used a fuzzy search instead of group search this time and found more values that seem to be connected to my gold. Here are the screenshots. Besides the first two values in the first picture, I found some values I really do not understand. Firstly, the values that are highlighted have a second value that is always 8 bytes away (ex. second picture - 7E0FC164 and 7E0FC16C). That being said I feel that could be the XOR key but when I use the calculator it does not change to anything that seems useful. Secondly, the value (address: 7DB36FF4) in the first picture does not have a value that is 8 bytes away so I am not sure what it does. Maybe the app checks this number to see if a value has been modified. So now I played around in the game to change how much gold I had and would keep track of 4 of the values to see if something interesting would happen. I made a spreadsheet of what I found. Sorry that the picture is so small but the values(The numbers that are highlighted) have a cycle of 10 numbers that they go through. There is more info that I found but it is too much information to type at once. That aside could someone kindly give me some hints or tips that I could try because right now I am not really sure how these numbers interact with each other. Thanks
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Play Store Icon Image (upload it to GGImage) Name of Game:Castleville Legends Game Version:1.8.130 (latest version) Name of Cheat:Coins, Crowns, Pearls hack Steps: Open both Castleville Legends, and GameGuardian. Set search range to ALL Regions Search current amount of crowns wait a LONG time for the results to come up (my searchs took over 10 mins on the galaxy s4, but the game is very large, so be patient) spend a few crowns repeat search with new amount until you have only 2 change both numbers to 999999 spend another crown or 2 You should now have almost a million crowns for coins, the process is the same, but the cap is 4 million, so try to buy as much land at once as possible, then set it to the max again before leaving the game. for pearls, use crowns to get the same number of pearls (lingling gives out one of each color every 3 trips) Search for the number of the three colors of pearls (2 or 3 of each is enough) do 3 more shipments, repeat the search repeat this process until you have 6 or 7 results Change ALL to 9999 note: the hex numbers reset when the game closes, so try not to let your phone sleep during the searches) If you still can't do it, feel free to send me a message. I have not been able to find the exp hex, even with fuzzy searches, sorry.
- 8 replies
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9
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- Castleville legends
- crowns hack
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(and 2 more)
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No, you don't need to increase your health with a medkit. You can decrease your health too if you want and it works as long as you don't die before you reach 10 or less values. But obviously if you're about to die and you still have a ton of results then you would naturally need to increase your health to be able to continue filtering for the correct value. By the way when taking damage, the value sometimes increases even though it should logically decrease and the opposite is true. As such I only execute a "changed" scan. Sometimes it gets glitchy and the only way I can find it is with an unknown search as you did. You don't need to use -9,999,999.0. You can simply freeze it. No, I don't always get a high health when editing to -9,999,999.0. Sometimes it randomly changes to 1 for me too as it did with you, in which case I simply just change it to -0.5 and that gives a high health. And yes the pointers are at the same distance from the health value for me too. Yeah unfortunately I had a feeling this would be the case. After my original post, the more I explored and the deeper I dug, the more evident it became to me that this wasn't going to be easily done through GG, if even at all possible. I truly do appreciate your efforts and the time you have put into this to try to help me. Thanks a lot.
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Haven't had any luck with this method on 1.5 either but I have another method for you. This requires 2 items minimum and you can multiply as many resources as you want. Take an item, let's say 5 logs and put them in your inventory. Scan on Dword Anonymous. Split and rescan, move back the logs to the original pile and rescan, until you figured which address it is. Go to it. On the addresses table, you'll see the one you found with Dword for what you have. Above that address you'll see sort of a bigger number, let's say 456 Dword. Now the idea is to see how this 456 changes when you split items. This is very important. When you split the 5 logs and remain 3 in that space, notice the 456 changes to something like 462,a different number. The idea is to replace this 462 with 456 and the "original" address, which was 3, back to 5. This forces that slot to have the exact value before splitting. Now beyond this you rinse and repeat until you can make a set of 20, take note of the values and repeat the process by splitting and changing again the addresses. So you're multiplying blocks of 10. It's important to obey the values since they change whenever you restart the game. Putting any value that is not coherent won't let you save the progress. Be careful, I'll try to take some screenshots of this. Cheers and happy haxxin EDIT: added pics, hope they're clear, if not I'll record a small clip.
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Version 1.22.0
23,423 downloads
Package: All Support ARM7 & ARM8 [ CHEAT MENU ] 1. Critical Damage 2. Fast Attack 3. Fast Player 4. High Ability Shoot 5. No Cooldown 6. Max Durability 7. Finalize no parts 8. Free Instant Craft 9. Fast Workbench 10. Remove All Tree & Rocks 11. Complete Mission 12. Stacks Amount 13. Duplicate Single Items 14. Map Teleport 15. Unlock Premium 16. Instant Level Up 17. Unlock All Skin 17. Freeze Enemy 18. Fast Unlock Chest 19. Unlimited Items 20. No Requirement (no level needed) 21. Shop Inbox (9999) Guide : *Remove All Tree and Rocks: enble before enter map can remove all tree and rocks, *Fast Gather Tree & Rocks 1 HIT, enable Remove All tree Rocks when you enter/in map and you can try to gather tree and rock 1 hit *Stacks Amount function: Duplicate lot items Items *Free Instant Craft function: this can give u can building, crafting, tickets, no bunker code, no build limit, and more *Instant Level Up function: this can give u upgrade level event collect, premium pass, not for leveling player but you can collect all skills *Unlimited Items function: this function give your items can't decrease and shop inbox i hope you like it Telegram : @zhylver- 25 comments
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Wrong. You disable Instrumentation or it not work on your firmware. This enable use Service and use notification. Maybe. Firmware dependent. Different. Maybe. But because it use Service. It is enable load unrandomizer only after apply settings. Unrandomizer load only on necessary. This is not necessary for show dialog. For functions it is necessary for show red/green checkboxes. Yes, but it is not user friendly - work without icon. We use android language system. This is can not be download. Also in one day our server will die, but app still exists. look at GameHacker. sbtools.me die, but app still alive. You use GG for hack game around 20-100 MB size of apk and bothering about GG apk size? Odd. We already remove most dead languages from translation. Before we support bigger count of languages. I do not understand what you mean. For what? It is internal info. You not need know this. If you experienced user - 'ps' command from the system shell wil be enough for you. Yes. Support different archs take many size in apk. But as I say before - this is very odd bothering about GG apk size and use games with apk size in 10 times bigger. _______________________________________________ added 1 minute later In any case you can move GG to sdcard and any size of GG apk will be not problem of internal space usage. GG still work from sdcard.
- 1,992 replies
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- GameGuardian APK
- Official Download
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(and 1 more)
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I am not sure but I guess I am one of the few unlucky people with this. Please bear with my explanation and sorry for my imperfect English. Specs: Samsung Galaxy Note 2, Android 4.4 The sims mobile V 9.2.0.144308 Things I tried: (Please let me know if I miss something) 1. Trying @NoFear's hack The normal method with 15+ rounds of killing and restarting the game. The numbers of results that I got were around 85-90 after the scan and before the address change. The values never exceeded more than 5 figures (The highest number I saw was around 65000). Changing the offset from original "4" to hex "4". No 9 - 10 digits numbers. Start the scan with 1;2;0::9 and 1;3;0::9 which gave me more than 2000 address, some 9 to 10 digits but never in the same value or in the same address. (i am not sure why I never see values with 2 same address in my case). and yes, I tried multiple times. 2. Trying Increment method on shops. It only works for making the stuff in the furniture shop free. I tried making it into a positive value to give me money or cash but they would not let me placed the furniture. (The increment hack is changing the number from - to + and below that from -1 to 0 right?). It does not work on others like "Cake shop or anything else" 3. Trying Increment method on Quest and Cash shop. The numbers of XP, Simoleon or cash would not change even after multiple tries (Revert back the numbers and try again). 4. Trying Increment method on cash to skip jobs. Does not work since the number would not even change. 5. Gameguardian stuff Tries both SW and HW version of Gameguardian. I am not sure whether this would help but since I practically know nothing, I tried everything. I tried to switch to work with or without SELinux. (again I am not sure why but I just tried) I selected every possible memory ranges. (Ca: C++ alloc and PS:PPSSPP always at 0B tho) -> I am not sure if it has anything to do with this contexts. Disable protection for all applications 6. Reboot the devices 7. Uninstall and install the game One thing I successfully do 1. Increment method upon opening new land. It would double my money every time I open new land. I can't go higher than my own money since it would give me "Not enough Simoleons". I think I miss some crucial thing which made me unable to have those digits. I haven't tried using other accounts tho since I am not sure how to change account on this device. Please advanced people here, I kinda need your help since I am a noob and this thing is exciting. Let me know things I should try or the things that I might miss.
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Oh ok I remember it, but yeah, as you said, you can't just change the €14.99 like you can change the 100 gems, because as you said, there are multiple checks (google play is involved here, and their protection is ways harder to bypass lol). You have multiple options for what you want to do: 1- buy a dragonhunter and edit its rarity. (what you wanted to do) 2- change the flag of the purchase currency (if it exists here). (what I told you about in ly last post) 3- buy a random legendary heroe and edit something to get the dragonhunter instead at the sale rarity (maybe there is a flag for each heroe, or an ID). The advantage here is that if there is an ID involved (usually some random numbers stacked in about 10 Dwords), it is easier to spot than a simple rarity flag (usually 1 Dword). 4- hack the shop. (see below) What I mean by that is the kind of thing Nofear did in the game "last day on earth". He first searched for the price (real money, as a "double") of an IAP he wanted to get. From there he managed to get the pointer to the ID corresponding to the content of the IAP (he copied it). He then did the same thing with a non-IAP purchase to get to the pointer of its content's ID. He finally replaced this last pointer by the first one from the IAP. This method is basically an ID tweak between contents of 2 purchases. After that, he could get the content of the IAP by buying with just in-game money the other purchase.
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View File [NEW] PUBG Mobile Hack (Speedhack, No grass,tree, house) v7.0 [UNDETECTED][FREE] [NEW] PUBG Mobile Hack v7.0 [UNDETECTED][FREE][tested on 16th April 2018] This mod is originally from me. If you want to use and share it, dont forget to give a credit. I make this mod and testing it about 10+ account and got banned, and now this is the safest mod. i didn't get ban untill now. PUBG already patched it 2 time but my mod works well. It's 100% undetected. I use minimum amount of modification so that PUBG will not detect it. It's a simple mod with 3 feature. 1. Speedhack 2. Remove grass, tree and House* (house will appear when you get near it) 3. Bullet through wall 4. AIMBOT (extra) you will notice you will automatically get safest aimbot. work sometimes. but 100% work by using pistol while aiming (see in video) This is the tutorial how to use the mod: 1. Open the game guardian 2. Open the game (PUBG Mobile) 3. Activate the anti-detection when the "tencent" logo is appear. 4. All mod features need to activate while in-game (after landing) Another tutorial on youtube (link): if you want to share, copy or modify this files, dont forget to give credit to me..atleast. If you want to donate, this is the link: https://www.paypal.me/REESInc Submitter Futuurama Submitted 04/16/18 Category LUA scripts
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Name of Game: Devil Ninja Game Version if known: 1.1.8 Name of Cheat: Hearts Cheat Steps: Open both Devil Ninja, and GameGuardian. Start the game, then pause it as soon as it starts. Search for 3 (your amount of hearts). After this, resume the game. Lose a heart, then pause the game, and search for 2. Resume the game, and lose another heart. Then, pause the game again. Search for 1. You should now be down to about 10 results. Change the bottom value to 3, and verify that your hearts are now full. If that was the correct value, save the value as 3. If not, keep changing values until your hearts become full again. ____________ Name of Cheat: Throwing Stars Cheat Steps: Open both Devil Ninja, and GameGuardian. Get some throwing stars. Pause the game, then search your amount of throwing stars. Throw a few, then pause the game, and search for the new amount of throwing stars in GG. Repeat this process until you find 1 value. Save it as whatever you want (too high will close the game). _____________ Name of Cheat: Energy Balls Cheat Steps: Open both Devil Ninja, and GameGuardian. Gain above 3 energy balls. Then, search your number of energy balls. Gain another energy ball, then search the new amount in GG. Repeat this process, until you get 1-2 values. Change whatever 4byte values you got, to whatever you want (again, too high will crash the game.)
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Another game helper here successfully tested via DaxAttack (DA) and being supplied as information and for testing for Game Guardian (GG). This time, it is infinite lives (hearts) for Bubble Witch Saga 2. Follow these steps as they are written: Start Cheat Client (DA or GG) Start Game Client (Bubble Witch Saga 2) In game, navigate to map and ensure you have a full 5 hearts before moving forward Open Cheat Client Search for Number: 5 Size: Auto Wait for results to populate Go back to Game Client and start a level Fail level on purpose Go back to map and ensure you now have 4 lives (hearts) Go to Cheat Client and search Number: 4 Size: Auto Repeat steps 3 through 10, matching the search criteria "Number" with the number of hearts you currently have until you are left with only up to 5 results populating in the Cheat Client then move to step 12 Change the values of all results in the Cheat Client that are 4 Byte Variables to "999" Return to Game Client Nothing will appear to have changed at this point. So....get angry, get frustrated and go suicide another level before rage quitting the game After committing suicide once again in a level, go back out to the map, look a the upper notification bar and smile really big Enjoy your 9,999 lives Another awesome cheat from your buddy: ProgrammerInTraining
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- Bubble Witch
- Saga
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At last! I did it! Here's the list of all monster ID: 01 - Fairy 02 - Imp 03 - Pixie 04 - Yeti 05 - Harpy 06 - Hellhound 07 - Warbear 08 - Elemental 09 - Garuda 10 - Inugami 11 - Salamander 12 - Nine-tailed Fox 13 - Serpent 14 - Golem 15 - Griffon 16 - Undine 17 - Inferno 18 - Sylph 19 - Sylphid 20 - High Elemental 21 - Harpu 22 - Slime 23 - Forest Keeper 24 - Mushroom 25 - Maned Boar 26 - Monster Flower 27 - Ghost 28 - Low Elemental 29 - Mimick 30 - Horned Frog 31 - Sandman 32 - Howl 33 - Succubus 34 - Joker 35 - Ninja 36 - Surprise Box 37 - Bear Man 38 - Valkyrja 39 - Pierret 40 - Werewolf 41 - Phantom Thief 42 - Angelmon 43 - ??? 44 - Dragon 45 - Phoenix 46 - Chimera 47 - Vampire 48 - Viking 49 - Amazon 50 - Martial Cat 51 - ??? 52 - Vagabond 53 - Epikion Priest 54 - Magical Archer 55 - Rakshasa 56 - Bounty Hunter 57 - Oracle 58 - ??? 59 - Mystic Witch 60 - Grim Reaper 61 - Occult Girl 62 - Death Knight 63 - Lich 64 - Skull Soldier 65 - Living Armor 66 - Dragon Knight 67 - ??? 68 - Monkey King 69 - Samurai 70 - Archangel 71 - Ifrit 72 - Drunken Master 73 - Kung Fun Girl 74 - Beast Monk Hope it helps!