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Enyby

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Enyby last won the day on November 16

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About Enyby

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  1. So it will not work for you. I can not help you. I am not the developer of this (or some other) virtual space.
  2. In this case, it is enough to create files with a single-letter name, or without a name at all, to get a list of all files. You can design your installation system. Give the user the option to select a file on disk. then write the name of this file in the config and use it. [added 1 minute later] You can add special command for list installed plugins and files where it is located.
  3. No. Many script writers sleep and see to get a list of files, and then delete all the files there. [added 2 minutes later] use some convention for naming files and then check it in loop. For example always name it as myscript_Plugin_%d.lua Number unique for each plugin. In script check first 500 numbers. If file exists - load and execute. Inside file you can store meaningful name on first line as comment. You can read it if you want some human readable name. [added 4 minutes later] I think 500 plugin it is enough for very long time. If you need more - you can use more later. If you worried about performance - create some cache file with list found plugins and date last scan. If date less from now on hour or more - rescan plugins.
  4. Enyby

    Clone App

    Write to Virtual Xposed github.
  5. Enyby

    Clone App

    Only Virtual Xposed offer support Android 10 far as I know.
  6. Enyby

    Work Profile

    http://www.catb.org/~esr/faqs/smart-questions.html#idm568
  7. Enyby

    File editing help

    No. It is not accessible without root. Script runs without root.
  8. Enyby

    Help me with script

    https://gameguardian.net/help/
  9. No. [added 2 minutes later] How can GameGuardian search and edit memory of some games which have a separate process debug itself? (#7jjj1jm7)
  10. Here a lot of odd code. gg.loadResults(cP) _G.chamPlayer = gg.getResults(1)[1] [...] gg.clearResults() Look like you need here getValues. Similar code happens 3 times. for x = 1, 3 do chamScope[x] = {} chamaScope[x].flags = gg.TYPE_DWORD end [...] gg.addListItems(x) print(chamScope) Use x outside loop. Use index self instead of retrieve value from table. Typo in var name - chamaScope instead of chamScope. _G.chamWeapon = gg.getResults(1)[1] for x = 1, 3 do chamWeapon[x] = {} chamWeapon[x].flags = gg.TYPE_DWORD end chamWeapon[1].address = gg.getResults(1)[1].address - 0x134 chamWeapon[2].address = gg.getResults(1)[1].address - 0x144 chamWeapon[3].address = gg.getResults(1)[1].address- 0x14C gg.getResults(1)[1] called four times. First line do not do anything at all. Same as chamWeapon = {} [added 1 minute later] And all three functions are so similar to each other that they can definitely be replaced with one with a cycle. Strictly speaking, there is much where else this can be done.
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