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tuancc

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  1. Since Android's GG and ios' iGG are written by the same author, it would be of great significance to ask him to bring GG's lua programming interface to the ios platform, because GG's lua programming interface is very popular now. @Enyby
  2. First of all I'm an IOS developer, I can write the whole code from scratch, but it will take too much time and I will lose my job, if I can spend only a small amount of time doing the porting work, I will be happy . To be precise, what I need is the implementation of GameGuardian's Lua API, as well as the related memory function modules, without the need for UI modules. Is the lua module of GG you said written in java? I thought it was written in C/C++, so I have a question, are the memory search functions in the GG lua api all done in java? Or does it also call the jni c/c++ module internally? If so, these c/c++ codes will be easily ported to ios, and ios has objective-c language, and some java codes will be easily rewritten into objective- c code. If you are willing to help, I am confident to accomplish this. Thanks. @Enyby
  3. the CE (CheatEngine) is written for computer systems, it is not suitable for running on mobile phone systems, and friends around me are used to using GameGuardian for Lua programming on Android, I want everyone to be able to directly run on ios run lua scripts they wrote before, so I never thought about CE(it's really too old).
  4. thank you very much. i know how to using lua engine, But if you write all the code from scratch, it will take too much time and it will be difficult to release in a short time. If you can provide some source code, I can port it to ios within a week.
  5. thank you, the Lua script is open source and cross platform, the GameGuardian lua api should written by c/c++ i think, so it will be cross platform, the system memory access api is different, but i can fixed it quickly, i'm a ios developer! @Enyby
  6. GameGuardian itself is not charged, but free, and we have also established this website and forum at our own expense, indicating that we are all a group of people who love this thing. What I'm asking for is not the source code of the entire GameGuardian, but some of the modules, not that I can't write these modules independently, but that if I can provide it, it can greatly speed up the progress of this project. If my idea is realized, it is not a bad thing for GameGuardian itself, and it can even bring GameGuardian's fame to the ios platform and expand its influence. I am going to name the project "iGGLua" to pay tribute to my favorite GameGuardian . If GameGuardian itself has no plans to develop an ios version, let me partially achieve this goal! can you help me, i dont know how to pin Enyby, thanks.
  7. Can you ask the official to provide some module source code to help implement lua programming on ios platform This will also help GameGuardian grow and develop
  8. I want to start a project to implement a cheat tool on the ios platform, similar to GameGuardian on Android, this must be a very complicated and long thing. And some simple memory search tools already exist on the ios platform, such as iGameGuardian, of course, their tools are also very simple and do not have Lua programming functions. So I wonder if we can port GameGuardian's memory search module and Lua programming interface to the ios platform first, so that we can avoid spending a lot of time building complex UI. Since GameGuardian's lua programming interface has been widely used on the Android platform, it will be of great significance to bring it to the ios platform, and this solution can be completed quickly in a short time. So, can GameGuardian officials provide some source code to help accelerate this goal. thanks.
  9. the libil2cpp.so file is encrypted. you need dump lib2cpp.so from memory and fix it, so you can use il2cpp dumper。
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