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kiynox

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kiynox last won the day on May 31

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  • Android
    10.x
  • Device
    Xiaomi Redmi Note 3; OPPO F7; Realme C55; Samsung Galaxy J5
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    Other

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  1. [ @AngelWolf ] --- So... we're in the same term then. ---
  2. [ @Yelay12 ] --- First of all, what you want is modulo (%). t = 43.0 gg.alert(tostring(t % 2)) --- You need to understand that "DOUBLE" is floating-point number, thus you might need to convert it first into integer/non-precision number using "tonumber()" t = 43.2 gg.alert(tostring(tonumber(t) % 2)) --- Using "tonumber()" isn't really necessary, you can directly calculate it. Mine works: gg.searchNumber(43, gg.TYPE_DOUBLE) t = gg.getResults(1) if t ~= nil then gg.alert(tostring(t[1].value % 2)) end ---
  3. [ @Anto2938 ] --- Read: Game Guardian: Android 14 ---
  4. [ @AngelWolf ] --- Bruh, the point from all of that is: The user didn't know wether the emulator is x32/x64 -> then try to force with x64 lib -> if fail, then it is x32. And you're partially correct, but some x64 do support x32. That's why you can either force it to x64 or x32. ---
  5. [ @FOTE ] --- Literally anywhere you want. In Game Guardian -> section -> button -> "..." button -> then locate where the file is yourself. --- If your Game Guardian unable to access Internal Storage, then execute this command on: Termux su setenforce 0 Game Guardian -> "Fix It" Button -> Switch to work with SELinux ---
  6. [ @_core ] --- It is intentional and not because of Android, but because GG itself prevent you to execute system command. This is to protect user privacy, imagine someone stole all of your datas inside your phone because you run encrypted lua script that you downlod from the internet. And yes, this include io, coroutine, etc. Read more about it here: LUA GG ---
  7. [ @PolloSancocho90 ] --- Yes, you can purely doing it on Android. To compile your custom hook use: AIDE but off course you need to put your hook directly inside the game apk. Doing it through OpenGL directly sounds complicated, you can also try the way you did (by editing video memory). You can refer to my answer #1 and #3 above. ---
  8. [ @HaKunAMataTa ] --- You can try some of the following: 1) Revoke the USB debugging on Developer option -> Disable USB debugging -> Restart the ADB: adb kill-server adb start-server -> Enable USB debugging again 2) If you're using Magisk Rootkit: On Magisk -> Superuser -> ADB -> Allow -> Magisk Setting -> Root Permission -> Apps & ADB ---
  9. [ @PolloSancocho90 ] --- You can take the "renderer" route. Most of Unreal Engine route uses OpenGL, you can try to hook it using SpecialK or Ninja Ripper. Or you can try to hook "libGLESv2.so" yourself, then learning about the OpenGL library, then simply use "glBlendColor" to modify the color of your object: glBlendColor(255.0f, 255.0f, 255.0f, 1.0f) --Color Red --glBlendColor(Red, Green, Blue, Alpha (For transparency)) Or if you intend to create a wallhack, take a look on this: Android-OpenGL-ES-Chams ---
  10. kiynox

    Aimbot

    [ @EugenioAgreste ] --- There's several ways to create aimbot: - Internal: Increasing the value of aimlock - External: Creating an ESP based on players bone offset, then creating some overlay zone so that it will follow the players ESP. --- Welp, you can either do some of these: to dump the game -> find something related to 'aimlock' -> increase the value Or through another way: using some value range (example: 1~10) but you need to know the limit range of the aimlock (Increasing the limit range of aimlock) Or: activate the aimlock -> freeze the game -> unknown search -> unfreeze the game -> refine the result by changed value or decreased value or increased value (Keep aimlock from being disabled) Or: using Frida to debug your game. Frida might allows you to see which function being executed while the aimlock is turned on. ---
  11. [ @kongkog11 ] --- It is possible, but it depends on the game itself. It's usually hard as creating an account often involves device properties, unique identifier, temporary token, etc. ---
  12. [ @The_Baba ] --- It is because the script text is written in Unicode, and also some emoji couldn't be rendered by your Android device. To fix this, simply rewrite the text inside the script. Learn more about: Unicode - Emoji ---
  13. [ @Unknownharry ] --- Total download or total uses? --- That's right. The script should totally server-sided, and execute-it directly using: pcall() - load() - etc --- You can simply separate where you dispense the main script and the total of script uses. Probably simply add + 1 for each uses. fileData = gg.makeRequest('https://pastebin.com/raw/hNhEbgVd').content if not fileData then --Check if Pastebin is empty print('Site is Down') --Tell user that URL is invalid else sprints = tonumber(fileData) + 1 ... --Upload sprints back to dispenser end ---
  14. [ @Mohamedbk649 ] --- Refer to my previous answer, you can force the game to run in 64-bit architecture by deleting all 32-bit libraries from the game's lib. ---
  15. [ @Mohamedbk649 ] --- Even if the game support for multiple architectures, it will only use one. You can go visit the game directory: /data/data/game_package_name/lib. If there's multiple folder, delete it and just leave one (arm64, armv8-a, x64) Yes, if you download the game directly from playstore, it will download the game depends on your device default architecture. ---
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