-- private IEnumerator DoAIStart) #FOR AI FREEZE
-- public float CalculateCritChance(float oppChallengeRating) #FOR CRITICAL HIT
-- public float CalculateCritDamage(float critDamage, float opponentChallengeRating, float critMod) #FOR CRITICAL DAMAGE
-- public bool Is***EventInRange(HitEventInfo info) #FOR INFINITE HIT RANGE
-- public bool CanUse(int index) #FOR INFINITE SPECIAL ATTACK
NOTE :- I used these field offset in v41.2.0 I don't know it works anymore or not THAMKS