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3 points
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Version 7.1.0
1,175 downloads
SCRIPT MENU: Mode Bomb Menu • FreeWeapons • LocateC4 • FastDefuse • EnablePersistentShop • ForceMatchEnd • ForceTeamSwap • NoMoneyLoss Misc Menu • Unlock All Characters + Skins • RegenBoost • OneKillAdvance • Avatar Selector • Phantom Lock • Radar • BypassLevelRestrictions • CustomFov • FastAutoFire • NoSpread • NoRecoil • Unlimited Ammo • RewardScaler • ExplosiveSmoke • ActiveVIPBonus • Speed • HighDamage • CustomPlayerLevel • NukeGrenade • AllGunsSniperMode • NoFlashEffect • SoftGodMode • WallPierce • FullClipReload • ExtendedClip • OneKillWin Attention: ExplosiveSmoke When active, this feature turns the smoke grenade into an **invisible explosion**. The visual remains as a regular smoke for other players — but it deals **real damage**. Supports **Default**, **Global**, or **Custom Radius**, with an option to **edit the damage**. Use with caution: highly powerful and visually undetectable in-game.3 points -
Junior = 1,776,749,182 Comp JP2 = 1,739,976,340 Pyroraptor Dominion = -1,853,388,4462 points
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Hi, if possible, could you answer a question for me? How do you unlock the Riders Club in Rise of Berk using Game Guardian? Could you show me how?1 point
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Version 1.0.0
319 downloads
Join the Discord server for script updates: https://discord.gg/TFtZUgfTs9 Script Informations: • Enables In-App Purchases Bypass – it means you can buy everything for free that’s normally only buyable with real money • Made for 64-bit (x64) version of the game • Works for all game versions – Auto Update YouTube Tutorial to use the script below:1 point -
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Try looking for 400D;1D::8. I've noticed that the storage value for gold and other coins is always followed by a 1 for some reason. There is also a big Dword value in front of it which is unique, but I don't have access to my PC now for that one. This logic is not true for all items btw, for example the storage value for steel is followed by a 2 instead. Edit: turns out I had the Excel sheet saved on my OneDrive1 point
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Version 2.0.0
424 downloads
Version: 4.2.3 Combat Menu • Zero Energy Cost • Instant Spawn • Global AoE Radius • Global Shield Boost • Global Critical Boost Player Menu • HighDamage • God Mode • Mission XP Boost • Item Bonus Extreme • Ad Coin Boost Bus Menu • Bus Invincibility • Bus Damage Boost • Minigun Damage Boost • Unlock Bus Upgrade1 point -
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For now, you can only change the value of the suns. As for the rest, you need to either find some other values or find the value you want.1 point
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Version 2.0
347 downloads
TK_Tool — LuaScript_Builder Build GameGuardian Lua scripts instantly with menus, password lock, expiry date, and auto function generation. Features: Easy step-by-step script builder Password & expiry protection Menu creator (single/multi) Function modes: Manual, Patch-Offset, Search & Edit Auto-save & resume wizard Clean, ready-to-use .lua output Ideal for modders who want fast, structured, and customizable script creation. Must Watch video For How to Use1 point -
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-- Il2CppGG by LeThi9GG require("Il2CppGG") -- Usage Instructions: -- This script demonstrates the core functionalities of Il2CppGG, a Lua-based toolkit for inspecting and manipulating Il2Cpp structures in GameGuardian. -- It covers image retrieval, class searching, method and field access, value modification, class dumping, and memory hooking. -- Prerequisites: Ensure GameGuardian is running and the target application uses Il2Cpp. Load this script in GameGuardian for execution. -- Note: Addresses and values are examples; adapt them to your specific game or application. -- For detailed API documentation, refer to the project's README.md or wiki. -- Example: Retrieve Image by Name -- Description: Fetches an Il2Cpp image (assembly) by its name. Use Il2Cpp.Image() without arguments to get all images. local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Retrieves the "Assembly-CSharp" assembly. -- Example: Find Class within an Image -- Description: Searches for a class in the specified image using namespace and class name. Namespace can be nil for root-level classes. local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Parameters: (namespace, classname) -- Alternative: Find Class by Name, Address, or Index -- Description: Directly searches for a class by name (recommended to use GetIndex() for performance optimization). --local PlayerScript = Il2Cpp.Class("PlayerScript") --print(PlayerScript:GetIndex()) -- Outputs the class index for faster future access. -- Example: Find Methods in a Class -- Description: Retrieves a specific method by name or lists all methods with GetMethods(). local LateUpdate = PlayerScript:GetMethod("LateUpdate") -- Finds the "LateUpdate" method. local addPoints = PlayerScript:GetMethod("addPoints") -- Finds the "addPoints" method. -- Example: Find Fields in a Class -- Description: Retrieves a specific field by name or lists all fields with GetFields(). local points = PlayerScript:GetField("points") -- Finds the "points" field. -- Alternative: Find Field by Name or Address -- Description: Global search for a field by name or direct address. --local points = Il2Cpp.Field("points") -- Searches globally by name. -- Alternative: Find Method by Name or Address -- Description: Global search for a method by name or direct address. --local AddPoints = Il2Cpp.Method("AddPoints") -- Searches globally by name. -- Example: Modify a Field Value -- Description: Locates an instance of the class and sets a new value for the field. local obj = PlayerScript:GetInstance() -- Retrieves instances of the class. points:SetValue(obj, 1000) -- Sets the "points" field to 1000 in the instance. -- Example: Dump Class to C# Format -- Description: Outputs the class structure in C# syntax for reverse engineering purposes. --print(PlayerScript:Dump()) -- Dumps the class definition, including fields, methods, and offsets. -- Hooking Examples -- Description: Demonstrates memory hooking for real-time modifications using the Hook module. -- Hooks allow intercepting and altering method calls, parameters, and fields. -- Hook a Field via a Method (e.g., hook "points" field using "LateUpdate" method) -- Description: Modifies the field value every time the method is called. local _LateUpdate = LateUpdate:field() -- Initializes hook on the method for field modification. _LateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) -- Sets the field to 9999. gg.sleep(10000) -- Pauses for 10 seconds to observe the effect. _LateUpdate:off() -- Disables the hook and restores original behavior. -- Hook Parameters of a Method (e.g., hook parameters of "addPoints") -- Description: Alters the parameter values passed to the method. local _addPoints = addPoints:method() -- Initializes hook on the method for parameter modification. _addPoints:param({{param = 1, flags = "int", value = 999999}}) -- Sets the first parameter to 999999. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. -- Hook a Method Call (e.g., call "addPoints" from "LateUpdate") -- Description: Injects a call to another method with custom parameters during execution. local _addPoints = LateUpdate:call()(addPoints) -- Initializes hook to call "addPoints" from "LateUpdate". _addPoints:setValues({{param = 1, flags = "int", value = 999}}) -- Sets the parameter for the called method. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. Il2CppGG Telegram Youtube1 point
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I just noticed your comment about IDA. If your use case is simply to find offsets, this tool does much more than what you're looking for. In terms of the AOB generation, all it does is dumbly check if instructions contains `0x` or `#` (which is not a foolproof system and results in false positives). IDA supports AOB searches, and surely there's better tools out there that you can use to generate AOBs. For instance, https://guidedhacking.com/threads/aob-signature-maker.8524/ seems promising. I'm not trying to discourage you from using my tool, I just want to clarify that it's nothing magical.1 point
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Update: I have found a way to cheat the “create an extra cell” part, u no longer have to be level 100 to be able to have max cells1 point
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Version 2.0
553 downloads
Game Link ; Click Here Go To Download Play Store Hacks ; Hp Hack Ruby Hack Gold Hack Speed Hack Damage Hack Critical Rate & Critical Damage Hack Note; After each section you need to deactivate it and activate it again otherwise it will not work XRecorder_Edited_20250321_01.mp41 point -
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Hello, Game Guardian community! I’m looking for an Asphalt 8 account where all the cars have been unlocked using a cheat table or other cheats. If anyone has such an account and is willing to share or guide me on how to achieve this, I’d really appreciate it. Please feel free to reach out or share any tips. Thanks in advance for your help!1 point
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I need help I just got the dump.cs of the csr2 and I want to try to turn off the anti-cheat of the game with liboffset using gg but I find it hard to do the task bcs I'm still new to doing this kind of things. I found some terms connected to cheats in the dump.cs but I can't figure it out if it's the anti-cheat offset. If anyone their could help me I would much appreciate it1 point
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Version 3.8.0
11,624 downloads
Features : • Skill Hack (Default SAS Skills) - Reload Speed. - Fast Movement. - Toughness. - Recovery Time. - Health Regen. - Pay Grade. - Body Armor Expert. - Energy Boost. - Energy Regen. - Field Supplies. - Grenade Damage. - Critical Shot. • Skill Hack (Assault) - Overpowered Adrenaline. - Overpowered Killing Spree. • Skill Hack (Medic) | Coming Soon • Skill Hack (Heavy) | Coming Soon • Skill Hack (Global Character) - Long Skill Duration [Except Medic] - No Skill Cooldown. - No Skill Energy Cost. [NEW] • Mastery Hack - Set Mastery Level To Max. - High Mastery Bonus. • Weapon Hack - High Crit DMG/Chance Bonus. - High Pierce. [Coming Soon] - High Rocket Explosion Radius. [Coming Soon] - High AOE. [Coming Soon] • Others - God Mode. - No-Clip. - F.O.V. If you face some problems with the script contact me via telegram. Game Link1 point -
Version 2
1,281 downloads
import this lib to your script : • setup ! XEK = nil load_lib = gg.makeRequest('https://raw.githubusercontent.com/chihaamin/XEKEX/main/xLIB.lua') if load_lib.code == 200 then -- check the status of the request XEK = load(load_lib.content,'bt')() end • Comment if you find a bug / error or if you have Idea for implementation. • All the file is documented and commented for beginners. ♥ Add "XEKEX was here" in your script if it was helful ------------------------------------------------------------------------------- IMPORT : JSON = XEK.import('https://raw.githubusercontent.com/rxi/json.lua/master/json.lua') -- this will import a lib into your script JSON.decode(response.content) Text2Dword : -- Text2Dword function Convert a text to dword value local DWORD = XEK.Text2Dword("berry") -- Print the result print(DWORD) --> Output: '6619234;7471218;121::9' Dword2Text : -- Dword2Text function Convert a Dword value to text local sampleValue = "6619234;7471218;121" local text = XEK.Dword2Text(sampleValue) -- Print the result print(text) --> Output: 'berry' hex : The 'hex' function takes two arguments: a value to convert to hexadecimal and a boolean 'hx' indicating whether to add '0x' or 'h' prefix to the output. --[[ If hx is true, the function returns the hexadecimal value with '0x' prefix. If hx is false, the function returns the hexadecimal value with 'h' suffix. If hx is not provided or not a boolean, the function returns the hexadecimal value without any prefix or suffix. The function uses string formatting to convert the value to hexadecimal. ]] --> Examples: --Convert decimal value to hexadecimal with '0x' prefix print(XEK.hex(255, true)) --> Output: 0xFF --Convert decimal value to hexadecimal with 'h' suffix print(XEK.hex(255, false)) --> Output: FFh --Convert decimal value to hexadecimal without any prefix or suffix print(XEK.hex(255)) --> Output: FF dump : --[[ dump function takes a table as input and returns a string representation of the table. If the input is not a table, it returns a string representation of the input. Parameters: tab (table): the table to be dumped Returns: (string): the string representation of the table ]] --> Example usage: local myTable = {name = "John", age = 30, hobbies = {"reading", "running"}} print(XEK.Dump(myTable)) -- Output: { ["name"] = "John", ["age"] = 30, ["hobbies"] = { [1] = "reading", [2] = "running", } } split : --split function splits a string into a table of substrings using a specified delimiter --The function takes two parameters: s, which is the string to be split, and delimiter, which is the character or string used to separate the substrings --> Example usage: local myString = "apple,banana,cherry,orange" local myTable = XEK.split(myString, ",") -- The above code will split the string "apple,banana,cherry,orange" into substrings using the comma as the delimiter and store the result in a table called myTable --The resulting table will contain the following values: myTable[1] = "apple" myTable[2] = "banana" myTable[3] = "cherry" myTable[4] = "orange" ARMIT fix : --# Example 1: Converting an Integer to Assembly Instructions local instructions = XEK.ARMIT(123456, "int", true) --The above function call will generate assembly instructions to move the value 123456 into a register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0xE240, LSL #16', [2] = '~A8 MOVK W0, #0x0001, LSL #32', [3] = '~A8 RET', } --# Example 2: Converting a Boolean to Assembly Instructions local instructions = XEK.ARMIT(true, "bool") --The above function call will generate assembly instructions to move the value 1 (true) into a register in AArch32. --> Output: instructions = { [1] = '~A MOV R0, #0x1', [2] = '~A BX LR', } --# Example 3: Converting a Float to Assembly Instructions local instructions = XEK.ARMIT(3.14159, "f", true) --The above function call will generate assembly instructions to move the value 3.14159 into a floating point register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0x0FD0, LSL #16', [2] = '~A8 MOVK W0, #0x4049, LSL #32', [3] = '~A8 FMOV S0, W0', [4] = '~A8 RET', } --# Example 4: Converting a Double to Assembly Instructions local instructions = XEK.ARMIT(123456789.987654321, "d") --The above function call will generate assembly instructions to move the value 123456789.987654321 into a double precision floating point register in AArch32. --> Output: instructions = { [1] = '~A MOVW R0, #0x5BA8', [2] = '~A MOVT R0, #0x57F3', [3] = '~A MOVW R1, #0x6F34', [4] = '~A MOVT R1, #0x419D', [5] = '~A VMOV D0, R1, R0', [6] = '~A BX LR', } readBytes | readWord | readDword | readFloat | readDouble : local words = XEK.readWord(addr, size, ';') <-| return a string local dwords = XEK.readDword(addr, size, '-') <-| return a string local floats = XEK.readFloat(addr, size, '|') <-| return a string local doubles = XEK.readDouble(addr, size, ':') <-| return a string -- OR local words = XEK.readWord(addr, size) <-| return a table local dwords = XEK.readDword(addr, size) <-| return a table local floats = XEK.readFloat(addr, size) <-| return a table local doubles = XEK.readDouble(addr, size) <-| return a table --<< these function purpose is to read values from memory for comparison >>-- getResults : --# Example usage of getResults function and its returned table local t = XEK.getResults(10) or t = XEK.getResults() <-|-- Get 10 results or all result | you can specified parameter same as GG print(t.data[1].address) <-|-- Print the address of the first result --# Example usage of focus function t:focus() <-|-- Save original values of results table print(t.original[1]) <-|-- Print the original value of the first result --# Example usage of update function t:update(999) <-|-- Set all values in result table to 999 --# Example usage of reset function t:reset() <-|-- Reset all values in result table to their original values --# Example usage of offset function t:offset(0x8) <-|-- Add 8 to the address of each result --# Example usage of append function local t2 = XEK.getResults(5) <-|-- Get 5 more results t:append(t2) <-|-- Append t2 results to t print(#t.data) <-|-- Print the total number of results in t --# Example usage of get function t:get() <-|-- Refresh the results table --# Example usage of clear function t:clear() <-|-- Destroy the results table and clear garbage MakeMenu : -- Create a new menu object local myMenu = XEK.MakeMenu().Menu:new({"Option 1", "Option 2", "Option 3"}) | this will add Menues -- Add a new action to the menu myMenu.actions:new(1, function() -- argument 1 is the index of menu ( option 1 function ) | index must be a number print("Option 1 was selected!") end) myMenu.actions:new(2, function() print("Option 2 was selected!") end) -- etc -- . -- . -- . -- Display the menu and wait for the user to make a selection myMenu:display() --whenever the user select a menu item it will trigger the functions inside myMenu.actions ( created with myMenu.actions:new(index, function) )1 point -
NOP is an arm instruction ARM Patching (ADVANCED) (#c3izs8gh) https://chat.openai.com/share/8927367c-0eb2-462c-a73c-f55d7973795d1 point
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NOTE: You should enable string representation (in the memory editor). You should also have at least some basic knowledge of GG, otherwise you might not understand somethings that are discussed below. VERY IMPORTANT: Trade Harbor is unlocked at level 50, so if you are not on level 50 then follow the exp hack given below. EXP HACK Click on your Missions tab and check what your current mission exp value is, search for that value as (DWORD). Then, use increment by 1 and then, close and re-open your Missions tab, check for your value in GG and then revert and remove all other values. Change your value to a big number (like shown on the picture above) and complete that mission. Do this until you reach level 50 and unlock the Trade Harbor. CUSTOM TRADES INCREASE Well, once your Trade Harbor is unlocked and you click on it, then, you will see 2 tabs. The first tab is where Chanya Diogo has some special trade offers for you and the second tab is the Custom Trade tab. In the Custom Trade tab, you can select an item you want to trade and you can also select the type of resource you want to get in return (which is limited). You will also see that you have only 3 Custom Trade's after which you need to buy them in order to use more of the Custom Trades. So, search for 3 as (DWORD), then, do a trade or cancel it and you will be left with 2 trades. Refine 2 as (DWORD) and you will be left with some results. Once you are left with only 1 result, change it to a big number or if you are left with few results, just use increment by 1 and check the number that has changed of your trade with GG and change that number to a big number. Now, this is the part where you have to pay attention to each and everything that is written below, in order to understand and do it on your own. You might need to practice this method a lot of times until you have a good grip on it. This is an Item Swap method and everything is assigned a specific number. ITEM ID's (CUSTOM TRADES) Below are the id's to some of the resources of the game, which you will understand as you read further. Dinosaurs = 0 (Includes Jurassic, Aquatic, Cenozoic and Bosses) Buildings = 1 Decorations = 2 DNA = 3 Food = 4 Coins = 5 Cash = 6 Loyalty = 7 MODS = 8 S-DNA = 9 Some items are simple enough like DNA, Food, Coins, Cash, Loyalty and only require the item id that are listed above. While other items like Dinosaurs, Decorations, Buildings, MODS and S-DNA require 2 item ids. One type of id that is listed above and can be called a Category id (for explanatory purposes) and a Special id that represents that thing or Dino and separates it from other things or Dinos. Since DNA, Food, Coins, Cash and Loyalty do not have any variety in them, that is why they only have 1 id, you will get what I mean as you read further. METHOD So, do a Custom Trade and in your Custom Trade select Coins (or anything that you want to spend, I selected Coins) and then select anything that you want to get (this does not matter much, you can select just anything because we are going to change this item into what we want, you can go with either Food, Jurassic or anything). Once the trade shows your amount of coins and the item you will get in return, you will need to search for your coins value as (DWORD). In the picture above (which I changed my trade item to Salamander 16 and will tell you how) my trade shows 213536 coins. So, you will search for 5;213536::5 as (DWORD) and you will get only 2 results from this ordered search. So the explanation for the search is that 5 is the item id for Coins in the Custom Trade and 213536 is the amount of coins shown above. The last 5 (Ordered) is the distance between these values. Once you get these two results, click on any one of them and long press and then press Go to, this will lead you to the memory editor as shown in the picture below. So, from this picture, you can get the idea, that you can not only change the price of your item, but, you can also change what you will get in return. Let me tell you how you can use these numbers to your advantage. Explanation of the numbers are as so, the first 3 numbers are related to the item that you are trading, here we have 5;213536;0 (DWORD). As explained above 5 (item id of Coins), 213536 (amount of Coins) and 0 (because Coins do not have any Special Id's). Now the bottom 3 numbers (except the last special number 5) are the numbers related to the item you will get in exchange for what you are trading. Here we have 0;1;-1863210213 (DWORD). The 0 is the item id for Dinosaurs (Since Salamader 16 is a Dinosaur), 1 (amount of Dinos you will get) and -1863210213 is the special id of Salamander 16. The last number 5 is a fixed number and is related to in-game significance of the Trade Harbor and other systems (you don't need to mess with this value). So, once you have done changing your values you can proceed with your trade and voila, you just got yourself something special! Now below are the special ids to different resources, I have also mentioned how you can find specific ids. DINOSAURS To find a specific Dino id (Special id), you just got to search for the first 7 letters of the name of your dino, like if you are searching for Albertosaurus, so just search for the string Alberto as UTF-8, you will get a lot of results. Check in these results for the one that has .Alberto written on it and just 2 addresses above that will be your dino's Special ID. Copy this id and paste it in the special id part of your Custom Trade to get an Albertosaurus like shown in the picture below. If you are looking for a Gen 2 dino so add a 2 at the end of it in your search and just the first 6 letters of your Dino's name like Veloci2 (Velociraptor Gen 2). For a Hybrid and a Super Hybrid, you need to put an H before the first 6 letters of your Dinos name like HDunkle (Dunkleosaurus) and HIndora (Indoraptor). If your dino is a Hybrid and is a Gen 2 dino, then add H in the beginning and 2 at the end of your search and just the first 5 letters of your dino's name like HIndom2 (Indominus Rex Gen 2). If your dino's name has less than 7 letters, then, add D to it like BumpyDD and BlueDDD. For Bosses you need to search for PB and then your bosses kind name (not it's own name) like for Omega 09 it will be PBTyran (Tyrannosaurus), for Juggernaut 32 it is PBTrice, for Valkyrie 77 PBPtera and for Salamander 16 PBMicro. I think PB stands for Park Boss. Remember for your Custom Trade you just have to keep the numbers like this: 0;(amount that you want);(special id) SPECIAL ID's (JURASSIC) 1393042012 (Suchomimus) -1743931416 (Therizinosaurus) 1497467848 (Tapejalosaurus) -704664302 (Nundagosaurus) -825574828 (Edmontosaurus) -59391110 (Dimetrodon) -1410955683 (Deinonychus) 581241791 (Megalosaurus) -60998544 (Pelecanipteryx) 40481232 (Tyrannosaurus) 397647001 (Tyrannosaurus gen 2) -1285400332 (Tyrannotitan) 65958984 (Tropeognathus) -1560125181 (Proceratosaurus) -1052162259 (Spinoraptor) 403122970 (Carnoraptor) 1215039218 (Ostafrikasaurus) 121995842 (Pachyceratops) 899619543 (Allosaurus) 772223371 (Albertosaurus) -785679876 (Sonorasaurus) 1564255850 (Deinosuchus) 2055740954 (Tsintaosaurus) -1592891285 (Bumpy) -1640810987 (Blue) 156445524 (Armormata) 1692405504 (Metriaphodon) 883871771 (Indoraptor) SPECIAL ID's (AQUATIC) -30666063 (Kaiwhekea) -1141247809 (Platecarpus) 613996072 (Dunkleosaurus) -75947127 (Hynecoprion) SPECIAL ID's (BOSSES) -1508593356 (Omega 09) -998063698 (Juggernaut 32) 1237788383 (Valkyrie 77) -1863210213 (Salamander 16) I know you might want to own them (Bosses), you now have the id's so go ahead and get them. I will try to update more Bosses as soon as they are added in the game. I did not put the Cenozoic class id's but I know that you can find them easily. DECORATIONS To find the special id's of decorations, things are a bit different from the dinosaurs. Sometimes a decor can be found by using the d_ in your UTF-8 search like the d_LegendP (Paradise Lagoon) decor in TYPE 1, but sometimes, it does not have any specific string as can be seen in the TYPE 2 picture above, just numbers like 33;19 (those who have visited my Jurassic Pack Swap topic will know what I am talking about). If you find any of the type of data shown in the pictures above. So, just 2 addresses above is your items id like -1085599335 which is 2 addresses above the string d_LegendP in TYPE 1. Do not worry I have already found a lot of these id's on my own including Boss statues. Just keep in mind the data structure you would need in order to change your trade: 2;(amount that you want);(special id) SPECIAL ID's (DECOR AND STATUES) -1718690042 (Tar pit) -1659643892 (Flowerbed) 2053427703 (Modern arch) 452427227 (Apatosaurus fossil) -1085599335 (Paradise lagoon) 821951616 (Earth park) -328316449 (Jurassic world flag) -252737352 (John Hammond Memorial) -1629520660 (Rex rival park) 1805323180 (Spinosaurus skeleton) 475348004 (Mosasaurus sculpture) 1067873184 (Tropical boulevard) 1000892167 (Land and Sea rival park) 900898259 (Stegosaurus garden sculpture) 2041039507 (Snack statue) 1166975718 (Tyrannosaurus topiary) -1409675954 (Incubator egg statue) -1940619558 (Nodosaurus fossil) -1489370798 (Mr. DNA statue) -1418590269 (Jurassic park gates) -50253108 (Jungle conservation) -1845385825 (Smilodon diorama) 697020531 (Titanoboa diorama) 1975559997 (Megatherium diorama) 100144443 (Mammoth diorama) 1234806743 (Haast statue) SPECIAL ID's (REGULAR BOSS STATUES) -1479839203 (Omega 09) 169078216 (Juggernaut 32) 1213838668 (Kraken 18) 1511097404 (Colossus 04) 253703920 (Valkyrie 77) -1809034836 (Phoenix 44) -660039944 (Salamander 16) -1402139955 (Maelstrom 08) 57795765 (Ouroboros 66) 686633828 (Death dodo) -153991617 (Alpha 06) -331935970 (Akupara 81) 379729028 (Vulcan 19) -397666220 (Behemoth 93) -2128948937 (Imperatosuchus 53) SPECIAL ID's (GOLD BOSS STATUES) -1238538682 (Gold Kraken 18) 1700107005 (Gold Omega 09) -480609928 (Gold Ouroboros 66) -281760963 (Gold Valkyrie 77) -365400059 (Gold Juggernaut 32) -2010820612 (Gold Death Dodo) 1230544733 (Gold Maelstrom 08) -1536862410 (Gold Colossus 04) 1444559527 (Gold Alpha 06) 1897514044 (Gold Phoenix 44) 948112181 (Gold Salamander 16) -158750391 (Gold Vulcan 19) 203199187 (Gold Akupara 81) -1135756980 (Gold Behemoth 93) 1630620922 (Gold Imperatosuchus 53) SPECIAL ID's (SPECIAL STATUES) -1785246481 (Blue statue) 480622185 (Echo statue) 1794234147 (Delta statue) -1036375985 (Charlie statue) -1870782173 (Booster Legacy) -308089113 (Scorpios Rex statue) 1352911750 (Bumpy's statue) -1289510396 (4th Anniversary gate) -746645681 (6th Anniversary gate) 250203850 (7th Anniversary gate) 1559759805 (Jurassic park T.rex) -766439695 (Dodo Eggs statue) -1195596305 (Amber Motorcycle) SPECIAL ID's (VIP STATUES) 504851324 (Ammonite oasis) -1268232173 (Brachiosaurus statue) 427738399 (Triceratops exhibit) 266163637 (Indoraptor skylight) Well if you are not a VIP (or do not have a VIP subscription) then these VIP statues will be very important for you and even if you are a VIP, then, still you would need these since it requires a lot of months to get them. Also a warning once you put any one of the VIP statues in your park, you cannot put it back in your drafts. BUILDINGS Similar to Decorations you can search for their special id's with a b_ as UTF-8 and they also have the same TYPE 2 thing as discussed above. You can find the id's just 2 addresses above your string like for .b_Museum the id is -162004717. Just remember your pattern for your Custom Trade for buildings: 1;(amount that you want);(special id) SPECIAL ID's (BUILDINGS) -2040279077 (Maintenance Facility) 8991235 (Wild Waterfalls) -1934950112 (Wind Turbine) 1894282273 (Big Bite Burger Restaurant) -477328136 (Revolution Ferris Wheel) -162004717 (Hologram Museum) -1483492551 (Badlands Amphitheater) MODS You can find your MOD special id by just searching the full name of your MOD like Toxin in the above picture. The address just above your string .Toxin is your special id for your MOD. Copy that and put it on your Custom Trade. The Custom Trade pattern for MODS is: 8;(amount that you want);(special id) SPECIAL ID's (MODS) 1830411669 (Split wound) 1872723326 (Spikes) -708689034 (Toxin) S-DNA To find the Special id of the S-DNA is super simple, it is basically the id of that relative dino. So if you want a Velociraptor S-DNA, just search for Velociraptor's dino special id, so, search for Velocir as UTF-8 and same as the dino's special id, copy it and put it in your Custom Trade but remember to change the item id from 0 (Dinos) to 9 (S-DNA). Although I have already found all the S-DNA id's. Keep in mind how your values should look like in Custom Trade: 9;(amount that you want);(special id) SPECIAL ID's (S-DNA) -93170300 (Velociraptor) -59391110 (Dimetrodon) 1205504321 (Kaprosuchus) -2121385870 (Sarcosuchus) -134714335 (Monolophosaurus) -543227015 (Ankylosaurus) 1884519706 (Euoplocephalus) 305981254 (Tupandactylus) FINAL NOTE: If you mess up with the special id's, or if you put the special id of something and forget to put the correct item id, nothing much will happen. Your game will crash and you will just have to restart it again. All codes are tested and found working on the armv7 variant of the game. Hope this has helped you out. It looks lenghty, but is very easy to perform and you can do a lot of trades in just a couple of seconds. Enjoy!1 point
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View File SAS 4 Mega Script Features : • Skill Hack (Default SAS Skills) - Reload Speed. - Fast Movement. - Toughness. - Recovery Time. - Health Regen. - Pay Grade. - Body Armor Expert. - Energy Boost. - Energy Regen. - Field Supplies. - Grenade Damage. - Critical Shot. • Skill Hack (Assault) - Overpowered Adrenaline. - Overpowered Killing Spree. • Skill Hack (Medic) | Coming Soon • Skill Hack (Heavy) | Coming Soon • Skill Hack (Global Character) - Long Skill Duration [Except Medic] - No Skill Cooldown. - No Skill Energy Cost. [NEW] • Mastery Hack - Set Mastery Level To Max. - High Mastery Bonus. • Weapon Hack - High Crit DMG/Chance Bonus. - High Pierce. [Coming Soon] - High Rocket Explosion Radius. [Coming Soon] - High AOE. [Coming Soon] • Others - God Mode. - No-Clip. - F.O.V. If you face some problems with the script contact me via telegram. Game Link Submitter xLuaR Submitted 01/19/2023 Category LUA scripts1 point
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GameGuardian work without root So, as for work without root. This is not magic. Technical limitations were, and have remained. So it will not work anywhere and always. Actually it looks like this: 1. You put an application of virtual space (Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others). 2. In it you add the game and installed GameGuardian. 3. From the virtual space application, you launch the game and GameGuardian. Actually everything. GameGuardian can be used to hack the game. Everything is simple and transparent. It was a good part of the news. Now about the bad: 1. The game has zero progress. You can not transfer the progress from the existing installation of the game, if the game itself does not provide it (through the cloud or somehow). 2. Not all games work through virtual spaces. 3. There may be another account in the game. 4. Not all functions will be available in GameGuardian. 5. On some firmware it does not work at all. If you cannot choose a proсess in GameGuardian, or get an error 105/106, then on your firmware, GG, without root, will not work. Try optimized versions of virtual spaces or another firmware or other device or get root. 6. In some virtual spaces GameGuardian does not work. What can be done in case of problems: 1. Try different virtual spaces if the problem is in them. Best option: Parallel Space. 2. Try changing the firmware. 3. Get a root and do not fool yourself. Once again: it will not work at all and always. It is possible that it will work for you and will not. Virtual spaces to run GameGuardian without root (#ct7bob3) Proper install without root - GameGuardian (#abausujp) Help: https://gameguardian.net/help/help.html#work_without_root Video-examples: Balls Bounce Free - hack balls - without root - GameGuardian, Parallel Space Bejeweled Stars: Free Match 3 - hack without root - group search - GameGuardian, GO Multiple Hack Tap Counter without root via GO Multiple on Android 7.1.1 - GameGuardian Hack Tap Counter without root via GO Multiple - GameGuardian Work without root via Parallel Space - GameGuardian Work without root via 2Face - GameGuardian Work without root via Mutiple Accounts - GameGuardian Work without root via GO Multiple - GameGuardian No root via VirtualXposed - GameGuardian (#b6l7k1qu) No root via VirtualXposed (without error 105) - GameGuardian (#bpb5835m) No root via optimized Parallel Space Lite - GameGuardian (#47glijbj) No root [from scratch] (boring and long video) - GameGuardian (#9rf9317c) No root via Dr. Clone - GameGuardian (#aft8whcy)1 point
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Game Guardian fuzzy search and dealing with encryption by Gamecheetah.org · Published May 31, 2017 · Updated May 31, 2017 Assuming that you learned lessons from previous Game Guardian tutorials [Game Guardian beginner tutorial] and [Game Guardian group search tutorial], today we will continue with our Game Guardian tutorial series. From this article, you will learn basics of Game Guardian fuzzy search. Article will have two main parts – using Game Guardian fuzzy search for finding unknown, unencrypted values, and using fuzzy search for dealing with encrypted values. But, what is Game Guardian fuzzy search? It is type of scan where the starting value is unknown – maybe wanted value isn’t visible, or the value is encrypted. The best example of unknown value is health bar in games – value is usually unencrypted, but instead of number, you only see red bar. We know that there is some number behind red bar. So let’s see how to change unknown value. Game Guardian fuzzy search This type of scan is fairly easy if you know the basics. Open Game Guardian dashboard, select process from the wanted game, and click on Unknown (fuzzy) search. When you click on it, it will map all in-game values. Now, go back to game, and loose some health. Open Game Guardian, and click on Decreased button. It will go through all values again, filtering the ones that have decreased. Go back to game, and loose some more. Again, open GG and click on Decreased. Game Guardian have one unique feature that isn’t presented in other software of this kind. It can search for unchanged value multiple time. Don’t loose or gain health in game. Open Game Guardian, and choose Unchanged. It will ask you how many scans you want to run. Choose 4-5 times, it will be enough.NOTE! Do not run this right after the first step. Sometimes there will be hundreds of million addresses in the list, and if you run 15 or so Unchanged values scan, it will take forever to finish! If there is many addresses left, gain or loose some health, and do increased or decreased search. When only one or two addresses are left in the list, change them, or better, just freeze them. If you freeze the value, you won’t loose health anymore. Using fuzzy search for encrypted values The main difference between upper example and this one is that we don’t know if the value is increased or decreased. Because developers maybe implemented some shady algorithm to hide the real numbers from the players. Most trivial example is multiplying value with some number. If you have 100 diamonds, it can be stored in memory as Value*8., or 800. If you earn 20 diamonds, new memory value will be 960. Fairly easy, right? You can still use increased or decreased to find the right value and edit it. But look at the following example. If some evil developer choose to store 100 diamonds as Value*(-8), then in-game value will be -800. If you earn 20 more, it will be stored as -960. So, if you gain diamonds, in-memory value will decrease, and if you spend some, in-memory value will increase. So we can’t use fuzzy search the same way as we did in the previous example. All we can do is make first Unknown (fuzzy) search, and find changed/unchanged values. –Side note– Of course, there is much better option for dealing with encrypted values in Game Guardian. On Known (exact) search, there is encryption box that can be checked. This is much faster method which you can try first. If it doesn’t work, you can try fuzzy search. You can find example for searching known encrypted value here [Shadow Fight 2 cheat – finding encrypted value in Game Guardian] In most real life games, you will see even more complex encryption. For example, maybe something like this. In-memory value = 1083112 + in-game value * (-2048.1) . So the in-memory value will be float number, which can be positive or negative. Almost impossible to find, right? Let’s try it on real game. In this video (not made by gamecheetah.org) you can see how to use Game Guardian fuzzy search to find encrypted values in Eternium: Mage and Minions.1 point
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