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2 points
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Version v05 20251403
17,848 downloads
UPDATED 30 Mar 2025 ( 220 Total Games ) ** No longer able to hack/update after phone upgraded ** 1945 Air Force 3D Pool Ball ACE Fighter Agent J Aliens vs Zombies Almost A Hero Ancient Allies TD Angry Birds 2 AnimA Archero Arrow Quest Attack Hole Auto Hero Awesome Tanks Ball Blast Bang Bang Rabbit Battle Strategy TD BeatStar Beyblade Rivals Bladebound Blitz: R.o.Heroes Boom Castle Boom Stick BounceMasters Bowmasters Box Head ZMD Brawl Fighter Brick Inc Bricks Breaker GB Bullet Echo Bullet Echo India CarX Highway Catapult King Chill & Kill Clan Race Clash of Destiny Conquer the Tower Conquer the Tower 2 Crossy Road Cyber Surfer DC Heroes & Villains Dead Ahead ZW Dead Raid ZS 3D Dead Trigger Dead Trigger 2 Dead Warfare Death Invasion Surv Defenders 2 Defense Legend 5 Demon Blade Devil Eater Dice Dreams Disney Heroes BM Doomsland Dragon Ball Legends Dragon POW! Dream Defense Dust Settle Dye Hard Endless Frontier Epic Stickman Faily Brakes 2 Fight for America Final Galaxy Fire Hero 2 Forged Fantasy Frozen: Free Fall Fruit Ninja 1 Fruit Ninja 2 Galaxiga Galaxy Attack SG Galaxy Shooter AFW Gems of War Grow Castle Grunt Rush Gun War Hero Blitz Hero Factory Heroes of Mavia Heroes vs Hordes Hockey All Stars 24 Honor Bound Horizon Chase Hyper Heroes Idle Hero TD Impossible Space Imposter Battle Royale Impostor Shooter MR Infinity Ops Infinity Shooter OS Injustice Gods A.U. Into the Dead 2 Island War Jewel World Museum Jurassic Monster World King of Defense Kingdom Clash Last Hero S.A Left to Survive Legion Master Lilys Garden Lonely Survivor Loot Heroes Mad Skills MX3 Magic Rampage Magic Siege Major Gun 2 MARVEL C.o.Champions Match Hit Meow Hunter Merge Archers Mini Golf King Mini TD 2 Mob Control Modern Sky War Moto Rider BRG Mr. Autofire NecroMerger NERF Superblast NFL Rivals Ninja Turtle Legends NonStop Knight 2 Otherworld Legends Pac Man 256 Panda Pop BS Perfect Kick 2 Pocket Necromancer Pokemon Quest POOKING Billliards City Pool Stars Puzzle Brawl Quest 4 Fuel R.A.C.E. Racing Legends Raid Royal 2 TD Raid Rush Raiden Fighter Ramboat 2 Real Steel Boxing Champ Realm Defense Red Siren Rival Kingdoms Robot Warfare Rodeo Stampede Royal Match Sci-Fi TD Module Shadow Gun ESW Shadow Knights Shadow Legends S.F. Shadow of Death Shadow Slayer Shadowgun Legends Shooter.io.WS SkullGirls Sky Force Reloaded Slash and Girl Slime Castle Smash Bandits Sniper 3d Sniper Strike Sonic Boom 2 Space Shooter GA Squad Alpha Star Force Steampunk Tower Steel Rage Stick Ninja 3v3 Stick War Saga Stickman Archer Online Storm Blades Street Racing 3D Stupid Zombies 1 Subway Match Survive Squad Surivor Z Swamp Attack 2 Tacticool Tank Combat WB Tank Hero Tank Stars Tap Titans 2 Tiny Gladiators 1 Tiny Gladiators 2 Top Troops Tower and Swords Tower Conquest Tower Defense BZ Tower Gunner ZS Towerlands Toy Blast Traffic Rider Transformers Bumblebee Transmute: GB Turret Defense King Undead City ZS Undead VS Demon Under Dark Unkilled Wacky Battles War Commander R.A. War Heroes War Inc : Rise War Strategy Game Warhammer 40k Tacticus Warzone Commander Wind Wings World of Artillery World Robot Boxing World Robot Boxing 2 WWE Mayhem WWII Defence Zombeast Zombie Defense Zombie Fire 3d Zombie Hunter Zombie State Zombie Warfare TDP Zombies Boom Zombtube2 points -
game version 1.84.10 New unreleased dinos? Name: Pierce (PierceD) ID: 571,250,531 Name: Quetzaljara (HQuetza) ID: -1,408,411,774 Name: Smoothie (Smoothi) ID: -1,985,032,250 Name: Spinosaurus Rebirth (Spinos3) ID: 870,413,223 Name: Spinotops (HSpinoD) ID: 250,860,212 - this last one will crash the game if replacing the ID with it Name: Distortus Rex (BDrexDD) ID: -3587805022 points
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l didnt get it? kinda l think ill try a ways and told you about guys1 point
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OMG Thank you so much, is it possible that you find velociraptor's?1 point
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nah the bro thinks he is saving the world or something he is a bother man so leave him and dont ask him budy if you want something lm here always and answering you without offending bro1 point
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version 3.0.45 VID_20250818182149.mp4 not that you asked for but maybe you would be interested in it. you can run Burning Mode indefinitely and get Diamonds from it.1 point
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thanks for this explantion Don't offend I'm just asking1 point
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@MonkeySANCan you help me to find a way to swap opponent dinosaurs1 point
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Can't find any games with this name. I can find Pigeon Raising. Not sure if that's the one. Can you provide a link?1 point
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It's always disappointing when it doesn't work but also very exciting when you find a method and change it and it does work.1 point
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Then try going to that offset and editing that and see if it works. Have the Arm 64 opcodes set to show in GG. Go to the offset, press edit button, hit the triangle next to the value to open the drop down box, select the Arm 64 opcode at the bottom. Edit will be something like "~A8 MOV W0, #65000". Edit the line directly under it to "~A8 RET". Then check if your gold changes. Good luck1 point
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In the dump is there a method similar to "get_gold" or "get_crystal"?1 point
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[ Introduction ] Hi @everyone, in recent times, Android has just released version 14, which includes some SDK restrictions. The requirements are that apps should at least be under SDK version 24+, or else installation fails. Another problem is that Game Guardian hasn't been updated for years (March 22, 2021, since the last update), a total of 2 years. I understand that life can be unbothered sometimes, and I hope there's some confirmation regarding this instead of intending it as an "unforseeable future" kind of thing. I've seen a rising number of these issues on Help, General Discussion, and in other possible sections of the forum. I recommend anyone who has a newer device or just recently updated to Android 14 to follow this topic. Here, I propose several possible solutions regarding this issue: [ Main Course ] You can bypass SDK enforcement using shell commands, which you need to install Game Guardian manually through command line. You can achieve this through ADB: Android Debug Bridge or Termux: Terminal for Command Line application. This tutorial will split into 2: { ADB: Android Debug Bridge } This step doesn't require "Root" permission, but before proceeding into the main tutorial. We should prepare several things: Computer / Laptop running Windows OS A cable data Download ADB depedencies: here Android device with "USB debugging". If your device "cant be recognized" or simply not exist on "Device Manager", you need to install: Universal ADB Driver Then read: XDA: Install ADB & Enable USB Debugging. Now put this command on your command prompt / powershell / gitbash / or whatever terminal you use: # Check if our device works properly adb devices # Install Game Guardian manually through ADB adb install --bypass-low-target-sdk-block <path_to_game-guardian.apk> # If ADB is unresponsive / bugged, do: adb kill-server adb start-server { Termux: Terminal } The only requirement is you need "Root" permission, this is the most easiest way. Since you're going to Install Game Guardian, I assume you already have one (Yes, Game Guardian requires "Root" permission, duh). Download: Termux and Just go ahead execute this command: pkg update pkg upgrade pkg install tsu pkg install android-tools sudo adb install --bypass-low-target-sdk-block <path_to_game-guardian.apk> { Virtual Machine } This is suitable way for non-rooted users. Android 14 is relatively new, some of your ROM/OS might not support "Rooting" yet. Virtual Machine allows you to emulate another Android inside your Android 14 (or etc). Usually it comes with older Android version. I suggest to use Virtual Machine with Android 7 or 9 as you're not going to face any redundant issues, like Android 10-14 did. I would recommend using "VPhoneGaGa": VPhoneGaGa VMos Pro X8Sandbox F1VM { Modded APK } You can try to edit Game Guardian SDK: ("android:targetSdkVersion" to version 24+) and ("android:minSdkVersion" to 24+) on Manifest.xml using: APK Editor. You can also download already modded Game Guardian here (credit to @HEROGAMEOfficial ) : : Game Guardian : [ Aftermath ] With that, you can simply reference this topic in case there's someone that facing the same problem. I hope this topic can help you and other people. Thank you for reading.1 point
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you made it worked once before. im sure you can make it works once again. i already made changes to @MAARS script compare the original script with the one that i made. or your old script with mine for that matter. you can start from there.1 point
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GG supports x86 and x86_64 architectures since very long time ago. From the description on download page: GG's disassembler and assembler aren't required functionality, so no wonder that they are only implemented for most common use cases. Other than that, GG works just fine on x86 Android devices/emulators and nothing prevents one from doing whatever can be done on devices with ARM architecture. For example of modifying something in game code for x86 see: https://gameguardian.net/forum/topic/33131-hotelstory-not-complying/#findComment-1213541 point
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https://play.google.com/store/apps/details?id=games.my.zombie.shooter&pcampaignid=web_share dont go -999999 , you will get trilions of gold , just go -1 , follow the video.1 point
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See something familiar in this image? something like 15D;1,769,100,302D;1,634,887,011D;125D::29 1,769,100,302D;1,634,887,011D is Triceratops string name shown in the image. search that group search then goto address. replace that 2 values with this Blue string name = 1,970,029,070;1,145,324,645 ------------------------------- also use in Blue's Foresight, you can search the shards = 15;1,970,029,070;1,145,324,645;shards amount::291 point
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Good for you. to everyone else, you dont need shards to max out to 6 stars for Heroic dino. and you can have more than one Heroic of the same dino. just look up for my video.1 point
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i already did. even made a video of it. its for Triceratops but the method are the same. look for it in previous pages.1 point
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Version v200623
2,927 downloads
PICK TWO ANIMALS AND THE GAME WILL COMBINE THEM TOGETHER USING ARTIFICIAL INTELLIGENCE! EACH ANIMAL YOU CREATE HAS ITS OWN UNIQUE ABILITIES AND POWERS! SURVIVE AND EXPLORE IN A HUGE RANDOMLY GENERATED WORLD. THERE'S LOTS TO DO: COMPLETE QUESTS, BATTLE MONSTERS, DECORATE YOUR HOUSE, OR EVEN CREATE A TOWN OF YOUR OWN! WITH THE MOST RECENT UPDATES, YOU CAN PLAY WITH YOUR FRIENDS TOO! GAME LINK: APKCOMBO SCRIPT MENU: - LEVEL EDIT - WALK SPEED - INFINITE SKILL POINT - ZOOM VIEW - INFINITE GENOME - INFINITE MANA - GOD MODE1 point -
Use bitwise operators. To check that address ends with hexadecimal digit C : v.address & 0xF == 0xC Similarly for D8: v.address & 0xFF == 0xD81 point
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Address is probably a string. Maybe you want to check the string.sub() function ? https://www.lua.org/pil/20.html https://stackoverflow.com/questions/45255696/extracting-the-last-n-characters-of-string-in-lua1 point
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yup..yours are working. but i will do like this : local lang = {' English',' Español'} local selectHack = {"ONLY SELECT ONE HACK", "ELIGE SOLO UN TRUCO"} local hack = {{'Position', 'Teleport'}, {'Posición', 'Teletransportarse'}} local teleporthack = {{'Map 1', 'Map 2'}, {'Mapa 1', 'Mapa 2'}} local toast = {{'Position Hack chosen!', 'Teleport Hack chosen!'},{'¡Posición elegida!', '¡Teletransportado!'}} function SelectLanguage() local menu = gg.choice(lang, nil,'CHOOSE LANGUAGE / ELIGE EL IDIOMA') if menu == nil then os.exit() else langC = menu Main() end end function Main() local menu = gg.choice(hack[langC], nil, selectHack[langC]) if menu == nil then return end gg.toast(toast[langC][menu]) if menu == 1 then -- Position Hack elseif menu == 2 then TeleportHack() end end function TeleportHack() local hackName = hack[langC][2] local menuTitle = hackName.." - "..selectHack[langC] local menu = gg.choice(teleporthack[langC], nil, menuTitle) if menu == nil then return end if menu == 1 then -- Map 1 elseif menu == 2 then -- Map 2 end end gg.setVisible(false) SelectLanguage() while true do if gg.isVisible() then gg.setVisible(false) Main() end gg.sleep(100) end1 point
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I just wanted to point out that it looks like this script will call SelectLanguage() whenever gameguardian is clicked. That works, but it doesn't make sense to select the language more than once. It is much more logical to select the language once, then directly call Main() after that: gg.setVisible(false) SelectLanguage() while true do if gg.isVisible() then gg.setVisible(false) Main() end gg.sleep(100) end1 point
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local lang = {' English',' Español'} local selectHack = {"ONLY SELECT ONE HACK", "ELIGE SOLO UN TRUCO"} local hack = {{'Position', 'Teleport'}, {'Posición', 'Teletransportarse'}} local toast = {{'Position Hack chosen!', 'Teleport Hack chosen!'},{'¡Posición elegida!', '¡Teletransportado!'}} function SelectLanguage() local menu = gg.choice(lang, nil,'CHOOSE LANGUAGE / ELIGE EL IDIOMA') if menu == nil then os.exit() else langC = menu Main() end end function Main() local menu = gg.choice(hack[langC], nil, selectHack[langC]) if menu == nil then return end gg.toast(toast[langC][menu]) if menu == 1 then -- Position Hack elseif menu == 2 then -- Teleport Hack end end while true do if gg.isVisible() then gg.setVisible(false) SelectLanguage() end gg.sleep(100) end1 point
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for i = 1, #phaseValues do SET_POSITION(phaseValues[i][1], phaseValues[i][2], phaseValues[i][3]) displayPhase() end1 point
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local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER()1 point
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try this for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end1 point
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local function createPhaseDisplayer(phaseValues, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local displayMessage = string.format("phase %d\nSymbol : %s\n%d", currentPhase, indicator, phaseValue) gg.toast(displayMessage, true) end end local phaseValues = {10, 20, 30, 40, 50} local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, symbol1, symbol2) -- Testing all phases with one extra for i = 1, #phaseValues + 1 do displayPhase() end1 point
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local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)1 point
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MightyParty.lua This is the script. It was made using BadCase Toolbox. I left it open source so you can update it and add to it. Be careful with the get_speedCost. Don't make it too big of a minus. That's what got me banned. I know 250 was OK but I changed it to 65000 and that was too much.1 point
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Does this work? function setNewName() local t = gg.getResults(gg.getResultsCount()) local replaceString = {} local stringSize = {} local str = {} gg.clearResults() for i= 1, #editname[1] do str[i] = string.sub(editname[1], i, j) end for i, v in ipairs(t) do stringSize[#stringSize + 1] = {address = t[i].address - 0x4, flags = gg.TYPE_WORD, value = #editname[1]} for charCount = 1, #editname[1] do replaceString[#replaceString + 1] = {address = t[i].address, flags = gg.TYPE_WORD, value = string.byte(string.sub(str[charCount], 1, 1))} t[i].address = t[i].address + 2 end end gg.setValues(replaceString) gg.setValues(stringSize) end function findName() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(';'..playername[1]) local a = gg.getResults(gg.getResultsCount()) if #a == 0 then gg.toast("name not found, search again") prompt_search() else gg.refineNumber(a[1].value..';'..a[2].value..';'..a[3].value..'::5') gg.refineNumber(a[1].value) end end -- if menu is nil function noselect() gg.toast('You not select anything') end function prompt_edit() editname = gg.prompt( {[1] = 'Input name to modify to'}, {[1] = '0'}, {[1] = 'text'}) if editname == nil then noselect() else setNewName() end end function prompt_search() playername = gg.prompt( {[1] = 'Input desired player name.'}, {[1] = '0'}, {[1] = 'text'}) if playername == nil then noselect() else findName() prompt_edit() end end prompt_search() while (true) do if gg.isVisible() then gg.setVisible(false) prompt_search() end gg.sleep(100) end1 point
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Binary scripts with corrupted or invalid headers interfere with application development. For this reason: Starting with GG 87.0, a variety of warnings and notifications are displayed ("Invalid binary script header"). In future versions of GG, such scripts will not be executed. Uploading such files to the forum is blocked. All scripts that allow you to create binary scripts with damaged headers will be deleted. You can use a script that replaces the header: Lua header fixer (#8vs58ae4) If this does not help, write to the author of the script. To users of scripts: write to script authors so that they do not spoil the headers. To script writers: Don't mess with the headers. If you want to indicate authorship, there are messages, toasts, and other ways. The file header is not a means of self-expression. If your encryptor / compiler has been deleted, you can remove the creation of corrupted headers from it and upload it as a new file.1 point