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Everything posted by NoFear
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The 2 values you are changing are like a self check. If mismatched, crashed. One value is just plain dword of total qty earned. The other is a xor dword. The x8 is saying they xor key is 8bytes above that value. So it will automatically convert using the key from that location x8 away. You can even find the value "total spent" in the game too. DO NOT MAKE NEGATIVE. You could set total spent to 0. Then your balance will = total earned.
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Surprisingly developer made significant changes on full release. Managed to find everything and have some success. Not sure if xp. Is more closely monitored than like items. Won't be easy to script and will take time. In the meantime, If you have latest version of the game, see if you can attach gg to the game at all.
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It's not about the $ Time spent vs money earned.... Is negligible. It's those that are willing to pay, tend to respect the work more than those wanting a hand out.
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I would pay for GG. I would even do monthly subscription for the App. I pay for apps/services I find valuable. I used to do many free guides/services. Just takes a few to ruin it for all.
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In leaderboard? Yea, made a mistake on a value edit. Lol Badcase will be working on scripting this. With script, can help minimize editing errors. Make 1 mistake and banned.
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I began to realize, this game has ranking and premium things.... Might see if @BadCase would consider making script for it.
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Got it. No ban I'll be making video
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Try again in like a few min.
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If you have an unbanned new account save you can provide, I can test it immediately
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I actually have a plan for this.... Will apply a new way I've been trying things with unity/dll games. This COULD potentially avoid detection. For now, my focus is getting xposed and xprivacy and soon pass safetynet. Then I can resume this.
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Just luck thing then....
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Managed to get all banned I'm looking into a version of xposed that passes safetynet. Then I'll be able to have unlimited attempts on this game.
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Yea. Didn't know if lib patching could become more integrated into the program in the future
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So after game crashes and you force stop game. Maybe their is a log file generated. And could find and delete the log, so on launch it doesn't send it.
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@Enyby Thoughts on creating new feature in gg for "lib patching"? GG remembers the hide features for individual games, could their be an area to save offsets (whether stored as an offset or a specific hex search/edit). Then like in search history, can label it too. So when you open a game, just tap the offset you want to apply and done.
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Not sure if gg on device and gamer in virtual space works. There is another method that does.
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When game crashed. Did you force stop and clear data? I dodged ban once. Not sure how. Maybe disable internet when you make your edit.
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So it's possible.... Minor headache doing it. See my med kits Edit: got greedy. Attempted something else in my inventory. 3 accounts banned. Haha It's like codestage they have. Not sure if right after you edit the value, and game closes, clear game data and then open it back up. Not sure if this could help prevent ban or not. Things can be edited directly. Xor key 444444. Value 4 bytes below. 8 bytes below the value is the plain dword value. So to edit both at same time, you can't pause game. So figure out the xor of the value you want to use. So if you want to do 500. Highlight both values, then click the edit button. Enter this, 444,904;500. 1st will be the xor value then dword of xor. Game will crash. But I think if you clear data BEFORE reopening it might help not get banned. I could be wrong.
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That work for you? I'll check that game it. Their isn't much many games that GG can't gain access to for me.
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I'm just a GG user. Hide options 2 and 3 Try installing game in virtual environment and running GG from device. Couple options to try.
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The right combination of settings and depending on device, can bypass it.
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Looks like item quantities are modified to make it Negative. Possible the Max is 2147483647. If you have enough items that add up over that qty, it will become negative.
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So, if you learn patterns and structure of values in a game, you can eliminate the "guess work" and many variables around the value you want. This is what @BadCase and myself do with scripts. We don't search for the value you want to edit. Because sometimes it's unique to qty or Encryption on that launch etc etc. But navigate through the 'tree' of pointers to find some constants that are the same EVERY LAUNCH for every or most devices. It's not easy, extremely time consuming.
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