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Everything posted by NoFear
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Search float 80;20;0;0;0;0::21 Edit the 80 and 20 to 0 Edit the last 0 to 100. This is for that first merchant.
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Honestly, if time jump works, why not hack it a different way instead? And did you not download apk from playstore FROM NOX?
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Download game from within NOX. Playstore should give you the x86 variant (if it exists).
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Their is many ways to approach this... None of which are a definite, especially if this drop rate is truly done server side. 1. Find enemy HP. Navigate nearby/pointer search. Start find nearby and other pointer data. Sometimes drops are related to enemy or linked to enemy. Drop might already be determined and linked to enemy before he is even killed. Basically drop is generated on level load, no enemy kill. 2. Focus on finding weapon info. Like id numbers or utf and pointer search to find weapons. Then, before opening level. Unknown search. Start level and get weapon to drop. Then unknown changed and then search for that specific id/utf. Then you can pointer search your way back to see if anything nearby to pointers could be related to this drop. Which could be related to info done in method 1. 3. Game is il2cpp. Do a dump, search the dump for "rarity" "drop" "chance" or other keywords that may be related... Forthis game, some things from the dump that MIGHT be of use.... public Rarity get_Rarity(); // RVA: 0xBE8BA4 Offset: 0xBE8BA4 [CompilerGeneratedAttribute] // RVA: 0x889DC4 Offset: 0x889DC4 public void set_Rarity(Rarity value); // RVA: 0xBE8BAC Offset: 0xBE8BAC public string get_RarityString(); // RVA: 0xBE8BB4 Offset: 0xBE8BB4 public void set_RarityString(string value); // RVA: 0xBE8C50 Offset: 0xBE8C50 [CompilerGeneratedAttribute] // RVA: 0x889DD4 Offset: 0x889DD4 public int get_Chance(); // RVA: 0xBE8DA0 Offset: 0xBE8DA0 [CompilerGeneratedAttribute] // RVA: 0x889DE4 Offset: 0x889DE4 public void set_Chance(int value); // RVA: 0xBE8DA8 Offset: 0xBE8DA8 [CompilerGeneratedAttribute] // RVA: 0x889DF4 Offset: 0x889DF4 private int <DropChance>k__BackingField; // 0x114 [CompilerGeneratedAttribute] // RVA: 0x8720D0 Offset: 0x8720D0 public int DropChance { get; set; } [XmlAttributeAttribute] // RVA: 0x8A0F90 Offset: 0x8A0F90 public int get_DropChance(); // RVA: 0xCC4C08 Offset: 0xCC4C08 [CompilerGeneratedAttribute] // RVA: 0x88AC64 Offset: 0x88AC64 public void set_DropChance(int value); // RVA: 0xCC4C10 Offset: 0xCC4C10 [CompilerGeneratedAttribute] // RVA: 0x88AC74 Offset: 0x88AC74 then you could edit the lib file. Or use GG to edit offsets (if on mobile device) typically XA memory range. You'll want to use ARM to HEX to modify the offsets correctly. 4. Could try search random float values and mass editing... Not ideal, but more of a last resort. So start with .19~.21 float, edit all to like 1.0. One problem with this, you don't know if percentages are float, dword or double. 20% could be, 20.0 float/double/dword. 0.20 float/double. Then you don't know if its an even .20... Might be 0.1975. Again, this really isn't a good method. Hope this helps. Figured it is far less time to type this entire post than to attempt to do the methods mentioned above.
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Depends on the game/developer... So not like a single answer for all scenarios.
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I'm intrigued the hp edit works.... Because I know it's a different value for the player hp.... Unless it's been changed recently.
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If the float value is a value you edit during battle (HP for example).... It's more complex protection during battle.
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QQ
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Lol.... Always entertaining when someone like you arrives. You always install apps that you have no knowledge of and then panic after? Probably download apks from many unknown sources and completely unaware of the malware you potentially have. I've been using GG for over 4yrs... I trust Enyby and GG.
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444,442 is xor key 444,433 is xor value
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Try "disable all protections" in gg settings. If patch fails, disable magisk hide. Then patch. Then enable magisk hide.
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You can edit things without crashing.
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Can't agree with you more. I have a small group that gets full custom mods every update. Usually within a few hours of update. I can mod both, armv8 and armv7. I don't ask for money each update. Until gameloft makes it so I need to debug again. When that day comes, I hope it ends all public mods.
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Not yet. Maybe some day.
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It's actually why I'm annoyed at everyone taking credit... To find these encrypted values initially, took an EXTREMELY long time to find. Especially since most are static values. So unknown changed will never find them. I'm just waiting for Gameloft to changed the strings entirely so no one can keep taking credit. I learned most of my debugging from here https://iosgods.com/topic/56818-ida-lldb-tutorial-noob-friendly Yes, it's ios, but it's not that different. This was the best guide I could find.
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Find value with GG. set watch point with gdb. Goto offset, make edit You still need to find the value to set watch point. That's where it is extremely complicated and time consuming since they encrypted a lot of values. https://androidrepublic.org/threads/asphalt-9-legends-2019s-action-car-racing-game-v1-6-3a-mod.85207/ That's the public mod. Can easily remove offsets/modify existing offsets to your liking.
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And the proper way is using gdb and setting watch points. It's not guess work, it's accurate.
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I don't consider it skill/work at all. Sorry. What you do is just lazy but you think is lots of hard work. You try to profit on someone else doing the work for you. Good luck. I'll find and provide the free links here later.
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I'm the original modder. I know the difficulty in finding the offsets from scratch and not using someone else's work. "Your own work" is basically changing someone's mov r0, #1 and doing like mov r0, #2 and acting like you did magic. Changing the value at the register that was already found by someone else, not original.
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Lol. Get enough user reports, you have no guarantee on anti ban.... I know you aren't a modder, you just copy old hex and search for them. You don't know how to do any original work yourself. I think Android Republic has mod. If not, be happy to paste what's already made public by other thieves.
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Same mod(s) are available for free elsewhere. "Safe/No ban" is not guaranteed. Depends on user reports and race times. Edit: the features you "removed" didn't trigger soft ban fyi.
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I think if you use ida on pc. You can debug without root that way. I just prefer gdb, for I don't need pc to do it.