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Image Comments posted by NoFear
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It's changed.
I just checked. I'll create new guide.
Armv8 is what I use, so hopefully that's what others have.
And would lib offsets be of interest instead?
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It's the language in which the lib translates if you load it into a disassembler.
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34 minutes ago, kittyDAR1 said:
What do opcodes do?
It's the language of some Android games.
Look up arm assembly. This is more related to apk modding than gg standard search/edit.
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10 hours ago, Enyby said:
When it done. Before x64 will be Coproc, NEON, Thumb.
Love to rush it.... Can't rush perfection
Thank you for all you do and provide.
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Oooooooo.........
ETA for x64?
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8 hours ago, Kevin_Tylor said:
If I upload a video tomorrow of me following the instructions could you show me where I went wrong?
Probably. Yes.
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1 hour ago, Kevin_Tylor said:
@NoFear could you write the instructions for the ‘easy’ way you were talking about where your it would give you double what you spend?
I’ve tried everything and I’ve had no success in getting this to work. I’ve only been able to crash the game!
Easy way was patched. The complex way seems to still be valid (last I knew).
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1 hour ago, CodeKiller said:
Still cannot work... Simple reason is that Archero is Ptraced...
Don't see how you could bypass that.
I will continue my method with old version of app (no ptrace).
Try going to gg settings.
Scroll to bottom of settings.
"Disable protection for all applications (until reboot)"
Enable that. See if. "patch loads". If it fails, never mind that.
There is other tricks to try if this doesn't work.
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Always impresses me the features you continue to add. Thank you
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You are brilliant
This is extremely useful for those debugging.
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What does option 4 do exactly?
Only work on games with 2nd pid attached to process? I'm seeing more games have detection without another pid active... Hoping this option 4 is going to be the trick.
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26 minutes ago, Enyby said:
Not always. Usually - yes, but not always. Base address can be not zero.
If user understand IDA then he able use gg memory editor to go to need address/offset.
But as I say - offset in file not always same as in memory. .so file is not load like ..dll. It is complicated process doned by linker.
Know what... Might be il2cpp games. Offset of lib in memory and in file always the same.
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12 hours ago, Enyby said:
All this can be done now.
And the libraries are not so simple. Libraries are loaded at boot time.
File offset and memory offset are not the same thing.
It is not always possible to find the offset in the file by the memory offset.
In general, this is a complex topic that is difficult to automate.
If you have the knowledge, you can do it yourself manually.But the start of library to the "offset" will always be the same distance. It's start point depends on that libs loaded location. So ANY ida offset edit can quickly be gg edit too.
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4 hours ago, Enyby said:
Most often not. In most cases, changes do not occur in the library, but in shared memory.
But even if in the library, it is most often the memory that changes after loading.All this can be done now. Both manually and scripts. But it rarely works.
The magical relocation of saved lists works something like this.
The problem is that libraries are not always loaded according to simple rules and very rarely you can understand from GG how and what to change in the library. This usually requires IDA and a lot of knowledge.With live debugging and hex arm converter and gg, that's potentially all you need.
With lib offset, it will never change the offset. It's just where that lib starts in memory, which can be scripted to locate, yes.
Could do something like, you goto launch script, and you have a check box, lib patcher. In the file would be a lib file name to be patched and then the list of offsets followed by the hex edit.
Just a thought thank you
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2 hours ago, nalcwap said:
thabks for this, i have a question is possible make the inverse, i mean with a code in gameguardian make a lucky patcher patch?because when exit the game he changes the address,thanks
This is different.... This is like ida modifying lib file. Gg can modify lib file in real time. It doesn't save the mod. So you basically can have an unmodded game and apply offset edits to lib file with gg.
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Brilliant.
I've actually been doing more with Xa memory range.
Think you will add a new section to gg, like a "lib patcher"/"lua"? The ability to set what lib to edit, which when you check xa memory range, you'll see lib name. Then you also have stored the offset and the edit.
The idea is you don't search "values" within the range like the video, but just goto the start of lib, offset, edit, done.
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Feel like this confirms you are a genius.
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Brilliant. Very useful.
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Many apps like this now... Crazy. Found virtual xposed too be the fastest... Curious where this one stands.
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1 hour ago, Maochi said:
Awesome to know! Thank you for the update.
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6 hours ago, Backlift said:
Clash of clans not hackable with GameGuardian
I never did try...
Unlikely pointer remapping on inapp is possible.
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Thank you!! Thank you!!
The 8 felt like such a restriction.
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17 minutes ago, reed265 said:
no wonder. i was about to hack paradise island 2 and it says error 105.
@NoFear sorry for the delay bro. i'm testing something cool. i hope the non rooted phones can do the hacks too.
If you can do the hacks via no root method guide, that will be awesome.
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22 minutes ago, geribaldi said:
Google for pubg mobile bypass. You need to edit few gamefiles, then you can use gg without to get banned
Heh, bold statement "without ban". I would think maybe decreased ban risk. But no ban, doubt it... Server logs, user reports/videos/SS's...
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The Sims™ Mobile - hack currency, XP, items - GameGuardian
in Video Tutorials
Posted