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MAARS

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Everything posted by MAARS

  1. Here you are doing concatenation of a number with string "0x" this will result a string because that what concatenation do, and since the function string.format are expecting an integer to be passed as argument this will result an error. Actually you don't need to convert hex value to integer since Lua do it automatically you can try this local x = 0xA print (x) --> 10 Except if your value is a string no conversion will be done local x = "0xA" print (x) --> "0xA" If you have a hex value as a string you will need to use the function tonumber instead and he doesn't require the "0x" before local x = "A" print (tonumber(x, 16)) --> 10
  2. If you wanna do such thing in online games you gotta learn networking I think, since you will try to trick the game server that you are getting hit
  3. MAARS

    hex converter

    I don't know exactly what is it and what is the use of that xD but it seems not too complicated to implement in Lua. https://www.allmath.com/twos-complement.php
  4. MAARS

    hex converter

    Binary you mean ?
  5. There is a detailed documentation inside the app
  6. This is a wonderful project, but It is actually difficult to understand the code or at least for me, next time you build a "massive project" like this please try using module this can make things easier to understand
  7. When publishing an encrypted script, we always keep the unencrypted version you don't need to delete it, you are actually making your work difficult that it should be
  8. Mean you make your script evolving, You start at version 1 and each time you add or remove a fonctionality to the script you increase the version number
  9. I don't understand why "you" split cheat into multiple script. For me if it is about one game just do everything in the same files, there is no need to split bif you don't use module
  10. This approach is quite good but remember that when user press cancel data will not be saved, prompt will return nil
  11. I am coming a little bit late but I just have done quickly a little implementation resolving you problem you can try and improve it if you want script.lua
  12. In small screen it goes under the first contribution, on large screen it is actually floating on right
  13. Nice, but if you really want to lead your project, look for plan b "How to implement Lua from scratch by yourself". And I think you wrongly pinged him the name should be highlighted like this @tuancc
  14. I understand but, first a got I question do you thank that Lua implementation will work in the same way on Android and IOS I am curious about that. To ping someone just tap "@" plus is name he will get notified, or even better dm him
  15. Ask Enyby, I don't want to ping him, but I already guess the response will be no, no one share source code of proprietary software
  16. Game guardian is not open source
  17. That method is sunch a basic one
  18. This post cannot be displayed because it is in a forum which requires at least 1 post to view.
  19. This is called reverse engineering, i tried to learn that a couple of time, but i give up, I Know this is not motivating but if you really want to do that then go for it. Search: Android Apps reverse engineering. On YouTube even on Google
  20. Yes but i think he is not making cheat for offline games ? so if the game is online, the is no problem to have online script also For that we use MySQL database, all of this is quite easy for me, but the only problem is to get the device id on the client side, if you get a method to get that i can write the whole app for you for free
  21. Android id on Android 10+ can not be accessed by 3rd party apps, if you really need that you will need some java/smali knowledge to add that function in **. you know what i mean
  22. That a really bad idea, never trust the client side, you cant save sensitive data in the client machine, get yourself a ftp server
  23. I dont know anything about encryption, but i know lua. so yes i think you can automatically encrypt a file all you need is the path to this file.
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