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MAARS

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Everything posted by MAARS

  1. MAARS

    Arm64x To Arm32x

    Hum are you sure modern app and online app are not bullet proof to this ?
  2. MAARS

    Arm64x To Arm32x

    When the app have multiple ABI it is always bundled In the same app, you will not be able to find the app with only specific ABI that you want. So that that brings us to how android app behave. Any edit break the signature. Even if you just edit the extension of the apk from apk to zip or anything else bOOm signature broken. So deleting unwanted ABI folder from the app will also break the signature
  3. MAARS

    Arm64x To Arm32x

    This is adb command, you will not be able to use it with native package manager of android This is nice but since some app got signature verification it can be difficult de kill it. and also if he want to use google play service this is not a good idea
  4. MAARS

    LIAPP ALERT

    Better use vxPosed
  5. MAARS

    LIAPP ALERT

    Install GG to a virtual and remove gg from your phone + allow GG to use root in virtual. You should be good to go
  6. Nevermind i undertand now
  7. Normaly when you call gg.editAll values are set automaticaly right ? I dont understand why you call gg.setValues in another function, can you explain ?
  8. Can you explain more, it is a litle bit confusing for me.
  9. MAARS

    CLASS NAME

    Nope x64 can be a x86 chip not only ARM
  10. MAARS

    CLASS NAME

    Snapdragon is not an architecture it is just a name for a Chip. Arch are these: arm, arm64, x86, and x86_64. ARM and x86 are for 32-bit processors, while arm64 and x86_64 are for 64-bit processors (source). The game under the hood can be designed very differently on 32bit chip because of it limitations. And note that you can have a 64bit arch cpu but if your firmware is 32bit you will be running only 32bit games/apps. so run this app on both phone to check your architecture
  11. MAARS

    CLASS NAME

    What about the architecture ? Are both build in the same architecture ?
    Good ideas I tried to optimize it local function addstring (separator, ...) return table.concat({...}, separator or "") end local r = addstring (nil, 'hello', 'world') local y = addstring ("; ", 'hello', 'world') print (r) print (y)
  12. MAARS

    CLASS NAME

    Are those two phones sharing the same game version ?, Are those two using the same architecture ?
  13. Nice approach by converting the value to hex, really genius
  14. So actually you need to convert it to binary first the method is quit clear here https://stackoverflow.com/questions/54718064/how-to-convert-manualy-hexadecimal-to-decimal-with-twos-complement If you can't implement it in Lua then tell me I will do
  15. But signed integer allow you to represent both, negative and positive number ? Why would you want only positive number ?
  16. string.format always return a string, if you have formated your integer as hexadecimal If you want to retrieve is value as Integer then use the function tonumber and second argument as 16
  17. Here you are doing concatenation of a number with string "0x" this will result a string because that what concatenation do, and since the function string.format are expecting an integer to be passed as argument this will result an error. Actually you don't need to convert hex value to integer since Lua do it automatically you can try this local x = 0xA print (x) --> 10 Except if your value is a string no conversion will be done local x = "0xA" print (x) --> "0xA" If you have a hex value as a string you will need to use the function tonumber instead and he doesn't require the "0x" before local x = "A" print (tonumber(x, 16)) --> 10
  18. If you wanna do such thing in online games you gotta learn networking I think, since you will try to trick the game server that you are getting hit
  19. There is a detailed documentation inside the app
  20. This is a wonderful project, but It is actually difficult to understand the code or at least for me, next time you build a "massive project" like this please try using module this can make things easier to understand
  21. When publishing an encrypted script, we always keep the unencrypted version you don't need to delete it, you are actually making your work difficult that it should be
  22. Mean you make your script evolving, You start at version 1 and each time you add or remove a fonctionality to the script you increase the version number
  23. I don't understand why "you" split cheat into multiple script. For me if it is about one game just do everything in the same files, there is no need to split bif you don't use module
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