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Everything posted by MAARS
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I don't know if encryption is the right word but. The memory is not disposed how it should be for a il2cpp game. Address are weird. That why any field offset finder won't work. I did manual search like for 3pmon until I gave up. Note since I had also Frida I used the exact runtime address with the goto tool with gg but that did not help at all the address lead somewhere that not the field offset
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I managed to do it using frida but using GG it seem like an impossible task or a skill issue the game is using some kind of encryption. So far this is class and offset public class levelSelection : MonoBehaviour { public bool unlockalllevel; }
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what does twains mean ? i would understand better if you said like every 5 minute/sec/days etc...
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There are already many topic about this this you should check them
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give the game link and describe what you are trying to do
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In completion, offset can also be negative: knowing the addresses of both A = 2 B = 8 The distance from A to B is 6 The distance from B to A is -6
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You have just to check if the search result is empty. if (gg.getResultsCount() <= 0) then -- end And i see some logic issue with the script Here you call getResult 10 but you called getResult 1 just earlier, would make sense if you skipped the 1st result but you did not are u using flags 16 and 4 in some place on purpose or you missed ? i am a little bit confused in this context why are u calling remove list item knowing you just called addListItem just earlier with the same list ? ps: you can still optimize that operation by using one big loop that wrap everything, as i think about it it might not improve performance since you will be making the same number or search but for sure it will reduce code and repetition
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local utf8 = require("utf8") local chars = {} for i = utf8.codepoint("A"), utf8.codepoint("Z") do table.insert(chars, utf8.char(i)) end local ch = gg.choice(chars, 0, "Choose a letter to spam") print("You chose: " .. chars[ch])
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The code @MC874 provided actually do what you described except that index is 3 since lua table index start at 1 instead of 0
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It start from 1 you mean ?
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gg.loadResult
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Better redirect the output to a file instead of printing, print is slow And I wonder if gg can support such big chunk of data as il2cpp dump or you will get a Java stack overflow error
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You can make that script work on v7 by tweaking the offsets, the method remain the same
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C Module like luasocket are not available on game guardian see the API for available method
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Use the first site to get arm/8 opcode then the second to convert it into bytes code https://gcc.godbolt.org/ https://armconverter.com/ Make sure to configure gcc correctly by setting the language to c++ and the compiler to armv8-a or armv7-a
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Nice, but your request still lack context, what are you trying to do ?
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I guess he want it like this, dom might help xD
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There are tutorials in platinmods you can learn there
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That code find field offset in less than 5 second on my emulator (Nox) and my physical device, that bizarre if it take too much time on yours
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what is your phone ?
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il2cpp_ptr_search.lua Try this
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What do you mean by call ? a class is not callable neither a field
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Ha ok nice
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You should have put the correct offsets and also patch only the method you think should be patched or at least for testing, the code i gave is just a sample. And also i checked your game it use CodeStage AntiCheat you should kill the anti cheat first
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