
MAARS
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Everything posted by MAARS
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What is your architecture? 64bit or 32bit ? I think the ban can be ignored, but I still can't get myself banned right now, so you might want to test the bypass
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How long did it take to get you banned ? what hack you where using ? i am having a hard time trying just to trigger the ban. also there is no anti cheat. just some control flow made by the dev himself. the ban seem to be manual coming from the server the game just perform some check if you are banned or not. i will be able to do more check on i get banned
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View File Number Guess A simple number guessing game. The player must guess the number that the game has randomly selected. The game has 4 difficulty levels: Easy, Medium, Hard, and Insanity. The player has a limited number of attempts to guess the number. The game will tell the player if the number is higher or lower than the guess. Submitter MAARS Submitted 04/05/2024 Category Tools
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Version 1.0.0
335 downloads
A simple number guessing game. The player must guess the number that the game has randomly selected. The game has 4 difficulty levels: Easy, Medium, Hard, and Insanity. The player has a limited number of attempts to guess the number. The game will tell the player if the number is higher or lower than the guess. -
Only use ASCII if you want your code to be compatible with everything
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You have just to check if the search result is empty. if (gg.getResultsCount() <= 0) then -- end And i see some logic issue with the script Here you call getResult 10 but you called getResult 1 just earlier, would make sense if you skipped the 1st result but you did not are u using flags 16 and 4 in some place on purpose or you missed ? i am a little bit confused in this context why are u calling remove list item knowing you just called addListItem just earlier with the same list ? ps: you can still optimize that operation by using one big loop that wrap everything, as i think about it it might not improve performance since you will be making the same number or search but for sure it will reduce code and repetition
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local utf8 = require("utf8") local chars = {} for i = utf8.codepoint("A"), utf8.codepoint("Z") do table.insert(chars, utf8.char(i)) end local ch = gg.choice(chars, 0, "Choose a letter to spam") print("You chose: " .. chars[ch])
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The code @MC874 provided actually do what you described except that index is 3 since lua table index start at 1 instead of 0
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It start from 1 you mean ?
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gg.loadResult
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Better redirect the output to a file instead of printing, print is slow And I wonder if gg can support such big chunk of data as il2cpp dump or you will get a Java stack overflow error
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You can make that script work on v7 by tweaking the offsets, the method remain the same
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C Module like luasocket are not available on game guardian see the API for available method
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Use the first site to get arm/8 opcode then the second to convert it into bytes code https://gcc.godbolt.org/ https://armconverter.com/ Make sure to configure gcc correctly by setting the language to c++ and the compiler to armv8-a or armv7-a
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Nice, but your request still lack context, what are you trying to do ?
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I guess he want it like this, dom might help xD
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There are tutorials in platinmods you can learn there
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That code find field offset in less than 5 second on my emulator (Nox) and my physical device, that bizarre if it take too much time on yours
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what is your phone ?
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il2cpp_ptr_search.lua Try this
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What do you mean by call ? a class is not callable neither a field
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Ha ok nice
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You should have put the correct offsets and also patch only the method you think should be patched or at least for testing, the code i gave is just a sample. And also i checked your game it use CodeStage AntiCheat you should kill the anti cheat first
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What type of hack are you using that cause this desync ?
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NOP ahahha get the joke ?, you should just use hex patch Here you go. Do some testing and also make sure to adjust your offsets and bytes code if you are on 32 or 64. 64bit opcode: https://armconverter.com/?code=NOP RET 32bit opcode: https://armconverter.com/?code=NOP BX LR And this is not to discourage you but as my knowledge and experience when a player kick happen the server will kick you as well even you blocked the local kick if the server desync you there is nothing you can do about it. But who knows ? you better try local gg = gg local function getBaseAddr(lib) for _, v in ipairs(gg.getRangesList(lib)) do if v.state == "Xa" then return v.start end end return nil end local function patch(address, hex) gg.setValues({ { address = address, flags = gg.TYPE_QWORD, value = hex .. "r" } }) end local offset = { KickOutPlayer = 0x181AB04, CloseConnection = 0x181AB04, Disconnect = 0x17FADC4 } local il2cpp = getBaseAddr("libil2cpp.so") for k, v in pairs(offset) do offset[k] = v + il2cpp end patch(offset.Disconnect, "1F 20 03 D5 C0 03 5F D6") patch(offset.KickOutPlayer, "1F 20 03 D5 C0 03 5F D6") patch(offset.CloseConnection, "1F 20 03 D5 C0 03 5F D6")
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