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Everything posted by MAARS
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Snapdragon is not an architecture it is just a name for a Chip. Arch are these: arm, arm64, x86, and x86_64. ARM and x86 are for 32-bit processors, while arm64 and x86_64 are for 64-bit processors (source). The game under the hood can be designed very differently on 32bit chip because of it limitations. And note that you can have a 64bit arch cpu but if your firmware is 32bit you will be running only 32bit games/apps. so run this app on both phone to check your architecture
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What about the architecture ? Are both build in the same architecture ?
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Are those two phones sharing the same game version ?, Are those two using the same architecture ?
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Nice approach by converting the value to hex, really genius
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So actually you need to convert it to binary first the method is quit clear here https://stackoverflow.com/questions/54718064/how-to-convert-manualy-hexadecimal-to-decimal-with-twos-complement If you can't implement it in Lua then tell me I will do
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But signed integer allow you to represent both, negative and positive number ? Why would you want only positive number ?
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string.format always return a string, if you have formated your integer as hexadecimal If you want to retrieve is value as Integer then use the function tonumber and second argument as 16
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Here you are doing concatenation of a number with string "0x" this will result a string because that what concatenation do, and since the function string.format are expecting an integer to be passed as argument this will result an error. Actually you don't need to convert hex value to integer since Lua do it automatically you can try this local x = 0xA print (x) --> 10 Except if your value is a string no conversion will be done local x = "0xA" print (x) --> "0xA" If you have a hex value as a string you will need to use the function tonumber instead and he doesn't require the "0x" before local x = "A" print (tonumber(x, 16)) --> 10
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how to make the enemy not get one hit so only my player gets one hit
MAARS replied to THETWINSOFFICIAL's question in Help
If you wanna do such thing in online games you gotta learn networking I think, since you will try to trick the game server that you are getting hit -
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When publishing an encrypted script, we always keep the unencrypted version you don't need to delete it, you are actually making your work difficult that it should be
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Mean you make your script evolving, You start at version 1 and each time you add or remove a fonctionality to the script you increase the version number
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I understand but why not just making a version control ?
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I don't understand why "you" split cheat into multiple script. For me if it is about one game just do everything in the same files, there is no need to split bif you don't use module
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This approach is quite good but remember that when user press cancel data will not be saved, prompt will return nil
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I am coming a little bit late but I just have done quickly a little implementation resolving you problem you can try and improve it if you want script.lua
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File - Script Tools By DarkingCheater [Open Source]
MAARS commented on DarkingCheater's file in Tools
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In small screen it goes under the first contribution, on large screen it is actually floating on right
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Nice, but if you really want to lead your project, look for plan b "How to implement Lua from scratch by yourself". And I think you wrongly pinged him the name should be highlighted like this @tuancc
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I understand but, first a got I question do you thank that Lua implementation will work in the same way on Android and IOS I am curious about that. To ping someone just tap "@" plus is name he will get notified, or even better dm him
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Ask Enyby, I don't want to ping him, but I already guess the response will be no, no one share source code of proprietary software