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  1. :: is ordered search. 5 is minimal group size for two dword.
  2. I don't know what each value is exactly. I just know when I found a resource for a card, these values are all together and this group of values only existed for that resource.
  3. Name of Game: Secret Kingdom Defenders: Heroes vs. Monsters Play Store Link (If it's a paid app, the apk): https://play.google.com/store/apps/details?id=com.game.hytc.sk&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dsecret+kingdom+defenders+google+play&pcampaignid=APPU_1_MbyDWsTYO4G00ASem6bwBQ Version: 1.12 What cheat? Health, xp, gold...: Jade, Coins, Stats, Item Stats Have you tried cheating this game? What happened?: Yes. Used GG but values don't stay permanent. Searching values in group search does not yield results. Lucky Patcher does not work too. Comments: This game is a retelling of the Chinese epic Journey to the West. So I tried to edit values for Jade and Coins by group search, was able to locate the values but when editing it will show the edited number rapidly decreasing (much like eternium when directly modifying the value for gold and gems). Searching for group values in achievements will yield results but won't change when edited. The only values I were able to change were the HP and STR stat values for one character (Huntress) and even then the values will revert to normal after closing the game. Also, once the stats of the Huntress was upgraded by normal means, the new values will no longer appear when searched. This game is giving me quite a headache, but I just love games with the Monkey King!!? Any help will be greatly appreciated!!
  4. AjayP

    LUA scripting

    ::gold:: a = gg.prompt({A='Your Gold'},{A='number'}) goto gold1 ::gold1:: gg.clearResults() gg.searchNumber(a.A';327680~327699::5', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(a.A, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(900) goto gold2 ::gold2:: b = gg.prompt({B='Change Gold To'},{B='number'}) goto gold3 ::gold3:: gg.editAll('b.B', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.toast('Gold Hacked Successfully') goto Choice Hey this is my some part of the script. This is my first script. I want the code to be run like this : When user enters the input A, gg should search for group value e.g. a.A;327780~327699::5. But if i enter the code like 'a.A;27680~327699::5' , gg ignores it. And if i enter it like a.A';327680~327691::5' (because i want ';327680~327699::5' in front of the input) , gg shows error "attempt to call string" . Can u please tell me the solution. I want to do group search with the input A. (i.e. I want ;327680~327699::5 in front of the input a.A)
  5. Enyby

    HOW TO UPLOAD A VIDEO..?

    https://gameguardian.net/forum/gallery/image/407-fishdom-hack-coins-gems-group-search-fill-gameguardian/
  6. Enyby

    HOW TO UPLOAD A VIDEO..?

    Maybe it was not worth showing the work of boosters - this greatly increased the size of the video because of the animation. _______________________________________________ added 2 minutes later https://gameguardian.net/forum/gallery/image/400-candy-crush-saga-hack-boosters-level-gameguardian/
  7. Must be less 10 MB, not 100. You must crop unnecessary stuff, like loading or intro video. Especially if it is 3D. It is very increase video size. Uploaded with some crop: https://gameguardian.net/forum/gallery/image/398-dream-league-soccer-2018-hack-gold-gameguardian/ Same things about your outro. It is only increase video on 400 KB. Uploaded with some crop: https://gameguardian.net/forum/gallery/image/399-dead-target-hack-gold-money-use-fill-gameguardian/
  8. Enyby

    HOW TO UPLOAD A VIDEO..?

    https://gameguardian.net/forum/gallery/image/397-lol-karts-hack-level-trophies-energy-coins-money-top-1-gameguardian/ But video too big. Need strip unusual parts like races and pause game in GG for reduce video size.
  9. Enyby

    HOW TO UPLOAD A VIDEO..?

    https://gameguardian.net/forum/gallery/image/383-gemmy-lands-hack-hearts-gems-group-search-offset-calculator-gameguardian/
  10. Same. It must not be empty. If it is empty do not need load it here. Try another tool. I think you have problem firmware. Logcat must have size more from 10-20 KB.
  11. Enyby

    GameGuardian

    Wrong. You disable Instrumentation or it not work on your firmware. This enable use Service and use notification. Maybe. Firmware dependent. Different. Maybe. But because it use Service. It is enable load unrandomizer only after apply settings. Unrandomizer load only on necessary. This is not necessary for show dialog. For functions it is necessary for show red/green checkboxes. Yes, but it is not user friendly - work without icon. We use android language system. This is can not be download. Also in one day our server will die, but app still exists. look at GameHacker. sbtools.me die, but app still alive. You use GG for hack game around 20-100 MB size of apk and bothering about GG apk size? Odd. We already remove most dead languages from translation. Before we support bigger count of languages. I do not understand what you mean. For what? It is internal info. You not need know this. If you experienced user - 'ps' command from the system shell wil be enough for you. Yes. Support different archs take many size in apk. But as I say before - this is very odd bothering about GG apk size and use games with apk size in 10 times bigger. _______________________________________________ added 1 minute later In any case you can move GG to sdcard and any size of GG apk will be not problem of internal space usage. GG still work from sdcard.
  12. ivandgreat18

    GameGuardian

    GG v8.48.0 (8874) ** GG is now using notification by default, GG icon now appears in the notification area, that can be used to show/hide GG but in the GG UI setting it says "Use notification: No". Change it to Yes. ** By using notification (area), shouldn't it also prevent GG from being unloaded (unexpectedly)? If it is the case, is this method different from the "Prevent unload" in the settings? ** Not an issue but I noticed that GG now takes longer time to exit. Is this because GG uses notification? ** In the search tab, from the "more" menu, user can select the "unrandomizer" feature. Make it also load the unrandomizer at the same time/automatically, if it hasn't initiated yet, like when you tap unrandomizer settings the first time, for unrandomizer to work properly. ** [Suggestion] Add an option to disable/enable app/process icons. By disabling app icons, it should make app list loading faster/smoother. ** [Suggestion] I wonder how much size do language files are using; If they took relatively big size, why not retain only the commonly used ones En, Cn, Ru or max. of 5 to somehow reduce the apk size. Besides too many languages made the list a bit lag. Other languages may also appear in the selection list but the content shall be downloaded only after being selected. ** [Request] Since using wildcard (*) in search will complicate things unlike what I first thought, how about adding "Value" input in the "mask" search. Can this be implemented? ** [Request] Stats for search about RAM usage. ** This one is only out of my curiosity, there are tons of "Lite" (modified) apps out there where they support a specific architecture like ARM only, x86 only etc. If GG will support ARM only, will it significantly reduce the apk size? P.S.: Although I wasn't able to reply due to my poor and unreliable internet connection but I really appreciate the explanations and tips sir @Enyby and sir @NoFear.
  13. Recorded on Android 7.1 You can subscribe to our new videos.
  14. this is the one recorded just now, while the gg exits. size 0b. alogrec.2017-12-28-22-21-05.log
  15. Watch on Youtube: Example of using 'Copy as a group search' - GameGuardian You can subscribe to our new videos.
  16. ivandgreat18

    GameGuardian

    [Search] ** Negative numbers can be confusing sometimes. I get that -1 and 255 will give the same results but there are times that it made me baffled. I mean, I attributed positive numbers when gaining/increasing something and negative when losing. (Negatives (-) can be useful though, sometimes, in some games, in tricking merchants.) If I wanted my items to be 130 pieces, for example, I input 130 but, to my surprise, GG automatically changed that to its negative equivalent. This also happens when searching for values, GG is searching for the negative counterpart of the positive number I inputed. Then there are times too that it messed up my filters or refined search if I use (value<0), because the address that I needed that holds the value of 130 (for example) is showing a negative number so it got hidden (filter) or deleted (refine). Can't we just let positive numbers be positive and negatives be negative unless specified by the user? ** In search tab, in "Only within memory range:" option, when you select an entry from the memory ranges list, both "From:" and "To:" are only using the initial value. It's like this, when I select Cb: 50375000 - 50F84000 the values of "From": and "To:" will be set to From: 50375000 (ok) To: 50375000 (instead of 50F84000). So I have to set it manually. [History] ** The entry from the history only appends (added at the end) the value entry instead of replacing them. ** Custom limit size of history. Since not all users want to keep very long list of history entries. ** Swipe to delete an entry in the history or something similar. ** A "Delete all history entries" function. [Speed Hack] ** Please add a feature in GG that after the speedhack has been fully loaded, it will automatically select all the green check boxes and deselect the red ones. [String Search] ** When the search result came up, please add a feature that will let the user know what the current value of results refer to what character/symbol. Ex. when I search for the string "sand", If possible, I want the results to be like: [Address] 115 (s) [Address] 97 (a) [Address] 110 (n) [Address] 100 (d) [Address] 115 (s) [Address] 97 (a) ... - This is so that the users will not be confused as to which character they are changing after the script for string search has ended. - Another reason is that most of the time, you don't want to modify all values all at once because this practice often caused game/system instability, which is also true for numeric values, so I prefer to changed them one by one or one group of string at a time. ** You may also want to add string value in the current "converter" (it's the drop down arrow in the modify value window, sorry I don't really know what it's called). Currently, we have for dec,hex, reverse hex and XOR. ** An ASCII table for reference. Makes editing easier. ** I'm actually thinking, this could be simplified if you add a feature that will changed how the values of search results can be displayed. I mean right now, search results are shown in decimals but what if we can change that into hex? or string representation? The value of results will not be changed, only in what "form" they are being displayed which can be changed anytime according to the user's needs. ["Search nearby memories" suggestion] ** Just like the string search, I think it's also possible to adapt SBGame Hacker's "search nearby memory" feature to GG using (LUA) script. I think one way to achieve this is by using 2 different offsets. One of the offset is negative and the other is positive. It will tell GG on how far (above and below) it has to search, for the user's desired value, from the base address. Ex: base address: [42260ae0] Value to search: 100 Offset 1: -15A ( [42260ae0] - 15a = [42260986] ) Offset 2: 15A ( [42260ae0] + 15a = [42260C3A] ) So GG will try to search all the "100"s between the address [42260986] and [42260C3A] [Offset Calculator] ** A filter for the resultant address' "live" value. When using offset calculator, GG will display instantaneously the value of resultant address (base address + offset) which is good for quick info lookup but it shows all the values for all datatypes all at once. This made it look confusing and more complicated than it should have. ** Add a "Save" button/feature that quickly adds the resultant address to the saved list without going to the memory editor or leaving the offset calculator. This is great when working with multiple offsets for one base address. Ex: (This is from Inotia 3. The offsets, item ID's, Attributes, etc. used here are real and can be verified by anyone who's interested except for the memory address which changes per device and if you didn't exit the game correctly. Similar pattern can be found in Inotia 4 and many GameVil, Com2Us, and other games.) Let's say, I found out that the address [50EAFD33] held the value for an item's quantity. Using that as the base address, I can simply add/subtract a certain offset there to get the address for Item ID, Attributes etc. just like the example below: *[50EAFD33] - 7 = [50EAFD2C] / ItemID (62080 = Adventurer's Set | 54848 = Consecrated Warrior's Emblem | 51968 = Dice of Chaos) *[50EAFD33] - 1 = [50EAFD32] / ItemEnhanceLevel (8432 = +31 / it's F0 in hex, where the F part is the key) *[50EAFD33] + 2BCD = [50EB2900] / Ether(Option)Value The beauty of using offsets is that it saves yourself from doing doing a number of searches. Instead, you just have to add/subtract an offset. It's faster, more effective and more accurate since memory address may change but the offsets you need to use remains the same. [Memory Editor] ** [Minor issue] In the Memory Editor tab, when you select an address, the "Go to" button is still there where in you are already at the address you want to be so this should be removed or replaced by other menu/function. ** [2 issues here] By defeault, the memory address are separated/grouped by DWORD or offset of 4 (Please tell me the right term to use for this cause honestly I don't know) I mean, it'll be like, [50BAFD30] [50BAFD34] [50BAFD38] [Issue #1] Since address are grouped into DWORD's, users can't see WORD and BYTE's current values (unless enabled in Value format), so can you have an "auto-collapse" feature of the DWORD address. It'll be like this, Let's say, after selecting an entry from search results which is [50BAFD37] then I use "Go to" and ... [50BAFD30] <D;> - [50BAFD34] <D;W;B;> - [50BAFD35] <B;> - [50BAFD36] <W;B;> - [50BAFD37] <D;> [50BAFD38] <D;> Only the cluster that holds the address [50BAFD37] will collapse, the other will remain as they are. Or a simpler solution is to enable WORD and BYTE in Value format by default. [Issue #2] If what appears in the search result is either is a WORD or a BYTE, when you go to that address and try to change them, their current value will be shown as "0" even if that wasn't true as they have real values. I also noticed that, - Other data types are ok though and is showing their real values. It's only WORD and BYTE being weird. - Sometimes WORD and BYTE data are showing their values correctly but it happens more often that they show "0" - If you enabled WORD and BYTE in Value format, their values are being displayed correctly. "0" value appears only when address are group into DWORD. ** Add a feature in the memory editor will show only the Hex values of the the address but are arranged in rows and columns, instead of list sort order; it's similar to "View Memory" of GameKiller. The advantage of arranging Hex values in rows and columns is that it's easier to study the relationship between them. Also makes working with hex easier. There are games that can be deciphered easier this way such an Inotia and Zenonia series. ** Similar to above, add a feature that shows string values only which are arranged in rows and columns. Easier to work with compared to being shown in list. [Misc.] ** Add "Clear GG settings for this game" feature. Resets memory ranges, speedhack, history and other related settings for that game only. Does not affect stored settings of other games. No need for us to mention this, but you sir is the best app developer. May you have an enjoyable holidays.
  17. Enyby

    GameGuardian

    What's New in Version 8.45.0 Optimized memory reading in some cases. Fixed memory reading on x86. Increased the history limit. Added option for history limit. Improved UI. Added links to the video about the protection bypass. Added copying of the selected elements as a group search. Improved bypass protection. Bug fixes. Updated translations. Build with support for ARMv5.
  18. Guys do me favor .. check this screen record and tell me is the same for u ScreenReord_2017-12-15-12-53-28.mp4 _______________________________________________ added 0 minutes later Ill post another screen record with size of the file .. tell me do we got any differenc ??
  19. Yes, we could create a group on WhatsApp and share all our doubts and achievements ... It would be great ?
  20. AntonioOne

    LUA scripting

    @Enyby I want to enter six values to the field and use group search for them. The problem is values are hidden by the input window. I can use an eye button, but it I often miss it and press "Next" button on my keyboard which defocuses input field. I do this inputs often enough for it to be of nuisance to me...
  21. Pointers are typically organized. The $5.99 is the very end, that's not going to point to anything. The value above it, typically repeats above other groups of values in that same area. Then when I search the hex of the address, this is values pointing to that address. Usually pointers are grouped together, and then above will be the address of what is pointing to those. The value I always copy the address location of, is a repeating value. If I kept scrolling you'll keep seeing that value. Stay between those, if you start followings values below the next "header" or above the header you are on, you'll be following pointers for a different thing. The values I was editing to 0, seeing if that effecting the price. The last 2 values, one might determine price and 1 might determine the item (could be wrong). Might be price only and the values earlier determines the item. At this point, I would find items that cost regular currency and start finding similar pointers and start copying the inapp pointers to the ingame purchase ones.
  22. make a group search if the adjacent values do not change.
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