Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 05/21/2018 in all areas

  1. 5 points
  2. 4 points
    Check e_machine from specific lib using GameGuardian. function GetLibraryTextBase(lib) for _, __ in pairs(gg.getRangesList(lib)) do --print(string.format("%s | Start: 0x%08x | End: 0x%08x | Size: 0x%x | State: %s | Protection: %s", lib, __["start"], __["end"], __["end"] - __["start"], __["state"], __["type"])) if __["state"] == "Xa" or __["state"] == "Xs" then return __["start"], __["end"] end end return nil end function GetLibraryArch(LibName) e_machine = GetLibraryTextBase(LibName) + 0x12 -- e_machine offset _ = {{address = e_machine, flags = gg.TYPE_WORD }} return gg.getValues(_)[1].value & 0xFFFF -- Format end Arch = GetLibraryArch("libc.so") -- http://www.sco.com/developers/gabi/2000-07-17/ch4.eheader.html if Arch == 40 then ArchName = "Advanced RISC Machines ARM: " else ArchName = "Unknown" end gg.alert(string.format("libc.so\n\nArchitecture: %s (0x%02X)", ArchName, Arch)) References: http://www.sco.com/developers/gabi/2000-07-17/ch4.eheader.html
  3. 3 points
    Have you tried it at least? I highly doubt that searching for 500 consecutive addresses and editing all of them to one value can noticeably slow down your script. So are you sure that it does not suffice because of performance reasons? As pointed out above, editing values one-by-one in a loop is very inefficient. This approach should be used instead, if simple one with fuzzy search does not suffice: Example of implementing it: local startAddress = 0x12340000 local count = 500 local editValue = '555444' local values = {} for i = 1, count do values[i] = {address = startAddress; flags = gg.TYPE_DWORD; value = editValue} startAddress = startAddress + 4 end gg.setValues(values)
  4. 3 points
    Good intuition... magic is still not part of hacking, sorry. ? I think you didn't really get what is this [value] in the video: "[value]X4" Just to be sure I say this, but I think you already know that and it's not the problem here. Let's say you search for Dword: Searching for "[value]X4" means: "find a Dword, containing [value] (not encrypted) xored with the Dword (see nofear following post) 4 bytes after or before (= just the length of the Dword containing [value], so the following/preceding Dword)" Well if you understand that, you have to know what [value] you want to search for. I think you were confused because it wasn't maybe the best example. Nofear is searching for an odd thing. He's looking for the number of coins here, not the actual money value you see. So he does "1~9X4" first because he just collected between 1 and 9 coins, and then he searches for "53X4" because he counted the number of coins the arrow of coins he collected was made of, which is exactly 53 coins ^-^. Why? Because the money is probably not Xor encrypted, and the numbers of coins collected are xor encrypted and can indirectly change money, and/or Nofear just wanted to show another way to hack money that the way you'll first think about, which is directly changing the money. You second problem is related to the definition of "[value]X4" I wrote, or most probably to the xor encryption itself. Xor operation is reversible: the value which is xored with [value] can be after or before it. In this case it is before. Plus you have to know that [value] xor 0 = [value]. So eventually, in this case, nofear sets the xor key to 0 and then he can simply change the encrypted coins number as if it wasn't encrypted at all!
  5. 3 points
    You need to use "Changed/Unchanged" if you want to find xor-encrypted value with fuzzy search. "Increased/Decreased" won't work out because of how xor-encryption works.
  6. 2 points
    I looked for a topic for this subject but did not find it, sorry if I put it in the wrong place. I have two suggestions for the GG API. 1) A function in api GG that updates the analyzed process memory (eg game) Some games have memory allocated dynamically, in other words, loads data into memory only when needed. When the GG is run it will analyze the memory of the process allocated at that moment. It is necessary later to have to update the analyzed memory manually in the GG. Anyway, there comes my need / request, I want a function in the GG API that updates the memory analyzed by the gg of the game process. 2) Colors in api prompt menu If possible add the "Choice" and "multiChoice" functions as well. More for a visual effect and having a better user interface, I need to replicate the use of the colors present in the "SpeedHack: functions" menu (example in the screenshot below) Many thanks to the GG team for the excellent work!
  7. 2 points
    Call the select language function before "while true do" Example : local lang = {} local indo = {} local eng = {} indo.menu = {"Pilih Menu 1", "Pilih Menu 2", "Keluar"} indo.title = {"Pilih Menu"} indo.toast = {"Kamu pilih menu 1", "Kamu pilih menu 2"} eng.menu = {"Select Menu 1", "Select Menu 2", "Exit"} eng.title = {"Select Menu"} eng.toast = {"You select menu 1", "You select menu 2"} function Language() local l = gg.choice({"English","Indonesia"}, nil, "Select Language") if not l then os.exit() end if l == 1 then lang = eng end if l == 2 then lang = indo end end function MainMenu() local menu = gg.choice(lang.menu, nil, lang.title[1]) if menu ~= nil then if menu == 1 then gg.toast(lang.toast[1]) end if menu == 2 then gg.toast(lang.toast[2]) end if menu == 3 then os.exit() end end end Language() -- first run not repeat -- always repeat while true do if gg.isVisible() then gg.setVisible(false) MainMenu() end gg.sleep(100) end
  8. 2 points
    This is a very basic task. You need to: 1. Get first 5 results via getResults function and store them in a variable. 2. Remove first 5 results via removeResults function by passing variable from step 1 to the function as argument. Note: this will only work as expected, if you have exactly 6 results, so you may need to check count of results via getResultsCount function and/or consider possibility of getting different amount of results.
  9. 2 points
    @zaiaapiz we had faith in you I am humble I have no credit card or anything and I appreciate your effort if I could pay for the script but I can not and many who believed you our hero you fell hopefully you will be on the side of the town, thanks for the previous script I wish it were free as before but I understand it is impossible
  10. 2 points
    Got banned at guest account when activating scripts. Plz dont use this new script. Bypass musnt be working v6 no problem v7 problem.


×
×
  • Create New...