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  1. This post cannot be displayed because it is in a forum which requires at least 1 post to view.
  2. 4 points
  3. 3 points
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  5. Version 11.6.1.5.12

    32,529 downloads

    REAL RACING 3 AUTOWiN HACK Current version: 11.6.1.5.12 RR3 working version: 11.6.1 Description: Automatically win any race without play. Instructions: 1. Before run this script is highly recommended to logout and restart the game. 2. Win your wished serie then go to profile and check total completed events. 3. Restart the game again. 4. Check total completed events again to see if something went wrong. If you run script in background (default) you have to stop it manually After several wins a game restart is racommended too. Run the script then select any race to win it automatically, or, if you don t run it in background, select race before run the script. Known issues: After several races the game can become unstable, so occasionally restart it to avoid game crashes and loss of game progresses. Video:
    1 point
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  7. 1. Noted. 2. Scripts use 64-bit values. So (-1 + 1) must be zero. You want (-1 + 1) = 2^32. 3. Noted.
    1 point
  8. I can tell you that if what you require can be achieved through the lua implementation that GG uses it is doubtful something additional would be added to the GG API, instead you should write a lua function that achieves your goal.
    1 point
  9. Thank you for your patience. @Lover1500 For byte array to string, my requirements are different from your understanding. I have a pointer to the string. I determine the length of the string through the nearby values (usually, in the game developed by unity, the specific bytes recording the length of the string and the content of the string are continuous). At this time, I want to read the bytes in the memory and convert them into a string according to the character encoding. There is no need to search for strings in this process. For example, when the player modifies the pet name, I only know the position of the pointer pointing to the name, jump to the pointer address, read the memory, and convert the byte array into a string to know the new name. With regard to the address value of negative numbers, I hope to avoid this situation from GG itself. I have some more to add to my theme. @Enyby About converting byte arrays to Strings: In fact, reading memory and then converting it into a string through Lua code is still a problem in efficiency. So I hope to add a method to read strings directly from memory on the basis of adding the new string() method. function gg.getString(address:number, length:number,charset:string):string About automatically turning negative numbers to positive numbers when reading memory addresses: I think what I said before is not rigorous. If a pointer value is negative, it will only occur in a 32-bit process, and the first bit of this value is 1 (value ≥ 0x80000000), so my request should be: in a 32-bit application, the address value requested by the script will be automatically converted to 32 bits. In other words, automatically remove the 32 bits at the top. About adding file system related APIs: I think it is reasonable for scripts to request permissions under some paths. For example, the application package currently selected by GG is named "com.Worldbox", so it should be understandable that the script requests the highest permissions of the two file paths "/ data/data/com.Worldbox" and "/sdcard/ Android/data/com.Worldbox". We have reason to believe that script operation of these directories is a part of the script function. I can think of two designs to achieve my goal. The first: the script requests to obtain all permissions under a directory. The player will receive a pop-up warning, and the player will decide whether to allow the script to operate the directory. This is similar to the dynamic request permission in Android applications. The second: by default, the script is allowed to access the "/data/data/package.name" and "/sdcard/Android/data/package.name" directories associated with the currently selected process. Add two APIs, such as "gg. getDDFile()" and "gg.getADFile()" to return the related objects of the above two folders. These objects should encapsulate the APIs related to file operation. I think the most important thing is to create a folder and traverse all the files and directories under the folder.
    1 point
  10. Just put in how many hours, minutes & seconds you want to jump forward. You can enter in this format: D:H:M:S
    1 point
  11. Thanks for this . from here i'll make a script and sort out the zoom.
    1 point
  12. I lost my script so i cant send it so here is a video. (@sodaface) https://youtu.be/v8OpWtwtNLI Read the comments for explanation of the video.
    1 point
  13. This post cannot be displayed because it is in a forum which requires at least 1 post to view.
  14. This post cannot be displayed because it is in a forum which requires at least 1 post to view.
  15. GameGuardian work without root So, as for work without root. This is not magic. Technical limitations were, and have remained. So it will not work anywhere and always. Actually it looks like this: 1. You put an application of virtual space (Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others). 2. In it you add the game and installed GameGuardian. 3. From the virtual space application, you launch the game and GameGuardian. Actually everything. GameGuardian can be used to hack the game. Everything is simple and transparent. It was a good part of the news. Now about the bad: 1. The game has zero progress. You can not transfer the progress from the existing installation of the game, if the game itself does not provide it (through the cloud or somehow). 2. Not all games work through virtual spaces. 3. There may be another account in the game. 4. Not all functions will be available in GameGuardian. 5. On some firmware it does not work at all. If you cannot choose a proсess in GameGuardian, or get an error 105/106, then on your firmware, GG, without root, will not work. Try optimized versions of virtual spaces or another firmware or other device or get root. 6. In some virtual spaces GameGuardian does not work. What can be done in case of problems: 1. Try different virtual spaces if the problem is in them. Best option: Parallel Space. 2. Try changing the firmware. 3. Get a root and do not fool yourself. Once again: it will not work at all and always. It is possible that it will work for you and will not. Virtual spaces to run GameGuardian without root (#ct7bob3) Proper install without root - GameGuardian (#abausujp) Help: https://gameguardian.net/help/help.html#work_without_root Video-examples: Balls Bounce Free - hack balls - without root - GameGuardian, Parallel Space Bejeweled Stars: Free Match 3 - hack without root - group search - GameGuardian, GO Multiple Hack Tap Counter without root via GO Multiple on Android 7.1.1 - GameGuardian Hack Tap Counter without root via GO Multiple - GameGuardian Work without root via Parallel Space - GameGuardian Work without root via 2Face - GameGuardian Work without root via Mutiple Accounts - GameGuardian Work without root via GO Multiple - GameGuardian No root via VirtualXposed - GameGuardian (#b6l7k1qu) No root via VirtualXposed (without error 105) - GameGuardian (#bpb5835m) No root via optimized Parallel Space Lite - GameGuardian (#47glijbj) No root [from scratch] (boring and long video) - GameGuardian (#9rf9317c) No root via Dr. Clone - GameGuardian (#aft8whcy)
    1 point
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