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Showing content with the highest reputation on 06/18/2019 in all areas
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3 points
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Version 0.2
16,378 downloads
Script to search for chains of pointers. Beta version. The script searches for pointer chains with a given depth and maximum offset to the .data or .bss regions. For found chains, you can generate a script that will restore the search results for these chains. Video: Chainer: search and restore pointers chains - GameGuardian (#8cfynel1) https://gameguardian.net/forum/search/?q=chainer&type=gallery_image&nodes=22 points -
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In fact, the script is looking for every level of everything that can pointed at the data of this level. The result is something like a tree or a pyramid. After possible pointers have been found, at this level, it is checked whether there are any static regions among them. If there are any, then the restoration of the chain for these pointers begins. calculation offsets and saving chain. This allows you to speed up the search without building a chain where it is unnecessary. It also uses reuse of calculations and so on. Static results are excluded from the calculation and the transition to the next level takes place. And so, until they reach the limit of levels, or until they run out of data for the search.2 points
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If you are about how to use a script, then you need to find the value in any way before the pointers change, and then call the script. If you're talking about how it works inside, then yes, something like this. Unfortunately, this works with only few games. If the game uses automatic memory management (Java or C#), then there will be no normal pointer to a static location. Or it will be very deep. Or there will be huge offsets. In theory, this should work with games that use their own C engines. The search itself is very resource-intensive and the deeper, the more calculations. The difficulty grows exponentially. For example, at the first level, for 3 values there may be 10 pointers, at the second 100, at the third 1000, at the fourth 10000. In order to calculate the chain one has to make about 10,000 * 1000 comparisons for level 4. This is a lot. So deeper than 4-5 levels, most often, it will not work out. Maximum offset also affects the number of results. The bigger it is, the more results and more calculations.2 points
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View File Mega Script A collection of more than 50 game scenarios is available in English and Russian • Game list: Archero Assassins Creed: Rebellion Basketball Arena Bullet Echo CATS: Crash Arena Turbo Stars Day R Premium Day R Survival Days After Dead by Daylight Mobile Emergency HQ FZ9: Timeshift Fallout Shelter Online FarmVille 2: Country Escape Gladiators: Survival in Rome Goose Goose Duck Grim Soul Guild of Heroes Hide Online Horrorfield Infinity Ops Injustice 2 Into the Dead 2 Jurassic Survival Last Day On Earth: Survival Left to Survive Legend of Ace Marvel: Contest of Champions MaskGun Mech Arena: Robot Showdown Mortal Kombat Motorsport Manager Mobile 2 Motorsport Manager Mobile 3 Mutiny: Pirate Survival Pokemon Quest Raft Survival: Ocean Nomad Rebel Inc Rebel Racing Shadow Fight 3 Shadowgun Legends Soul Knight South Park: Phone Destroyer Standoff 2 Star Wars: Galaxy of Heroes Suspects: Mystery Mansion Tacticool The Elder Scrolls: Blades The Walking Zombie 2 Transformers: Earth Wars Warface: Global Operations Westland Survival Word of Tankers Blitzkrieg Zooba Zula Mobile Mega_Script.lua Submitter Rama_2020 Submitted 08/28/2018 Category LUA scripts1 point
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View File Asphalt 8: Airborne - hack events (Career, Tags, F1, Mastery, R&D, EDD, Championship, World Tour) Hack all possible events. Automatically win all races, include championship. Career, Tags, F1: Get 5 star on every race. All events need only Dodge Dart. All season unlocked. 9 season no need maxed car. Mastery: Erased rank limits for all cars. Mastery, EDD, R&D, championship, world tour load into memory only if you open it. So you need run script on the screen of mastery, EDD, R&D, championship, world tour if you want hack it. R&D: Every race get you 100 QC, which allow close each test from one key. EDD: All events fixed and win automatically. Championship: All events fixed and win automatically. World Tour: All events fixed and win automatically. Video: Asphalt 8: Airborne - hack events (Career, Tags, F1, Mastery, R&D, EDD, Championship) - lua script - GameGuardian Submitter Enyby Submitted 08/02/2017 Category LUA scripts1 point
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I forgot that I would buy with 1 gold coin, instead I used 1 diamond xD if you are buying some rare plant, just make an orderly purchase in a slightly different format: 0 diamonds for transaction 0 mins for transaction 0 gold coins for transaction x the value in USD $ on the float in range thus: 0 Dword 0 Dword 0 Dword x Float (x = value in USD $ of the plant) in my test the value of a plant costs $ 4.99 USD then the ordered search is like this: 0D; 0D; 0D; 4.90F~5.00F :: 13 the search will result in several values, but simply filter only the 0 and edit everything to 1, and of course, cost 1 diamond. after you purchase, you can roll back the edit and sync the cloud.1 point
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on my test machine (x86), the cheating media is allocated in C (C_ALLOC). the game is simple and easy to cheat, I did not see any encryption in the values. but remembering that I use x86 architecture and may be different from armabi-v7 etc. come on: do the search in the C alloc region only, with the game open in the store, for example, let's buy coins, it's a transaction via gplay. in my country, the value of the transaction of 350,000 coins is $ 379.90 BRL, the value of $ 1 USD = 3.80 BRL! then using the calculation for conversion 379.90 / 3.80 = 99.97 USD approximately. The game needs a Dword value above 0 to validate a transaction, and items like golds, diamonds and mints are set to 0, they are discarded for use in the transaction and some function calls the gplay transaction. coming back, I want to buy 350,000 gold coins with the same gold coin, but with less value. my search will be in this format: 350000 coins 0 diamonds for transaction 0 mins for transaction 0 gold for transaction $ 99.97 transaction value gplay I discovered that the transaction value $ 99.97 is a float value. then our search will be in this orderly search format: 350000 Dword 0 Dword 0 Dword 0 Dword $ 99.98 Float Resulting in: 350000D; 0D; 0D; 0D; 99.96F~99.99F :: 17 Sorry for bad english. I hope you understand what I said.1 point
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Lately I ve noticed an increase in crashes and sometimes an error attaching debbuger. @KingBlein is correct about the protection, at low levels I can use energy and hp freeze freely. I still havent figured out why guild hunts results arent showing when using any of the above. Any luck on tavern elite spawn? I mean the guarantee elite summon you do after reaching 100 summons.1 point
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https://forum.sbenny.com/threads/plants-vs-zombies-2-free-inapp-unlimited-sun-no-cooldown.48638/1 point
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Btw i'm trying to find pointers, it is very difficult lol. I'm almost certain there are multipointers involved, so it's gonna be a hard task with GG. If you want to try to find them, make sure you have all the non-"dangerous" memorie ranges checked in the parameters, I saw a lot of possible pointers in "other" memory range.1 point
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I found a quite fast way to find a hero health and energy. You can pause the game while in GG (up left corner button) to make the scan easier: -wait for the ultimate to be ready on your hero -search for float 4.4765625 (max energy) -launch ult. -quickly search for 0 after launching it, before your hero attacks again --> there should be one result in 'Ca' memory range, this is your energy, save it. -go to address --> your health is the float 8 bytes above (2 floats/dwords up), it should be a value around 5.131245131... (last value i got), save it. -do it for any other hero Ennemies have the same structure as heroes. I found an ennemy boss structure but it was far away from heroes' ones (the first value is Ulric health, but I couldn't rename it because the NaN value caused an error when I tried to rename (GG bug)): You can see on the next screenshot the difference between the 3 first offsets (between ulric and other heroes), and the ulric and the ennemy boss' offset (lightened offset). You can also see on the 5th, 6th and 8th lines that some heroes are closer than others: Mirael and Ira are separated by only C00h bytes/octets and Ira and Hogan are separated by 7C00h bytes:1 point
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