Jump to content

Enyby
 Share

Recommended Posts

  • Administrators

What's New in Version 8.6.1  

  • Improved compatibility with older versions of Android.
  • Speed improvements to daemon startup.
  • Fixed limits for 'Auto' type.
  • Fixed display limits when editing.
  • Fixed bugs.
  • Updated translations.
_______________________________________________
added 3 minutes later

We known about issue with download files from AOSP browsers and others, similar to it.

 

Currently you can use Chrome to download files.

Link to comment
Share on other sites

This is not really an issue but more of a feature request. It would be very useful to set a value map to search for. Some games such as Crashlands (but I found others) use a non-linear value system for the variables: https://gameguardian.net/forum/topic/8078-crashlands-hack/#comment-45607

 

While it's possible to manually map the values every time, it would be great if it would be possible to set a value map to use when searching. Setting a formula isn't even needed I think as that complicates things more than needed.

 

Example values:

0 = 0 0.0 
1 = 3ff0000000000000 1.875
2 = 4000000000000000 2.0
3 = 4008000000000000 2.125
4 = 4010000000000000 2.25 
5 = 4014000000000000 2.3125 
6 = 4018000000000000 2.375
7 = 401c000000000000 2.4375 
8 = 4020000000000000 2.5
9 = 4022000000000000 2.53125
10 = 4024000000000000 2.5625
Link to comment
Share on other sites

  • Administrators

1. This example is just double data type. It can be easy search in last GG.

2. It is very rare case. GG is common tool.

3. It is fully unusable. I need 5 values but must map thousands?

 

Link to comment
Share on other sites

1. Good to know! I hadn't noticed the double feature yet but that helps a lot. Makes this feature request at least unneeded for 2 of my games :)

2. I've encountered similarly odd values in several apps so far so I think it would be a universal feature. Some apps multiply the values by 2, others by 10, etc... I think it's fairly common actually.

3. Naturally it should be an add as you need type of thing. If you add 10 values you'll have 10 values available (although loading/saving maps from/to files could be useful).

 

Distributing a few "standard" (2 times, 10 times, etc.) map files might be useful in that case. But even that's is just a nice to have initially.

Link to comment
Share on other sites

  • Administrators
1 minute ago, Wolph said:

Some apps multiply the values by 2, others by 10, etc... I think it's fairly common actually.

In most cases numbers not constants and randomly changes on ever run.

2 minutes ago, Wolph said:

Distributing a few "standard" (2 times, 10 times, etc.) map files might be useful in that case.

Easier "distrubute" info about how it calc.

e.g. "search value multiplied to 2".

 

If calc is hard you can use other tools like ABEcalc for Angry Birds Epic.

Link to comment
Share on other sites

8 minutes ago, Enyby said:

In most cases numbers not constants and randomly changes on ever run.

Fair enough, I suppose mapping values would be overkill for those cases.

 

9 minutes ago, Enyby said:

Easier "distrubute" info about how it calc.

e.g. "search value multiplied to 2".

 

If calc is hard you can use other tools like ABEcalc for Angry Birds Epic.

Of course the calculation is easy, that's not the issue.

The question is why should it be harder than it needs to be?

 

If a game always uses a constant multiplier for all values than why not save people the trouble of manually converting it every time by setting a configurable multiplier?

 

Instead of using megabytes we could express all sizes in bytes as well, just as valid just a lot less convenient ;)

Link to comment
Share on other sites

  • Administrators

Developers not use simple mul to x. They wants more complicated things.

We can not cover all possible ranges.

 

y = a*x + b

x = (y - b)/a

 

a and b can be any.

But divide have high cost.

 

Because of that it not used commonly.

Then we do not need introduce this to common tool.

Link to comment
Share on other sites

  • Administrators

What's New in Version 8.7.0   

  • Added 'calculate offset' feature.
  • Added offset calculator.
  • Improved installer.
  • Use cache folder for cache files if possible.
  • Improved compatibility on older versions of Android.
  • Updated translations.
  • Fixed bugs in the context menu.
  • Fixed bug in extended fuzzy refine searches.
  • Fixed bugs.
Link to comment
Share on other sites

4 minutes ago, Enyby said:

What's New in Version 8.7.0   

  • Added 'calculate offset' feature.
  • Added offset calculator.
  • Improved installer.
  • Use cache folder for cache files if possible.
  • Improved compatibility on older versions of Android.
  • Updated translations.
  • Fixed bugs in the context menu.
  • Fixed bug in extended fuzzy refine searches.
  • Fixed bugs.

NoFear will love this Update lol

Link to comment
Share on other sites

  • Moderators
6 minutes ago, Enyby said:

What's New in Version 8.7.0   

  • Added 'calculate offset' feature.
  • Added offset calculator.
  • Improved installer.
  • Use cache folder for cache files if possible.
  • Improved compatibility on older versions of Android.
  • Updated translations.
  • Fixed bugs in the context menu.
  • Fixed bug in extended fuzzy refine searches.
  • Fixed bugs.

How can I like this post +100!?

Wooooooooot!

 

@Enyby

 

Be ready for a good video guide on using hex calc for forum! 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.