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Showing content with the highest reputation on 08/17/2025 in all areas
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1 point
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Can't find any games with this name. I can find Pigeon Raising. Not sure if that's the one. Can you provide a link?1 point
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1 point
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Version v200623
3,047 downloads
PICK TWO ANIMALS AND THE GAME WILL COMBINE THEM TOGETHER USING ARTIFICIAL INTELLIGENCE! EACH ANIMAL YOU CREATE HAS ITS OWN UNIQUE ABILITIES AND POWERS! SURVIVE AND EXPLORE IN A HUGE RANDOMLY GENERATED WORLD. THERE'S LOTS TO DO: COMPLETE QUESTS, BATTLE MONSTERS, DECORATE YOUR HOUSE, OR EVEN CREATE A TOWN OF YOUR OWN! WITH THE MOST RECENT UPDATES, YOU CAN PLAY WITH YOUR FRIENDS TOO! GAME LINK: APKCOMBO SCRIPT MENU: - LEVEL EDIT - WALK SPEED - INFINITE SKILL POINT - ZOOM VIEW - INFINITE GENOME - INFINITE MANA - GOD MODE1 point -
Use bitwise operators. To check that address ends with hexadecimal digit C : v.address & 0xF == 0xC Similarly for D8: v.address & 0xFF == 0xD81 point
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Address is probably a string. Maybe you want to check the string.sub() function ? https://www.lua.org/pil/20.html https://stackoverflow.com/questions/45255696/extracting-the-last-n-characters-of-string-in-lua1 point
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yup..yours are working. but i will do like this : local lang = {' English',' Español'} local selectHack = {"ONLY SELECT ONE HACK", "ELIGE SOLO UN TRUCO"} local hack = {{'Position', 'Teleport'}, {'Posición', 'Teletransportarse'}} local teleporthack = {{'Map 1', 'Map 2'}, {'Mapa 1', 'Mapa 2'}} local toast = {{'Position Hack chosen!', 'Teleport Hack chosen!'},{'¡Posición elegida!', '¡Teletransportado!'}} function SelectLanguage() local menu = gg.choice(lang, nil,'CHOOSE LANGUAGE / ELIGE EL IDIOMA') if menu == nil then os.exit() else langC = menu Main() end end function Main() local menu = gg.choice(hack[langC], nil, selectHack[langC]) if menu == nil then return end gg.toast(toast[langC][menu]) if menu == 1 then -- Position Hack elseif menu == 2 then TeleportHack() end end function TeleportHack() local hackName = hack[langC][2] local menuTitle = hackName.." - "..selectHack[langC] local menu = gg.choice(teleporthack[langC], nil, menuTitle) if menu == nil then return end if menu == 1 then -- Map 1 elseif menu == 2 then -- Map 2 end end gg.setVisible(false) SelectLanguage() while true do if gg.isVisible() then gg.setVisible(false) Main() end gg.sleep(100) end1 point
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I just wanted to point out that it looks like this script will call SelectLanguage() whenever gameguardian is clicked. That works, but it doesn't make sense to select the language more than once. It is much more logical to select the language once, then directly call Main() after that: gg.setVisible(false) SelectLanguage() while true do if gg.isVisible() then gg.setVisible(false) Main() end gg.sleep(100) end1 point
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local lang = {' English',' Español'} local selectHack = {"ONLY SELECT ONE HACK", "ELIGE SOLO UN TRUCO"} local hack = {{'Position', 'Teleport'}, {'Posición', 'Teletransportarse'}} local toast = {{'Position Hack chosen!', 'Teleport Hack chosen!'},{'¡Posición elegida!', '¡Teletransportado!'}} function SelectLanguage() local menu = gg.choice(lang, nil,'CHOOSE LANGUAGE / ELIGE EL IDIOMA') if menu == nil then os.exit() else langC = menu Main() end end function Main() local menu = gg.choice(hack[langC], nil, selectHack[langC]) if menu == nil then return end gg.toast(toast[langC][menu]) if menu == 1 then -- Position Hack elseif menu == 2 then -- Teleport Hack end end while true do if gg.isVisible() then gg.setVisible(false) SelectLanguage() end gg.sleep(100) end1 point
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for i = 1, #phaseValues do SET_POSITION(phaseValues[i][1], phaseValues[i][2], phaseValues[i][3]) displayPhase() end1 point
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local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER()1 point
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try this for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end1 point
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local function createPhaseDisplayer(phaseValues, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local displayMessage = string.format("phase %d\nSymbol : %s\n%d", currentPhase, indicator, phaseValue) gg.toast(displayMessage, true) end end local phaseValues = {10, 20, 30, 40, 50} local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, symbol1, symbol2) -- Testing all phases with one extra for i = 1, #phaseValues + 1 do displayPhase() end1 point
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local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)1 point
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can you make script for coromon^^1 point
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Binary scripts with corrupted or invalid headers interfere with application development. For this reason: Starting with GG 87.0, a variety of warnings and notifications are displayed ("Invalid binary script header"). In future versions of GG, such scripts will not be executed. Uploading such files to the forum is blocked. All scripts that allow you to create binary scripts with damaged headers will be deleted. You can use a script that replaces the header: Lua header fixer (#8vs58ae4) If this does not help, write to the author of the script. To users of scripts: write to script authors so that they do not spoil the headers. To script writers: Don't mess with the headers. If you want to indicate authorship, there are messages, toasts, and other ways. The file header is not a means of self-expression. If your encryptor / compiler has been deleted, you can remove the creation of corrupted headers from it and upload it as a new file.1 point