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Showing content with the highest reputation on 10/01/2022 in all areas

  1. Version 12.2.2.5.1

    37,748 downloads

    REAL RACING 3 RACE MODE Current version: 12.2.2.5.1 RR3 working version: 12.2.2 Description: With this script you can enable/disable following hacks: - Autodrive Mode - Drag Autolaunch/Autoshift - Freeze Mode - Ghost Mode - KickAss Mode (not helpful if you active ghost mode too) - Set formula-e battery to 100% Works with standard and rolling start Instructions: Run this script after signal light has turned green. Video:
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  2. Version 1.0.1

    1,402 downloads

    Info: This project is in a "work in progress" state. Please report any bugs or suggestions. Many features are missing, like "create thread", "save settings", ... Testing was limited, not all .so will work How to use: Attach GG to target process Run script, click "Inject" Locate file via file prompt Select function by name that you would like to run Toggle target app to background and then to foreground Done!
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  3. http://youtu.be/plfSxdnYSU8 Written Guide:
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  4. hi all it possible to dump a lib if metadata isnt find ? thanks
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  5. Yes, only with unity engine games. Also he only said it once, I think his comment was moved down from the downvote so it appeared to be new lol
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  6. This does not seem to be a Unity game
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  7. This game is ARM8 only and my rooted device is ARM7 but I can create riru and zygisk modules to dump and hopefully someone else here will run them for you and give you the dump they create
    1 point
  8. Version v1.24

    1,570 downloads

    HUNTING SIMULATOR 3D IS AN UNFORGETTABLE ADVENTURE FOR REAL MEN WHERE YOU HAVE TO COME FACE TO FACE WITH THE LORDS OF THE DESERT AND HUNT THEM DOWN. IF YOU ARE A HUNTER, START YOUR 4X4 OFF-ROAD VEHICLE, CONNECT YOUR TRAILERS, GRAB YOUR RIFLE AND AMMO AND GO HUNTING FOR DIFFERENT TYPES OF ANIMALS RIGHT NOW. YOU ARE ON AN UNFORGETTABLE ADVENTURE! LUA OPEN SOURCE: CLICK ME GAME LINK: CLICK ME IF YOU TEST THE SCRIPT, PLEASE COME BACK HERE AND LEAVE A COMMENT OR LIKE IT! SEE ALSO: HUNTING SIMULATOR 4x4 SCRIPT MENU
    1 point
  9. You can try Riru or Zygisk Il2CppDumper depending on if you have old magisk or zygisk magisk. If you do not have a PC to build it on let me know which magisk you are using and send a link to the game
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  10. Most tutorials on hex patching do not explain how hex patching works. I'll explain exactly what hex patching is and how it works, from the very beginning. @MainCand @BadCasedid a great job explaining, but they didn't go in-depth. To understand what the libil2cpp.so file is, you have to understand how the game's libil2cpp.so file is generated. All games with libil2cpp.so files are made with Unity's Il2cpp Backend. Unity is a game engine where you write your code in the C# programming language, and the engine compiles it into an apk. Most of the game's code, such as the 'headshot' method, is converted from C# to IL (Intermediate Language) to C++. This C++ code is then compiled to assembly code, which is encoded into hex and stored in the libil2cpp.so file. Different devices use different assembly languages (called architectures) - android has armv7 (32bit) and armv8 (64bit). There is a libil2cpp.so file for each architecture. In most Unity games, there is armv7, armv8, and sometimes x86 support. In armv7, armv8, and x86, all assembly instructions are 4 bits long when encoded into hex. When the game executes a method like the 'headshot' method, the hex for the headshot method is taken from the libil2cpp.so file for the device's respective architecture, decoded back into assembly code, and run. This is not the exact process, but I left some information out and simplified some stuff. To visualize this, I like comparing c code to assembly code to hex. Arm Hex Converter Online can be used to converted between assembly code and hex, and Compiler Explorer can be used to convert c code to assembly code. There is currently no way to perfectly convert from assembly code back to c code, so you will have to learn assembly code to understand it. So what does Mov R0, #1 bx lr mean? I like looking at it in c. This is the same as: return(1) There are multiple ways to write this in assembly, so compiler explorer might contradict us. But Mov R0, #1 bx lr is the simplest way to do it. Let's make up an example of how we would use hex patching and walk through it step by step. Say that the offset for the 'headshot' method is 0x67AB0AB. This means that the function's code begins at the 67AB0AB's byte of the libil2cpp.so file. The offsets are usually in hexadecimal - this is what most hex editors use, and what most tools / resources like dnspy and Il2cppDumper use. This represents the decimal (base10) number 108703915. So, we know that the function begins at the 108703915th byte of the libil2cpp.sp file. If we go to this offset in our hex editor (most hex editors use hexadecimal offsets, so we go to offset 67AB0AB, the first 8 bytes are 06 00 00 15 00 88 FC BF. Each assembly instruction is 4 bytes, so we are looking at the first 2 assembly instructions of the function. We edit this to our hex (if we want to working with armv7, and we want the function to always return 1, we use the hex 01 0 0A0 E3 1E FF 2F E1, which decodes to Mov R0, #1 bx lr . We only have to edit the first 8 bytes (2 instructions) of the function because if we always edit the first instructions to return, the function will always return before it executes any other instructions. This is how return statements work in almost all programming languages. For this reason, we edit only two instructions and do not have to overwrite the whole function. We need to edit two instructions and not just one because return(1) takes two instructions in assembly. If we want to return a number that cannot be expressed in one statement (ex: for armv8, the maximum number you can directly use is 65535, or 0xffff in hexadecimal), or we want to do something more complicated than always returning a number, we may need more than two instructions. In this case, we overwrite as many instructions as we need. If our new function is very complex, it might be longer than the original function. This will rarely happen, but just in case, you should use workarounds when your new function is long. I do not currently know how to find where a function ends, only how it starts. A .so file is a linux shared library file (armv7, armv8, and x86 architectures use linux), so if anybody wants to try to find out an easy way to find out where a function ends, or even better, a way to list all of the functions in a given .so file, (it would be awesome if somebody does this!), this is a starting point to start researching. Hopefully this is a helpful guide and it explains hex patching in-depth! Sorry I wrote so much, I got a little carried away NOTE: In most assembly languages, including armv7, armv8, and x86, the numbers 1 and 0 are used respectively instead of true and false. The hexadecimal representations of 1 and 0 (0x1 and 0x1) can also mean true and false respectively.
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  11. He will resume sharing his wonderful scripts with us if you add a 'like' to this post: goodbye (#6vy2ttvu)
    1 point
  12. Please, people, like this post and Mario might return https://gameguardian.net/forum/topic/34172-goodbye/?do=findComment&comment=127026
    1 point
  13. Didn't work for me. Are there any additional settings that you applied?
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  14. Brothers once again thank you for sharing, I wonder if you can update AUTO VIP? Thank you for the update great brother thank you~
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    Thanks Mario, you're the best. Big BOSS!
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    Thank you for your efforts and share your outstanding results
    1 point
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