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Showing content with the highest reputation on 03/14/2021 in all areas

  1. New version 9.2.0.3.3 released
    3 points
  2. Well I appreciate both of you and I kinda like your rambling
    1 point
  3. so far so good.. just do as what @ItsSC said. = 250;50;5::49 = type Dword = Anonymous
    1 point
  4. Memory range: Anonymous Dword search -1;250;50::73 Edit the 250 to -999999999 and go to shop buy the 375000 gold pack. The gold might goes negative, then buy two times, it will be overflow and turns into positive value.
    1 point
  5. Onesoft.. should be easy, I'll give it a try. Update:
    1 point
  6. Since "searchNumber" function expects a string as it's first argument, numeric value is converted to string before it is used to determine what to search for. Test code for your case from the video: local value = 0.1 for i = 1, 9 do print(value) value = value + 0.1 end Code execution result: The problem should be obvious now. The solution is to not rely on automatic number to string conversion unless you are sure that it's result will be equal to what you expect.
    1 point
  7. Just as @MonkeySAN mentioned, you don't need to guess whether anything was found and replaced. Instead it is enough to add logging to the code to find that out: loop = 0.1 for i = 0, 98 do print(string.format("Searching: %.15f", loop)) gg.searchNumber(loop, gg.TYPE_DOUBLE) local found = gg.getResultsCount() print(string.format("Found: %d", found)) gg.getResults(found) local edited = gg.editAll(500, gg.TYPE_DOUBLE) print(string.format("Edited: %d", edited)) gg.clearResults() loop = loop + 0.1 end This way you would see how many results were found and edited and it wouldn't be needed to guess anything.
    1 point
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