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Showing content with the highest reputation on 06/27/2019 in all areas

  1. Version 0.4

    5,216 downloads

    Link download: https://my.pcloud.com/publink/show?code=XZu3la7ZfOqc1OUeoPFvQ6DUe23GQBu2Dhay
    1 point
  2. On the phone, the pointers are wet, and on the emulator - salty. There are no other differences.
    1 point
  3. Pointer it everywhere pointer. This is just a number in memory. Memory address.
    1 point
  4. Oh I see thats why Well thanks a lot you've been very helpful so far!
    1 point
  5. It's funny you bring this up. I had the same problems with lowering the values on my cash, skips and scrap parts. It's taken me hours and I don't know why it does that but I was eventually able to get it to stick. I tried many different things (raise the value, lower, erase, change) but in short when you do your search on the loading screen, you must have 2 results to edit. If you only get your currency once and edit, it will change back to the old value as soon as you spend or receive cash. Keep restarting and searching, I sometimes do the search before killing the game and restarting (without editing), idk if that helped. I also closed the game and GameGuardian and started over. I did this over and over again until my results gave me 2 numbers to edit.
    1 point
  6. So I came across a problem just now I wanted to add more cash cause I'm too low but when I buy something it resets to the original value Maybe I'm doing something wrong and haven't realized it but just wanted to ask anyway maybe someone had the same problem
    1 point
  7. I searched on some deep parts of the Internet and found this guy This guy seems to know what he is doing and has made tutorials for other hacks about the game too
    1 point
  8. I do not know if this is the same code, or you have already changed something. If you change something in the code, then you need to post it again. Because what was previously irrelevant.
    1 point
  9. Idk. Write code so that that variable cannot be nil when executed here. Without seeing all the code, nothing specifically can be said.
    1 point
  10. Again, just read message: _address is nil. But must be long (number).
    1 point
  11. Yep. Consult with API help if you not sure how write something.
    1 point
  12. gg.Type_DWORD case is matter. All constant must be totally in upper case.
    1 point
    You Are First Who Did SAMP Script . May Be Its Small And Simple Script , But I Am Sure , You Will Improve It . Anyway Good Work . Keep It up !
    1 point
  13. Let me explain this real quick. How they load offset, and calculate address ? Explanation: * PC = (Current Instruction Address + 0x8) 00000000 LDR R0, [PC, 0x1C]; Its calculated like this, R0 = (PC:00000008 + 0x1C = 00000024). Read val at 00000024 which is 0x14, then put into R0. 00000004 ADD R0, PC, R0 ; Again, R0 = (PC:0000000C + 0x14 (Offset) = 00000020) 00000008 MOV R1, #0x1234; Move 0x1234 into R1 0000000C STR R1, [R0]; Store R1:0x1234 value into R0:00000020 address. 00000010 BX LR; Jump into LR (LR is register that store address of this function caller.) 00000014 ALIGN 0x10 00000020 MyValue DCD 0x0 00000024 Offset DCD 0x14 You can find lot of information here, The ARM instruction set
    1 point
  14. This is how the ARM architecture works. Most addresses are not absolute, but relative, relative to the PC. This is done to save space in instructions. The instruction size is 4 bytes. The size of the 32-bit pointer is also 4 bytes. An absolute address almost always requires 4 bytes, since the code can be located in different places. A relative address can be encoded with 2 or 3 bytes. This will give the opportunity to refer to the memory near the code, where this code would not be located. And since .bss is not far from .code (.text), this is enough.
    1 point
  15. 0000 LDR R3, =(dword_36BD38 - 0x19D86C) -- Load offset to R3 0004 ADD R3, PC, R3 ; dword_36BD38 -- R3 = PC + Offset (R3) 0008 CMP R0, #0 -- Check if R0 value equal to 0 000C STR R0, [R3] -- Store R0 value into R3 (R3 = dword_36BD38) 0010 MOVLT R2, #0x7FFFFFFF -- If R0 value less than 0, then put (0x7FFFFFFF) 2147483647 into R2. 0014 STRLT R2, [R3] -- If R0 value less than 0, then store R2 value which is 2147483647, into R3 (R3 = dword_36BD38) Conclusion is, if R0 value less than 0.. then put 2147483647 into bss:dword_36BD38. Anyway, if you not understand about the logic. F5 hotkey may come handy.
    1 point
  16. Surprisingly developer made significant changes on full release. Managed to find everything and have some success. Not sure if xp. Is more closely monitored than like items. Won't be easy to script and will take time. In the meantime, If you have latest version of the game, see if you can attach gg to the game at all.
    1 point
  17. I would pay for GG. I would even do monthly subscription for the App. I pay for apps/services I find valuable. I used to do many free guides/services. Just takes a few to ruin it for all.
    1 point
  18. FOR NEW ACCOUNTS Dword search, 50x8. (Can keep searching value until you get to reward to help eliminate values) Earn the first 50. Search 100x8. Should have 1 result. Goto address. You are at the xor value. Above is xor key and above that is dword value. So, pause game with GG, edit xor value to something like 12345x8. Edit Dword to be 12345. Values need to match, or game will crash. FOR EXISTING ACCOUNTS (IF YOU SPENT GOLD) Unknown Dword search. Earn gold. Unknown Dword, click more and do the N=O+D and put for value how much gold you earned. You can also do a known search and put a range. So if you have 500 gold and you think you've spent liked 100, do dword search of something like 500~800. Keep doing these searches until you have 1 or 2 results. You'll see the correct value have same layout as my video. Below the gold is the gems. Follow above method for xp too. Video provided here https://forum.sbenny.com/threads/harry-potter-hogwarts-mystery-currencies-and-xp.12085/
    1 point
  19. I work full time... Have patience... Or do it yourself.
    1 point
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