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  1. For the drop rates you could try any value type but I'd start by looking for Float types. You could try searching 1;3;5 or 0.01;0.03;0.05 If you could find that 2200 value of the pack next to them you could try going to that address and looking nearby for any values that look like they could be linked to the drop rates.
  2. Sorry to bother you again. Just one last question. If I had 2 results of that refined "6", how can I write the script to perform the same nearby search for both of them? Thanks again.
  3. Thanks for the response. Sorry It's kind of a long story and confusing lol. But let me try to better clarify my question. It's pretty specific and straight forward. When I get my refined result from my group search, which is that number "6", I long press on it, and select "search nearby" and I search for -1 Dword with "After distance" of 500. The problem is, the address (as shown in the attached screenshot) is always different when I restart the game. Is there a way to write something in the script to perform this "long press/search nearby" without knowing what that address will be? That's all I need to know.
  4. But if you did a nearby search of 500 you should be able to find another group search that is better and more static.
  5. Hello, Wondering if someone can please help me. I have a group search and refined value like this: gg.searchNumber("0.10000000149;2.5;6.0::9", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.refineNumber("6", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) local t = gg.getResults(1) gg.addListItems(t) t = nil What I'd like to do is use the result of "6" from above to perform a "NearBy Search" with an "After" distance of 500 for value: -1 DWORD. The problem is the address of the "6" keeps changing when I restart the game. Is there a proper way to code the script so that it does what I need even when the address of the "6" changes? I've searched and played around with it and couldn't figure it out at all. Not even sure if it's doable. That's why I'm asking. Would appreciate any assistance.
  6. Gem hack_ Group search store gems (dword) then use an address to search nearby the cost of tales and change value to -99999999. Stats_ can be changed in character build or level up (dword) but no higher than 27 or they go back to 1 To win battles_Dice can be changed, search 10 dword and roll a couple times to find address and freeze change to 999999 Haven't found out how to get gold yet......
  7. View File Granny's House Online Mega Script - • [ Features ] • - [ Temporarily Spoofs Your In-Game ID Til' You Exit The Game ] • Spoof In-Game ID (TMP). [ Not Updated Yet ] [ Works Almost In Every Mode It Also Works With Both Survivors And Pursuers, Also It Can Be Activated In Lobby ] • No Stone & Skill Cooldown + Unlimited Stone. [ No Stone Cooldown For Great Escape & Story Mode ] • No Stone Cooldown. [ Used To Change The Type Of The Stone That Is Thrown In Story Mode. High Stone Penetration & Hitbox Doesn't Apply To Boost Stones (Except For Default Stone). ] • Stone Throw Type. ├── Boost Stone │ ├── Default │ ├── Bomber │ ├── Thrower │ ├── Trapper │ ├── Puppeteer │ ├── Beater │ └── Healer ├── Ignition Skills │ ├── Self Defence Spray │ ├── Invisibility │ ├── Flashlight │ ├── Roll │ ├── Prison Trap │ └── Slow Aura └── Pursuer Skills ├── Trap ├── Crow ├── Detection └── Stealth [ Increases Movement Speed Of The Player ] • Fast Movement Speed. [ Increases Jump Height Of The Player ] • High Jump. [ Make Stone Penetrate Through Infinite Ammount Of Enemies ] • High Stone Penetration. [ This Increases The Stone Hitbox Radius, It Only Works With Default Stone. Its Pretty Much Op With High Stone Penetration Combined ] • Big Stone Hitbox. [ Hides Pursuers Red Light ] • Hide Red Light From Pursuers. [ Not Updated Yet ] [ Disables Survivor Awareness When A Pursuer Is Nearby ] • Disable Survivor Awareness. [ Not Updated Yet ] [ Increases Possible Hit Distance As A Pursuer ] • High Pursuer Hit Distance. [ WIP ] [ Removes Fog In Every Maps. Giving You Full Visibility ] • Remove Fog. [ Allows You To Skip Event Time Once Every Game Restart ] • Skip Event Time. [ Not Updated Yet ] - • [ Tips ] • - To Avoid Account/Device Ban Is To Use Invisible Names Or Confusing Symbols That Players Won't be Able To Search, Also Don't Chat In Public Because They'll Have The Ability To View Your Profile And Spam Report You Then You'll End Up Getting Hammer Banned. But If Somehow Your Device Got Banned You Can Change Your Device ID And What About Banned Accounts? No, They Can't Be Brought Back To Life And It Never Will Be Possible Thats Why It's Advisable To Use Alt Account Instead Of Main. - • [ Notes ] • - The Game Is Protected By [App Guard] Meaning It Won't Work On Virtual Environment Such As Parallel Space, Virtual Exposed, Etc. Because Once You Attach GameGuardian To Game Process The Game Will Detect It And Will Exit You Out Of The Game. Root Is Recommended, But Be Advised The Game Can Also Detect Root So You'll Have To Hide It. - • [ Additional Notes ] • - If You Encounter Any Problems With The Script Don't Hesitate To Contact Me Via Telegram. Submitter xLuaR Submitted 03/29/2024 Category LUA scripts  
  8. I've tried many times to hack currency on VMOS A9, Virtual Master A9, and a real rooted phone Nexus 6P as below. What did I do wrong? .... 13D;0D;Q 'spendCurrency'::20 returns only 1 result, and pointer searched the '0' at 4 spaces above returns some result, get the first one's DWord value, let's call it DWord A. 11D;0D;Q 'addCurrency'::20 also returns only 1 result, and 4 spaces above is not a '0' value in VMOS and Virtual Master, (Pointer search nearby '0's returns nothing), but pointer search this non-0 address does yield some results, get the DWord value, let's call it DWord B. On rooted phone Nexus 6P, 4 spaces above is also a '0' value. Pointer search it, and get the DWord value. Same method, so let me also called it DWord B. Replace DWord A with DWord B value. Open New Year event Shop, let's say, a Painted chest, it either removes 10 as if no hack, or crash. Same with Cap Shop.
  9. Okay, whether I search with or without the pause menu visible doesn't seem to have any bearing on whether or not I find results. The only thing that seems to determine whether or not I get results is what group size I use. If I use ::13 I get nothing (again with or without the pause menu visible) for both the 256 and 257. Whereas if I use ::65536 I get thousands of results for the 257 and 5 to 7 results for the 256. I did a "goto" on all 7 results and randomly messed with the nearby negative values but unfortunately none were the correct health value. The funny thing is that having the "autopause game" setting in GG on "no" VS "yes" seems to make no difference at all. While actively in a mission, if you tap on GG's icon, you can perform your search without the pause menu visible regardless of what the setting says. If you want to perform the search WITH the pause menu visible all you have to do is tap on the X of GG's upper right corner and you'll immediately be brought to the pause menu and then you can tap on GG's icon again to perform your search with the pause menu visible. Way ahead of you Lol. Had already done it on my own but forgot to mention it EDIT: Sorry this may have been an oversight on my part.....I just now re-confirmed this, and with all regions enabled, the 327,684D;22D;28D;0D;33,554,931D::65 search yields the following restuls: But again none of the negative values around those results are the correct ones
  10. Oof. I'm playing it now. I did quite a lot of tinkering. Might get banned too. Perhaps if we tone down the cheats we might get away? Also, speaking of tinkering. Have you guys managed to get or locate some of the heroes' skills? A weird thing happened to me. I was trying to locate the scrolls so you can buy more than 3 a day. I failed. I tried to search nearby using the 500 gem address. I first located for 3, then bought one scroll, and then refined it into 2. Showed nothing. So, I directly looked for 2 float and a bunch of them showed. Edited all of them into 999. Nothing happened. Then, i grinded and was shocked because I believe I accidentally changed the range of Miho's (the fire fox girl) first skill (the fire tornado that sucks enemies in). I was clearing dungeons so fast. I edited it into 100000 and the AOE sucked the monsters from miles away. I got greedy and tried to search for the exp from monsters and the game crashed. And I never found the address of the skills again even doing the same procedure. Wish I recorded it or something
  11. Just use function Search Nearby on your 500 gem values to find other values like wood, crystal or meat
  12. 1 st q ans :- Use field search with its offset n long press the values and use search nearby and search ur cheat value there as it is obscured distance between obscured and the real value changes for every game sometimes for every fields too 2nd q ans :- Field offsets needed some methods to find it it differs in many game n it can be edited with normal values But for method offsets same type of method used to find those values in all unity games and but this method offset needs to be edited with only assembly codes or hex codes that created with assembly codes
  13. MonkeySAN

    Coromon

    basically it did worked but so did for the wilds one. meaning if you activate Attack the enemy also get high Attack too. the script search for all stats point including a value for all which if change will edit the stat of all the coromons in game. manually filter the values is needed to edit the coromons in your squad only. others stats value are nearby. search one stat then goto and scroll up or down to find the others.
  14. nok1a

    Value Saving

    I don't think scripting by group search is gone work. All values nearby are dependable on whats in your inventory. Problem also is that more pointers can be added depending on what you have unlocked.
  15. Hi @DARK_DEMON_SCRIPTER, if "edit that value inside the game without gg" means edit it directly into the Game Assets, then it is possible but it depends on the game itself. Findings - You can either find where the values relies, it could be a class name, function name, identifier or nearby debug symbol. - Now check the value Memory Range and see what files that associated with it through /proc/[pid]/maps or GG Memory List. Or if it's allocated, you can try to check it one by one inside Game Main files. For example, Main Game library are often specified inside AndroidManifest.xml - You can check both Game Main Lib and OBB (if exist). Games like PUBGM do share Player properties on both OBB and LibUE4. - Each option has it's own difficulties. Libs are often Encrypted or Obfuscated, the only way is to understand the Structure by manually inspecting it. Or OBB that often protected by Hashing. For example: PUBGM protects it's OBB using some MD5 Key. I don't know how they do it though. - Taking advantage of libs (as it is more easy to work with rather than OBB) you can do some Arm adjustment inside but still keeping the Libs length. - Now compare both CRC32 from Original Libs and Edited one. Copy the CRC32 value from the Original lib and use CRC Manipulator and apply it to your Edited libs. - Now move the New Libs into the Game Libs directory at: /data/app/com.game.name/libs/[architecture]/ You're basically done in general. Repeat the same CRC steps if you're trying to adjust the value.
  16. View File String Grabber by BadCase A tool that can find all strings in a games memory Find nearby pointed to strings And follow nearby pointer chains to find strings Submitter BadCase Submitted 12/31/2022 Category Tools  
  17. Version 1.1.5

    1,329 downloads

    A tool that can find all strings in a games memory Find nearby pointed to strings And follow nearby pointer chains to find strings
  18. Hello Jennie1998, Please note: Value is dword. Value is different for each progress rate and object location Decreasing value = increasing % per play How value is found: First thing to try would be searching for nearby values because i could not find that process rate value directly either. Since the game starts with the Cafe i look there. Start with group searching the values from up to down(ignore symbols first): 75;60;19:: I get results, refine to 75. Use increment by 1 on the results to see if anything happens to desired value. 75 became 84, refine 84(make sure you reverted all other values to avoid crash) We must go to address of the value..to inspect if your process rate value is there. We first should analyze the structure, so we know more or less the range in which we should edit. We can see values that represent the same as on the board. 84, 60 and 19. As shown on the board. Since they are all dword values properly structured it seems to resemble a some data that represents stats. The stats visible on that board. We don't see anywhere the value 100, yet in memory it shows that value. Since it is a dword value between the 60 and 19 (known values) it should not be harmful to edit that value. I edit it to zero. Then switch board and return so that effects have taken. Value changed from 0% to NaN%, We play a game, you finish it in one go.
  19. Hello guys, I was trying to find an ammo hack in a game. The ammo value is encrypted, so my idea was to find an offset or group search that is static so I can write a script to hack ammo. The ammo values is encrypted, but I have a (long and inefficient) way to get the ammo value. All I need to do is get the address of the ammo value. This is why I am trying to use an offset or group search. I was struggling to find static values, so I thought of posting two different dumps of the memory near the ammo value, and asking if anyone else could find any static values by comparing the two dumps. My problem is that when I used the dump memory button and put in two addresses each about 300 or so values in either direction of the ammo address, gameguardian said around 300,000 results were found and generated a massive file. I believe I used the dump memory feature incorrectly. My goal is to send a few hundred of the nearby values from the ammo address on either side so other people can analyze these values and maybe suggest possible group searches of offsets. Can someone please tell me how to achieve this? Maybe dump memory is the wrong feature for this? Thanks for reading! Edit: Here is a picture of what I am talking about sending other people.
  20. this can be useful..never know for sure. those Damage,Flooding and Output value are nearby Repair time(120) Screenrecorder-2022-05-02-11-34-15-751.mp4
  21. If you search your coins and go to the address, you get the keys around 30 addresses below, right? So, a nearby search for say 500 with a distance of 30 will return every value within an offset of 30 from the coins value that is equal to 500. This means that if I find gold value and nearby searches the keys value (which the script prompts for) with a distance of say 40, every value that has the prompted value will come up. If you have, say, 42 keys, and you nearby search 42 with distance of 40, and only with the option "After" checked and not before (shown in the attached pictures), I should get my keys value. And since I am only searching 40 addresses, most likely the only one that equals 42 is my keys value. To make use of this, click "record script" and record yourself doing this nearby search. Then open up that script as a text file and copy the code and add it into your script. Coins and score are dword ...?
  22. @HorridModz That is what i started with (gg.prompt) but i think i lack knowledge/skill to make/understand that "nearby search" with those values. I found a video in Forum from badCase that shows how to manually perform a nearby search with a Float value but didn't understand the purpose. I have to spend time to deepen the subject. Thanks for your advice/hint.
  23. well..the Score actually can be search directly in Float. if im not mistaken..its nearby Coins value which also in Float. find the Coins then goto.
  24. The picture isn't working. Can you tell me what you found about score multiplier? @FluidZJust prompt user for their keys, coins, and hoverboards, and do a nearby search for those values. You don't need to know exact offset!
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