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  1. I am not sure but I guess I am one of the few unlucky people with this. Please bear with my explanation and sorry for my imperfect English. Specs: Samsung Galaxy Note 2, Android 4.4 The sims mobile V 9.2.0.144308 Things I tried: (Please let me know if I miss something) 1. Trying @NoFear's hack The normal method with 15+ rounds of killing and restarting the game. The numbers of results that I got were around 85-90 after the scan and before the address change. The values never exceeded more than 5 figures (The highest number I saw was around 65000). Changing the offset from original "4" to hex "4". No 9 - 10 digits numbers. Start the scan with 1;2;0::9 and 1;3;0::9 which gave me more than 2000 address, some 9 to 10 digits but never in the same value or in the same address. (i am not sure why I never see values with 2 same address in my case). and yes, I tried multiple times. 2. Trying Increment method on shops. It only works for making the stuff in the furniture shop free. I tried making it into a positive value to give me money or cash but they would not let me placed the furniture. (The increment hack is changing the number from - to + and below that from -1 to 0 right?). It does not work on others like "Cake shop or anything else" 3. Trying Increment method on Quest and Cash shop. The numbers of XP, Simoleon or cash would not change even after multiple tries (Revert back the numbers and try again). 4. Trying Increment method on cash to skip jobs. Does not work since the number would not even change. 5. Gameguardian stuff Tries both SW and HW version of Gameguardian. I am not sure whether this would help but since I practically know nothing, I tried everything. I tried to switch to work with or without SELinux. (again I am not sure why but I just tried) I selected every possible memory ranges. (Ca: C++ alloc and PS:PPSSPP always at 0B tho) -> I am not sure if it has anything to do with this contexts. Disable protection for all applications 6. Reboot the devices 7. Uninstall and install the game One thing I successfully do 1. Increment method upon opening new land. It would double my money every time I open new land. I can't go higher than my own money since it would give me "Not enough Simoleons". I think I miss some crucial thing which made me unable to have those digits. I haven't tried using other accounts tho since I am not sure how to change account on this device. Please advanced people here, I kinda need your help since I am a noob and this thing is exciting. Let me know things I should try or the things that I might miss.
  2. Again crash similar as above. GG: 88.0 [15815] Android: 6.0.1 SDK: 23 vSpace: com.ludashi.superboost Thread: Script thread luaj.LuaError$Internal: /storage/emulated/0/Download/S.Crisis Action.lua:-1 vm error: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 level = 1, const = 424, proto = 3, upval = 22, vars = 66, code = 6364 SETTABLE v7 v6 v8 ; PC 485 CODE 030201CA OP 10 A 7 B 6 C 8 Bx 3080 sBx -127991 stack traceback: /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:624> (...tail calls...) /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:444> (...tail calls...) [Java]: in ? at luaj.LuaClosure.execute(LuaClosure.java:832) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at luaj.LuaClosure.execute(LuaClosure.java:537) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5628) at android.ext.Script$ScriptThread.run(Script.java:5366) Caused by: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 at luaj.LuaTable.rehash(LuaTable.java:886) at luaj.LuaTable.hashset(LuaTable.java:652) at luaj.LuaTable.rawset(LuaTable.java:335) at luaj.LuaTable.set(LuaTable.java:320) at luaj.LuaClosure.execute(LuaClosure.java:383) ... 11 more PC 485 not PC 455 as before. Then it is from new version, not from old. I think it can be bug in Lua Implementation, but I can not reproduce it.
  3. At last! I did it! Here's the list of all monster ID: 01 - Fairy 02 - Imp 03 - Pixie 04 - Yeti 05 - Harpy 06 - Hellhound 07 - Warbear 08 - Elemental 09 - Garuda 10 - Inugami 11 - Salamander 12 - Nine-tailed Fox 13 - Serpent 14 - Golem 15 - Griffon 16 - Undine 17 - Inferno 18 - Sylph 19 - Sylphid 20 - High Elemental 21 - Harpu 22 - Slime 23 - Forest Keeper 24 - Mushroom 25 - Maned Boar 26 - Monster Flower 27 - Ghost 28 - Low Elemental 29 - Mimick 30 - Horned Frog 31 - Sandman 32 - Howl 33 - Succubus 34 - Joker 35 - Ninja 36 - Surprise Box 37 - Bear Man 38 - Valkyrja 39 - Pierret 40 - Werewolf 41 - Phantom Thief 42 - Angelmon 43 - ??? 44 - Dragon 45 - Phoenix 46 - Chimera 47 - Vampire 48 - Viking 49 - Amazon 50 - Martial Cat 51 - ??? 52 - Vagabond 53 - Epikion Priest 54 - Magical Archer 55 - Rakshasa 56 - Bounty Hunter 57 - Oracle 58 - ??? 59 - Mystic Witch 60 - Grim Reaper 61 - Occult Girl 62 - Death Knight 63 - Lich 64 - Skull Soldier 65 - Living Armor 66 - Dragon Knight 67 - ??? 68 - Monkey King 69 - Samurai 70 - Archangel 71 - Ifrit 72 - Drunken Master 73 - Kung Fun Girl 74 - Beast Monk Hope it helps!
  4. Version 1.0.0

    3,680 downloads

    Pasword :9 ◇[1]==>Exit<==◇',' ◇[2]==>AntiKick<==◇',' ◇[3]==>BreackInvisibleBearing<==◇',' ◇[4]==>DamageHack All<==◇',' ◇[5]==>FireRateHack<==◇',' ◇[6]==>WallHack<==◇',' ◇[7]==>WallClimb<==◇',' ◇[8]==>SpeedHack<==◇',' ◇[9]==>Invisible<==◇',' ◇[10]==>UnlimitedAmmo<==◇',' ◇[11]==>NoRecoil<==◇',' ◇[12]==>SuperJump<==◇',' ◇[13]==>Aimbot Play PRACTICE 0 BOT<==◇',' ◇[14]==>UnderGround<==◇',' ◇[15]==>SpecialGuns<==◇',' ◇[16]==>WallShot<==◇',' ◇[17]==>BODY COLOR<==◇',' ◇[18]==>GIANT PLAYER<==◇',' ◇[19]==>TELEKIL(COMMING-SOON)<==◇',' ◇[20]==>FLY<==◇',' ◇[21]==>BIG MAP<==◇',' ◇[22]==>AUTO AIM (COMMING-SOON)<==◇',' ◇[23]==>SPECIAL KNIFE<==◇',' ◇[24]==>GOD MODE<==◇',' ◇[25]==>FOV(BUG)<==◇',' ◇[26]==>BULLET TRACKER (COMMING-SOON)<==◇',' ◇[27]==>ANTENA TERORIS<==◇',' ◇[28==>GIVE WEAPON<==◇',' ◇[29]==>SILENT SNIPER<==◇'} LINK APK MOD 1 RADAR 2 SILENT WEAPON 3 NO FLASH 4 NO CAMERA SHAKE 5 ANTI BAN . □□ □□□ □■■■□■■■■□ □■■■■■■■■■□ □■■■■■■■■□ □■■■■■■■□   □■■■■■□   □■■■□    □□   。   /  ☆+  ☆。/    /    /   (  +☆   \    。    \     )    / 。  / I しoνe..   /   Hack♡    ♡   \●/    ■    || ^''^''^''^''''^''^''^''^'' LINK:https://www.mediafire.com/file/vhq5iranfrqt071/fwdassault11032mod-androidoyunclub.apk/file
  5. Hi @bluechipps, I'm not an expert in this debugging field and also; I don't have the problem in hand: - Based on 'Breakpoint', we can't really sure if that's the exact problem but it can be the one trivia. GG sets breakpoint into Kernels, specificly time() function, to do Client-sided Speed-Hack. Altho it's related, we need to dive further into function side of the game or the kernel itself. - Also judging from WIF's, it returns a True value. It means the sys call / process that are called is stopped. As you can see from WIFSTOPPED(1). - It reminds me that SpeedHack is intended for 32-bit architecture (Altho, many x64 games can also use it). Probably try the Armeabi version of the game. - I'm afraid you're running the latest version of Android as it can be more problematic. On newer Android 11-13, introduces new Phantom processes, which limits the Access to Higher Permission. The behavior is: It will likely to stop the process if it's exceed high memory limit, Apps can't see the process side of another Apps, etc. It's been painful. I can be wrong about my points. I think it also safe to say that: don't use newer Android version for Kernels / High Permission related activity. About returning the phone, I can't really say if it's the Phone faults but I've been biased towards Xiaomi/Infinix community for something related to Rooting. The community has been really great by being really active and also still provides Android 10.
  6. Hello everyone I made this script using Hiromackro and it'll allow you to farm the 40 shard dungeon non stop 24/7 download the script from attached files or from this link https://www.mediafire.com/?xmnex8ehwcibqn3 then follow my steps 1-install hiromackro from google play store 2-open ur sd card then hiromackro then documents and paste the script file there 3-open hiromacrko..u will notice a a new script called cave when u check ur script list (this is my script) 4-open CC and do the SBGH hack for all ur heroes ( to help then finish the dung attack quickly) 5-open the dungeon selection menu and scroll all the way back to Dungeon 8 (don't attack or any thing) 6-Close the selection menu and keep CC opened at ur base without any open windows (preferably scroll away from ur buildings to an empty area) 7-press hiromackro active key ( volume down by default) 8-select the Cave script 9-Play it for infinity at 1x and delay 1 sec 10-sit back and watch the script will open the dungeon and attack by ur 5 heroes, it will give them about 1 min and 30 sec to finish it..don't worry if u used up all ur dung passes it'll know how to deal with it Have fun and please tell me ur feed back cave.txt
  7. Name of Game: Assaulter and Metal Slugs Game Version if known: 1 Name of Cheat: Money Cheat Steps: Open both Assaulter And Metal Slugs, and GameGuardian. Start the game. Search your current amount of money. Kill some guys, thus earning more money. Search your new amount of money. Repeat steps 3-5, until you get one address. Save the value to whatever you want. _________ Name of Cheat: Shield Cheat Steps: Open both Assaulter and Metal Slugs, and GameGuardian. Start the game. Search your current amount of shield (blue bar). Lose some, then search the new amount. Repeat steps 3-4 until you get 1 address. Save the value as whatever you want. _______________ Name of Cheat: Grenade Cheat Steps: Open both Assaulter and Metal Slugs, and GameGuardian. Start the game. Search your current amount of grenades. Throw a grenade, then search the new amount of grenades. Repeat steps 3-4 until you get 1 address. Save that address as whatever you want. ________________ Name of Cheat: Energy Cheat Steps: Open both Assaulter and Metal Slugs, and GameGuardian. Go into the store. Search your current amount of energy. Set speed to 10. Wait until you get more energy, then search the new amount. Repeat steps 3 and 5 until you get 1 address. Save as whatever you want. _____________
  8. View File Hill Climb Racing 2 Hack Infinite Money and Diamonds No Banned I'm from Morocco Features : 20.000.000 20.000.000 How to hack a game without errors, you can follow the steps Select memory range: Yes Ch: C++ alloc [10.00 MB] Yes Cd: C++ .data [0B] Yes Cb: C++ .bss [0B] Yes A: Anonymous [10.01 MB] Yes Xa: Code app (dangerous)[72.00 KB] Yes Xs: Code system (dangerous)[157 MB] Speedhack: intercept: Yes 1 Yes 2 Yes 3 Yes 4 Yes 5 Yes 6 Yes 7 Yes 8 Yes 9 Yes 10 Yes 11 Yes 12 Yes 13 Yes 14 Yes 15 Yes 16 Yes 17 Yes 18 Yes 19 Yes 20 Yes 21 Fast freeze: No Yes Autopause game: No Yes Deep read: No Yes Use root in virtual space: No (default) Yes (dangerous) Prevent unload: Level No (default) Level 1 Level 2 Level 3 If you have a problem and it does not work for you, create a new email in an empty Gmail. I will hack money and gems without any problems. I do not want anything from you. E-mail: [email protected] Channel Youtube: https://www.youtube.com/@What_Do_I_Do Submitter What_Do_I_Do Submitted 11/02/2023 Category LUA scripts  
  9. Hi @MooExplosion, you're handling it incorrectly, the 'for'-loop is only enumerating 'specify' table and not 'specifytwo' gg.searchNumber("1620;728;1620;728::13", gg.TYPE_DWORD) results = gg.getResults(gg.getResultsCount()) if results ~= nil then specify = {results[1], results[3], results[5], results[7], results[9], results[11]} specifytwo = {results[2], results[4], results[6], results[8], results[10]} --Notice the bracket: (specify) for k, v in ipairs(specify) do specify[k].value = '2400' specifytwo[k].value = '1080' end for k, v in ipairs(specifytwo) do specifytwo[k].value = '1080' end gg.setValues(specify) gg.setValues(specifytwo) end /*********\ Since this is group searches, You can just refine the value first to specific value then change it all Example 1: --'d' suffix is for DWORD gg.searchNumber('1620d;728d::5') results = gg.getResults(gg.getResultsCount()) --Refining '1620' from result then change it to '2400' gg.refineNumber('1620', gg.TYPE_DWORD) gg.editAll('2400', gg.TYPE_DWORD) --Reload results -> refine '728' -> Change it to '1080' gg.loadResults(results) gg.refineNumber('728', gg.TYPE_DWORD) gg.editAll('1080', gg.TYPE_DWORD) gg.clearResults() Example 2: --'d' suffix is for DWORD gg.searchNumber('1620d;728d::5') results = gg.getResults(gg.getResultsCount()) --Changing specific value from results for k, v in ipairs(results) do if tonumber(v.value) == 1620 then results[k].value = 2400 elseif tonumber(v.value) == 728 then results[k].value = 1080 end end gg.setValues(results) /*********\
  10. <string name="help_fill_title">Fill (increment) values</string> <string name="help_fill">"* Fill (increment) values: It often happens that too many values are found, but they can not be changed from the game. In this case, the fill comes to the rescue. A typical example of use is the search for the price of an item, with a subsequent replacement by a negative one. 1. Select the desired items. 2. Select \"__edit_selected__\". 3. Press the button \"__more__\" to display \"__increments__\" field, if this field is not present. 4. In \"__increments__\" field, enter the increment value. Usually this is 1. And click \"__yes__\". 5. The selected items will receive new values. 6. Go to the game and see how the desired value has changed, moving across game screens. 7. If the value has not changed, then the desired element not among selected. Return to __app_name__ and using the \"__delete_selected__\" -> \"__revert_and_remove__\", remove the selected items, returning them the previous value. Now you can try everything from the beginning with other elements, if there are any. 8. If the value has changed, then the desired element is one of the selected elements. Remember the new value and return to __app_name__. 9. In the list of selected items, search for the desired value. Unselect it. Delete all other values, using \"__delete_selected__\" -> \"__revert_and_remove__\", returning them the previous value. 10. Modify the desired element value as you need. Typical errors are removal without revert. After that, the game can crash. If you find a lot of values, try to do fill in small portions to avoid crashes. "</string>
  11. I've been using an APK for about a year now. I've had my original account and stopped playing at Year 3. Then, used a new, Facebook-linked, account, and have been playing it ever since. Never had ANY issues up until the recent update. Never used any cheats to generate Coins or Gems, only bypass energy, and instant actions. Like, oh, to skip the timer to play the next encounter of the story needs 55 Gems? Even if I have less than 55, I can click and the game will act as if I had enough gems. Same things with clothes (and attributes that come with them). On the same day that I received this message, I was playing it normally, and later at night, when I decided to play again, BOOM! I contacted Support, but they keep saying that the account was altered, and blah, blah, blah. Man, I'm discouraged to replay it ALL OVER AGAIN. All my Magical Creatures, all the progress... all the Lv. 10 Friendships that I grinded to get (especially Fred's, cause holy s***...). What the *****?! I can't even un-link that account because I can't get past the Loading Screen! I un-installed and re-installed the game many times, and I get to my old account, and when I chose to open my Facebook-linked one, this shows up. I'm really pissed. Why NOW?
  12. File Name: Super Stickman Golf 2 (Unlimited Money/Unlock) File Submitter: d2dyno File Submitted: 09 Jan 2014 File Category: Android Mods (APKs) How-To Guide For This Mod: Required Android version: 2.3+ More Info: Google Play Overview: The sequel to the award winning and critically acclaimed, Super Stickman Golf is here!!! Looks and plays great on phones and tablets! Super Stickman Golf 2 out does the original in almost every way possible. With over 20 dynamic courses, new power-ups, customizable characters, 53 achievements, online multiplayer, Super Stickman Golf 2 will keep you on the fairway for a long time! ** Description ** 20 Dynamic Courses. Never have the links been better looking or as unique as now. Moving obstacles, portals, magnets and more await you on the most creative courses to date. Turn Based Multiplayer. Challenge golfers from all over the world to Turn Based multiplayer fun! Challenge random opponents or use the NEW Username Search to challenge your friends directly. Customizable Characters. Stand out from the crowd with new unlock-able characters and even more valuable hats. Each hat contains a unique ability and some or more rare than others. Can you collect them all and become a certified Super Stickman Golf Legend? ** Features ** * Online Multiplayer * 180 Challenging Holes * 53 Achievements * 28 Hats * 10 Golfers * NEW Powerups * Dynamic Courses This game has Banner advertisements Mod by alien shooter
  13. View File Pubg Mobile 10.1 | One Click Bypass | SOURCE CODE gg.toast("? One Click Bypass... ?") gg.clearResults() gg.setRanges(131104) gg.searchNumber("1", gg.TYPE_AUTO, false, gg.SIGN_FUZZY_EQUAL, 0, -1) gg.toast("? Bypassing... ? 25%") gg.setRanges(131104) gg.searchNumber("1", gg.TYPE_AUTO, false, gg.SIGN_FUZZY_EQUAL, 0, -1) gg.getResults(500) gg.toast("? Bypassing... ? 50%") gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("1.2F;1.8F:9::1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("1.1F;1.4F:3::1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("1.1D;1.4D:2::10", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.searchNumber("5001;1.1;1F::10", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.toast("? Bypassing... ? 75%") os.remove("/mnt/shell/0/emulated/Android/data/com.pubg.krmobile/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.pubg.krmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.pubg.krmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.tmgp.pubgmhd/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.tmgp.pubgmhd/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.tmgp.pubgmhd/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.vng.pubgmobile/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.vng.pubgmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.vng.pubgmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.ig/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.ig/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.ig/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.igce/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.igce/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.igce/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.igce/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.igce/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.iglite/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.iglite/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.iglite/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.iglite/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.iglite/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") gg.toast("? Bypassing... ? 100%") gg.alert("? Successfully Bypassed! ?") Submitter MAGNATRON Submitted 02/05/19 Category PUBG
  14. Version All

    5,765 downloads

    Features: 1 - wallhack+Radar (not ban) 2 - oldshot (not ban) 3- chachter Vasya 1 - 3 shot kill real player and bot and accurate (risk if play with real players -> play with bot activation) 4 - chachter Hermit bucks every game 500 bucks (not ban) 5- chachter mercnco hack health fast++ (risk if play with real players -> play with bot activation)---- 6 - play with bot always (protection [antiban]) 7- add bombs secret with bucks (risk if you put big number) 8- unlock all character( risk 20% It is better to open it for real) (risk20% if play with real players -> play with bot activation) 9- unlock rpk sobrina It must be activated every time you enter the game. 10- oldmove (not ban) 11 - headshot (not ban) 12- unlock Groza 13 - unlock AK borisenko (use shovel) 14 - unlock L96A1 (use shovel) skull It must be activated every time you enter the game 15 - unlock Famas Deathline(use shovel) It must be activated every time you enter the game 16 - Unlock Saiga (uses shovel) 17- hard.death( your heath 100-300 may be more)( The bomb kills you) ( risk 40%) 18- fastshot (risk) 19- silentaim (no ban) 20-speed 5% + (no ban) 21-jump 5% (no ban) 22- fov hack (no ban) Please evaluate the work because it took a lot of time, as well as the script does not have any type of encryption. You can enjoy and modify it according to need. ~ ENDUP
  15. @Aufar_R Nice Script. I looked at the codes, i see it could be written better. I modified your code with the changes below: 1-Better readability by using identation for functions 2-Removed unnecessary line "goto start" at first 3-Removed many unnecessary lines "gg.clearResults()" after another 4-Added "gg.clearResults()" at the endall and before the "::start::" 5-Done many modifications so the user gets back to the main menu after each hack, one may want to do multiple hacks and reloading the script every time for each is a bit hassle. 6-More clearified labels for "goto" function 7-Removed Unnecessary "os.exit()" at the end of the script, script ends if it reaches the last line, no need to put "os.exit()" 8-Removed last "gg.toast" message, a "Done" message already appears when a hack completes. 9-Some typing fixes 10-Removed all the "print" functions, not necessary to tell user what have been replaced, let the user be calm minded :) 11-Added many "please wait..." toast messages before searches to inform user, script is running and he/she may wait 12-Repositioned many codes, goto functions and labels so they are now at progressive sort 13-Modified some function names to clarify things and make it easier to understand 14-Added some comments to help readability 15-Replaced the warning "toast" to "alert" function, so the user may not miss the warning message 16-Modified one toast message from indonesian to english Super Cheat For Crisis Action.lua
  16. If you want to help us, you can record video how to hack some game. Videos should be as short as possible, clearer and more understandable. We prefer video without audio, because audio can unnecessary increase size of video. And text from audio can not be used by users who do not understand language. Text can be translated, audio - no. Video resolution must be no more 480p (854x480), better - 360p (640x360). But you can send to us 1280*720 and I reencode it to (640x360). Some tips: avoid not necessary intro, game videos and so on; use pause or auto-pause game if UI of GG is open - it make image static and lead to less size of video; avoid unnecessary effects like change slide or slow disappear of text. We prefer for videos 10 mb of size or smaller. The popular games is better. However, it is not necessary to make a video on the games that are already presented in our video gallery. But you can make new video for outdated videos from gallery. List of the most popular games can be found here: https://play.google.com/store/apps/top/category/GAME Recorded videos you upload to http://sendvid.com/ and leave a link to it in this thread, or create a separate topic. If the video suits us, it will be uploaded to our gallery: https://gameguardian.net/forum/gallery/category/2-video-tutorials/ Some examples: https://gameguardian.net/forum/topic/15228-tutorial-radiant-defense-video/ https://gameguardian.net/forum/gallery/image/163-tutorial-radiant-defense-video/
  17. Dd Hi all, Below how I managed to get unlimited coins and points, without altering the APK and still have capability to brag on facebook. Coins: 1) Run subway surfers and GG 2) open GG and go to set range and select "all regions" 3) close GG 4) go to the shop and check the number of coins you have 5) search in GG for this number and size on auto (may take a while due to searching all regions) 6) exit GG and buy something 7) go back in GG and search with the new number of coins 8) repeat 4-7 untill you have 1 result, save and change this number 9) when you exit the shop now and go back in it your coins will have changed to the number you have given Points: 1) Run subway surfers and GG 2) open GG and go to set range and select "all regions" 3) close GG 4) start a game and get a few points 5) press back 6) press resume 7) during the countdown to start you should be able to read the exact number of points 8) press back again 9) enter GG and search for the number of points 10) repeat 6-9 untill you get 4 memory results, save these and change ALL 4 to your desired score 11) resume the game 12) go back in GG and deactivate the memory change so your score can increase more by playing
  18. there's no faster way than finding it's groups, and then see the memory tab to find the addreses, if i remember correcty, you can group them with :200 or :241, not sure exact, because its different each time, and also every crafting recipe always be in same memory region lets says Torch, it have 3 recipe, 1 output, the game will have 3 address, offset like 10 or so before/after will have a pointer to the Item ID, and after these 3 addresses, there's 4th which is the Output and near it, there'll be a pointer to that item too, and then maybe 20 ish after you'll find the next recipe addresses and it goes on for a bit until it reach some end of memory allocation for that, and then it;ll continue on other memory region, and to replace the output item, you just replace the pointer value of the output item to address of the item you targeted, example (output Qword value): 13472364658358334 (target item address(makesure take the ID's address): 487188DF just replace it to "487188DFh" with QWORD type, and click other recipe and go back to update the UI, and change the ouput as much as you want, usually 100k is decent, i mostly do 1k ========= also you can find required amount using mass edit, like Torch, wood 1, rags 1, gas 500 search 500, then editAll, open more, and increment by 1 and apply, and update the UI, then find the value, save it to SaveList, click Remove all but revert all, and then work all the other requirement from memory tab from that gasoline value
  19. Version 1.0.0

    2,054 downloads

    gg.toast("? One Click Bypass... ?") gg.clearResults() gg.setRanges(131104) gg.searchNumber("1", gg.TYPE_AUTO, false, gg.SIGN_FUZZY_EQUAL, 0, -1) gg.toast("? Bypassing... ? 25%") gg.setRanges(131104) gg.searchNumber("1", gg.TYPE_AUTO, false, gg.SIGN_FUZZY_EQUAL, 0, -1) gg.getResults(500) gg.toast("? Bypassing... ? 50%") gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("1.2F;1.8F:9::1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("1.1F;1.4F:3::1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("1.1D;1.4D:2::10", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.searchNumber("5001;1.1;1F::10", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.toast("? Bypassing... ? 75%") os.remove("/mnt/shell/0/emulated/Android/data/com.pubg.krmobile/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.pubg.krmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.pubg.krmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.tmgp.pubgmhd/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.tmgp.pubgmhd/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.tmgp.pubgmhd/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.vng.pubgmobile/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.vng.pubgmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.vng.pubgmobile/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.ig/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.ig/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.ig/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.igce/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.igce/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.igce/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.igce/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.igce/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.iglite/cache/GCloud.ini") os.remove("/mnt/shell/0/emulated/Android/data/com.tencent.iglite/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os.remove("/storage/emulated/0/Android/data/com.tencent.iglite/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.iglite/cache/GCloud.ini") os.remove("/sdcard/Android/data/com.tencent.iglite/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") gg.toast("? Bypassing... ? 100%") gg.alert("? Successfully Bypassed! ?")
  20. View File Rogue Adventure: Quick & Easy Cheat Menu Hello everyone! I am currently making a small Mod Menu for the game Rogue Adventure. It's a turn-based strategy card game, but if you are looking for cheats for this game, you probably already know that. Today I was looking for a cheat menu for the game and since I couldn't find anything, I decided to quickly write one myself. This is my first time writing a script for Game Guardian, so the code is probably not the cleanest thing ever, but so far it does what it's supposed to, so I'm happy with that. It's currently still not finished, but I decided to share it anyways so if someone is interested in this, they will be able to keep an eye on new releases. Current Features: • Two methods of setting your Mana to 99 in the current battle (Quick for when you have the default amount of Mana, Manual for any non-standard values if you have any modifiers in your deck) • An interface to speed up the process and make it easy for inexperienced users Planned Features: • The option to set your coin amount to a desired value (a bit difficult because the number seems to be obfuscated) • The option to set your gems to any desired amount (same problem as with coins) • Any reasonable suggestions in the reply section Disclaimer: I'm doing this as a project for fun and to learn some stuff, so you probably shouldn't expect too much from it. If anyone more experienced has some additional advice for me, I would be happy to hear it! Submitter ItsWhoBe Submitted 10/05/2021 Category LUA scripts  
  21. for me the main problem is optimization, the problem i have noticed you are using global variable everywhere Use local variable, they are more fast can you explain why you double loop here ? The first loop might be ok but the second one i think there is to much iteration going on here, an address divided by 4 still result a big number i think after test, this his approximately how much time you loop every time, the list still go down, so it is totally normal that you crash. code used for test local ranges = gg.getRangesList("anon:libc_malloc") for i, v in ipairs(ranges) do print('( v["end"] - v.start ) / 4 => ', (v["end"] - v.start) / 4) end You just override a native libary Unless you voluntary does it, table is a native library, so when you use it as a variable name you just override everything from it You are using #identifiant +1 to set your table index this is a big performance problem, unless you are looping just 10 or 20 time that might be ok, but here you will loop more that 1000 time i guess event more,what the # operator does on a table ? actually it will also loop to count every item on your table so as you guess, when you have a 10k+ item on your table imagine how slow and memory that will take. in the beginning you say you must load value within offset of 4 but since you are using DWORD, offset 4 mean just the next address, since DWORD value are 8bit encoded
  22. mario, Your scripts are the best. switched to the 64-bit version but when i run the latest scripts I get this error. I am using the latest version for autoVip script 10.8.2. can you help me on this? Script ended: Script error: luaj.o: /storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua:-1 attempt to index ? (a nil value) with key 'start' (field '1') level = 1, const = 4, proto = 0, upval = 3, vars = 3, code = 10 GETTABLE v0 v0 "start" ; PC 7 CODE 0040C007 OP 7 A 0 B 0 C 259 Bx 259 sBx -130812 stack traceback: /storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua: in function </storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua:69> /storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua: in function </storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua:85> /storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua: in function </storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua:106> /storage/emulated/0/Download/rr3_autovip_hack.v10.8.2.3.14.x64.bin.lua: in main chunk [Java]: in ? at luaj.LuaValue.f(src:989) at luaj.LuaValue.c(src:2864) at luaj.LuaValue.i(src:2767) at luaj.LuaValue.w(src:1094) at luaj.LuaClosure.a(src:363) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.a(src:167) at luaj.LuaClosure.a(src:538) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  23. Hi all. Here's how to unlock ALMOST all Jobs JOB ITEMS Search: -2000000000~-1000000000;0;0;0;(JOB_ID)::20 Structure: -2000000000~-1000000000 (Job_Data_Flag) 0 0 or 1 (0 if undiscovered, 1 if discovered) - change to 1 to unlock 0 or 1 (0 if undiscovered, 1 if discovered) - change to 1 to unlock (JOB_ID) JOB_IDs: ( Arranged by rank: S, A, B, C, D ) Wizard - 124, 123, 122, 121, 120 Champion - 119, 118, 117, 116, 115 Pirate - 114, 113, 112, 111, 110 Viking - 119, 108, 107, 106, 105 Samurai - 102, 103, 102, 101, 100 Ninja - 99, 98, 97, 96, 95 Archer - 94, 93, 92, 91, 90 Gunner - 89, 88, 87, 86, 85 Paladin - 82, 83, 82, 81, 80 Mage - 79, 78, 77, 76, 75 Knight - 74, 73, 72, 71, 70 Guard - 69, 68, 67, 66, 65 Rancher - 64, 63, 62, 61, 60 Monk - 59, 58, 57, 56, 55 Doctor - 54, 53, 52, 51, 50 Black Smith - 49, 48, 47, 46, 45 Artisan - 44, 43, 42, 41, 40 Cook - 39, 38, 37, 36, 35 Researcher - 34, 33, 32, 31, 30 Trader - 29, 28, 27, 26, 25 Mover - 24, 23, 22, 21, 20 Carpenter - 19, 18, 17, 16, 15 Farmer - 14, 13, 12, 11, 10 Merchant - 9, 8, 7, 6, 5 Monarch - 4, 3, 2, 1, 0
  24. :), I'm also gonne upload new tutorial how you make menus in menus, If that's the correct word.. like: menu = gg.choice({'jumphack(maby ban)','NEW: colour hack(UNDETECTED)','flying teleport jump(1)','flying teleport jump(2)','stretching body','Balt land/Objects (only use on plane or later)','speedhack+slowmo(undetected)','Anti-kick(Only use afther jump out plane)','NEW: Vision hack','NEW: Antenna Up','large grass only','Wall Hack(1)','Wall Hack(2),if (1) not work','See Through Water','Speed Reload','Weather Hack','Cam Hack','EXIT'},nil,'Made by Dragon Star, all hacks are save beside jumphack, but jump teleport is save') if menu == 1 then goto _____________________________________________ end if menu == 2 then goto _________________________________________________________________ end if menu == 3 then goto _____________________________________________________________________________________________ end if menu == 4 then goto ______________________________________________________________________________________________ end if menu == 5 then goto ____________________________________________________________________________________________ end if menu == 6 then goto _________________________________________________________________________ end if menu == 7 then goto _________________ end if menu == 8 then goto ___________________________ end if menu == 9 then goto ___________________________________________________________ end if menu == 10 then goto ____________________________________________________________________________________________________ end if menu == 11 then goto ____ end if menu == 12 then goto _______________________________________ end if menu == 13 then goto _____________________ end if menu == 14 then goto ________________________________________________________________________________________ end if menu == 15 then goto __ end if menu == 16 then goto ______ end if menu == 17 then goto __________ end if menu == nil then gg.alert(' You Not Select Anything') end goto noselect _______________________________________________ added 0 minutes later is my upcoming update for rules of survival, they just released first person, now I can make from first person a therd person
  25. So i've been using this with cheat engine attached to an android emulator to search for address pointers. 1's for battle and 1's for like world values. 4p:1349 8:* 4p:* 4:1639 8:* 4:* 4p:* 4:* 4:10000 4:980012 4:1 4p:15 ~ 4:980012 4:10 4p:13 Does GG allow use of wildcards in a group search? Something like 1349;*;*;1~1639(Current HP);1639 (MaxHP);*;*;0~50000;*;10000::(I have no idea) (the important ones i'm really looking for is 1349 value, 1~1639 value and 0~50000 value) Or do i have to really look for them values? (most of the time they're 0, but sometimes they're like FFFF or sometimes they hit negative or something. which is kinda hard to pinpoint if i do a range in the group search) I use the first one a lot since every time i go into battle, i gotta search those addresses/values every time. They sometimes change depending on battle conditions too. the 2nd half i dont think i'd have much problem looking them up, i was wondering how'd i go about creating a script so that everytime the game starts and GG attaches itself (or run the script) it searches for those addresses and turns the last value to 0? I mean i do have a list of skill id's and whatnot. Just wondering really, but my main question is the one with AttackValue/CurrentHP/Energy above.
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