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bluechipps

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  1. Can you think of anything I could try on my device to maybe get around the problem somehow? Could I recompile apks? Maybe use virtual spaces even though I'm rooted? Modify some hardware flags to make it try and use different memory regions? Install a custom rom/kernel? I wonder why it thinks it should jump into invalid memory. Anyway just thinking out loud,I have no clue if any of this is relevant. I am a mobile dev by day though so I am pretty good at debugging, but I am self-taught and my experience has rarely taken me any further than xcode and android studio. I wouldn't know where to start with debugging something I didn't write myself. Sounds like it might be closer to hacking than to debugging Might be over my head
  2. Thanks for the breakdown guys. I am totally willing to accept that new devices are just out of luck most of the time, and that I probably shouldn't have went for such a new one if I cared so much about GG I am just surprised to not find more discussion on this topic since this is a very popular phone and on an 8 month old version of A13. Plenty of time for other people to experience the same issues right? Oh well, I guess I should look into grabbing myself a device from a couple years ago at least. What's a solid choice around here for decent compatibility and performance? Straight forward root/unlock etc
  3. Alright sorry but after more thorough investigation I must take back my Lib6.so theory. I have attached the relevant logcats for each game and named them as "loaded_" or "failed_". All of these games are free and fairly small in case anyone would like to cross check my results. Below basically summarizes what is going on with the games in which speedhack is failing. I can only guess what all of it means but since it uses the term "breakpoint" maybe it sets up breakpoints to capture the spots where it will later inject into. All the games where it says "Stop, but not at a breakpoint" never reach the "SH Loaded" message. Any ideas what this could be caused by? I am happy to try anything that you think might help or that could narrow down the issue further. If I can't find a solution then I'll probably end up returning this Pixel 6 for whatever rootable device you guys recommend for avoiding headaches failed_dreadrune.txt failed_eventhorizon.txt failed_hexquest.txt failed_reshero.txt loaded_bitdungeon3.txt loaded_cavefall.txt loaded_shatteredpixel.txt
  4. Thanks for the insight! Now I can investigate further along those lines. Also that was just a random game out of the dozens I tried with the same issue. I will find one that isn't paid as a better example. One thing I still would like to understand though is, how come all these games do not have the same issue on my Galaxy S21? I kept all the games updated so the APKs must have been no different from the ones I am now installing on my Pixel 6 Pro right? Is it possible the play store is giving my pixel these split versions of APKs when it has other versions it gives to my S21? If so, could that possibly offer another solution, to somehow get the alternate versions of the APKs which aren't split or something? What do you think that's all about? Thanks
  5. I found this thread that sounds similar. libUE4.so error (#b6qeepyd) Seems strange how there aren't many other people with this speed hack issue. Maybe it is fairly new? So why would GG be expecting this Lib6.so file and then it not be there? Is that evidence of something other problem?
  6. Just got a Pixel 6 Pro (android 13) fully rooted. I have been trying to figure out why speedhack doesn't load in half the games that it previously did on my S21. In fact I have never seen this issue before. All apps on my previous devices have always at least been able to load speed hack, regardless of whether it actually was usable. So after comparing logcats and manifests for hours I think I found the key piece of evidence... All the games where speed hack fails to load have an error loading Lib6.so which then appears to cancel the whole process. I android-daemon: Copy lib cp: 2, No such file or directory; /data/app/~~J-0_r1PXs5n1rVD5Fh543w==/com.archison.randomadventureroguelike2-6KBlGC95XmqMSdujQWnywQ==/lib/arm64/_lib6.so; /data/user/0/com.zgifjxcwdghpyjtpjd/files/GG-kx3r/lib6.so Here is a comparison of log where SH loads and is able to find Lib6.so vs a log that doesn't Any suggestions on where go from here? I have tried to find Lib6.so even in the apps where it claims it was loaded from but that arm64 folder appears empty. I was thinking maybe I could manually create the file somehow ahead of time so that GG can find it. Is that worth a try? Thanks
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