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Example of using 'Copy as a group search' - GameGuardian
Enyby posted a gallery image in Video Tutorials
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[Search] ** Negative numbers can be confusing sometimes. I get that -1 and 255 will give the same results but there are times that it made me baffled. I mean, I attributed positive numbers when gaining/increasing something and negative when losing. (Negatives (-) can be useful though, sometimes, in some games, in tricking merchants.) If I wanted my items to be 130 pieces, for example, I input 130 but, to my surprise, GG automatically changed that to its negative equivalent. This also happens when searching for values, GG is searching for the negative counterpart of the positive number I inputed. Then there are times too that it messed up my filters or refined search if I use (value<0), because the address that I needed that holds the value of 130 (for example) is showing a negative number so it got hidden (filter) or deleted (refine). Can't we just let positive numbers be positive and negatives be negative unless specified by the user? ** In search tab, in "Only within memory range:" option, when you select an entry from the memory ranges list, both "From:" and "To:" are only using the initial value. It's like this, when I select Cb: 50375000 - 50F84000 the values of "From": and "To:" will be set to From: 50375000 (ok) To: 50375000 (instead of 50F84000). So I have to set it manually. [History] ** The entry from the history only appends (added at the end) the value entry instead of replacing them. ** Custom limit size of history. Since not all users want to keep very long list of history entries. ** Swipe to delete an entry in the history or something similar. ** A "Delete all history entries" function. [Speed Hack] ** Please add a feature in GG that after the speedhack has been fully loaded, it will automatically select all the green check boxes and deselect the red ones. [String Search] ** When the search result came up, please add a feature that will let the user know what the current value of results refer to what character/symbol. Ex. when I search for the string "sand", If possible, I want the results to be like: [Address] 115 (s) [Address] 97 (a) [Address] 110 (n) [Address] 100 (d) [Address] 115 (s) [Address] 97 (a) ... - This is so that the users will not be confused as to which character they are changing after the script for string search has ended. - Another reason is that most of the time, you don't want to modify all values all at once because this practice often caused game/system instability, which is also true for numeric values, so I prefer to changed them one by one or one group of string at a time. ** You may also want to add string value in the current "converter" (it's the drop down arrow in the modify value window, sorry I don't really know what it's called). Currently, we have for dec,hex, reverse hex and XOR. ** An ASCII table for reference. Makes editing easier. ** I'm actually thinking, this could be simplified if you add a feature that will changed how the values of search results can be displayed. I mean right now, search results are shown in decimals but what if we can change that into hex? or string representation? The value of results will not be changed, only in what "form" they are being displayed which can be changed anytime according to the user's needs. ["Search nearby memories" suggestion] ** Just like the string search, I think it's also possible to adapt SBGame Hacker's "search nearby memory" feature to GG using (LUA) script. I think one way to achieve this is by using 2 different offsets. One of the offset is negative and the other is positive. It will tell GG on how far (above and below) it has to search, for the user's desired value, from the base address. Ex: base address: [42260ae0] Value to search: 100 Offset 1: -15A ( [42260ae0] - 15a = [42260986] ) Offset 2: 15A ( [42260ae0] + 15a = [42260C3A] ) So GG will try to search all the "100"s between the address [42260986] and [42260C3A] [Offset Calculator] ** A filter for the resultant address' "live" value. When using offset calculator, GG will display instantaneously the value of resultant address (base address + offset) which is good for quick info lookup but it shows all the values for all datatypes all at once. This made it look confusing and more complicated than it should have. ** Add a "Save" button/feature that quickly adds the resultant address to the saved list without going to the memory editor or leaving the offset calculator. This is great when working with multiple offsets for one base address. Ex: (This is from Inotia 3. The offsets, item ID's, Attributes, etc. used here are real and can be verified by anyone who's interested except for the memory address which changes per device and if you didn't exit the game correctly. Similar pattern can be found in Inotia 4 and many GameVil, Com2Us, and other games.) Let's say, I found out that the address [50EAFD33] held the value for an item's quantity. Using that as the base address, I can simply add/subtract a certain offset there to get the address for Item ID, Attributes etc. just like the example below: *[50EAFD33] - 7 = [50EAFD2C] / ItemID (62080 = Adventurer's Set | 54848 = Consecrated Warrior's Emblem | 51968 = Dice of Chaos) *[50EAFD33] - 1 = [50EAFD32] / ItemEnhanceLevel (8432 = +31 / it's F0 in hex, where the F part is the key) *[50EAFD33] + 2BCD = [50EB2900] / Ether(Option)Value The beauty of using offsets is that it saves yourself from doing doing a number of searches. Instead, you just have to add/subtract an offset. It's faster, more effective and more accurate since memory address may change but the offsets you need to use remains the same. [Memory Editor] ** [Minor issue] In the Memory Editor tab, when you select an address, the "Go to" button is still there where in you are already at the address you want to be so this should be removed or replaced by other menu/function. ** [2 issues here] By defeault, the memory address are separated/grouped by DWORD or offset of 4 (Please tell me the right term to use for this cause honestly I don't know) I mean, it'll be like, [50BAFD30] [50BAFD34] [50BAFD38] [Issue #1] Since address are grouped into DWORD's, users can't see WORD and BYTE's current values (unless enabled in Value format), so can you have an "auto-collapse" feature of the DWORD address. It'll be like this, Let's say, after selecting an entry from search results which is [50BAFD37] then I use "Go to" and ... [50BAFD30] <D;> - [50BAFD34] <D;W;B;> - [50BAFD35] <B;> - [50BAFD36] <W;B;> - [50BAFD37] <D;> [50BAFD38] <D;> Only the cluster that holds the address [50BAFD37] will collapse, the other will remain as they are. Or a simpler solution is to enable WORD and BYTE in Value format by default. [Issue #2] If what appears in the search result is either is a WORD or a BYTE, when you go to that address and try to change them, their current value will be shown as "0" even if that wasn't true as they have real values. I also noticed that, - Other data types are ok though and is showing their real values. It's only WORD and BYTE being weird. - Sometimes WORD and BYTE data are showing their values correctly but it happens more often that they show "0" - If you enabled WORD and BYTE in Value format, their values are being displayed correctly. "0" value appears only when address are group into DWORD. ** Add a feature in the memory editor will show only the Hex values of the the address but are arranged in rows and columns, instead of list sort order; it's similar to "View Memory" of GameKiller. The advantage of arranging Hex values in rows and columns is that it's easier to study the relationship between them. Also makes working with hex easier. There are games that can be deciphered easier this way such an Inotia and Zenonia series. ** Similar to above, add a feature that shows string values only which are arranged in rows and columns. Easier to work with compared to being shown in list. [Misc.] ** Add "Clear GG settings for this game" feature. Resets memory ranges, speedhack, history and other related settings for that game only. Does not affect stored settings of other games. No need for us to mention this, but you sir is the best app developer. May you have an enjoyable holidays.
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What's New in Version 8.45.0 Optimized memory reading in some cases. Fixed memory reading on x86. Increased the history limit. Added option for history limit. Improved UI. Added links to the video about the protection bypass. Added copying of the selected elements as a group search. Improved bypass protection. Bug fixes. Updated translations. Build with support for ARMv5.
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Guys do me favor .. check this screen record and tell me is the same for u ScreenReord_2017-12-15-12-53-28.mp4 _______________________________________________ added 0 minutes later Ill post another screen record with size of the file .. tell me do we got any differenc ??
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Yes, we could create a group on WhatsApp and share all our doubts and achievements ... It would be great ?
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@Enyby I want to enter six values to the field and use group search for them. The problem is values are hidden by the input window. I can use an eye button, but it I often miss it and press "Next" button on my keyboard which defocuses input field. I do this inputs often enough for it to be of nuisance to me...
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Pointers are typically organized. The $5.99 is the very end, that's not going to point to anything. The value above it, typically repeats above other groups of values in that same area. Then when I search the hex of the address, this is values pointing to that address. Usually pointers are grouped together, and then above will be the address of what is pointing to those. The value I always copy the address location of, is a repeating value. If I kept scrolling you'll keep seeing that value. Stay between those, if you start followings values below the next "header" or above the header you are on, you'll be following pointers for a different thing. The values I was editing to 0, seeing if that effecting the price. The last 2 values, one might determine price and 1 might determine the item (could be wrong). Might be price only and the values earlier determines the item. At this point, I would find items that cost regular currency and start finding similar pointers and start copying the inapp pointers to the ingame purchase ones.
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make a group search if the adjacent values do not change.
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Telegram Group Invite Your Hawk Friends & Share Your Experience (Plan , BroBots , Devices , Hack) https://t.me/joinchat/GWsx3BBo3-6a4COPxvpvHg
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Why not create a group on (Telegram) to discuss and discuss views?
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So I think I am close to finding the solution but I am currently stuck. I used a fuzzy search instead of group search this time and found more values that seem to be connected to my gold. Here are the screenshots. Besides the first two values in the first picture, I found some values I really do not understand. Firstly, the values that are highlighted have a second value that is always 8 bytes away (ex. second picture - 7E0FC164 and 7E0FC16C). That being said I feel that could be the XOR key but when I use the calculator it does not change to anything that seems useful. Secondly, the value (address: 7DB36FF4) in the first picture does not have a value that is 8 bytes away so I am not sure what it does. Maybe the app checks this number to see if a value has been modified. So now I played around in the game to change how much gold I had and would keep track of 4 of the values to see if something interesting would happen. I made a spreadsheet of what I found. Sorry that the picture is so small but the values(The numbers that are highlighted) have a cycle of 10 numbers that they go through. There is more info that I found but it is too much information to type at once. That aside could someone kindly give me some hints or tips that I could try because right now I am not really sure how these numbers interact with each other. Thanks
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I am not sure how to change that. this is what I have. First I used group search and used the values of my gold and skill points. the results are only 4 dword values in the second picture. The in the address area this is what I have now. @Enyby
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Usually enough the test id for that. 50000;7::18 for example. 50001;7::18 and so on. Of course you can try search by some noticeable values like time limit or sub goals numbers with group search. But this is less efficient way.
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I used "Finalize everything (chopper , ATV , Gunsmith bench etc. ) by @kimchanjun" on the chopper.. But on the ATV do i Have to have group 7 - 8 - 9 -10 all parts already in those? Example ATV group 7 is Scrap metal i have 6/500. Group 8 is Rubber Parts i have 5/150. Group 9 is Ball Bearing i have 25/100. Group 10 is Bolts i have 5/320. In order to find the correct values do all these parts need to be found first?
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Angry Birds - hack coins, gems - offset calculator - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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Angry Birds - hack coins, gems - offset calculator - GameGuardian
MedoSatoor commented on Enyby's gallery image in Video Tutorials
Okay no problem If the offset 10 then from x gold addres to y money addres The number of them 5 Like 90f0 (gold) /90f4/90f8/90f10/90g0 ( money) Some thing like that example not real address. Then for group search . Every addres consider as 4 bytes. So we have 5 5×4 =20 And if I removed 3 bytes will be the same at the group search. =17 Gold;money; :17 Sorry for bad English -
Angry Birds - hack coins, gems - offset calculator - GameGuardian
MedoSatoor commented on Enyby's gallery image in Video Tutorials
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Switching the size of the internal keyboard - GameGuardian
Enyby posted a gallery image in Video Tutorials
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Angry Birds - hack coins, gems - offset calculator - GameGuardian
MedoSatoor commented on Enyby's gallery image in Video Tutorials
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IDs of all the Halloween stuff I could find : Zombie Brain - 22;6,357,096;7,077,996;7,798,895;6,619,237;6,226,030;7,274,618;6,422,637::29 Witch Hat - 19;6,357,096;7,077,996;7,798,895;6,619,237;6,226,030;6,881,399;6,488,180::29 Pumpkin Helmet - 13;6,357,096;7,077,996;7,798,895;6,619,237;6,226,030;6,357,096;116::29 Broom - 15;6,357,096;7,077,996;7,798,895;6,619,237;6,226,030;7,471,202;7,274,607::29 Halloween Bike Pattern - 21;6,881,378;6,619,243;6,357,104;7,602,292;7,471,205;6,226,030;6,357,096::29 Zombie Collar - 22;7,274,618;6,422,637;6,619,241;7,340,127;7,602,277;7,536,735;7,143,541::29 Here's Candy for you all , Halloween Candy - 15;6,357,096;7,077,996;7,798,895;6,619,237;6,226,030;6,357,091;6,553,710::29 All the codes are shortened to 8 groups so there won't be any problem.
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You do not have to appologize! The ";" in the ID I show you indicates the separation between the Dword / addresses you are group searching. The group search has the limitation of 8 different values you try to search at once. This 19;6357096;7077996;7798895;6619237;6226030;6881399;6488180;6226024;6357096;116 is more than 8 that's why it pops the message. You have to search the first 8 of it (19;6357096;7077996;7798895;6619237;6226030;6881399;6488180) or the last 8 of it (7798895;6619237;6226030;6881399;6488180;6226024;6357096;116) so to be able to search and lead to a result. There are two videos on how to find items' IDs in the sticky post with all the current hacks. If you can't understand something ask again.
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One man told me about hack. He advised me to use group search. To prove the need to hack it so he hacked me 10k gold. Can someone to test it?
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I don't know how, I don't have the game anymore since it's pretty repetitive, but perhaps try a group scan for your current points, and the each VIP rank in W or B.
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Hello all ! Would it be possible to group all the IDs of the objects I am particularly looking for resources, and the trunk. Here are the ones I have : connector_rod 18;7471220;6488181;6226027;7471220;7209057;7143539;753 Go up this list and add ALL YOU FIND !! Ty all
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Last time I looked into forcing high values, it was randomly working with some items. Wood used to work. I used to buy a stack of 700, restart the game, group search for it and the value after that, and force changing both quantity and verification values to 500M ticking add to value, do not replace. I'm not sure if this still works, I'll get to it later. Once you have one address working, just spread its quantity pointer around. Good luck. Old video: 1. This is the most detailed pointer tutorial I've made, listen to the voice over, I'm explaining what to look for. 2&3. First you have to understand what kind of info you are dealing with and how it is used, the logic behind the process. There are many factors to consider. Usually you're searching for quantities of a stack or the value of an IAP. Next to this information you will find similar information. If you're looking for a quantity value in your inventory, once you find it, scroll up and down the address list and you will find the quantities and other properties of the other items also in your inventory. Pointers are like folder paths in your computer. When you copy a purple address (one that has another address being pointed to) and search for it, it is a similar action to the "folder up" or "go back". When you long press that address and choose 'go to pointer', it's the equivalent of opening a folder, going deeper into the directory. This is merely an analogy. Then you look up these purple addresses and look around them and sometimes there's useful information. Once the item ID is found, you can copy the address managing this "folder" (the pointer) and paste it in some other place. The same goes for quantity pointers. Thus the guides on how to put stuff in your inbox and duping equips through a stack of wood in your inventory. Cheers