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Everything posted by Enyby
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I can not help you. GG implementation details are not public information.
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Different type. Word and Dword.
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https://streamable.com/
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What value in this your option? [added 0 minutes later] Also we do not support 87.8 anymore. Use 88.0.
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Perhaps the game caches data and updates them when focus is lost. What does not happen when you use the script, without an input field. Try adding a call with an input field to the script code.
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- 80 replies
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4
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Of course. "-10F" is wrong. So lua compiler can not compile next statement. You need learn lua and read some books about it, before start coding. For me all work: wr_half_mute.mp4
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Again not a valid lua. I think you want use strings, but not use quotes. var1 = '10F' var2 = '9.11F' var3 = '980F' var4 = '1F' Or you want make it float like this var1 = 10.0 var2 = 9.11 var3 = 980.0 var4 = 1.0
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All others does not matter.
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Avoid detection - root from virtual space - Multiple Accounts, GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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OK. I think about some solution.
- 1,985 replies
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3
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- GameGuardian APK
- Official Download
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Bug. GG updated. Re-download and re-install it. Thanks for report.
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I do not know what kind of yellow color it is. Show on the screenshots. Looks like you're talking about the color Double, but I'm not sure. At the moment, arm assembler is not the current task, but this is in the long-term plans.
- 1,985 replies
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2
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- GameGuardian APK
- Official Download
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(and 1 more)
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87.7: Speed up scripts. In some cases, 28 times - GameGuardian
Enyby posted a gallery image in Video Tutorials
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Crisis Action com.herogames.gplay.crisisactionsa.lua
Enyby commented on HEROGAMEOfficial's file in LUA scripts
I don't know. I have only these sent logs. But according to them, an error occurs inside a function call that is declared on line numbers 513-3786. this function was called from another function, which is declared on line numbers 383-512. If you want, you can try to provide the source code of the script to me in a personal message. Or you can figure out for yourself under what conditions an error occurs, and on which part of the code, and then give an example of such code. -
Crisis Action com.herogames.gplay.crisisactionsa.lua
Enyby commented on HEROGAMEOfficial's file in LUA scripts
Again see crash in logs. 3 different devices in same place. Like two above. GG: 87.6 [15749] Android: 7.1.1 SDK: 25 vSpace: com.ludashi.multspace Thread: Script thread luaj.LuaError$Internal: /storage/emulated/0/Download/S.Crisis Action.lua:-1 vm error: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 level = 1, const = 421, proto = 3, upval = 14, vars = 66, code = 5946 SETTABLE v7 v6 v8 ; PC 455 CODE 030201CA OP 10 A 7 B 6 C 8 Bx 3080 sBx -127991 stack traceback: /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:507> (...tail calls...) /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:356> (...tail calls...) [Java]: in ? at luaj.LuaClosure.execute(LuaClosure.java:832) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:167) at luaj.LuaClosure.execute(LuaClosure.java:538) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5707) at android.ext.Script$ScriptThread.run(Script.java:5445) Caused by: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 at luaj.LuaTable.rehash(LuaTable.java:893) at luaj.LuaTable.hashset(LuaTable.java:647) at luaj.LuaTable.rawset(LuaTable.java:335) at luaj.LuaTable.set(LuaTable.java:320) at luaj.LuaClosure.execute(LuaClosure.java:383) ... 11 more GG: 87.6 [15749] Android: 6.0.1 SDK: 23 vSpace: com.ludashi.dualspace Thread: Script thread luaj.LuaError$Internal: /storage/emulated/0/Download/S.Crisis Action.lua:-1 vm error: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 level = 1, const = 421, proto = 3, upval = 14, vars = 66, code = 5946 SETTABLE v7 v6 v8 ; PC 455 CODE 030201CA OP 10 A 7 B 6 C 8 Bx 3080 sBx -127991 stack traceback: /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:507> (...tail calls...) /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:356> (...tail calls...) [Java]: in ? at luaj.LuaClosure.execute(LuaClosure.java:832) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:167) at luaj.LuaClosure.execute(LuaClosure.java:538) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5707) at android.ext.Script$ScriptThread.run(Script.java:5445) Caused by: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 at luaj.LuaTable.rehash(LuaTable.java:893) at luaj.LuaTable.hashset(LuaTable.java:647) at luaj.LuaTable.rawset(LuaTable.java:335) at luaj.LuaTable.set(LuaTable.java:320) at luaj.LuaClosure.execute(LuaClosure.java:383) ... 11 more GG: 87.6 [15749] Android: 9 SDK: 28 vSpace: su Thread: Script thread luaj.LuaError$Internal: /storage/emulated/0/Download/S.Crisis Action.lua:-1 vm error: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 level = 1, const = 427, proto = 4, upval = 14, vars = 56, code = 3967 SETTABLE v7 v6 v8 ; PC 455 CODE 030201CA OP 10 A 7 B 6 C 8 Bx 3080 sBx -127991 stack traceback: /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:513> (...tail calls...) /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:383> (...tail calls...) [Java]: in ? at luaj.LuaClosure.execute(LuaClosure.java:832) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:167) at luaj.LuaClosure.execute(LuaClosure.java:538) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5707) at android.ext.Script$ScriptThread.run(Script.java:5445) Caused by: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 at luaj.LuaTable.rehash(LuaTable.java:893) at luaj.LuaTable.hashset(LuaTable.java:647) at luaj.LuaTable.rawset(LuaTable.java:335) at luaj.LuaTable.set(LuaTable.java:320) at luaj.LuaClosure.execute(LuaClosure.java:383) ... 11 more -
1. Instead of explaining what it was, you wrote something obscure. 2. Instead of removing the comma and using the application without problems, you expressed hope in a completely non-problematic desire. So yes.
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1. IDK what you talking about. Explain in detail. 2. Bug. Will be fix later. Now, do not use comma at show count number. And all must work fine.
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for 64bit emulator game must have x86 or x86_64 libs. Second option too rare for count. Most apps do not provide even x86 libs.