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Everything posted by Enyby
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I do not understand the essence of your problem. As I said, write down the points: What you do, where you clicked, what you expected, what you got, .
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I didn’t understand anything, but apparently you set yourself the type of windows that appears on top of the toasts.
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Describe the problem in text. What you do, where you clicked, what you expected, what you got, . [added 1 minute later] And do not record videos with a height greater than 1080 pixels - then its are difficult to watch.
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No any mistake at all. getFile return only filename. You need use io functions for load content from file. If you load script from string instead of filename then used string of script source, usually truncated by length.
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90.0: Added UI button for scripts - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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90.0: Added UI button for scripts - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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You must define functions before call it. Not after.
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Parallel Space Pro + 32-Bit Support + 64-Bit Support
Enyby commented on Enyby's file in Virtual spaces (no root)
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86.3: Fixed work on Android 10 - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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It is necessary to allow for parallel space and not for gg. Or your firmware incorrectly reports the permission status.
- 1,985 replies
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2
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- GameGuardian APK
- Official Download
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Without root on Android 10 via Parallel Space - GameGuardian
Enyby posted a gallery image in Video Tutorials
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89.0: Reinstallation game with x86 libraries (root and Android 5+) - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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89.0: Reinstallation game with x86 libraries (root and Android 5+) - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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89.0: Reinstallation game with x86 libraries (root and Android 5+) - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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89.0: Reinstallation game with x86 libraries (root and Android 5+) - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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89.0: Reinstallation game with x86 libraries (root and Android 5+) - GameGuardian
Enyby posted a gallery image in Video Tutorials
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You use sleep For me no any problem gg.setVisible(false) while true do if gg.isVisible() then gg.setVisible(false) local v = gg.alert('Action?', 'ON', 'OFF', 'EXIT') if v == 1 then revert = gg.getListItems(1) rev = gg.getListItems(6) t = gg.getListItems(10) for i, v in ipairs(t) do v.flags = gg.TYPE_DWORD v.value = 5 end gg.setValues(t) elseif v == 2 then gg.setValues(revert) gg.setValues(rev) else gg.setVisible(true) return end else gg.sleep(100) end end 2257_half_mute.mp4
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Crisis Action com.herogames.gplay.crisisactionsa.lua
Enyby commented on HEROGAMEOfficial's file in LUA scripts
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Crisis Action com.herogames.gplay.crisisactionsa.lua
Enyby commented on HEROGAMEOfficial's file in LUA scripts
Again crash similar as above. GG: 88.0 [15815] Android: 6.0.1 SDK: 23 vSpace: com.ludashi.superboost Thread: Script thread luaj.LuaError$Internal: /storage/emulated/0/Download/S.Crisis Action.lua:-1 vm error: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 level = 1, const = 424, proto = 3, upval = 22, vars = 66, code = 6364 SETTABLE v7 v6 v8 ; PC 485 CODE 030201CA OP 10 A 7 B 6 C 8 Bx 3080 sBx -127991 stack traceback: /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:624> (...tail calls...) /storage/emulated/0/Download/S.Crisis Action.lua: in function </storage/emulated/0/Download/S.Crisis Action.lua:444> (...tail calls...) [Java]: in ? at luaj.LuaClosure.execute(LuaClosure.java:832) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at luaj.LuaClosure.execute(LuaClosure.java:537) at luaj.LuaClosure.onInvoke(LuaClosure.java:207) at luaj.TailcallVarargs.eval(TailcallVarargs.java:73) at luaj.LuaClosure.execute(LuaClosure.java:600) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5628) at android.ext.Script$ScriptThread.run(Script.java:5366) Caused by: java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 at luaj.LuaTable.rehash(LuaTable.java:886) at luaj.LuaTable.hashset(LuaTable.java:652) at luaj.LuaTable.rawset(LuaTable.java:335) at luaj.LuaTable.set(LuaTable.java:320) at luaj.LuaClosure.execute(LuaClosure.java:383) ... 11 more PC 485 not PC 455 as before. Then it is from new version, not from old. I think it can be bug in Lua Implementation, but I can not reproduce it.