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Showing content with the highest reputation on 04/06/2019 in all areas

  1. Start by reading the description. It also says that you must first remove the original from the market.
    1 point
  2. Version 2.0

    699 downloads

    Note: This file is intended to be used by script developers. If you don't develop scripts or don't know what it is, ignore this file. Description: The file consists of three functions: - "attachHandler" function modifies a function in a way that when it returns a string, specified error handling function is called with that string as argument. It returns modified version of the function. This function should only be used on functions that return a string with error description when an error occurs. There is a list of such functions from GG API in the file. - "defaultHandler" function is an example of error handling function. - "testError" function (commented by default) "simulates" a function that has returned a string with error description, used for testing. How to use: 1. Include contents of the file at the beginning of your code. 2. Optionally create custom error handling functions. Error handling function has to accept 1 argument - a string with error description. 3. Use "attachHandler" function to get modified version of the function and either redefine original function with it or store it in a new variable. 4. Repeat step 3 for all desired functions. Examples: -- Custom error handling function local function myHandler(errorText) gg.toast('Whoops, looks like something went wrong', true) gg.toast('Mysterious error: ' .. errorText) print('Description of the error that has occurred during script execution:\n' .. errorText) end -- Using default error handling function and redefining the original function gg.searchNumber = attachHandler(gg.searchNumber, defaultHandler) -- Using custom error handling function and storing modified function in a new variable local getResultsModified = attachHandler(gg.getResults, myHandler) -- If an error occurs, "defaultHandler" function will be called gg.searchNumber('123', gg.TYPE_DWORD) -- If an error occurs, no error handling function will be called local results1 = gg.getResults(100) -- If an error occurs, "myHandler" function will be called local results2 = getResultsModified(100)
    1 point
  3. A review of the example above for anyone who wonders why it works and why one should not code like this. Second line contains the following code: DESTROYER = gg.makeRequest("link").content There are 3 main steps in this code: 1. "makeRequest" function from "gg" table is called with the corresponding argument. 2. Result returned by the function is indexed with the key "content". 3. Value from the step 2 is saved in "DESTROYER" variable. Then, on the third line there is the following code: if not DESTROYER then which checks the condition and executes the code after "then" keyword, if the condition is true. Otherwise, it executes the code after "else" keyword. To understand, why "one should not code like this", let's review the documentation for "makeRequest" function at GG help. https://gameguardian.net/help/classgg.html#ad020d50d3af0a36733e0cbc231055c55 In this case we are interested in the description of the value returned by the function: Now, let's get back to the second line of the example. When function succeeds, the code from the second line behaves as intended. Table returned by the function is indexed with the key "content" and the result of this operation is stored in the variable. And what happens, when there is an error? String returned by the function is indexed with the key "content" and the value is stored in the variable. By default, there is no meaning of indexing string with a key and luckily for the example, the value returned by such operation is nil. But this behavior is not obvious and not obvious behavior may often lead to errors. Then how can the example be modified to avoid non-obvious behavior? The result of the call to "makeRequest" function should be saved to a variable. Then the type of the variable should be checked. If it is "table", the function has succeeded, the variable can be indexed with the key "content" and the result of this operation can be stored in another variable. And if it is "string", then an error occurred, the contents of the variable can be printed to log (via "print" function) and/or shown to the user (via "alert" function). Example to illustrate the answer above: local functionResult = gg.makeRequest('link') local content if type(functionResult) == 'table' then content = functionResult.content elseif type(functionResult) == 'string' then -- print/alert error description end -- other actions Such modification to the code explicitly shows which actions will be performed and when (function succeeds / function fails) getting rid from non-obvious behavior.
    1 point
  4. Once again, there is a contradiction between your statement and the reality: You keep repeating that there is "execution error" in @TopGEOYT's script "when cancelling" and that your's example does not have it, but without the correction of what you have called "syntax" your example is meaningless and TopGEOYT's is not. We don't know, have you known about the mistake in your example or not before I have corrected it. Therefore, simple conclusion can be made: your example is worse than TopGEOYT's.
    1 point
  5. Version 1.1

    959 downloads

    Features • Active Premium • Control Power-Up • Control Time • Set Highest Distance/Score In this script, i'il be using part of ElfInfo to find pointer inside game.
    1 point
  6. View File Error handling for GG API functions template Note: This file is intended to be used by script developers. If you don't develop scripts or don't know what it is, ignore this file. Description: The file consists of three functions: - "attachHandler" function modifies a function in a way that when it returns a string, specified error handling function is called with that string as argument. It returns modified version of the function. This function should only be used on functions that return a string with error description when an error occurs. There is a list of such functions from GG API in the file. - "defaultHandler" function is an example of error handling function. - "testError" function (commented by default) "simulates" a function that has returned a string with error description, used for testing. How to use: 1. Include contents of the file at the beginning of your code. 2. Optionally create custom error handling functions. Error handling function has to accept 1 argument - a string with error description. 3. Use "attachHandler" function to get modified version of the function and either redefine original function with it or store it in a new variable. 4. Repeat step 3 for all desired functions. Examples: -- Custom error handling function local function myHandler(errorText) gg.toast('Whoops, looks like something went wrong', true) gg.toast('Mysterious error: ' .. errorText) print('Description of the error that has occurred during script execution:\n' .. errorText) end -- Using default error handling function and redefining the original function gg.searchNumber = attachHandler(gg.searchNumber, defaultHandler) -- Using custom error handling function and storing modified function in a new variable local getResultsModified = attachHandler(gg.getResults, myHandler) -- If an error occurs, "defaultHandler" function will be called gg.searchNumber('123', gg.TYPE_DWORD) -- If an error occurs, no error handling function will be called local results1 = gg.getResults(100) -- If an error occurs, "myHandler" function will be called local results2 = getResultsModified(100) Submitter CmP Submitted 01/01/2019 Category Templates  
    1 point
    Antenna = Ban almost instantly No recoil = Banned after 4 games color = Doesn't work Wallhack = Doesn't work AimBot = Doesn't work Magic Bullet = Doesn't work Change skins = Works client side "Can't change skins manually" BlackSky = Doesn't work Anti-ban = Doesn't appear to have any effect
    1 point
  7. Watch on YouTube: No root via App Hider - GameGuardian App Hider (#b1no3wki)
    1 point
  8. View File Monitor saved values This script is intended for tracking changes of the values in the saved list. It will output details (time, name of saved list element, it's address, old value, new value) of recorded changes in a convenient form when user decides to finish monitoring. Submitter CmP Submitted 05/01/18 Category LUA scripts
    1 point
  9. Version 1.0

    1,464 downloads

    This script is intended for tracking changes of the values in the saved list. It will output details (time, name of saved list element, it's address, old value, new value) of recorded changes in a convenient form when user decides to finish monitoring.
    1 point
  10. Version 101.1

    191,963,187 downloads

    Overview: Play games your way! “GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design. Requires Android: 2.3.3+ GameGuardian Features Summary Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes: ** ROOT or VIRTUAL ENVIRONMENT ONLY ** This tool only works on rooted devices or in virtual environment (without root in limited mode)! GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others. Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit: @d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).
    -1 points
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