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Showing content with the highest reputation on 07/23/2018 in all areas

    Click bait not map hack or whatever
    2 points
  1. Version 3.7

    25,184 downloads

    Binary scripts compiled on one version of GameGuardian may not work on a different version. Or in future versions. There is no support for binary scripts and will never be. You do everything at your own peril and risk.
    1 point
  2. Version 1.2

    84,805 downloads

    This Cheat is for Ball Pool 8. With this cheat you have a function where you can choose every cue you want. You can use and play with all Cues the game has. You just have to know the cue Id (There is no list you have to try) and then the clue changes the next round. To get a succesfull change you have to select the "beginner" cue. The reason is that the value I need for this is only available when this cue is selected. (Dont give me a bad review if you dont understand it I can make a tutorial for you.) The other function is Longer Line. It is basicly doing the aiming lines longer. There can be problems with using this in offline mode! Give me a good review if it works!
    1 point
  3. I have a solution for you, but let's review your code first. 1) There are many redundant calls to clearResults function. Consecutive applying of this function is completely useless. 2) One redundant call to searchNumber function. And why would you specify "gg.TYPE_DOUBLE" in the first search, if you are searching for ONE FLOAT value according to the search string? These calls have same effect: GG performs a search for value "1.91249990463" of float type. Here is the example of how your function could be rewritten to fix the above-mentioned redundancies and to add the ability to modify only required results leaving others untouched: function AIMBOT () gg.toast('Loading Aimbot') gg.clearResults() gg.searchNumber("1.91249990463", gg.TYPE_FLOAT) local results = gg.getResults(10) local targetResultsNumbers = {2, 5, 8} -- table with numbers of results to modify, other results won`t be touched local elementsToModify = {} for i, v in ipairs(targetResultsNumbers) do if results[v] ~= nil then table.insert(elementsToModify, {address = results[v].address; flags = results[v].flags; value = '999999'}) end end if #elementsToModify > 0 then gg.setValues(elementsToModify) end gg.clearResults() gg.toast('Aimbot Enabled') end
    1 point
  4. It depends on what you want to achieve. If you know the address of the value and want to modify it, then only setValues function is needed. But in most cases this won't be enough, because the desired value will change it's address after restarting the game.
    1 point
  5. Name of Game: Injustice:Gods among us Play Store Link (If it's a paid app, the apk): Version:2.1.0 What cheat? Health, xp, *gold...: Have you tried cheating this game? What happened?: tried using game guardian but nothing happen. Or maybe I did it wrongly. Comments:thank you so much
    1 point
  6. Checkout setValue() Example: t[1].address = 0xBEBCB204 t[1].value = "Your Value Here" gg.setValues(t)
    1 point
  7. Trying to decrypt one of those "protected" script with "Script compiler"?) Googling "assert lua" provides tons of answers, aren't you able to do it? Here is the link to lua reference manual in case if you are not able to use the search. https://www.lua.org/manual/5.3/manual.html#6.1
    1 point
  8. I hope to do a script soon. It's a work in progress. I'm trying to unlock all 4 pots. Not really needed though.
    1 point
  9. Watch on YouTube: Replace unicode text (Russian) - GameGuardian
    1 point
  10. Thanks, I'm gonna try this and see if it works. Btw do you know if it can be done for gold also?
    1 point
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