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GameGuardian APK 101.1
Overview: Play games your way!
“GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design.
Requires Android: 2.3.3+
GameGuardian Features Summary
Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes:
** ROOT or VIRTUAL ENVIRONMENT ONLY **
This tool only works on rooted devices or in virtual environment (without root in limited mode)!
GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others.
Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit:
@d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).
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--open game to run this script
--script created by Batman Games
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-------------------------------------------
Dissasembler memory
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WHATS NEW IN V3?
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✔️ADDED
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EARG.lua
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Package Check and Info Display Script
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This script is designed to provide an automated way of verifying the package and version and architecture of a specific game and displaying its information. The script first defines the expected game package name and version and architecture. It then gets the actual package name and version and architecture of the game being targeted and checks whether they match the expected values. If they do not match, an error message is displayed, and the script terminates. If they match, the script proceeds to retrieve the game name and architecture (32-bit or 64-bit) and displays all this information to the user.
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- NOTE :-
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Pure Lua library
By XEKEX
import this lib to your script :
• setup !
XEK = nil load_lib = gg.makeRequest('https://raw.githubusercontent.com/chihaamin/XEKEX/main/xLIB.lua') if load_lib.code == 200 then -- check the status of the request XEK = load(load_lib.content,'bt')() end
• Comment if you find a bug / error or if you have Idea for implementation.
• All the file is documented and commented for beginners.
♥ Add "XEKEX was here" in your script if it was helful 🙂
-------------------------------------------------------------------------------
IMPORT :
JSON = XEK.import('https://raw.githubusercontent.com/rxi/json.lua/master/json.lua') -- this will import a lib into your script JSON.decode(response.content)
Text2Dword :
-- Text2Dword function Convert a text to dword value local DWORD = XEK.Text2Dword("berry") -- Print the result print(DWORD) --> Output: '6619234;7471218;121::9'
Dword2Text :
-- Dword2Text function Convert a Dword value to text local sampleValue = "6619234;7471218;121" local text = XEK.Dword2Text(sampleValue) -- Print the result print(text) --> Output: 'berry'
hex :
The 'hex' function takes two arguments: a value to convert to hexadecimal and a boolean 'hx' indicating whether to add '0x' or 'h' prefix to the output. --[[ If hx is true, the function returns the hexadecimal value with '0x' prefix. If hx is false, the function returns the hexadecimal value with 'h' suffix. If hx is not provided or not a boolean, the function returns the hexadecimal value without any prefix or suffix. The function uses string formatting to convert the value to hexadecimal. ]] --> Examples: --Convert decimal value to hexadecimal with '0x' prefix print(XEK.hex(255, true)) --> Output: 0xFF --Convert decimal value to hexadecimal with 'h' suffix print(XEK.hex(255, false)) --> Output: FFh --Convert decimal value to hexadecimal without any prefix or suffix print(XEK.hex(255)) --> Output: FF
dump :
--[[ dump function takes a table as input and returns a string representation of the table. If the input is not a table, it returns a string representation of the input. Parameters: tab (table): the table to be dumped Returns: (string): the string representation of the table ]] --> Example usage: local myTable = {name = "John", age = 30, hobbies = {"reading", "running"}} print(XEK.Dump(myTable)) -- Output: { ["name"] = "John", ["age"] = 30, ["hobbies"] = { [1] = "reading", [2] = "running", } }
split :
--split function splits a string into a table of substrings using a specified delimiter --The function takes two parameters: s, which is the string to be split, and delimiter, which is the character or string used to separate the substrings --> Example usage: local myString = "apple,banana,cherry,orange" local myTable = XEK.split(myString, ",") -- The above code will split the string "apple,banana,cherry,orange" into substrings using the comma as the delimiter and store the result in a table called myTable --The resulting table will contain the following values: myTable[1] = "apple" myTable[2] = "banana" myTable[3] = "cherry" myTable[4] = "orange"
ARMIT fix :
--# Example 1: Converting an Integer to Assembly Instructions local instructions = XEK.ARMIT(123456, "int", true) --The above function call will generate assembly instructions to move the value 123456 into a register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0xE240, LSL #16', [2] = '~A8 MOVK W0, #0x0001, LSL #32', [3] = '~A8 RET', } --# Example 2: Converting a Boolean to Assembly Instructions local instructions = XEK.ARMIT(true, "bool") --The above function call will generate assembly instructions to move the value 1 (true) into a register in AArch32. --> Output: instructions = { [1] = '~A MOV R0, #0x1', [2] = '~A BX LR', } --# Example 3: Converting a Float to Assembly Instructions local instructions = XEK.ARMIT(3.14159, "f", true) --The above function call will generate assembly instructions to move the value 3.14159 into a floating point register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0x0FD0, LSL #16', [2] = '~A8 MOVK W0, #0x4049, LSL #32', [3] = '~A8 FMOV S0, W0', [4] = '~A8 RET', } --# Example 4: Converting a Double to Assembly Instructions local instructions = XEK.ARMIT(123456789.987654321, "d") --The above function call will generate assembly instructions to move the value 123456789.987654321 into a double precision floating point register in AArch32. --> Output: instructions = { [1] = '~A MOVW R0, #0x5BA8', [2] = '~A MOVT R0, #0x57F3', [3] = '~A MOVW R1, #0x6F34', [4] = '~A MOVT R1, #0x419D', [5] = '~A VMOV D0, R1, R0', [6] = '~A BX LR', }
readBytes | readWord | readDword | readFloat | readDouble :
local words = XEK.readWord(addr, size, ';') <-| return a string local dwords = XEK.readDword(addr, size, '-') <-| return a string local floats = XEK.readFloat(addr, size, '|') <-| return a string local doubles = XEK.readDouble(addr, size, ':') <-| return a string -- OR local words = XEK.readWord(addr, size) <-| return a table local dwords = XEK.readDword(addr, size) <-| return a table local floats = XEK.readFloat(addr, size) <-| return a table local doubles = XEK.readDouble(addr, size) <-| return a table --<< these function purpose is to read values from memory for comparison >>--
getResults :
--# Example usage of getResults function and its returned table local t = XEK.getResults(10) or t = XEK.getResults() <-|-- Get 10 results or all result | you can specified parameter same as GG print(t.data[1].address) <-|-- Print the address of the first result --# Example usage of focus function t:focus() <-|-- Save original values of results table print(t.original[1]) <-|-- Print the original value of the first result --# Example usage of update function t:update(999) <-|-- Set all values in result table to 999 --# Example usage of reset function t:reset() <-|-- Reset all values in result table to their original values --# Example usage of offset function t:offset(0x8) <-|-- Add 8 to the address of each result --# Example usage of append function local t2 = XEK.getResults(5) <-|-- Get 5 more results t:append(t2) <-|-- Append t2 results to t print(#t.data) <-|-- Print the total number of results in t --# Example usage of get function t:get() <-|-- Refresh the results table --# Example usage of clear function t:clear() <-|-- Destroy the results table and clear garbage
MakeMenu :
-- Create a new menu object local myMenu = XEK.MakeMenu().Menu:new({"Option 1", "Option 2", "Option 3"}) | this will add Menues -- Add a new action to the menu myMenu.actions:new(1, function() -- argument 1 is the index of menu ( option 1 function ) | index must be a number print("Option 1 was selected!") end) myMenu.actions:new(2, function() print("Option 2 was selected!") end) -- etc -- . -- . -- . -- Display the menu and wait for the user to make a selection myMenu:display() --whenever the user select a menu item it will trigger the functions inside myMenu.actions ( created with myMenu.actions:new(index, function) )
1,131 downloads
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Offset Hex Value Extractor
By LaToM
Hey everyone,
If you're tired of manually hexadecimal values, this Lua script is the solution you've been looking for. It features a function that automates the process of retrieving values from the libil2cpp.so library.
The script defines a function that takes an offset value as an argument, calculates the memory address of the desired value, and retrieves it using the `gg.getValues()` function. The value is then formatted as a 16-digit hexadecimal string, reversed, and formatted with spaces before being returned by the function.
By using this script, you can save time and effort when working with hexadecimal.
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Updated
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Unity Game Hack Tool
By LTC
Script Only Works With 32 Bit Games,
Function:
Speed,
Giant,
Padded,
Fly,
Climbing,
Through the wall,
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https://youtu.be/U8ozLeE0A8I
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Morse encode
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Submitted
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GTA SAN ANDREAS Save File Editor
By Deuxe
Save file editor for GTA SAN ANDREAS.
This is a test version, it does not have many features so far, but in the near future there will be more.
Found a bug or want to help improve the script? Contact me:
Discord: Deuxe#7158
787 downloads
0 comments
Updated
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Shadow Fight 4 Feature Code Tool.
By Lxgz_J237
Author nickname: 柳萱公子 & ChatGPT 4
Reprint, modify, secondary creation please mark the Author nickname!
Since I can't speak English or Russian, the script and instructions are translated by the translation software "Youdao Translation".
【English】
How to use:
1. Save a value to the save list.
2. Open the tool and use 'Get feature code' to get other values and offsets near this value.
3. Restart the game.
4. Repeat Steps 1 to 2.
5. Run the 'contrast feature code' command to compare two FeatureCode files.
6. Script against the signature and offset in the contrastResult file.
Note:
1. You can try steps 1 to 5 more than once.
2. When writing scripts, the feature code should meet the requirement that the search results should be small, so that you can quickly search for the value you want.
【Chinese】
使用方法:
1. 将一个值保存到保存列表。
2. 打开工具,使用'Get feature code'获取这个值附近的其他值和偏移量。
3. 重启游戏。
4. 重复1~2步骤。
5. 使用'contrast feature code'对比两个FeatureCode文件。
6. 根据contrastResult文件里的特征码和偏移编写脚本。
注意事项:
1. 你可以多次尝试1~5步骤。
2. 在编写脚本时,特征码要满足一个要求,就是搜索后的结果要很少,这样能快速搜索到你想要的值。
【Russian】
Метод использования:
1. Сохранить значение в списке.
2. Открыть инструменты и использовать «Get feature code» для получения других значений и смещения рядом с этим значением.
Перезагрузка.
Повторите шаги 1-2.
5. Сравните два файла FeatureCode с "contrast feature code".
6. Написание сценария основано на характерных кодах и сменах в файлах contrastResult.
Внимание:
Вы можете попробовать несколько шагов от 1 до 5.
2. При написании сценария идентификационный код удовлетворяет требование о Том, что результаты поиска должны быть минимальными, чтобы можно было быстро найти нужное значение.
902 downloads
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