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- Mobile Legends Hack
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I did edit it. Then tapping it showed the modified #. Either way though, just find quest to use and steps are the same. When you find one, that group of values id, qty and some numbers below that. Use that for group search to find it faster.
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So the searchwrite function here is a function to handle the searching and editing at once that much I'm sure you were able to figure out but specifically yes it Searches table one, writes values from table two over the values of table one, data type is dword for the search itself, and the name is to help identify the purpose of the function open revisiting the code. the values of table one are set in lines 45 through 65 and what's happening there is that It's taking the table known as data(please note that Everytime # was used in the script it wasn't to differentiate between variables it's a unary operator that determines the length of a string given that each character of that string is the size of a byte) looping through that table and setting the values of a table called t based off some arithmetic preformed between the two tables Actually... Theres alot to unpack in this script and my break is coming to an end soon... but my advice is to search nearby values found for Yuria and just do basic trial and error with editing nearby values that are seemingly tied to similar characters because this script is very brilliant with it's use of loops and tables as well as what's being searched and that you likely won't be able to make a similar method for a new character easily... Unless if it's as simple as changing the Name variable from Yuria Evolution to whatever Evolution but that may not work for several reasons
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Basically I'm trying to edit bullet spread, this being rifle, but the value is 0, on anonymous range, I get 23 million results, I refined it, and selected unchanged on fuzzy search so I would get less chance of crashing, I also did a group search to get less results, like 0F;1000D, but I still crash, what could I do?
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ok for this case its fixed i have make group search with 2 float value and 1 qword
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@Lover1500please tell me more about "pointers" i dont know what is that thanks same i make an group search for hack item store ( for me in anonymous these values are same both device bzcause i use amount that are the same ) but tried on other device no results i wait for know friend with root tell me what region use maybe in script try to chage set range to all ( idk if it possible)
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hi all i would know if there are a good way to find group search ? in most of case when i search group search in all time these value are ramdom or if work it work only.in my device maybe there a way to find some values than work both device ? thanks
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@MonkeySAN nice thing still error for me local function h1() local function funcValue() local arg = ... local a = gg.prompt({"💳 ENTER YOUR CURRENT COINS 💳:", "💎 ENTER YOUR CURRENT GEMS 💎:"},arg) if not a then return funcValue() else local notInput, value, group = nil, "", "" for _, __ in next, a do if __ == "" then a[_] = "! IMPUT CODE !" notInput = true else value = value..group..__ group = ";" end end if notInput then return funcValue(a) end return value end end local customValue = funcValue() if customValue then s = customValue gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(s, gg.TYPE_DWORD) gg.getResults(100) gg.editAll ("999999999", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.toast('💰 ENJOY 999999999💰') end local function h2() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("13900;13600;13300;13000;12700;12400;12100;11800;11500;11200;10900;10600;10300;10000;9550;9150::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("8750;8400;8050;7700;7350;7000;6700;6400;6100;5800;5500;5200;4900;4600;4300;4000::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("3750;3500;3250;3000;2750;2500;2250;2000;1750;1550;1350;1150;970::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("780;610;450;310;200;120;60;40;30::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.clearResults() gg.toast("ENJOY") end local hacks = { {name = " 999999999 GOLDS-GEMS ", func = h1}, {name = " UNLOCK WAY OF CLASSEMENT ", func = h2}, } local hackNames = {} local hackFunctions = {} for i, v in pairs(hacks) do table.insert(hackNames, v.name) table.insert(hackFunctions, v.func) end gg.setVisible(false) local choice = gg.choice(hackNames,nil," 999 999 999 COINS/GEMS- HACK WAY OF CLASSEMENT ") if choice ~= nil then if choice==1 then h1() elseif choice==2 then h2() end end
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function funcValue() local a = gg.prompt({" ENTER YOUR CURRENT COINS :", " ENTER YOUR CURRENT GEMS :"}) if not a then return end group=';' t={} for b, c in ipairs(a) do if not tonumber(c) then return print('Input number pls') end table.insert(t, c) --put value into table t end --you can check t[1] and t[2] by print(t) groupsearch=t[1]..group..t[2] return groupsearch end lol=funcValue() print(lol) I think this is what u need. I write this to be clear as possible as i can. sometime it needs more info like monkeysan said.
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@MonkeySAN still error with gg launch local function h1() local function funcValue(...) local arg = ... local a = gg.prompt({"💳 ENTER YOUR CURRENT COINS 💳:", "💎 ENTER YOUR CURRENT GEMS 💎:"},arg) if not a then return funcValue() else local notInput, value, group = nil, "", "" for _, __ in next, a do if __ == "" then a[_] = "! IMPUT CODE !" notInput = true else value = value..group..__ group = ";" end end if notInput then return funcValue(a) end return value end end local customValue = funcValue() if customValue then s = customValue gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(s, gg.TYPE_DWORD) gg.getResults(100) gg.editAll ("999999999", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.toast('💰 ENJOY 999999999💰') end local function h2() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("13900;13600;13300;13000;12700;12400;12100;11800;11500;11200;10900;10600;10300;10000;9550;9150::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("8750;8400;8050;7700;7350;7000;6700;6400;6100;5800;5500;5200;4900;4600;4300;4000::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("3750;3500;3250;3000;2750;2500;2250;2000;1750;1550;1350;1150;970::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.searchNumber("780;610;450;310;200;120;60;40;30::", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(130, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("0", gg.TYPE_DWORD) gg.clearResults() gg.toast("ENJOY") end local hacks = { {name = " 999999999 GOLDS-GEMS ", func = h1}, {name = " UNLOCK WAY OF CLASSEMENT ", func = h2}, } local hackNames = {} local hackFunctions = {} for i, v in pairs(hacks) do table.insert(hackNames, v.name) table.insert(hackFunctions, v.func) end gg.setVisible(false) local choice = gg.choice(hackNames,nil," 9999 KEYS / RINGS TO 999 999 999 / MAX LEVEL ") if choice ~= nil then hackFunctions[choice]() end
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maybe this could work..? as suggested by @MAARS --local function h1() local function funcValue(...) local arg = ... local a = gg.prompt({"💳 ENTER YOUR CURRENT COINS 💳:", "💎 ENTER YOUR CURRENT GEMS 💎:"},arg) if not a then return funcValue() else local notInput, value, group = nil, "", "" for _, __ in next, a do if __ == "" then a[_] = "! IMPUT CODE !" notInput = true else value = value..group..__ group = ";" end end if notInput then return funcValue(a) end return value end end local customValue = funcValue() if customValue then s = customValue gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(s, gg.TYPE_DWORD) gg.getResults(100) gg.editAll ("999999999", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.clearResults() gg.toast('💰 ENJOY 999999999💰') end
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local function h1() prompt({" ENTER YOUR CURRENT COINS :", " ENTER YOUR CURRENT GEMS :"}, arg) if not a then return funcValue() else local notInput, value, group = nil, "", "" for _, __ in next, a do if __ == "" then a[_] = "! IMPUT CODE !" notInput = true else value = value..group..__ group = ";" end end if notInput then return funcValue(a) end return value end end local funcValue(args) local args = {...} local customValue = funcValue() if customValue then s = customValue gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(s, gg.TYPE_DWORD) gg.getResults(100) gg.editAll ("999999999", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.clearResults() gg.toast(' ENJOY 999999999') end
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hi all someone can correct me please ? local function h1() local funcValue(...) local arg = ... local a = gg.prompt({" ENTER YOUR CURRENT COINS :", " ENTER YOUR CURRENT GEMS :"}, arg) if not a then return funcValue() else local notInput, value, group = nil, "", "" for _, __ in next, a do if __ == "" then a[_] = "! IMPUT CODE !" notInput = true else value = value..group..__ group = ";" end end if notInput then return funcValue(a) end return value end end local customValue = funcValue() if customValue then s = customValue gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(s, gg.TYPE_DWORD) gg.getResults(100) gg.editAll ("999999999", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.clearResults() gg.toast(' ENJOY 999999999') end
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https://gameguardian.net/forum/search/?&q=group size&search_and_or=and&sortby=relevancy For example post from 2016 year: Asphalt8 Credit Hack (#4pc32zot)
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Short answer: The button auto generate the minimum possible group size. Long answer: Looks at the right-most two digits, 00, 04, 08, 0C, 10. For example, you searching XX;YY, which are two adjacent DWORD, the group size will be 5, which is counted by 00, 01, 02, 03, 04 (5 addresses apart). This is because one DWORD hold up space of 4. Meaning 0D eating up address 00, 01, 02, 03. By toggling the byte, you can see more addresses hiding between 00 and 04. So for example you are searching XX;YY;ZZ, the group size will be 9, which follow the formula 4n - 3, where n means how many values are there. XX;YY n =2 XX;YY;ZZ n=3 XX;YY;ZZ;aa n =4 and so on... Then the button generate the smallest possible group size depends on how many values you are trying to find.
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@XxhentaixX thanks for this in my.case i use it i know it limit group search but sometimes asked my self what realy is
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size can not be under 5, the min size is 5, and you should not define the group size by yourself unless you know what you are doing, the group size are defined automatically when you create your group search by selecting multiple value in the memory editor
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It mean that he will not consider value that distance between them is out of the group size. eg: 200;300::9 the group size if 9, if he found results that distance is out of this max size he will ignore them
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It automatically propose a group size if your using a group search
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i dont know if it realy i need i dont think so if u understand me good ? i try to be clear ( many thanks bro for help ) i want make an script for swap an reward ( turn coins to gems ) so for that its not realy hard group search + offset = find reward value to edit ( need to replace value of coin with gem but the problem this value of reward is ramdomly and in realy what i need it an group search + offset o find value of gems (maybe gg can save value) and onther group search + offset to find coin value ( and need to be edited with value saved )
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of course Coins didnt worked...as @MAARSCoins in his script didnt worked for me. like i said above only the first value from that group search are the same for both of us..other two are different. the first value.. it could be the same for you too..try to search that value. = 1,160,851,538 then add offset 0x49C see which one of the results lead you to your Coins.
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this group search values also got me some results. but only Coins offset stay the same but other things keep changing. also using this to search Coins during a gameplay gave an offset that is different than offset got while searching Coins in the Shop but both of them are fixed. other things still changed.
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i found it this group search too.. its good to change Reaper and Potion. but @MAARS group search for Coins did not work for me as only the first value was the same but the other two are not. all the offsets are also the same too. here a working script for me : TEST_SwampAttack.lua
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oh ok i will loose the idea to make script its too hard those group search thanks u friend to take time for me