
YeetMeister
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YeetMeister last won the day on September 10
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Xiaomi Redmi Note 7 (Android 6, 7, 8, 9, 10) (Rooted, MIUI 11)
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Hello, I followed this tutorial Examples of Lua scripts (#1lj25n68) And made myself a small Lua Script. The problem is, I get this error. Here is the script so you can have a Look over it. Discord.lua
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View File Lucky Engine V.1 [Open Source] This hack needs a SnapDragon Chipset YouTube: https://www.youtube.com/c/SnBtLaunchpad Submitter YeetMeister Submitted 11/24/2019 Category LUA scripts
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@CmP, would you mind sending me a message on Discord? I'll give you my Discord 0x14C#1936
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d***, so I can do gg.loadResults() and save the results then in a table? I scrapped the project bc I got sick of it not working but I got backups
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Can you tell me more about this
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hello, im working on a Open Source Cham Editor for Forward Assault and i got some problems. 1. the values doesnt get saved 2. the modification of the values(if they get saved) doesnt work Error: Line 47 "gg.addListItems(x) bad argument, nil: table expected got nil" base = false pOffset = false sOffset = false wOffset = false function chamSearch() if base == false then base = true --search for ChamBase gg.setRanges(gg.REGION_VIDEO) gg.searchNumber("8;9;24;1,065,814,589::", 4) gg.refineNumber("1,065,814,589", 4) _G.ChamBase = gg.getResults(3) cP = { ChamBase[1] } cS = { ChamBase[2] } cW = { ChamBase[3] } gg.addListItems(ChamBase) gg.clearResults() PlayerOffset() end end function PlayerOffset() if pOffset == false then pOffset = true gg.setRanges(gg.REGION_VIDEO) gg.loadResults(cP) _G.chamPlayer = gg.getResults(1)[1] for x = 1, 3 do chamPlayer[x] = {} chamPlayer[x].flags = gg.TYPE_DWORD end chamPlayer[1].address = gg.getResults(1)[1].address - 0x134 chamPlayer[2].address = gg.getResults(1)[1].address - 0x144 chamPlayer[3].address = gg.getResults(1)[1].address - 0x14C gg.addListItems(chamPlayer[x]) print(chamPlayer[x]) gg.clearResults() ScopeOffset() end end function ScopeOffset() if sOffset == false then sOffset = true gg.setRanges(gg.REGION_VIDEO) gg.loadResults(cS) _G.chamScope = gg.getResults(1)[1] for x = 1, 3 do chamScope[x] = {} chamaScope[x].flags = gg.TYPE_DWORD end chamScope[1].address = gg.getResults(1)[1].address - 0x134 chamScope[2].address = gg.getResults(1)[1].address - 0x144 chamScope[3].address = gg.getResults(1)[1].address - 0x14C gg.addListItems(x) print(chamScope) gg.clearResults() ScopeOffset() end end function WeaponOffset() if wOffset == false then wOffset = true gg.setRanges(gg.REGION_VIDEO) gg.loadResults(cW) _G.chamWeapon = gg.getResults(1)[1] for x = 1, 3 do chamWeapon[x] = {} chamWeapon[x].flags = gg.TYPE_DWORD end chamWeapon[1].address = gg.getResults(1)[1].address - 0x134 chamWeapon[2].address = gg.getResults(1)[1].address - 0x144 chamWeapon[3].address = gg.getResults(1)[1].address- 0x14C gg.removeListItems(cW) gg.addListItems(x) print(chamWeapon) gg.clearResults() end end --[[] t = player/scope/weapon, r = r value of t, g = g value of t, b = b value of t ]] function modify(t, r, g, b) if t == player then gg.getListItems(chamPlayer) for v, k in ipairs(chamPlayer) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end if t == scope then gg.getListItems(chamScope) for v, k in ipairs(chamScope) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end if t == weapon then gg.getListItems(chamPlayer) for v, k in ipairs(chamPlayer) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end if t == scope then gg.getListItems(chamScope) for v, k in ipairs(chamScope) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end end chamSearch() modify("player", 1, 2, 3) [Script Download] output.lua
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Okay, thanks for the answer
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Can or will GameGuardian be able to use Lua with c++
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