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1x1

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  • Android
    9.x
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    Huawei Y5 2019

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  1. Hi guys I wanna how to modify my app root folder destination by virtual space. Is easy for root user to modify the root folder of game but if is a virtual space, it may contain like /data/user/0/com.parallel.space/files/data/user/0/com.racing.carry/saves/coin.xml Is it possible for GG to detect it and find the correct path for virtual space user?
  2. Hi hacker, so I successfully created my own mod menu with this source I find in Github: https://github.com/LGLTeam/Mod-Menu-With-Memory-hack I coded and injected inside the apk perfectly fine. I'm testing this on MCPE 0.6.1 I was able to create a C_ALLOC hack called Speed, Air Speed and Step hack from it. But when I try range CODE_APP and edit the value, the game crash. Ofc I didnt did any mistake, even changing the ranges to C_ALLOC work fine except for CODE_APP. I'm trying to create a gravity hack which is 0.08 float which will be edited to 0.01. The mod menu actually search the gravity value (3 results). But it isn't unable to edit it. Any hope? Sry if is off-topic.
  3. Hi guys so I know how to select all in Search by gg.getResults(2048) But how to do in memory viewer?
  4. I wanna make a gg.prompt which can do main() or any function. Here is 1 example I made but it doesn't work with gg.prompt function test1() gg.alert('Test1 ok') end function abc() gg.alert('no bye') os.exit() end local response = gg.prompt({'Put function to call'}, {''}, {'text'}) pcall(load(response[1])) but it doesn't work. When I put it function name instead of response[1] it work. I'm trying to make a database.
  5. It save my player model id, but an error came. Script ended: Perhaps this script needs the latest version of GameGuardian. Try to update to the latest version. Script error: luaj.LuaError: /storage/emulated/0/Download/Kizzy/player list to tp them.lua:42 ` final[#final+1] = string.format("Your Player: x = %.15f, y= %.15f, z = %.15f", xCoordMe[1].value, yCoordMe[1].value, zCoor...` attempt to index ? (a nil value) with key 'value' (field '1') level = 1, const = 28, proto = 0, upval = 1, vars = 19, code = 220 GETTABLE v17 v17 "value" ; PC 147 CODE 08C28447 OP 7 A 17 B 17 C 266 Bx 8970 sBx -122101 stack traceback: /storage/emulated/0/Download/Kizzy/player list to tp them.lua:42 in main chunk [Java]: in ? at luaj.LuaValue.error(LuaValue.java:989) at luaj.LuaValue.indexerror(LuaValue.java:2864) at luaj.LuaValue.gettable(LuaValue.java:2767) at luaj.LuaValue.get(LuaValue.java:1094) at luaj.LuaClosure.execute(LuaClosure.java:358) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5703) at android.ext.Script$ScriptThread.run(Script.java:5441)
  6. now it show this Script ended: Perhaps this script needs the latest version of GameGuardian. Try to update to the latest version. Script error: luaj.LuaError: /storage/emulated/0/Download/Kizzy/player list to tp them.lua:42 ` final[#final+1] = string.format("Your Player: x = %.15f, y= %.15f, z = %.15f", xCoordMe[i].value, yCoordMe[i].value, zCoor...` attempt to index ? (a nil value) with key 'value' (field '?') level = 1, const = 28, proto = 0, upval = 1, vars = 19, code = 220 GETTABLE v17 v17 "value" ; PC 147 CODE 08C28447 OP 7 A 17 B 17 C 266 Bx 8970 sBx -122101 stack traceback: /storage/emulated/0/Download/Kizzy/player list to tp them.lua:42 in main chunk [Java]: in ? at luaj.LuaValue.error(LuaValue.java:989) at luaj.LuaValue.indexerror(LuaValue.java:2864) at luaj.LuaValue.gettable(LuaValue.java:2767) at luaj.LuaValue.get(LuaValue.java:1094) at luaj.LuaClosure.execute(LuaClosure.java:358) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5703) at android.ext.Script$ScriptThread.run(Script.java:5441)
  7. I may understand how the code work but it show an error. Script ended: Perhaps this script needs the latest version of GameGuardian. Try to update to the latest version. Script error: luaj.LuaError: /storage/emulated/0/Download/Kizzy/player list to tp them.lua:26 ` xCoord_Enemy[#xCoord_Enemy + 1] = {address = v.address + 0x38, flags = gg.TYPE_FLOAT}` attempt to get length of a nil value (global 'xCoord_Enemy') level = 1, const = 34, proto = 0, upval = 1, vars = 19, code = 232 LEN v13 v13 ; PC 79 CODE 06800355 OP 21 A 13 B 13 C 0 Bx 6656 sBx -124415 stack traceback: /storage/emulated/0/Download/Kizzy/player list to tp them.lua:26 in main chunk [Java]: in ? at luaj.LuaValue.checkmetatag(LuaValue.java:2835) at luaj.LuaValue.len(LuaValue.java:1989) at luaj.LuaClosure.execute(LuaClosure.java:451) at luaj.LuaClosure.call(LuaClosure.java:160) at android.ext.Script.runScript(Script.java:5703) at android.ext.Script$ScriptThread.run(Script.java:5441)
  8. I would say a offline game. what I mean is, I'm trying to create a gg script that make a gg.choice with all my enemy position. I'll use Y velocity value to find all of them. And it will show 7 results. 1 results — Me 6 Results — Enemy I can do offset and to get x, y, z pos. Pos are very near, same like jump, hitbox, velocity and size. Also tell if that is a player or enemy. So my script search for the y velocity -0.082 Do offset and get my player position, then create a button one by one of Enemy with position in gg.choice I click the button of my enemy position then my position will be same as my enemy position. sry my English, if you don't understand, u can tell me. I'll try to fix it.
  9. Hi, so I learn already how to make offset and read the memory if this is my player or my enemy. So I wanna make a teleport script that teleport me to my enemy position. So I can easily make a script that search a model ID, do a offset to find my player (1 results), edit x, y, z position easily. Now I wanna make gg script that search a model ID, get my player model position (later use). Then it will go to my enemy model and get the position, do the same thing to my other enemy. Once it got all my enemy position, then it will create a button in gg.choice Something like this SCRIPT Your player position is: X: 32.5 Y: 50 Z: 20.5 ---------------------------- Enemy 1 (Pos X: 75.32 Y: 50 Z: 32.5) Enemy 2 (Pos X: 54.35 Y: 30 Z: 21.1) Enemy 3 (Pos X: 71.49 Y: 50 Z: 67.7) So ill click Enemy 2 since his position is almost near like mine. Then GG Script will edit my player x y z, the same value like the enemy 2. Then I successfully teleported myself to the enemy. sry for my English.
  10. Can anyone help me on how to make gameguardian request with Protocol, Method, URL, Query parameters, Headers. I'm trying to make send request aka API. I need those following in the top, so the server will accept my request. Please help, thx.
  11. 1x1

    Read value in offset

    Is perfectly working good!! thanks you very much bro
  12. 1x1

    Read value in offset

    1 more things, sry if i annoy. the code you send me is very good, but i forget to say with multiple offset. If is 1234 then is going to multiple offset. Just like how your code works. It check the first results then read the target offset if is 1234. same like this but with multiple offset, example, Gems, Energy, Coin, Diamond, Golden
  13. 1x1

    Read value in offset

    yes, thank you very much.
  14. 1x1

    Read value in offset

    Hi there. I wanna know how to read values when doing offset. here is a code i find: local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address + 0x4 t[i].flags = 4 t[i].value = 7 t[i].freeze = false gg.setValues(t) gg.addListItems(t) end This is the part of offset, using 1 results to goto into a memory viewer to edit. But the 1 thing i really need. Is to read the offset value. Doing offset are static in this game. C++ Alloc I wanna do offset then gg.alert('The offset value is 3 (DWORD)') Then i wanna make it goes something like this local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address + 0x4 t[i].flags = 4 t[i].value = 7 t[i].freeze = false if t[i].address + 0x4 == "1234" then gg.setValues(t) else gg.alert('The offset value is not 1234, meaning this is a trap value!') end gg.addListItems(t) end it only edit the offset if the target offset is the correct Value. if the value is not offset target value. Then it will ignore then go to another results.
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