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ItsSC

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Everything posted by ItsSC

  1. By that calculation, 1q = 1e+51 NOTE: THIS IS JUST BY CALCULATION WHEN 1A = 1000 1B = 1000A . FOR SOME GAMES, THEY HAVE A DIFFERENT CALCULATION WITH TOTALLY NO SENSE OF MATHEMATICS. JUST DEPENDING ON THEIR FORMATTING.
  2. 1a usually means 1k which is 1000. 1b = 1000000 by this we can see every increment of alphabet is 1x10^3 there are 26 alphabet. After filled up with all 26 alphabet, another alphabet is added and first alphabet turn to a. 1z then 1aa by calculation 1aa = (1x10^3)^27 = 1e+81 (1 with 81 zeroes behind) (easy math)
  3. Both SW and HW run the same result, which are correct code. I can't figure how you guys get a false code from same calculation.
  4. Show me your gg settings. Anything that are not default just send me. (including language) Also, send me your gg version, that could be a reason gg failed calculate the correct dword from bytes.
    Keep it up! Nice work. Would like to help in other field like basic offset scripting, inbox me if you need :).
  5. ItsSC

    LUA scripting

    Save result gg.addListItems() Delete saved result gg.removeListItems() Save result by variable T1= gg.getResults() deleted saved result from a variable T1= nil
  6. ???? This script is for Last Day On Earth. Of course it can't use in other game. Every game hold different value.
  7. for i=1, 100 do a = { { address = t1[1].address + offset , flags = 4 --dword }, { address = t1[1].address + offset2 , flags = 4 --dword }, --repeat this until you insert everything you want } end
  8. for i=1, 100 do a = { { address = t1[1].address + offset , address = t1[1].address + offset2, -- do until you satisfied } } end
  9. Basically I dont see any advanced script have open source. Learn lua from google is easier and fastest way to learn.
  10. x = --value you want gg.searchNumber(x,gg.TYPE_DWORD) local t1 = gg.getResults(100) for i=1, 100 do a = { address = t1[1].address + offset , address = t1[1].address + offset2, -- do until you satisfied } end gg.addListItems(a) This can save address of different offset. (MAYBE?)
  11. x = --value you want gg.searchNumber(x,gg.TYPE_DWORD) local t1 = gg.getResults(100) gg.addListItems(t1) This is what you can do , after searching the value, save all result you want to saved list. You can't run both action simultaneously.
  12. x = -- the address you want edit y = --the address as reference offset = --your offset local x[1].value = y[1].address + offset --What you want is this gg.addListItems(x)
  13. I have no idea why still crash. Just pray for it.
  14. 2 is not a bug. Just I haven't add in those menu.
  15. I had checked all the packs code, every packs should work as fine. If you found any packs does not work, please kindly tell me. Thanks.
  16. Watch my lua script tutorial. I listed the method to avoid detection. https://gameguardian.net/forum/files/file/1365-archero-script/ Give root to game guardian and don't need to run archero inside virtual xposed. Just run it on system with gg in virtual xposed.
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