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Everything posted by ItsSC
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Since you get the answer but yet you still get an error. I see what you did wrong there. You don't really understand when to add "end" in the script. Remember, only add end when you want to close a function / for loop/ while loop. function main() -- Do anything you want here, let's move back to your example local names = gg.choice( { "Change Slime into Ghost Boss [HARD] ", "Duplicate Items", "Damage/HP", "Legendary Items from Trees [HARD]" }, nil, "QT" ) end You ended the function in this very weird situation. What the script know is "Hey, let's call the second_Menu function" Script: There's only gg.choice() function inside this function. If you press any button, nothing triggered. Obviously, you want those button correspond to their individual function. So do not stop at here, keep move on. function main() -- Do anything you want here, let's move back to your example local names = gg.choice( { "Change Slime into Ghost Boss [HARD] ", "Duplicate Items", "Damage/HP", "Legendary Items from Trees [HARD]" }, nil, "QT" ) if names ==1 then gg.alert('Hi') end if names ==2 then gg.alert('hi') end if names ==3 then gg.alert('hi') end end Now, when you press the first button, it will go to names == 1, if you press 2, it goes to names == 2 and so on.
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Your code is quite messy. Re-edit version: function hack1aa() gg.searchNumber("180Q;180Q", gg.TYPE_QWORD) gg.getResults("100") gg.editAll("0", gg.TYPE_QWORD) gg.clearResults() end function hack2aa() gg.setspeed(2) end function hack3aa() gg.alert("Hi") end function hack4aa() gg.alert("Hi") end function hack5aa() gg.alert("Hi") end function hack6aa() gg.alert("Hi") end function hack7aa() gg.alert("Hi") end function hack8aa() gg.alert("Hi") end function first_Menu() local t = gg.multiChoice( { " Instant Boss ", " Speed Hack ", " Fast Hit ", " Token Hack ", " Wall Hack ", " Zoom Hack ", " RoboMask Hack ", " Free Wooden Armor ", " Range Hack" }, nil, " to subscribers" ) if t == nil then gg.sleep(1) else if t[1] then hack1aa() end if t[2] then hack2aa() end if t[3] then hack3aa() end if t[4] then hack4aa() end if t[5] then hack5aa() end if t[6] then hack6aa() end if t[7] then hack7aa() end if t[8] then hack8aa() end end end function main() local menu = gg.choice( { " QT Menu ", " QT Second Menu ", " exit " }, nil, " Quark ThoNos" ) if menu == 1 then first_Menu() elseif menu == 2 then second_Menu() elseif menu == 3 then os.exit() end end main()
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Lua read codes from first line to last line. For example : print(a) a = 10 output = nil (Lua can't read what is a because it didn't declare before printing it) a=10 print(a) output = 10 (Lua know a = 10 , so it print 10) So you just move this entire thing to the end of the script. Then everything is fine.
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Yes you can found a lot of fun during editing these arbitrary value. Anything could happen and you will surprisingly invent any kind of hack that no one did before. But most of them are really useless, may also be useful if you found a way to utilize it.
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What do you mean? I have no clue about that.
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Function hack2aa is not exist in your script, maybe typo when calling it. How about showing your source code for more help?
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First, I'm pretty sure the range will not be so far it should be something between 0 to 1 only. Most likely 0.00X or 0.0XX
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just 0 ~ 1 . It won't take long time to search all numbers between 0 to 1.
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It could be different device matter. I using LD Player, I found nothing using Ca also. So I post an alternative way as if they failed using your method, then maybe mine could help.
- 16 replies
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- Homescapes
- Unlimited Gold Coins
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(and 2 more)
Tagged with:
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Homescape.mp4 This method require only Anonymous memory. Go to any match and search (Your moves)x4. Then until you get one result, and edit that according to what I did in the video.
- 16 replies
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3
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- Homescapes
- Unlimited Gold Coins
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(and 2 more)
Tagged with:
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Lately seeing you guys talking about this game alot. So I downloaded this just now, and found that there's another way to hack coins as well. Hack the Move in game. The more move you left when you win, the more coins you gain.
- 16 replies
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- Homescapes
- Unlimited Gold Coins
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(and 2 more)
Tagged with:
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How to become a cheater. Requirement: 1. Not bald.
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I believe wallhack is store around Xa or Xs memory. Check those two memories and close other may help reduce the amount of results. If still getting that much results, try divide them into parts, and edit part by part. If none of the edited results affect your gameplay, change other value and try again.
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I'm not a game developer so I don't really understand the mechanism behind. In my intuitive, every object in the game like character, wall, floor are just model. When you put those models into the game, everything fall down as there is no "floor". So they will add "object collision" to those model. When two object collision collide with each other, they will not get pass through each other. And the principle of wallhack is like remove this object collision off from the wall. The value is store in float so it can has a more precise size so you won't visually "stuck" in a wall. If it is in dword, it will always be integer and making things worse. If that is double or qword, maybe it will drain much memory and make the game heavy. When you edit the correct value, and turn it into negative value or zero, it is like changing the size of the collision, so when your character walk thtough the wall model, theoretically it pass through nothing, so you made a wallhack. Again, I'm not a game dev, this could be wrong. It's just my intuitive view.
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That's why Trial and error. Random range, 0.0~0.1, 0.1~0.2, 0.2~0.3. Or whatever you like, 0.1413905125~0.213051294012 or 1.2123~5.151920521. If results too much, don't edit all to prevent crash. For example if the wallhack is 0.34 F. Then maybe when you do until 0.3~0.4 (100 results). Then you found you did a wall hack, then revert half of the edited value, if the wallhack still working, means those reverted value are not the value you finding. Then delete them, and revert the other half. Repeat until you get the exact one value. And look at the memory, get nearby statics value and group them. So you can edit in one search in next time. This require no skills, just take your time, and be patience. Try and try and try until you succeed the hack.
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Trial and error. Keep on edit random range of values, and keep an eyes on what you want to hack. If it work, squeeze the range until you found the exact value.
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Why don't you try that? Maybe it could work.
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View File Button Categorize template This template is created for those who want to rearrange their buttons accordingly to "Active" and "Inactive" states. You can use it for more other features. This version does not contain sorting algorithm, so the table will not in order of alphabetical. Submitter ItsSC Submitted 05/21/2020 Category Templates
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Most probably the value is server sided. Use another way to hack. For example you want to hack properties, don't direct hack if the value revert, try hack store price / in-app purchase / open chests/ in-game coins drop.
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to. 0~1 means all numbers between 0 to 1 . 0.000001,0.000002,0.9999999,0.41421421,0.31415.
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Trial and error. From 0~1, 1~2, 2~3 until n ~ n + 1. If the game zoom in or out, then you found the value. (Use float)
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function X(value,range) local value, range = value, range; local code = value .. ";" ; local next = value/ 3; local previous = next; code = code .. next .. ";" ; for i = 1 , range-1 do next = previous / 3; code = code .. next .. ";" ; previous = next; end code = code .. "::" .. tostring((range)* 4 + 1); return code end -- Usage x = X(30,2) print(x) -- output : 30;10;3::13
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That's why I take them down. That was not clear. So I ask what was he going to ask. Again, I pointed that your error is not division. But you keep saying the error part is "division". So I give you the example and let you think yourself. Okay stop arguing. Short answer : x= 30 x = x/3
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Maybe you are so kind to see someone trample your nine month works and happy with it.