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Everything posted by ItsSC
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A single search is faster than group search. But editing those in one search is dangerous which could cause game crashing. So function xqmnb comes to work to make a checking for those result. If they meet the requirements you set , they will be edited else won't.
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By that calculation, 1q = 1e+51 NOTE: THIS IS JUST BY CALCULATION WHEN 1A = 1000 1B = 1000A . FOR SOME GAMES, THEY HAVE A DIFFERENT CALCULATION WITH TOTALLY NO SENSE OF MATHEMATICS. JUST DEPENDING ON THEIR FORMATTING.
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1a usually means 1k which is 1000. 1b = 1000000 by this we can see every increment of alphabet is 1x10^3 there are 26 alphabet. After filled up with all 26 alphabet, another alphabet is added and first alphabet turn to a. 1z then 1aa by calculation 1aa = (1x10^3)^27 = 1e+81 (1 with 81 zeroes behind) (easy math)
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- Lua scripting
- template
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(and 1 more)
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Save result gg.addListItems() Delete saved result gg.removeListItems() Save result by variable T1= gg.getResults() deleted saved result from a variable T1= nil
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for i=1, 100 do a = { { address = t1[1].address + offset , flags = 4 --dword }, { address = t1[1].address + offset2 , flags = 4 --dword }, --repeat this until you insert everything you want } end
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for i=1, 100 do a = { { address = t1[1].address + offset , address = t1[1].address + offset2, -- do until you satisfied } } end
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Basically I dont see any advanced script have open source. Learn lua from google is easier and fastest way to learn.
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x = --value you want gg.searchNumber(x,gg.TYPE_DWORD) local t1 = gg.getResults(100) for i=1, 100 do a = { address = t1[1].address + offset , address = t1[1].address + offset2, -- do until you satisfied } end gg.addListItems(a) This can save address of different offset. (MAYBE?)
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x = --value you want gg.searchNumber(x,gg.TYPE_DWORD) local t1 = gg.getResults(100) gg.addListItems(t1) This is what you can do , after searching the value, save all result you want to saved list. You can't run both action simultaneously.
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x = -- the address you want edit y = --the address as reference offset = --your offset local x[1].value = y[1].address + offset --What you want is this gg.addListItems(x)
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I have no idea why still crash. Just pray for it.
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Yep
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Yes, instead of 23, tick 234.
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