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Showing content with the highest reputation since 09/26/2025 in all areas
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Version 7.1.0
964 downloads
SCRIPT MENU: Mode Bomb Menu • FreeWeapons • LocateC4 • FastDefuse • EnablePersistentShop • ForceMatchEnd • ForceTeamSwap • NoMoneyLoss Misc Menu • Unlock All Characters + Skins • RegenBoost • OneKillAdvance • Avatar Selector • Phantom Lock • Radar • BypassLevelRestrictions • CustomFov • FastAutoFire • NoSpread • NoRecoil • Unlimited Ammo • RewardScaler • ExplosiveSmoke • ActiveVIPBonus • Speed • HighDamage • CustomPlayerLevel • NukeGrenade • AllGunsSniperMode • NoFlashEffect • SoftGodMode • WallPierce • FullClipReload • ExtendedClip • OneKillWin Attention: ExplosiveSmoke When active, this feature turns the smoke grenade into an **invisible explosion**. The visual remains as a regular smoke for other players — but it deals **real damage**. Supports **Default**, **Global**, or **Custom Radius**, with an option to **edit the damage**. Use with caution: highly powerful and visually undetectable in-game.3 points -
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Version 2.0.0
371 downloads
Version: 4.2.3 Combat Menu • Zero Energy Cost • Instant Spawn • Global AoE Radius • Global Shield Boost • Global Critical Boost Player Menu • HighDamage • God Mode • Mission XP Boost • Item Bonus Extreme • Ad Coin Boost Bus Menu • Bus Invincibility • Bus Damage Boost • Minigun Damage Boost • Unlock Bus Upgrade2 points -
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Version Blah Blah
373 downloads
I know Not Many players will enjoy it. \n but i guess.. who ever want to play with disabled vehicles I Don't know if Collen or Hater will delete it [ - Team Event Script Features -] -- it has full history in list (what you searched) you can choose event from history 1. MatchMaking requirement 5 to 1 2. Refill Join Team Event tickets 3. Unlimited Retry - Normally, You can only use Special Tickets only 4 try in 2 days per event . But Script allow unlimited Retry to gain maximum score in event. 4. Set Value of Vehicle use limit [ 1x or 2x Normal by game ] by script you can increase it! 5. Allow All Vehicles and Set Vehicle Use Limit : "I forget , what have stolen from them that I added in my Script** ~ Team Manjiro Sano2 points -
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Version 2.0
275 downloads
TK_Tool — LuaScript_Builder Build GameGuardian Lua scripts instantly with menus, password lock, expiry date, and auto function generation. Features: Easy step-by-step script builder Password & expiry protection Menu creator (single/multi) Function modes: Manual, Patch-Offset, Search & Edit Auto-save & resume wizard Clean, ready-to-use .lua output Ideal for modders who want fast, structured, and customizable script creation. Must Watch video For How to Use2 points -
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@Kimastar Looks like that's just a visual change. You can't actually spend the currency.2 points
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View File Armed Heist Game Version: 3.2.10 SCRIPT MENU: • Godlike Heal • Regen Boost • High Damage • No Recoil Submitter xZeta Submitted 09/27/2025 Category LUA scripts2 points
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Heroic level up without shards VID_20250925203244.mp4 Dino must at Level 40 = 3;10;Dino HP::172 points
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2 points
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Version 101.1
210,759,545 downloads
Overview: Play games your way! “GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design. Requires Android: 2.3.3+ GameGuardian Features Summary Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes: ** ROOT or VIRTUAL ENVIRONMENT ONLY ** This tool only works on rooted devices or in virtual environment (without root in limited mode)! GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others. Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit: @d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).2 points -
sorry. but can no longer update the bullet echo scripts . it's now been removed from list1 point
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not sure if this will work but try.. from main screen. search 1;0.3333~0.3334;0.03::9 float. Refine 1 float. edit 5 freeze. (speed multiplier)1 point
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it's not an error.. it's a warning. just saying script is not optimized for pc emulators. sometimes hacks work on pc. what I'm saying is. ignore the warning and try anyways. maybe hacks will work, maybe they won't. just try.1 point
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I have a script for this Online Mega Script v04 (100% Free & Not Encrypted) New Scripts Added Daily/Weekly. APEX[GG]v2 (#7iwkynr)1 point
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For now, you can only change the value of the suns. As for the rest, you need to either find some other values or find the value you want.1 point
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yeah.. I can add more options.. will be a few days before I can update the script though.1 point
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Here is a link: https://docs.google.com/document/d/e/2PACX-1vSxZlSkjJkQ4-1Q2hwQ_Tt7F1Bfn_3C8wUKCC5VXeaQ873JSVWT8K_vh1zMoXCeKLTJDT7L0iusHTxT/pub1 point
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Been a while since anyone has posted on here but ive figured out SOME things while messing around with stuff Mindset posted. Ive just been annoyed with people gate keeping others from having ANY amount of fun offline with this for literally 0 reason so. Pre note: Zenkais are harder to do, I knew how to at first but now I cant figure it out again. to edit the kit of the 2nd character in a tag unit, Its the same way but the numbers are different I.E. lets say I wanna do frieza from Goku and frieza (ID 539, ID = *****) I would search 539;11810539 in D word. 11 is for the Tag character or the Transformed state of a character. 12 is for Characters who have a THIRD version of a character I.E. succession trunks or Fusing character. If i wanted to change Fusing goeta blue I would do 608;12800608. You must ALWAYS start with the normal ID; followed by which version or else its alot of searching and extra work. It wont be ONE result but you can edit each long result and keep checking the blue card (refresh the info page every time) until it changes. Side note: If you are searching anything other than the 1st/Base character, do NOT include ::13 at the end or it will make it harder to find, and the value you want to find is where the result is not separated by any small number. 800 is Ability 1, 810 is ability 2 up to obviously 830 if the character is a zenkai. For editing blue cards, ults its the same thing, Youd search up based on this; 30XXX(Normal form) / 11030XXX(2nd char/Transformed) / 12030XXX(3rd character/fused/succession) = blue card 50 instead of 30 for Green cards for ultimates it isnt as simple as editing the last 3 numbers. You need to search the ID of the character you want, For example if I do Ultra gogeta blue his ID is 508. I would search; 508;30508::13 *****;50XXX::13 to find the characters green card as this is easier, The result Under it would either be 70### (Not cooresponding to unit ID) or -1 IF the character does not have an ult. If the character already has an ultimate, and you want to replace it for another, save that 70### value as the character name, search repeat the search but for the Ultimate you want to give, and copy that characters 70### and replace your saved one for it. I will expand on it in a picture. If the character does NOT already have an ultimate you need to Put the correct 70K number under the 50XXX, Then right below the 70K number, there is another value as -1. This determines if the character CAN draw the ultimate and actually use it, Change it to 5000 and the character can use it. 5000 is the ultimate arts card. Or you can change their green card to a character who pulls ultimates on green card. WARNING, This will not work if the character trying to use the main ability transforms, I.E. You cannot give Pre transformed Broly an ultimate, he will transform and it will just not be able to be used despite being drawn. For THESE types of characters you need to change their green card to the same ID as LF future trunks as he draws ultimates on green cards. Images will help explain this. As far as now what I DONT know how to do is to get a character to use an enhanced special arts version of a blue card, For example PURPLE spirit bomb goku's. Even if I give a character both his green AND blue cards it does not work, and the same thing for characters who for some reason have a specific need for their actual model in the LF. The characters I know of right now that cannot give their LF to MOST other characters in the game are S17, Spirit bomb absorbed goku, LF SSJ3 Spirit bomb goku, Spirit sword trunks, Yellow saiyan saga goku and Bardock. Bardock's green will also soft lock most characters in the game. I also still cannot figure out how to find out the way to change a tag character or fusion character's second or 3rd model despite knowing the ID for the character. For example, as the example earlier goku and frieza is 539. Searching 539;539;2::9 (539 the ID, 2 being Sparking rarity (0 is hero, 1 is EX, 2 is SP, 3 is ultra) will bring up results and you would just change the 2nd purple value, if its not purple its usually because its a negative value instead of positive as its randomized each time you load up, but its usually the 2nd longest value. Goku's side is the 539. Frieza's side is 11000539, and obviously if they had a 3rd character it would be 12000539. Doing 11000539;11000539;2::9 or any mix and match varient shows nothing and I cannot find out how so if anyone else can expand on this to help others that would be great. I also cannot figure out how to replace shallot for other characters inside of the customizationg screen. Hopefully to do a TLDR To change; Blue cards its *****;30XXX::13 (dont put ::13 if its for a 2nd or 3rd character) 11030XXX for 2nd, 12030XXX for 3rd Green cards its *****;50XXX::13 (same rule) 11050XXX for 2nd, 12050XXX for 3rd char 1 ability 1/2/3/4 its *****;800xxx; (no ::13, nothing) 810XXX for 2nd ability, 820XXX for 3rd/830XXX For 4th (zenkais) Char 2, same logic as 1 but you apply 11 infront of 800XXX, 12 infront of 800XX if char 3. To change ID of first char; *****;*****;R::9 ***** = ID, R= Rarity (Hero = 0, Ex = 1, SP =2, Ultra = 3), Click the 2 and edit the 2nd purple value. Theres also Z ability changing but I dont really care for that, you can mess around this that on your own but this is the values you look for as far as the 1st/base character.1 point
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Can someone share car ID's of latest version..the one present on internet is one year old. Is there a link of guide or something about how to generate it ?1 point
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Version 3.8.0
11,522 downloads
Features : • Skill Hack (Default SAS Skills) - Reload Speed. - Fast Movement. - Toughness. - Recovery Time. - Health Regen. - Pay Grade. - Body Armor Expert. - Energy Boost. - Energy Regen. - Field Supplies. - Grenade Damage. - Critical Shot. • Skill Hack (Assault) - Overpowered Adrenaline. - Overpowered Killing Spree. • Skill Hack (Medic) | Coming Soon • Skill Hack (Heavy) | Coming Soon • Skill Hack (Global Character) - Long Skill Duration [Except Medic] - No Skill Cooldown. - No Skill Energy Cost. [NEW] • Mastery Hack - Set Mastery Level To Max. - High Mastery Bonus. • Weapon Hack - High Crit DMG/Chance Bonus. - High Pierce. [Coming Soon] - High Rocket Explosion Radius. [Coming Soon] - High AOE. [Coming Soon] • Others - God Mode. - No-Clip. - F.O.V. If you face some problems with the script contact me via telegram. Game Link1 point -
Version 2
1,280 downloads
import this lib to your script : • setup ! XEK = nil load_lib = gg.makeRequest('https://raw.githubusercontent.com/chihaamin/XEKEX/main/xLIB.lua') if load_lib.code == 200 then -- check the status of the request XEK = load(load_lib.content,'bt')() end • Comment if you find a bug / error or if you have Idea for implementation. • All the file is documented and commented for beginners. ♥ Add "XEKEX was here" in your script if it was helful ------------------------------------------------------------------------------- IMPORT : JSON = XEK.import('https://raw.githubusercontent.com/rxi/json.lua/master/json.lua') -- this will import a lib into your script JSON.decode(response.content) Text2Dword : -- Text2Dword function Convert a text to dword value local DWORD = XEK.Text2Dword("berry") -- Print the result print(DWORD) --> Output: '6619234;7471218;121::9' Dword2Text : -- Dword2Text function Convert a Dword value to text local sampleValue = "6619234;7471218;121" local text = XEK.Dword2Text(sampleValue) -- Print the result print(text) --> Output: 'berry' hex : The 'hex' function takes two arguments: a value to convert to hexadecimal and a boolean 'hx' indicating whether to add '0x' or 'h' prefix to the output. --[[ If hx is true, the function returns the hexadecimal value with '0x' prefix. If hx is false, the function returns the hexadecimal value with 'h' suffix. If hx is not provided or not a boolean, the function returns the hexadecimal value without any prefix or suffix. The function uses string formatting to convert the value to hexadecimal. ]] --> Examples: --Convert decimal value to hexadecimal with '0x' prefix print(XEK.hex(255, true)) --> Output: 0xFF --Convert decimal value to hexadecimal with 'h' suffix print(XEK.hex(255, false)) --> Output: FFh --Convert decimal value to hexadecimal without any prefix or suffix print(XEK.hex(255)) --> Output: FF dump : --[[ dump function takes a table as input and returns a string representation of the table. If the input is not a table, it returns a string representation of the input. Parameters: tab (table): the table to be dumped Returns: (string): the string representation of the table ]] --> Example usage: local myTable = {name = "John", age = 30, hobbies = {"reading", "running"}} print(XEK.Dump(myTable)) -- Output: { ["name"] = "John", ["age"] = 30, ["hobbies"] = { [1] = "reading", [2] = "running", } } split : --split function splits a string into a table of substrings using a specified delimiter --The function takes two parameters: s, which is the string to be split, and delimiter, which is the character or string used to separate the substrings --> Example usage: local myString = "apple,banana,cherry,orange" local myTable = XEK.split(myString, ",") -- The above code will split the string "apple,banana,cherry,orange" into substrings using the comma as the delimiter and store the result in a table called myTable --The resulting table will contain the following values: myTable[1] = "apple" myTable[2] = "banana" myTable[3] = "cherry" myTable[4] = "orange" ARMIT fix : --# Example 1: Converting an Integer to Assembly Instructions local instructions = XEK.ARMIT(123456, "int", true) --The above function call will generate assembly instructions to move the value 123456 into a register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0xE240, LSL #16', [2] = '~A8 MOVK W0, #0x0001, LSL #32', [3] = '~A8 RET', } --# Example 2: Converting a Boolean to Assembly Instructions local instructions = XEK.ARMIT(true, "bool") --The above function call will generate assembly instructions to move the value 1 (true) into a register in AArch32. --> Output: instructions = { [1] = '~A MOV R0, #0x1', [2] = '~A BX LR', } --# Example 3: Converting a Float to Assembly Instructions local instructions = XEK.ARMIT(3.14159, "f", true) --The above function call will generate assembly instructions to move the value 3.14159 into a floating point register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0x0FD0, LSL #16', [2] = '~A8 MOVK W0, #0x4049, LSL #32', [3] = '~A8 FMOV S0, W0', [4] = '~A8 RET', } --# Example 4: Converting a Double to Assembly Instructions local instructions = XEK.ARMIT(123456789.987654321, "d") --The above function call will generate assembly instructions to move the value 123456789.987654321 into a double precision floating point register in AArch32. --> Output: instructions = { [1] = '~A MOVW R0, #0x5BA8', [2] = '~A MOVT R0, #0x57F3', [3] = '~A MOVW R1, #0x6F34', [4] = '~A MOVT R1, #0x419D', [5] = '~A VMOV D0, R1, R0', [6] = '~A BX LR', } readBytes | readWord | readDword | readFloat | readDouble : local words = XEK.readWord(addr, size, ';') <-| return a string local dwords = XEK.readDword(addr, size, '-') <-| return a string local floats = XEK.readFloat(addr, size, '|') <-| return a string local doubles = XEK.readDouble(addr, size, ':') <-| return a string -- OR local words = XEK.readWord(addr, size) <-| return a table local dwords = XEK.readDword(addr, size) <-| return a table local floats = XEK.readFloat(addr, size) <-| return a table local doubles = XEK.readDouble(addr, size) <-| return a table --<< these function purpose is to read values from memory for comparison >>-- getResults : --# Example usage of getResults function and its returned table local t = XEK.getResults(10) or t = XEK.getResults() <-|-- Get 10 results or all result | you can specified parameter same as GG print(t.data[1].address) <-|-- Print the address of the first result --# Example usage of focus function t:focus() <-|-- Save original values of results table print(t.original[1]) <-|-- Print the original value of the first result --# Example usage of update function t:update(999) <-|-- Set all values in result table to 999 --# Example usage of reset function t:reset() <-|-- Reset all values in result table to their original values --# Example usage of offset function t:offset(0x8) <-|-- Add 8 to the address of each result --# Example usage of append function local t2 = XEK.getResults(5) <-|-- Get 5 more results t:append(t2) <-|-- Append t2 results to t print(#t.data) <-|-- Print the total number of results in t --# Example usage of get function t:get() <-|-- Refresh the results table --# Example usage of clear function t:clear() <-|-- Destroy the results table and clear garbage MakeMenu : -- Create a new menu object local myMenu = XEK.MakeMenu().Menu:new({"Option 1", "Option 2", "Option 3"}) | this will add Menues -- Add a new action to the menu myMenu.actions:new(1, function() -- argument 1 is the index of menu ( option 1 function ) | index must be a number print("Option 1 was selected!") end) myMenu.actions:new(2, function() print("Option 2 was selected!") end) -- etc -- . -- . -- . -- Display the menu and wait for the user to make a selection myMenu:display() --whenever the user select a menu item it will trigger the functions inside myMenu.actions ( created with myMenu.actions:new(index, function) )1 point -
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Now, it is "the best". But I have one suggestion for make it the best. You may add there search values between. I mean if any value is visible like integer, but it is float in shadow. E.g. I see that I have 2 points in game. Well, I will search between Value>=2 and Value<=3. This is possible in computer (e.g. on Cheat Engine or ArtMoney). Because I am not able choose this value to filter in GameGuardian.1 point
