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    Not working after brawl stars update
    2 points
  1. Enter the skill level of the hero that is used in battle
    2 points
  2. Version 1.0.1

    1,822 downloads

    Il2CppGG A comprehensive toolkit for inspecting and manipulating Il2Cpp structures within GameGuardian, implemented in Lua. Telegram Github Description Il2CppGG is an advanced Lua-based toolkit designed for GameGuardian, enabling detailed analysis and modification of Il2Cpp metadata, classes, methods, fields, types, and objects. It now includes memory hooking capabilities for game modification and reverse engineering, as well as class dumping to C# format. Author: LeThi9GG Features - Automatic Il2Cpp Version Detection: Supports versions from v22 to v31 with seamless adaptation. - Comprehensive Metadata Support: Parse global metadata, including strings, generics, and parameters. - Class Inspection: Retrieve class details, fields, methods, and properties; search by name for efficiency. - Type System Analysis: Detailed handling of types, including generics, arrays, and value types. - Object Manipulation: Locate and modify Il2Cpp objects in memory, with filtering for accuracy. - Safe Memory Operations: Read and write memory via GameGuardian for secure interactions. - Intelligent Caching: Optimized performance through caching mechanisms. - Name-Based Search: Easily locate fields and classes by name without requiring addresses. - Memory Hooking (New): Hook methods, parameters, fields, and calls for real-time modifications (from Hook.lua). Supports 32-bit and 64-bit architectures with jump opcodes. - Class Dumping (New): Export classes to C# format, including field offsets, method RVAs, and attributes (from Dump.lua). - Parameter Handling (New): Manage Il2Cpp parameters with names, tokens, and types (from Param.lua). Requirements - GameGuardian installed on an Android device. - A target application utilizing the Il2Cpp framework. - Basic proficiency in Lua programming. Installation 1. Download the [build/Il2CppGG.lua](/build/) file from the repository. 2. Place it in GameGuardian's scripts directory. 3. Load the `Il2CppGG.lua` script within GameGuardian. Build - Execute the `buildLT9.lua` script in GameGuardian to generate `build/Il2CppGG.lua`. Project Structure Il2CppGG/ ├── Androidinfo.lua (Android device information helper) ├── buildLT9.lua (Module bundling build script) ├── Class.lua (Il2Cpp class module) ├── Field.lua (Il2Cpp field module) ├── Il2Cpp.lua (Core module for versioning and utilities) ├── Image.lua (Il2Cpp image/assembly module) ├── init.lua (Development entry point) ├── Meta.lua (Il2Cpp metadata module) ├── Method.lua (Il2Cpp method module) ├── Object.lua (Memory object manipulation) ├── Struct.lua (Version-specific Il2Cpp structures) ├── Type.lua (Il2Cpp type module) ├── Universalsearcher.lua (Metadata and pointer locator) ├── Version.lua (Version detection and structure selection) ├── Param.lua (Parameter operations module) ├── Hook.lua (Memory hooking for modification and reverse engineering) ├── Dump.lua (Class dumping to C# format) ├── test.lua (Usage examples for hooking and dumping) └── build/ └── Il2CppGG.lua (Bundled production script) For general usage, only `build/Il2CppGG.lua` is required. The remaining files support development and contributions. Detailed API Documentation Core Module (Il2Cpp.lua) Handles initialization, versioning, and core utilities. require("Il2CppGG") -- Check architecture print("64-bit:", Il2Cpp.x64) print("Pointer size:", Il2Cpp.pointSize) -- Read value from memory local value = Il2Cpp.gV(0x12345678, Il2Cpp.pointer) print("Value at address:", value) -- Read pointer local ptr = Il2Cpp.GetPtr(0x12345678) print("Pointer value:", string.format("0x%X", ptr)) -- Convert UTF-8 string local text = Il2Cpp.Utf8ToString(0x12345678) print("String value:", text) Class Module (Class.lua) Represents an Il2Cpp class. -- Find class by name local playerClass = Il2Cpp.Class("Player") -- Retrieve information print("Class name:", playerClass:GetName()) print("Namespace:", playerClass:GetNamespace()) print("Instance size:", playerClass:GetInstanceSize()) -- Fields local fields = playerClass:GetFields() print("Number of fields:", #fields) local healthField = playerClass:GetField("health") -- Methods local methods = playerClass:GetMethods() local updateMethod = playerClass:GetMethod("Update", 0) -- 0 parameters -- Instances local instances = playerClass:GetInstance() print("Number of instances:", #instances) Field Module (Field.lua) Represents a field in an Il2Cpp class. -- Find field local health = Il2Cpp.Field("health") -- Information print("Field name:", health:GetName()) print("Offset:", health:GetOffset()) print("Type:", health:GetType():GetName()) -- Get/Set value local objAddress = 0x12345678 local val = health:GetValue(objAddress) health:SetValue(objAddress, 100) -- Static fields if health:IsNormalStatic() then health:StaticSetValue(9999) end Method Module (Method.lua) Represents an Il2Cpp method. local method = Il2Cpp.Method(0x12345678) print("Method name:", method:GetName()) print("Return type:", method:GetReturnType():GetName()) print("Parameter count:", method:GetParamCount()) local params = method:GetParam() for i, param in ipairs(params) do print("Parameter " .. i .. ":", param.name, param.type:GetName()) end Type Module (Type.lua) Represents an Il2Cpp type. local typeObj = Il2Cpp.Type(0x12345678) print("Type name:", typeObj:GetName()) print("Is value type:", typeObj:IsValueType()) print("Is generic instance:", typeObj:IsGenericInstance()) Object Module (Object.lua) Locates and manipulates objects in memory. local players = Il2Cpp.Object:FindObjects(playerClass.address) print("Number of players:", #players) Image Module (Image.lua) Represents an Il2Cpp assembly. local image = Il2Cpp.Image("Assembly-CSharp") print("Image name:", image:GetName()) local types = image:GetTypes() local player = image:Class("", "Player") Meta Module (Meta.lua) Handles global Il2Cpp metadata. local str = Il2Cpp.Meta:GetStringFromIndex(123) print("String:", str) Hook Module (Hook.lua) (New) Enables memory hooking for modifications. -- Hook field via method local lateUpdate = playerClass:GetMethod("LateUpdate") local points = playerClass:GetField("points") local _lateUpdate = lateUpdate:field() _lateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) gg.sleep(10000) _lateUpdate:off() -- Hook method parameters local addPoints = playerClass:GetMethod("addPoints") local _addPoints = addPoints:method() _addPoints:param({{param = 1, flags = "int", value = 999999}}) gg.sleep(10000) _addPoints:off() Dump Module (Dump.lua) (New) Dumps classes to C# format. local dump = require("Dump") print(dump(playerClass)) -- Outputs C# class representation Advanced Examples From test.lua: -- Retrieve image local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Class retrieval local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Method/Field local LateUpdate = PlayerScript:GetMethod("LateUpdate") local points = PlayerScript:GetField("points") -- Set field value local obj = PlayerScript:GetInstance() points:SetValue(obj, 1000) -- Dump class print(PlayerScript:Dump()) -- Hooking examples as above Notes - This toolkit is intended for educational and research purposes only. Use it responsibly. - Certain features may depend on specific Il2Cpp versions. - Exercise caution when modifying memory, as it may lead to application instability. Author LeThi9GG – Specialist in Il2Cpp reverse engineering. Contributing Contributions, bug reports, and feature requests are welcome. Please refer to the issues page. License This project is licensed for educational and research use. Respect the terms of service for any analyzed applications. Full documentation is available on the Wiki
    2 points
  3. -- Il2CppGG by LeThi9GG require("Il2CppGG") -- Usage Instructions: -- This script demonstrates the core functionalities of Il2CppGG, a Lua-based toolkit for inspecting and manipulating Il2Cpp structures in GameGuardian. -- It covers image retrieval, class searching, method and field access, value modification, class dumping, and memory hooking. -- Prerequisites: Ensure GameGuardian is running and the target application uses Il2Cpp. Load this script in GameGuardian for execution. -- Note: Addresses and values are examples; adapt them to your specific game or application. -- For detailed API documentation, refer to the project's README.md or wiki. -- Example: Retrieve Image by Name -- Description: Fetches an Il2Cpp image (assembly) by its name. Use Il2Cpp.Image() without arguments to get all images. local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Retrieves the "Assembly-CSharp" assembly. -- Example: Find Class within an Image -- Description: Searches for a class in the specified image using namespace and class name. Namespace can be nil for root-level classes. local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Parameters: (namespace, classname) -- Alternative: Find Class by Name, Address, or Index -- Description: Directly searches for a class by name (recommended to use GetIndex() for performance optimization). --local PlayerScript = Il2Cpp.Class("PlayerScript") --print(PlayerScript:GetIndex()) -- Outputs the class index for faster future access. -- Example: Find Methods in a Class -- Description: Retrieves a specific method by name or lists all methods with GetMethods(). local LateUpdate = PlayerScript:GetMethod("LateUpdate") -- Finds the "LateUpdate" method. local addPoints = PlayerScript:GetMethod("addPoints") -- Finds the "addPoints" method. -- Example: Find Fields in a Class -- Description: Retrieves a specific field by name or lists all fields with GetFields(). local points = PlayerScript:GetField("points") -- Finds the "points" field. -- Alternative: Find Field by Name or Address -- Description: Global search for a field by name or direct address. --local points = Il2Cpp.Field("points") -- Searches globally by name. -- Alternative: Find Method by Name or Address -- Description: Global search for a method by name or direct address. --local AddPoints = Il2Cpp.Method("AddPoints") -- Searches globally by name. -- Example: Modify a Field Value -- Description: Locates an instance of the class and sets a new value for the field. local obj = PlayerScript:GetInstance() -- Retrieves instances of the class. points:SetValue(obj, 1000) -- Sets the "points" field to 1000 in the instance. -- Example: Dump Class to C# Format -- Description: Outputs the class structure in C# syntax for reverse engineering purposes. --print(PlayerScript:Dump()) -- Dumps the class definition, including fields, methods, and offsets. -- Hooking Examples -- Description: Demonstrates memory hooking for real-time modifications using the Hook module. -- Hooks allow intercepting and altering method calls, parameters, and fields. -- Hook a Field via a Method (e.g., hook "points" field using "LateUpdate" method) -- Description: Modifies the field value every time the method is called. local _LateUpdate = LateUpdate:field() -- Initializes hook on the method for field modification. _LateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) -- Sets the field to 9999. gg.sleep(10000) -- Pauses for 10 seconds to observe the effect. _LateUpdate:off() -- Disables the hook and restores original behavior. -- Hook Parameters of a Method (e.g., hook parameters of "addPoints") -- Description: Alters the parameter values passed to the method. local _addPoints = addPoints:method() -- Initializes hook on the method for parameter modification. _addPoints:param({{param = 1, flags = "int", value = 999999}}) -- Sets the first parameter to 999999. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. -- Hook a Method Call (e.g., call "addPoints" from "LateUpdate") -- Description: Injects a call to another method with custom parameters during execution. local _addPoints = LateUpdate:call()(addPoints) -- Initializes hook to call "addPoints" from "LateUpdate". _addPoints:setValues({{param = 1, flags = "int", value = 999}}) -- Sets the parameter for the called method. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. Il2CppGG Telegram Youtube
    2 points
  4. hope to receive new Lua File from you for update 08/20/2025. With love
    2 points
  5. View File Westland Survival Mega Script This is a completely free script. The script will update automatically. It has more than 30+ functions. Join my group to hack other survival games: https://t.me/+HuACKfph5_gyYTdl Submitter Mr_quoan Submitted 08/06/2025 Category LUA scripts  
    2 points
  6. Version 1.1.0

    1,959 downloads

    This is a completely free script. The script will update automatically. It has more than 30+ functions. Join my group to hack other survival games: https://t.me/+HuACKfph5_gyYTdl
    2 points
    Thanks a lot for this app . It is best hacking app . Very useful tool . It have finally kicked game killer , game hacker , xmodgames and etc from hacking tools . Noone use this idiot apps which need licence and only can search and edit values . And game gourdian is 100% free . Now everyone who is interested with hacking games, they use Game Gurdian . Thanks a lot again .
    2 points
  7. View File Bad 2 Bad: Apocalypse Game: Bad 2 Bad: Apocalypse Version: 3.4.0 Main Menu Weapons Menu • HighDamage (Wilder) • HighDamage (Furry) • HighDamage (Human) • HighDamage (Titan) • Fast Fire Rate • BulletStorm • NoRecoil • FastReload • InfiniteAmmo Enemies Menu • Fast Enemy Mobility • Freeze • Big Monsters Camera Menu • HighCamera • StableView Combat Menu • HighDamage (Player + NPCs) Player Menu • CombatPoint • DisableDurabilityLoss • EnemyLootBonus • FastMobility • SetMaxLevel Shops Menu • Free All Items (Support Supply Shop) • NoLimit • FreeTrade • EndlessItems Submitter xZeta Submitted 09/13/2025 Category LUA scripts  
    1 point
  8. Version 1.0.0

    106 downloads

    Game: Bad 2 Bad: Apocalypse Version: 3.4.0 Main Menu Weapons Menu • HighDamage (Wilder) • HighDamage (Furry) • HighDamage (Human) • HighDamage (Titan) • Fast Fire Rate • BulletStorm • NoRecoil • FastReload • InfiniteAmmo Enemies Menu • Fast Enemy Mobility • Freeze • Big Monsters Camera Menu • HighCamera • StableView Combat Menu • HighDamage (Player + NPCs) Player Menu • CombatPoint • DisableDurabilityLoss • EnemyLootBonus • FastMobility • SetMaxLevel Shops Menu • Free All Items (Support Supply Shop) • NoLimit • FreeTrade • EndlessItems
    1 point
  9. View File Prison Escape Script Includes: God Mode/Stat Editor , Gun Price Editor , Fly Hack On/Off , Speed Hack On/Off Game Link - https://apkcombo.com/prison-escape/com.wordmobile.prisonstorm/ note:fly hack is a bit buggy will fix in the next script update also enable the stats Hack in game after looking at the stats Submitter luckyday-999 Submitted 09/12/2025 Category LUA scripts  
    1 point
  10. Version 1.0.1

    339 downloads

    Credits:Collen Luckyday999 Game Link - https://apkcombo.com/alto-s-adventure/com.noodlecake.altosadventure/ SCRIPT MENU: - UNLOCK SKIN - REMOVE ADS - DOUBLE COIN - HIGH JUMP - SPEED HACK - LOW GRAVITY - AUTO COLLECT 4 LAMAS - COOL CHAMS - BUY WING SUIT GET $$$ - INFINITE COIN
    1 point
  11. GameLink :- ClickHere Features NoDamage UnlimitedAmmo NoReload + Many More Mod :- ClickHere Discord :- ClickHere
    1 point
  12. View File Wild Hunter & Hunting Safari Script Includes: Gun Price Editor , Weapon Damage Editor | Currency Editor , Weapon Damage Editor , Corona GreyWolf Shotgun Costs 1 Submitter luckyday-999 Submitted 09/08/2025 Category LUA scripts  
    1 point
  13. I'm looking for ways to shorten the search
    1 point
  14. Hey APEXggV2the script works fine but with zombie head all hack work but the currency it wouldn't work by the way i am using bluestack and thanks for the script
    1 point
  15. Version 3.52.1-85059

    2,472 downloads

    *Only works for 64 bit devices* Script menu includes: - Coins,keys,tokens,etc. hack - Powerup hacks - Making in-app purchases free - Event hacks
    1 point
  16. 1 point
  17. My friend, I know this problem. The reason for this is that if you defeat someone who has a much higher attack power than you in arena or online battles, the system automatically detects it. So, if you defeat someone who has a very high combat power difference between you, the system detects you.
    1 point
  18. New Script Published .. V:1.1 good Work -- Added Behamot Bird And Fix Other Bugs. script İ tested in VMOS Virtual Rooted Android v7.1 x64bit Script Video (!) TilesSurviveEng1.1.lua
    1 point
  19. Version 2.8100.8221551

    409 downloads

    Functions: • Skip the Current Level • Infinite Moves • Get Elements • Get Gold For emulators only x64 bit
    1 point
  20. Version v1.3728

    141 downloads

    BRUTAL STRIKE IS THE FAST-PACED MULTIPLAYER FIRST-PERSON SHOOTER EXPANDS UPON THE TEAM-BASED ACTION GAMEPLAY. FEATURES NEW MAPS, CHARACTERS, WEAPONS, AND GAME MODES, AND DELIVERS UPDATED VERSIONS OF THE CLASSIC CONTENT. DM ME TO GET OPEN SOURCE VERSION. GAME LINK: APKCOMBO SCRIPT MENU: - INFINITE MONEY - DUMB ENEMY - SUPER JUMP - SPEED HACK - INFINITE AMMO
    1 point
  21. Version 1.0.2

    518 downloads

    This is an open source game script of traffic racer . Anyone can use it. There are: Cash, Life, Car, Speed etc Hacks Only for 64bit . Made for version 3.7 but can try on others.
    1 point
  22. View File Il2CppGG Il2CppGG A comprehensive toolkit for inspecting and manipulating Il2Cpp structures within GameGuardian, implemented in Lua. Telegram Description Il2CppGG is an advanced Lua-based toolkit designed for GameGuardian, enabling detailed analysis and modification of Il2Cpp metadata, classes, methods, fields, types, and objects. It now includes memory hooking capabilities for game modification and reverse engineering, as well as class dumping to C# format. Author: LeThi9GG Features - Automatic Il2Cpp Version Detection: Supports versions from v22 to v31 with seamless adaptation. - Comprehensive Metadata Support: Parse global metadata, including strings, generics, and parameters. - Class Inspection: Retrieve class details, fields, methods, and properties; search by name for efficiency. - Type System Analysis: Detailed handling of types, including generics, arrays, and value types. - Object Manipulation: Locate and modify Il2Cpp objects in memory, with filtering for accuracy. - Safe Memory Operations: Read and write memory via GameGuardian for secure interactions. - Intelligent Caching: Optimized performance through caching mechanisms. - Name-Based Search: Easily locate fields and classes by name without requiring addresses. - Memory Hooking (New): Hook methods, parameters, fields, and calls for real-time modifications (from Hook.lua). Supports 32-bit and 64-bit architectures with jump opcodes. - Class Dumping (New): Export classes to C# format, including field offsets, method RVAs, and attributes (from Dump.lua). - Parameter Handling (New): Manage Il2Cpp parameters with names, tokens, and types (from Param.lua). Requirements - GameGuardian installed on an Android device. - A target application utilizing the Il2Cpp framework. - Basic proficiency in Lua programming. Installation 1. Download the [build/Il2CppGG.lua](/build/) file from the repository. 2. Place it in GameGuardian's scripts directory. 3. Load the `Il2CppGG.lua` script within GameGuardian. Build - Execute the `buildLT9.lua` script in GameGuardian to generate `build/Il2CppGG.lua`. Project Structure Il2CppGG/ ├── Androidinfo.lua (Android device information helper) ├── buildLT9.lua (Module bundling build script) ├── Class.lua (Il2Cpp class module) ├── Field.lua (Il2Cpp field module) ├── Il2Cpp.lua (Core module for versioning and utilities) ├── Image.lua (Il2Cpp image/assembly module) ├── init.lua (Development entry point) ├── Meta.lua (Il2Cpp metadata module) ├── Method.lua (Il2Cpp method module) ├── Object.lua (Memory object manipulation) ├── Struct.lua (Version-specific Il2Cpp structures) ├── Type.lua (Il2Cpp type module) ├── Universalsearcher.lua (Metadata and pointer locator) ├── Version.lua (Version detection and structure selection) ├── Param.lua (Parameter operations module) ├── Hook.lua (Memory hooking for modification and reverse engineering) ├── Dump.lua (Class dumping to C# format) ├── test.lua (Usage examples for hooking and dumping) └── build/ └── Il2CppGG.lua (Bundled production script) For general usage, only `build/Il2CppGG.lua` is required. The remaining files support development and contributions. Detailed API Documentation Core Module (Il2Cpp.lua) Handles initialization, versioning, and core utilities. require("Il2CppGG") -- Check architecture print("64-bit:", Il2Cpp.x64) print("Pointer size:", Il2Cpp.pointSize) -- Read value from memory local value = Il2Cpp.gV(0x12345678, Il2Cpp.pointer) print("Value at address:", value) -- Read pointer local ptr = Il2Cpp.GetPtr(0x12345678) print("Pointer value:", string.format("0x%X", ptr)) -- Convert UTF-8 string local text = Il2Cpp.Utf8ToString(0x12345678) print("String value:", text) Class Module (Class.lua) Represents an Il2Cpp class. -- Find class by name local playerClass = Il2Cpp.Class("Player") -- Retrieve information print("Class name:", playerClass:GetName()) print("Namespace:", playerClass:GetNamespace()) print("Instance size:", playerClass:GetInstanceSize()) -- Fields local fields = playerClass:GetFields() print("Number of fields:", #fields) local healthField = playerClass:GetField("health") -- Methods local methods = playerClass:GetMethods() local updateMethod = playerClass:GetMethod("Update", 0) -- 0 parameters -- Instances local instances = playerClass:GetInstance() print("Number of instances:", #instances) Field Module (Field.lua) Represents a field in an Il2Cpp class. -- Find field local health = Il2Cpp.Field("health") -- Information print("Field name:", health:GetName()) print("Offset:", health:GetOffset()) print("Type:", health:GetType():GetName()) -- Get/Set value local objAddress = 0x12345678 local val = health:GetValue(objAddress) health:SetValue(objAddress, 100) -- Static fields if health:IsNormalStatic() then health:StaticSetValue(9999) end Method Module (Method.lua) Represents an Il2Cpp method. local method = Il2Cpp.Method(0x12345678) print("Method name:", method:GetName()) print("Return type:", method:GetReturnType():GetName()) print("Parameter count:", method:GetParamCount()) local params = method:GetParam() for i, param in ipairs(params) do print("Parameter " .. i .. ":", param.name, param.type:GetName()) end Type Module (Type.lua) Represents an Il2Cpp type. local typeObj = Il2Cpp.Type(0x12345678) print("Type name:", typeObj:GetName()) print("Is value type:", typeObj:IsValueType()) print("Is generic instance:", typeObj:IsGenericInstance()) Object Module (Object.lua) Locates and manipulates objects in memory. local players = Il2Cpp.Object:FindObjects(playerClass.address) print("Number of players:", #players) Image Module (Image.lua) Represents an Il2Cpp assembly. local image = Il2Cpp.Image("Assembly-CSharp") print("Image name:", image:GetName()) local types = image:GetTypes() local player = image:Class("", "Player") Meta Module (Meta.lua) Handles global Il2Cpp metadata. local str = Il2Cpp.Meta:GetStringFromIndex(123) print("String:", str) Hook Module (Hook.lua) (New) Enables memory hooking for modifications. -- Hook field via method local lateUpdate = playerClass:GetMethod("LateUpdate") local points = playerClass:GetField("points") local _lateUpdate = lateUpdate:field() _lateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) gg.sleep(10000) _lateUpdate:off() -- Hook method parameters local addPoints = playerClass:GetMethod("addPoints") local _addPoints = addPoints:method() _addPoints:param({{param = 1, flags = "int", value = 999999}}) gg.sleep(10000) _addPoints:off() Dump Module (Dump.lua) (New) Dumps classes to C# format. local dump = require("Dump") print(dump(playerClass)) -- Outputs C# class representation Advanced Examples From test.lua: -- Retrieve image local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Class retrieval local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Method/Field local LateUpdate = PlayerScript:GetMethod("LateUpdate") local points = PlayerScript:GetField("points") -- Set field value local obj = PlayerScript:GetInstance() points:SetValue(obj, 1000) -- Dump class print(PlayerScript:Dump()) -- Hooking examples as above Notes - This toolkit is intended for educational and research purposes only. Use it responsibly. - Certain features may depend on specific Il2Cpp versions. - Exercise caution when modifying memory, as it may lead to application instability. Author LeThi9GG – Specialist in Il2Cpp reverse engineering. Contributing Contributions, bug reports, and feature requests are welcome. Please refer to the issues page. License This project is licensed for educational and research use. Respect the terms of service for any analyzed applications. --- Full documentation is available on the Wiki Submitter VieGG Submitted 08/29/2025 Category Tools  
    1 point
  23. function wol() -- do not have space for this u take error -- there wrong gg.searchNumber(' 3D;11D;2145D ', gg.TYPE_DWORD,false, gg.SIGN_EQUAL, 0, -1) -- this is true gg.searchNumber('3D;11D;2145D', gg.TYPE_DWORD,false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber('2145', gg. TYPE_DWORD) local start = gg.getResults(1) local target = start[1].address + 0x520 -- (0×520 this write wrong u using a " * " not right this) gg.setValues({ address = target , flags = gg.TYPE_DWORD, value = 10}) gg.toast(' MISSION HACK ') gg.clearResults() gg.alert(" Play Denomination mission in easy level with Ace deployed") home = 1 end Try it out and if you get an error I'll help you. Also specify the memory range, this way your search will be more specific and faster.
    1 point
  24. @MonkeySAN @tobiashkansson @THEGOAT313 I need help from you guys on creatures changing during battle i tried many ways and i figured ou that we can only do that during battle because before batlle there is no strings for that during battle i searched for dino;level and got result but changing it didn't work so search for it's health and after finding the correct one I goto address in this image the value 87,676,104 remains same for evey dino in the battle and 102 are the actuall health value and 87 is current health value here i see all the dinos health value like this and there are also for damge values too here 88,013,820 is same for all the dinosaurs and 32 is the damage value of the dino I didn't find any dinosaur id here so I need your help
    1 point
  25. Working on it. For compatibiliry purposes, I'm making it as a GUI rather than a CLI. It is almost done but is a lot of work. If you really want to, you can download the repository and run it yourself (see usage instructions in the Github repository) - simply instal python and run the cli.py file in termux.
    1 point
  26. Memory Range: Anonymous Value Type: Dword X4 As you can see in the pic energy and gems can be hacked. Search the amount you have with X4 after it (if you have 65 then you search 65X4) Dword Refine in same way When you have one value remaining which will be a random value you edit in the same way. So if you want 999999 then you edit 999999X4 If you want to hack anything else (resources etc) I'd suggest trying the same way. I haven't tried those.
    1 point
  27. I actually already have it and want to give it to you so you can add new features, but can you please speak Indonesian because the script is in Indonesian and I made it :')
    1 point
    Please, the author, post updates for the script in advance, thank you!
    1 point
  28. as i said before Level are stored from value 1 to 10 Level 33 is Evolution Stage 3 so = 3 ; 3 ; HP :: 17 Level 25 is Evolution Stage 2 so = 2 ; 5; HP :: 17 if the table above wasnt clear enough, i dont know what to say anymore.
    1 point
  29. Version V-1

    303 downloads

    Change Summoned Deads into Order units in Stick War Saga.
    1 point
    Hey, your script is the best. If you allow me, can I get the materials? Haha, just kidding.
    1 point
  30. See something familiar in this image? something like 15D;1,769,100,302D;1,634,887,011D;125D::29 1,769,100,302D;1,634,887,011D is Triceratops string name shown in the image. search that group search then goto address. replace that 2 values with this Blue string name = 1,970,029,070;1,145,324,645 ------------------------------- also use in Blue's Foresight, you can search the shards = 15;1,970,029,070;1,145,324,645;shards amount::29
    1 point
  31. Version 1.0.0

    1,632 downloads

    Encrypt lua
    1 point
  32. View File First Team Manager 2026 I haven't added currencies because you can hack those with a simple Dword search, refine & edit. Lucky Patcher also works on this game if you want free iap's. This script will work on 64bit Android devices. Will not work on emulators. (1) Budget Boost - this will increase the amount you receive when you use the budget boost button on the budgets screen. Do not let your Total Annual Budget go over 2,000,000,000 otherwise it will turn to a negative figure. (2) Player available to buy - This will make players on the transfers screen that are marked "Not for sale" available to buy. It will not make players that aren't interested in joining your club suddenly interested. (3) Free facility upgrade - Makes the cost zero to upgrade. Not that necessary if you hack your currencies but it's there if you want it. (4) Won't go to auction - When buying a player there won't be other clubs bidding for the player (5) Remove Injury - Will make a player not injured but you'll have to build up fitness again (6) Remove Suspension - Makes player available for selection if they have been suspended Submitter sammax71 Submitted 07/20/2025 Category LUA scripts  
    1 point
  33. I just wanted to point out that it looks like this script will call SelectLanguage() whenever gameguardian is clicked. That works, but it doesn't make sense to select the language more than once. It is much more logical to select the language once, then directly call Main() after that: gg.setVisible(false) SelectLanguage() while true do if gg.isVisible() then gg.setVisible(false) Main() end gg.sleep(100) end
    1 point
  34. local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)
    1 point
  35. Version 12.6.8.6.3

    31,348 downloads

    REAL RACING 3 CARS/EVENTS UNLOCKER Current version: 12.6.8.6.3 Working RR3: 12.6.8 Description: Run this script to unlock all cars and old closed events/races!!! Instructions: Run the script wherever you want, then go to the garage and get any car for free (also old nascar cars). Script will re-open old finished events Known issues: May not work on all devices/emulators. Note: Video:
    1 point
    Hello, the 12.6.5 version is not available and needs to be updated. Thank you!
    1 point
  36. Version 6.0.1

    13,431 downloads

    This Script Is No Longer Being Maintained By The Author Itself. Due, To Frequent Updates Of The Game I Decided To Take A Break From Maintaining & Updating This Script, Because Maintaining This Script Is Very Difficult Unlike Any Other Of My Script I Can Maintain Them And Keep Them Up To Date Easily. Credits To : @999Luckyday
    1 point
    Thanks Mario, you're the best. Big BOSS!
    1 point
  37. Binary scripts with corrupted or invalid headers interfere with application development. For this reason: Starting with GG 87.0, a variety of warnings and notifications are displayed ("Invalid binary script header"). In future versions of GG, such scripts will not be executed. Uploading such files to the forum is blocked. All scripts that allow you to create binary scripts with damaged headers will be deleted. You can use a script that replaces the header: Lua header fixer (#8vs58ae4) If this does not help, write to the author of the script. To users of scripts: write to script authors so that they do not spoil the headers. To script writers: Don't mess with the headers. If you want to indicate authorship, there are messages, toasts, and other ways. The file header is not a means of self-expression. If your encryptor / compiler has been deleted, you can remove the creation of corrupted headers from it and upload it as a new file.
    1 point
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