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6 hours ago, MonkeySAN said:

IMG_20221229_230151.thumb.jpg.f9af36a578a266c0fe25b61572a8eab4.jpg

somehow i managed to keep that quantity even after restart.

maybe it got something to do with storehouse capacity?

IMG_20221229_230220.thumb.jpg.59fc42c1e377c716860dced7e31ae06d.jpg

 

How do you increase storage capacity without building item storehouse, because there's too much space

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Kingdom Adventurers V2.42
Date: Aug 24th 2023

Tested on Nox Emulator using Adguard to block Ads

Diamonds can't be changed directly

Using Game Guardian (GG)
You should know how to start GG and how to search


Searching for Basic Materials
As the previous method was changed, I will update the search for the basic materials


Item Codes (ITEMCODE)
These are Flags that are used to identify Materials
1 Grass
2 Wood
3 Food
4 Ore
5 Mystic Ore
6 Energy

Search Syntax
This is a grouped Search where each value is seperated by a semi-colon (;)
-9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41

Values to Search for
-9999999~~0           - Look for a large negative number, this changes with every time you start or continue the game
0            Flag              - Leave as is
?            ITEMCODE   - Change to the Item Code you want to search for
?            QTY        - Quantity
?            STORAGE    - The Capacity of the Storage
0            Flag       - Leave as is
0            Flag       - Leave as is
1            Flag       - Leave as is
-1           Flag       - Leave as is
0            Flag       - Leave as is
7FFFFFFFh    Flag       - This is in HEX so include the "h" at the end
::41         Flag       - An Ordered Search (::) that is 41 long

Let's look for Grass

At the start of a new game there is
20 Grass
25 Grass Capacity

-9999999~~0
This flag is possibly the start of the data for an Item
We know that the first value is a large negative number so we are saying search for any number that isn't between (~~) -9999999 AND 0

Flag
Where there is a Flag we just use what the value is, include the "h" for the HEX value

ITEMCODE
Grass has an ITEMCODE of 1

QTY
There is 20 Grass

STORAGE
We know that the Storage in 25 at the beginning of the game

7FFFFFFFh
This flag seems to be the end of data for the Item

With this information we can fill in the Search Syntax
-9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1       ;20 ;25     ;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1;20;25;0;0;1;-1;0;7FFFFFFFh::41

This should return 1 result where you can change the Quantities and Storage.
I would freeze the value then wait a few seconds so it can be registered.

STORAGE Unknown
If you are way past the beginning which most are then the Storage Capicity shown at the Town Hall might not be the Capacity to search for
We know that the Town House has at least 25 Storage at the Start and we'll use a huge number to catch everything else
So I'd do a Search between (~) 25 and 99999 or higher if you've previously changed that value

If we still had 20 Grass but didn't know the Storage
-9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1       ;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41
 

 

 

Edited by Jimeous
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1 hour ago, Jimeous said:

Kingdom Adventurers V2.42
Date: Aug 24th 2023

Tested on Nox Emulator using Adguard to block Ads

Diamonds can't be changed directly

Using Game Guardian (GG)
You should know how to start GG and how to search


Searching for Basic Materials
As the previous method was changed, I will update the search for the basic materials


Item Codes (ITEMCODE)
These are Flags that are used to identify Materials
1 Grass
2 Wood
3 Food
4 Ore
5 Mystic Ore
6 Energy

Search Syntax
This is a grouped Search where each value is seperated by a semi-colon (;)
-9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41

Values to Search for
-9999999~~0           - Look for a large negative number, this changes with every time you start or continue the game
0            Flag              - Leave as is
?            ITEMCODE   - Change to the Item Code you want to search for
?            QTY        - Quantity
?            STORAGE    - The Capacity of the Storage
0            Flag       - Leave as is
0            Flag       - Leave as is
1            Flag       - Leave as is
-1           Flag       - Leave as is
0            Flag       - Leave as is
7FFFFFFFh    Flag       - This is in HEX so include the "h" at the end
::41         Flag       - An Ordered Search (::) that is 41 long

Let's look for Grass

At the start of a new game there is
20 Grass
25 Grass Capacity

-9999999~~0
This flag is possibly the start of the data for an Item
We know that the first value is a large negative number so we are saying search for any number that isn't between (~~) -9999999 AND 0

Flag
Where there is a Flag we just use what the value is, include the "h" for the HEX value

ITEMCODE
Grass has an ITEMCODE of 1

QTY
There is 20 Grass

STORAGE
We know that the Storage in 25 at the beginning of the game

7FFFFFFFh
This flag seems to be the end of data for the Item

With this information we can fill in the Search Syntax
-9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1       ;20 ;25     ;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1;20;25;0;0;1;-1;0;7FFFFFFFh::41

This should return 1 result where you can change the Quantities and Storage.
I would freeze the value then wait a few seconds so it can be registered.

STORAGE Unknown
If you are way past the beginning which most are then the Storage Capicity shown at the Town Hall might not be the Capacity to search for
We know that the Town House has at least 25 Storage at the Start and we'll use a huge number to catch everything else
So I'd do a Search between (~) 25 and 99999 or higher if you've previously changed that value

If we still had 20 Grass but didn't know the Storage
-9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1       ;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41

-9999999~~0;0;1;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41
 

 

 

Good find, man. You reckon you can dig out the jobs too?

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Kingdom Adventurers V2.42
Date: Aug 24th 2023

Tested on Nox Emulator using Adguard to block Ads

Activating Group Items
The way that data had been stored had changed from previous versions, I will look at the Group Items.

Items need to be activated first before we can change the quantities


Search Syntax
BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999::25

BigNegative               - 999999999~~999999999, take a note of it after you search
0~~0                      - Unknown flag
Activate                  - 0 for Inactive or 1 if Activated or use 0~~0 if you don't know
0~~0                      - 0 or 65536
ItemID                    - Item Code
GroupFlag                 - Group Flag
-999999999~~999999999     - A huge negative number (Nine 9's in - and +)
::25                      - Order Search, 25

[Miracle Mallet]

This items is given early in the game but you can activate it as soon as you start a new game, it's also a good one to start with so you can get the BigNegative number which changes everytime you start the game.

Miracle Mallet ItemID = 51
GroupFlag             = 352

BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999::25

Now we just change the numbers for our Search
-999999999~~999999999;0~~0;0~~0;0~~0;51;352;-999999999~~999999999::25

Now Search

My Results, yours will differ in some parts

ZFesvKg.jpeg

Note down the first big negative number, mine was -1,756,474,880 or 974E5200h but yours will differ
If you need to Activate the Item, you can change it here to 1, then change the field below it to 65536

The Item should appear in yout Group Items Menu, oh wait you need to get to that point of the game to have the Menu 😛

Finding the Item Quantity
This is a long one to type in but we can fill in some numbers, this is the part that has changed the most

BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141

From our previous Search we can fill in some numbers

BigNegative             - Change this to the number you found mine was -1,756,474,880
0~~0                    - Mine was 0
Activate                - Mine was 1
0~~0                    - Mine was 0
ItemID                  - Miracle Mallet ItemID = 51
GroupFlag               - 352
-999999999~~999999999   - You can use the number you found or just leave it as this
0~~0                    - There are 24 of these, seperated by a Semi Colon
0                       - There are 4 of these
0~~0                    - Change this to the Quantity if you have it or just leave it at 0~~0
::141                   - Order Search, 141

 

BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141

-1,756,474,880;0;1;0;51;352;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141

After you've searched, change the quantity at the End

[Mystic Elixer]
Now we'll add a Mystic Elixer, so let's activate it.

BigNegative               -1,756,474,880 (Using this from previous search)
ItemID                    35 Mystic Elixer
GroupFlag                 96

BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999::25
-1,756,474,880;0~~0;0~~0;0~~0;35;96;-999999999~~999999999::25

My Search Results

KEzqjnH.jpeg

Activate the Item by changing it to 1 then Change the Value below it to 65536

kL85O44.jpeg

Load the Group Items Menu again, you might have to close it first

OAWU7Is.jpeg

Now for the Long Search to change the Quantity

BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141


-1,756,474,880;0;1;65536;35;96;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141

Change the QTY at the end to 999 or what ever number you want

OKOqtix.jpeg

Group Item Ids and GroupFlags

Recovery Energy           26;96;
Recovery Potion (L)       27;4448; 
Recovery Potion (S)       28;96;
Mystic Flute              29;352;
Small Flute               30;96;
Holy Herb                 31;4448; 
Sacred Leaf               32;96;
Energizing Stew           33;352;
Energizing Rice Ball      34;96;
Mystic Elixer             35;96;
Homeopathic Elixer        36;352;
Eternal Candle            37;96;
Awakening Vessel          38;352;
Royal Gift                39;32864;
Kairo Flan                40;32864;
Wairo Flan                41;32864;
Kairo Creamy Cake         42;32864;
Wairo Creamy Cake         43;32864;
HP Orb                    44;32864;
MP Orb                    45;32864;
Vigor Orb                 46;32864;
Power Orb                 47;32864;
Resilience Orb            48;32864;
Agility Orb               49;32864; 
Fortune Orb               50;32864; 
Miracle Mallet            51;352; 
Wisdom Orb                52;32864; 
Dexterity Orb             53;32864; 
Forage Orb                54;32864; 
Travel Orb                55;32864; 
Fondness Orb              56;32864; 
Running Shoes             57;96; 
Blessed Raid              58;96; 
Bounty Bag                59;96; 
Grass Pouch               60;96; 
Wood Pouch                61;96; 
Food Pouch                62;96; 
Ore Pouch                 63;96; 
Mystic Ore Pouch          64;96; 
Skill Up Orb              65;104; 
Bronze Trophy             66;2152; 
Silver Trophy             67;2152; 
Gold Trophy               68;2152; 
Kairo Grail               69;2152; 
Crown of Courage          70;2152; 

 

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12 hours ago, Jimeous said:

I didn't do the Jobs, I might look at it

I haven't figured out how to change Classes in your party but you can change them when you recruit them

This codes works fine for most parts, we just need to change the Syntax, so I'll run through it, noting changes

On 11/16/2021 at 5:31 AM, Random_Oldman said:

Red = Unlock
Blue = Amount
Additional Information:

Wizard S:
-2000000000~-1000000000;0;0;0;124;68;-2000000000~-1000000000::25
27;1;7;5;7;5;4;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Champion S:
-2000000000~-1000000000;0;0;0;119;68;-2000000000~-1000000000::25
137;1;7;5;7;7;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Pirate S:
-2000000000~-1000000000;0;0;0;114;68;-2000000000~-1000000000::25
132;1;7;5;7;5;4;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Viking S:
-2000000000~-1000000000;0;0;0;109;68;-2000000000~-1000000000::25
167;1;7;5;7;5;3;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Samurai S:
-2000000000~-1000000000;0;0;0;104;68;-2000000000~-1000000000::25
127,1,7,5,5,4,4,15,4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Ninja S:
-2000000000~-1000000000;0;0;0;99;68;-2000000000~-1000000000::25
122;1;7;5;8;7;3;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Archer S:
-2000000000~-1000000000;0;0;0;94;68;-2000000000~-1000000000::25
162;1;7;5;8;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Gunner S:
-2000000000~-1000000000;0;0;0;89;100;-2000000000~-1000000000::25
157;1;7;5;9;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Paladin S:
-2000000000~-1000000000;0;0;0;84;100;-2000000000~-1000000000::25
117;177;7;5;6;3;1;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Mage S:
-2000000000~-1000000000;0;0;0;79;100;-2000000000~-1000000000::25
22;1;7;5;6;3;3;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Knight S:
-2000000000~-1000000000;0;0;0;74;100;-2000000000~-1000000000::25
112;177;7;5;5;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Guard S:
-2000000000~-1000000000;0;0;0;69;100;-2000000000~-1000000000::25
72;177;7;5;7;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Rancher S:
-2000000000~-1000000000;0;0;0;64;96;-2000000000~-1000000000::25
107;1;7;5;4;4;2;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Monk S:
-2000000000~-1000000000;0;0;0;59;104;-2000000000~-1000000000::25
52;1;7;5;3;3;3;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Doctor S:
-2000000000~-1000000000;0;0;0;54;104;-2000000000~-1000000000::25
102;1;7;5;3;3;2;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Blacksmith S:
-2000000000~-1000000000;0;0;0;49;100;-2000000000~-1000000000::25
87;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Artisan S:
-2000000000~-1000000000;0;0;0;44;100;-2000000000~-1000000000::25
47;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Cook S:
-2000000000~-1000000000;0;0;0;39;100;-2000000000~-1000000000::25
97;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Researcher S:
-2000000000~-1000000000;0;0;0;34;100;-2000000000~-1000000000::25
152;1;7;5;3;3;2;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Trader S:
-2000000000~-1000000000;0;0;0;29;100;-2000000000~-1000000000::25
42;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Mover S:
-2000000000~-1000000000;0;0;0;24;100;-2000000000~-1000000000::25
92;1;7;5;4;4;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Carpenter S:
-2000000000~-1000000000;0;0;0;19;100;-2000000000~-1000000000::25
82;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Farmer S:
-2000000000~-1000000000;0;0;0;14;100;-2000000000~-1000000000::25
67;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

Merchant S:
-2000000000~-1000000000;0;0;0;9;96;-2000000000~-1000000000::25
37;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

 

I'll start with this one from a new account as we'll probably get banned 😛, So I'll play up to the part where we can recruit 3 new Allies

8UM2uJs.jpeg

Farmer S:
-2000000000~-1000000000;0;0;0;14;100;-2000000000~-1000000000::25 (This activates Farmer S Jobclass)
67;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

I chose Farmer S because the current Syntax works as it is and we need the first flag

-2000000000~-1000000000; This is a huge negative number which changes every time you start the game. We'll take a note of the value when we've finished searching

0; This seems to always be 0

0;0; These numbers are used to activate the Job Class, they are either 0 (inactive) or 1 (activated), I'll change the syntax to 0~1;0~1; if 0 appears we have to change it to 1

14; This is the JobClass for a Farmer S

100; Not sure what this number is but it works for this example but it will be changed to 0~~0 meaning it can be any number as it doesn't work for some of the Searches

-2000000000~-1000000000 The big negative number

::25 This basically means do an Ordered Search of 25 bytes


 

Quote

 

If you are using a PC and an Emulator

Copy the Search Syntax

-2000000000~-1000000000;0;0~1;0~1;14;100;-2000000000~-1000000000::25

D64g9TF.jpeg

SGZtXX6.jpeg

62YPc4f.jpeg

KdNpYZi.jpeg

jNVTlr2.jpeg

uVncXjM.jpeg

xJXYGxl.jpeg

aQpPtKj.jpeg

Gs9hNqX.jpeg

 

 

 

Syntax for this Search

-2000000000~-1000000000;0;0~1;0~1;14;100;-2000000000~-1000000000::25

36EcNQg.jpeg

Your big negative numbers will be different, take a note of the top value mine is -1,764,680,000

As this is a new game, we need to activate the 2 values by changing them both to 1, if you're doing this on an older game, then you might already have found a Farmer S so they will already be 1

0O7ILcu.jpeg

We're down with this part, now time to change the Quantity

67;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

67;1;7;5;3;3;1;12;4; are different flags that don't need to be touched

I just noticed that the Search was being missed due to the ranges that we're searching so I replaced -2000000000~-1000000000 with 3B9AC9FFh~C4653600h

3B9AC9FFh~C4653600h is a range between -1,000,000,000 and -999,999,999

0~~0 is the Quantity Part, I'll be changing this to 1 but you can change it to whatever you want, it will be the last entry

67;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

vjAG025.jpeg

ky5vmSP.jpeg

Let's make a Merchant S Class

Merchant S: (from the Post)

-2000000000~-1000000000;0;0;0;9;96;-2000000000~-1000000000::25

37;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

If you haven't restarted your game then you will remember we copied the -1,764,680,000 number, yours will be different, we can replace the first -2000000000~-1000000000 with this. This narrows down the Entries to search. If you forgot this number just go back and do a Search for Farmer S Class to get it again

We will change the second -2000000000~-1000000000 to 3B9AC9FFh~C4653600h which has a bigger range to search

0;0; will change to 0~1;0~1; where 0 is inactive and 1 is activated

9 is the Merchant S JobClass

96 will change to 0~~0, just in case it's not there

Searching for

-1,764,680,000;0;0~1;0~1;9;0~~0;3B9AC9FFh~C4653600h::25

Activate the Job Class if needed by changing the 2 zeroes to 1

37;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53

After changing the -2000000000~-1000000000 to 3B9AC9FFh~C4653600h we can do a search

37;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

0~~0 is the Quantity Part, I'll be changing this to 1 but you can change it to whatever you want, it will be the last entry

RRvJquc.jpeg

Hopefully you can follow along and change what needs to be changed.

 

Quote

Quick Changes

Wizard S:
3B9AC9FFh~C4653600h;0;0~1;0~1;124;68;3B9AC9FFh~C4653600h::25
27;1;7;5;7;5;4;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Champion S:
3B9AC9FFh~C4653600h;0;0~1;0~1;119;68;3B9AC9FFh~C4653600h::25
137;1;7;5;7;7;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Pirate S:
3B9AC9FFh~C4653600h;0;0~1;0~1;114;68;3B9AC9FFh~C4653600h::25
132;1;7;5;7;5;4;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Viking S:
3B9AC9FFh~C4653600h;0;0~1;0~1;109;68;3B9AC9FFh~C4653600h::25
167;1;7;5;7;5;3;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Samurai S:
3B9AC9FFh~C4653600h;0;0~1;0~1;104;68;3B9AC9FFh~C4653600h::25
127,1,7,5,5,4,4,15,4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Ninja S:
3B9AC9FFh~C4653600h;0;0~1;0~1;99;68;3B9AC9FFh~C4653600h::25
122;1;7;5;8;7;3;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Archer S:
3B9AC9FFh~C4653600h;0;0~1;0~1;94;68;3B9AC9FFh~C4653600h::25
162;1;7;5;8;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Gunner S:
3B9AC9FFh~C4653600h;0;0~1;0~1;89;100;3B9AC9FFh~C4653600h::25
157;1;7;5;9;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Paladin S:
3B9AC9FFh~C4653600h;0;0~1;0~1;84;100;3B9AC9FFh~C4653600h::25
117;177;7;5;6;3;1;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Mage S:
3B9AC9FFh~C4653600h;0;0~1;0~1;79;100;3B9AC9FFh~C4653600h::25
22;1;7;5;6;3;3;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Knight S:
3B9AC9FFh~C4653600h;0;0~1;0~1;74;100;3B9AC9FFh~C4653600h::25
112;177;7;5;5;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Guard S:
3B9AC9FFh~C4653600h;0;0~1;0~1;69;100;3B9AC9FFh~C4653600h::25
72;177;7;5;7;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Rancher S:
3B9AC9FFh~C4653600h;0;0~1;0~1;64;96;3B9AC9FFh~C4653600h::25
107;1;7;5;4;4;2;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Monk S:
3B9AC9FFh~C4653600h;0;0~1;0~1;59;104;3B9AC9FFh~C4653600h::25
52;1;7;5;3;3;3;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Doctor S:
3B9AC9FFh~C4653600h;0;0~1;0~1;54;104;3B9AC9FFh~C4653600h::25
102;1;7;5;3;3;2;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Blacksmith S:
3B9AC9FFh~C4653600h;0;0~1;0~1;49;100;3B9AC9FFh~C4653600h::25
87;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Artisan S:
3B9AC9FFh~C4653600h;0;0~1;0~1;44;100;3B9AC9FFh~C4653600h::25
47;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Cook S:
3B9AC9FFh~C4653600h;0;0~1;0~1;39;100;3B9AC9FFh~C4653600h::25
97;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Researcher S:
3B9AC9FFh~C4653600h;0;0~1;0~1;34;100;3B9AC9FFh~C4653600h::25
152;1;7;5;3;3;2;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Trader S:
3B9AC9FFh~C4653600h;0;0~1;0~1;29;100;3B9AC9FFh~C4653600h::25
42;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Mover S:
3B9AC9FFh~C4653600h;0;0~1;0~1;24;100;3B9AC9FFh~C4653600h::25
92;1;7;5;4;4;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Carpenter S:
3B9AC9FFh~C4653600h;0;0~1;0~1;19;100;3B9AC9FFh~C4653600h::25
82;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Farmer S:
3B9AC9FFh~C4653600h;0;0~1;0~1;14;100;3B9AC9FFh~C4653600h::25
67;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

Merchant S:
3B9AC9FFh~C4653600h;0;0~1;0~1;9;96;3B9AC9FFh~C4653600h::25
37;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53

 

Credit: @Random_Oldman

 

 

Edited by Jimeous
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