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  1. Which help do you mean? The quick start guide on the main screen of GG app right? Cuz I already read that it doesn't really say what the group search size does
  2. Enyby

    Question about group size

    Not "search size". "Group search size". Read help about group search.
  3. Enyby

    Question about group size

    Minimal group search size for specified types.
  4. In group search what does the group size number actually do? I've checked the quick start guide on the app itself but it just tells me where the group size is and doesn't really explain what it does? So for example it says the default is 512, so a search looking like this: "40D;3F;3F::512" means it has a group size of 512. But what does that do?
  5. No commas like , this is to provide number place value . Like 100,100 will mean the value is Hundred Thousand One Hundred , which is treated as a complete one value. And group search means different values which are seperated by ; and their group size defined after : . To understand it more clearly you can try writing search function using , and without , and making group and all the possible ways you think. And just look at gg searching it , and see what it is searching.
  6. Yep. Last number max group size. Depends of what you need from distance between first and last value.
  7. View File Brawl Stars Hack Password = 505050 Brawlers Health Hack Brawlers Chams Hack Brawlers Range Hack Brawlers Size Hack Brawlers Unlimited Ammo Brawlers Unlimited Super Attack Follow me on: Youtube ►https://www.youtube.com/g1doz Telegram Channel ► https://t.me/G1doz_official Facebook Group ► facebook.com/groups/G1doz Facebook Page ► facebook.com/G1doz Instagram ► instagram.com/g1doz_official Twitter ► twitter.com/g1doz Reddit ► reddit.com/user/g1doz Thank you very much for all the Love and Support Submitter G1doz_Official Submitted 08/27/2019 Category LUA scripts  
  8. Version 5.5

    353,752 downloads

    Password = 505050 Brawlers Health Hack Brawlers Chams Hack Brawlers Range Hack Brawlers Size Hack Brawlers Unlimited Ammo Brawlers Unlimited Super Attack Follow me on: Youtube ►https://www.youtube.com/g1doz Telegram Channel ► https://t.me/G1doz_official Facebook Group ► facebook.com/groups/G1doz Facebook Page ► facebook.com/G1doz Instagram ► instagram.com/g1doz_official Twitter ► twitter.com/g1doz Reddit ► reddit.com/user/g1doz Thank you very much for all the Love and Support
  9. goto "buy gold" menu. tap +50000 gold with 1750 diamond, group search 50000d;1750d, and edit the diamond value to minus.. and buy it.... i used paralel space, idk about the app size, i recently download it from google play.
  10. Same way as for exact values, but using ranges. For example, a string for group searching these values with default group size looks like: "7~7.1;13.9~14;21~21.1". More information about this can be found in GG help: https://gameguardian.net/help/help.html#help_group_search_ https://gameguardian.net/help/help.html#help_range_search
  11. These symbols probably appear when the code is being copied from forum. Retyping the line where an error occured most likely will help. File with the function and a call to it (run from GG to test, if it works): aimbot_function.lua You don't need to do this. If it's group search and you need to search for values of different types, then you specify the type after the value. Otherwise, you don't. In your case, there is only 1 value, type of the search is "gg.TYPE_FLOAT", meaning that float value will be searched. Example, where specifying the type is needed: Objective — search for double value 4.32, followed by dword value 7274, followed by byte value 87 with group size equal to 14. Search string — "4.32E; 7274D; 87B::14".
  12. Ordered group search with group size equal to 9 and 170 respectively. Check GG help at least before asking such questions. https://gameguardian.net/help/help.html#help_group_search
  13. The video shows a hacking method that will work at any stage of the game. If you started from scratch, it's easiest to search for a group search. Find in the first attempt. Pass the first race, win it and you will have 150 coins, 11 stones and 8 tickets. After that we search for an ordered group search 150; 11; 8 :: 150 The size of group 150 is found by experience. In fact there is an offset in 90h between tickets and coins. What will be 16 * 9 = 144. It less 150. After searching, you can change the first two found values to a large number and play further. This is exactly what coins and stones will be. However, if you have already spent coins or stones, then this method does not work, since there are two values in memory, and a difference on the screen. Therefore, I had to use fuzzy search, so that those who already have progress in the game, too, could hack. A typical fuzzy search (decreased / increase) does not work here, because with increasing one variable will change, and with decreasing - another.
  14. Hey all, back with another site structure update. We are adding a second user group, tentatively called Ascended. Rankbar will be made soon, perhaps after some logo updates. This group is where all active and contributing members will be moved to after the following criteria are met: Member for more than 1 month. Last post less than 3 months ago. More than 25 posts. More than 5 positive reputation. This change comes from an influx of spam and abuse of features from many users in the member class. The following class features have changed for members: Maxmimum profile photo size: 75Kb. Messenger sending: disabled from sending to certain staff. Maxmimum reactions allowed per day: 10. Uploading attachments: enabled; Max total attachment: 30Mb. Can create polls: no. Can only edit posts 30 minutes after posting. Max posts per day: 10. Can report content: no. Restricted to posting replies only in some forums. The improved feature set for the Ascended user class is as follows: Maxmimum profile photo size: 150Kb. Messenger sending: enabled; can send 10 messages per day; can store 20 messages. Maxmimum reactions allowed per day: 20. Uploading attachments: enabled; Max total attachment: 50Mb. Can create polls: yes. Can only edit posts 45 minutes after posting. Max posts per day: 25. Can report content: yes. Can create topics in more forums. We are of course open to feedback, but this is a step in the right direction towards rewarding active users, and also reducing spam messages to staff.
  15. Hello! I wanted to share my "protocol" to find any value in any application, I tried to group everything I learned from GG and people from this forum who helped me and others! If 1- doesn't work, go to 2-, etc... Each time I repeat until I find my value (sometimes they can be more than one), or nothing. I can see the value I'm searching for in memory, it is not a static value. If I dont know the value, go to 4-: 1- dword exact search if integer (1,2,3...), float exact search if not (0.1,0.5,1.8...), sometimes I do a group search of related values 2- Double exact search for integer or not (+ float exact search for integer if it fails, but I usually dont do that cause it is often time wasting) Now I think the value is encrypted or changes place each time: 3- Dword exact search "encrypted" if integer (I think a not integer value (float or double) is never encrypted this way (even if it is possible)) Now it is the same if I know the value or or not: 4- fuzzy Dword search value or float depending if it is integer value or not 5- if I know exactly how the value changes, I use advanced fuzzy search menu (more button) and I type the changes i can see to maybe waste less time, or only increased/decreased 6- fuzzy change/unchanged Now I'm sure the value always changes place, I search for a pointer: 7- Dword fuzzy search and "changed" each time the value changes, or after a loading, for certain values for example 8- Once there are just a few values, I can freeze the pointers one by one and see if the value still changes, if not, it is the good pointer Now i just follow the pointer, and look for my value, or try to change weird looking ones (it can still be encrypted) after where I land in memory. Sometimes they can be multiple pointers, so if I dont find my value I just go down in memory and follow the next pointer and repeat that. When my value is found, i look around it in memory (before or after) if I can't see something realted to (another currency...). It can be quite far sometimes, but there can still be interesting static values related. When I found what I want, I look for static values around it in memory tab and I copy as a group search with group size checked. Then I go in search tab, exact search and historic and I mark the last entry. Now I'll be able to find my value again next time :). Do you think it is good? Would you add something?
  16. :: is ordered search. 5 is minimal group size for two dword.
  17. ivandgreat18

    GameGuardian

    [Search] ** Negative numbers can be confusing sometimes. I get that -1 and 255 will give the same results but there are times that it made me baffled. I mean, I attributed positive numbers when gaining/increasing something and negative when losing. (Negatives (-) can be useful though, sometimes, in some games, in tricking merchants.) If I wanted my items to be 130 pieces, for example, I input 130 but, to my surprise, GG automatically changed that to its negative equivalent. This also happens when searching for values, GG is searching for the negative counterpart of the positive number I inputed. Then there are times too that it messed up my filters or refined search if I use (value<0), because the address that I needed that holds the value of 130 (for example) is showing a negative number so it got hidden (filter) or deleted (refine). Can't we just let positive numbers be positive and negatives be negative unless specified by the user? ** In search tab, in "Only within memory range:" option, when you select an entry from the memory ranges list, both "From:" and "To:" are only using the initial value. It's like this, when I select Cb: 50375000 - 50F84000 the values of "From": and "To:" will be set to From: 50375000 (ok) To: 50375000 (instead of 50F84000). So I have to set it manually. [History] ** The entry from the history only appends (added at the end) the value entry instead of replacing them. ** Custom limit size of history. Since not all users want to keep very long list of history entries. ** Swipe to delete an entry in the history or something similar. ** A "Delete all history entries" function. [Speed Hack] ** Please add a feature in GG that after the speedhack has been fully loaded, it will automatically select all the green check boxes and deselect the red ones. [String Search] ** When the search result came up, please add a feature that will let the user know what the current value of results refer to what character/symbol. Ex. when I search for the string "sand", If possible, I want the results to be like: [Address] 115 (s) [Address] 97 (a) [Address] 110 (n) [Address] 100 (d) [Address] 115 (s) [Address] 97 (a) ... - This is so that the users will not be confused as to which character they are changing after the script for string search has ended. - Another reason is that most of the time, you don't want to modify all values all at once because this practice often caused game/system instability, which is also true for numeric values, so I prefer to changed them one by one or one group of string at a time. ** You may also want to add string value in the current "converter" (it's the drop down arrow in the modify value window, sorry I don't really know what it's called). Currently, we have for dec,hex, reverse hex and XOR. ** An ASCII table for reference. Makes editing easier. ** I'm actually thinking, this could be simplified if you add a feature that will changed how the values of search results can be displayed. I mean right now, search results are shown in decimals but what if we can change that into hex? or string representation? The value of results will not be changed, only in what "form" they are being displayed which can be changed anytime according to the user's needs. ["Search nearby memories" suggestion] ** Just like the string search, I think it's also possible to adapt SBGame Hacker's "search nearby memory" feature to GG using (LUA) script. I think one way to achieve this is by using 2 different offsets. One of the offset is negative and the other is positive. It will tell GG on how far (above and below) it has to search, for the user's desired value, from the base address. Ex: base address: [42260ae0] Value to search: 100 Offset 1: -15A ( [42260ae0] - 15a = [42260986] ) Offset 2: 15A ( [42260ae0] + 15a = [42260C3A] ) So GG will try to search all the "100"s between the address [42260986] and [42260C3A] [Offset Calculator] ** A filter for the resultant address' "live" value. When using offset calculator, GG will display instantaneously the value of resultant address (base address + offset) which is good for quick info lookup but it shows all the values for all datatypes all at once. This made it look confusing and more complicated than it should have. ** Add a "Save" button/feature that quickly adds the resultant address to the saved list without going to the memory editor or leaving the offset calculator. This is great when working with multiple offsets for one base address. Ex: (This is from Inotia 3. The offsets, item ID's, Attributes, etc. used here are real and can be verified by anyone who's interested except for the memory address which changes per device and if you didn't exit the game correctly. Similar pattern can be found in Inotia 4 and many GameVil, Com2Us, and other games.) Let's say, I found out that the address [50EAFD33] held the value for an item's quantity. Using that as the base address, I can simply add/subtract a certain offset there to get the address for Item ID, Attributes etc. just like the example below: *[50EAFD33] - 7 = [50EAFD2C] / ItemID (62080 = Adventurer's Set | 54848 = Consecrated Warrior's Emblem | 51968 = Dice of Chaos) *[50EAFD33] - 1 = [50EAFD32] / ItemEnhanceLevel (8432 = +31 / it's F0 in hex, where the F part is the key) *[50EAFD33] + 2BCD = [50EB2900] / Ether(Option)Value The beauty of using offsets is that it saves yourself from doing doing a number of searches. Instead, you just have to add/subtract an offset. It's faster, more effective and more accurate since memory address may change but the offsets you need to use remains the same. [Memory Editor] ** [Minor issue] In the Memory Editor tab, when you select an address, the "Go to" button is still there where in you are already at the address you want to be so this should be removed or replaced by other menu/function. ** [2 issues here] By defeault, the memory address are separated/grouped by DWORD or offset of 4 (Please tell me the right term to use for this cause honestly I don't know) I mean, it'll be like, [50BAFD30] [50BAFD34] [50BAFD38] [Issue #1] Since address are grouped into DWORD's, users can't see WORD and BYTE's current values (unless enabled in Value format), so can you have an "auto-collapse" feature of the DWORD address. It'll be like this, Let's say, after selecting an entry from search results which is [50BAFD37] then I use "Go to" and ... [50BAFD30] <D;> - [50BAFD34] <D;W;B;> - [50BAFD35] <B;> - [50BAFD36] <W;B;> - [50BAFD37] <D;> [50BAFD38] <D;> Only the cluster that holds the address [50BAFD37] will collapse, the other will remain as they are. Or a simpler solution is to enable WORD and BYTE in Value format by default. [Issue #2] If what appears in the search result is either is a WORD or a BYTE, when you go to that address and try to change them, their current value will be shown as "0" even if that wasn't true as they have real values. I also noticed that, - Other data types are ok though and is showing their real values. It's only WORD and BYTE being weird. - Sometimes WORD and BYTE data are showing their values correctly but it happens more often that they show "0" - If you enabled WORD and BYTE in Value format, their values are being displayed correctly. "0" value appears only when address are group into DWORD. ** Add a feature in the memory editor will show only the Hex values of the the address but are arranged in rows and columns, instead of list sort order; it's similar to "View Memory" of GameKiller. The advantage of arranging Hex values in rows and columns is that it's easier to study the relationship between them. Also makes working with hex easier. There are games that can be deciphered easier this way such an Inotia and Zenonia series. ** Similar to above, add a feature that shows string values only which are arranged in rows and columns. Easier to work with compared to being shown in list. [Misc.] ** Add "Clear GG settings for this game" feature. Resets memory ranges, speedhack, history and other related settings for that game only. Does not affect stored settings of other games. No need for us to mention this, but you sir is the best app developer. May you have an enjoyable holidays.
  18. Offset is distance between items. Group size - max possible distance between two group items.
  19. About the group size in group search If the offset 230 then whe have 115 address And to be very accurate group size Will be 457 ?
  20. Hey mate What's the point between 230 and 560 How can you calculate the group size? 0.4.8.0 every address is 4bytes? Can you explain it for me please?
  21. Enyby

    LUA scripting

    My answer stay same. Use group size 33. It is usually enough for find needed sequence.
  22. Here's a video of NoFear's methods of pointer hacks. I was a bit tired already but recorded this with a voice over to help a bit what you should do. You'll find pointer hack for inventory item dupe, inbox quantity hack, and in-app purchase hack. It also has a way to purchase the military box IAP pack even if it's not available anymore (showing how to locate "transaction pack 6"). The screenshot shows which addresses you should search for if you want to search for it. Just group search three or four addresses ordered, 25 bytes size.
  23. With everything as the video? Have you tried with different values? Like instead of 640 trying with 580? Grouping two consecutive items in 100-size group? Did you do exactly like the video? Free space in inventory and quantity set before restart? There is no refining in this hack. And finally, after edit when you take the items out does the wood/stone even change to the value you set, or does it go down as normal? This is pertinent info to make sure everything you're doing is right.
  24. Thank you SO much! I was finally able to finish my chopper. Now trying to complete the ATV but I can't get it to work using that same method. Tried the grouped search but no results come up. Should I try increasing the group size?
  25. Verify your chopper/ATV then restart game. i group search with this order. i will group 7 - 8 - 9 - 10 group size i set is 50 but when you group more you need to change group size. search above first value and see. see group value. It about -1,xxx,xxx,xxx D ; 0D ; partvalueD after edit them, you need leave your base then restart game.
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