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  1. Enyby

    GameGuardian

    What's New in Version 8.12.0 Added 'ordered group search' feature. Read help for more details. Improved UI. Updated translations. Bugs fixes.
  2. View File Family island HACK RUBIES For tutorials Facebook group.... Submitter tauvik92 Submitted 10/06/2023 Category LUA scripts  
  3. Oke and what about the group search 327,684D;22D;28D;0D;33,554,931D? When you enable all regions and go in match and search. No result? The thing is, the group search and script i have tried on emulator and mobile phone and on both worked. And the values remain same even after restart of the game. So perhaps you have to find your health value and then you have to execute a script i can give you. And then we perhaps find out what for values are at the location of which your supposed to have: 327,684D;22D;28D;0D;33,554,931D. Possible it will be static for you as well. But first check if this group search works when enabling all regions.
  4. 14,239 downloads

    This is a simple but effective mini militia hack with antiban. Features online auto update health hack Speed hack bullet rain grenede hack mag size hack If you have any confusion come here Main chanel Script chanel
  5. Sorry for double post, is it possible, for group searching, to use commas? Like for example, 82250,100551,213450;1~10;5~8::9 in the searchbar? (I mean the value is a given after all)
  6. Do I have to use clearResults after each refine search? Does old group's values exist to do refine search again after doing clearResults?
  7. No luck for me to group search the traders required ingredients , has anyone tried? I thought if I find those I might be able to find the address of the crates
  8. so what are you saying is all the characters stat/resources/group items/item hack and so on...are useless...because all you got is low class one.
  9. Enyby

    GameGuardian

    What's New in Version 8.18.0 Improved refine group search. Up to 20% faster. Improved search. Improved installer. Improved UI. Bug fixes. Updated translations.
  10. try this one.. = 1;33;24;2;33;28::65 or = 1;33;24;2::21 refine to 2 and goto..the value is second address below it. if none is working then those group search are only just for me.
  11. i was looking for a hack for this game and i found one but for ios devices it can get you Unlimited Size Of GuideLine can someone make something like this for android as well?? link for the game https://play.google.com/store/apps/details?id=com.miniclip.eightballpool&hl=en thnx in advance
  12. HACKERBOSS4nX

    Using Offsets

    How to make my script fast searching with group search value and i want know how to find exact offset pls help me pls
  13. Have you guys tried changing the values of achievements? Does it require server permission to get stargems from achievements? cause I'm not good at group search
  14. I'm assuming you mean headhunt, not expedition? Cos expedition is only giving me coins on winning. And I tried doing group search for the coin and diamond rewards at the end of the battle, got 2 results for coins 3 results for diamonds, tried changing them all, then clicked except rewards, didnt change anything? What do you mean? Group search what? Could you explain precisely please?
  15. Hello NoFear, I'm now very interested in cracking games with gdb. I know you're an expert in this area, and I was hoping you could help me out. I'm not sure if you have a discord group, but if you do, I would be very grateful if you could add me. I'm eager to learn more about gdb cracking and I'm confident that I could contribute to the group.
  16. Hey all, back with another site structure update. We are adding a second user group, tentatively called Ascended. Rankbar will be made soon, perhaps after some logo updates. This group is where all active and contributing members will be moved to after the following criteria are met: Member for more than 1 month. Last post less than 3 months ago. More than 25 posts. More than 5 positive reputation. This change comes from an influx of spam and abuse of features from many users in the member class. The following class features have changed for members: Maxmimum profile photo size: 75Kb. Messenger sending: disabled from sending to certain staff. Maxmimum reactions allowed per day: 10. Uploading attachments: enabled; Max total attachment: 30Mb. Can create polls: no. Can only edit posts 30 minutes after posting. Max posts per day: 10. Can report content: no. Restricted to posting replies only in some forums. The improved feature set for the Ascended user class is as follows: Maxmimum profile photo size: 150Kb. Messenger sending: enabled; can send 10 messages per day; can store 20 messages. Maxmimum reactions allowed per day: 20. Uploading attachments: enabled; Max total attachment: 50Mb. Can create polls: yes. Can only edit posts 45 minutes after posting. Max posts per day: 25. Can report content: yes. Can create topics in more forums. We are of course open to feedback, but this is a step in the right direction towards rewarding active users, and also reducing spam messages to staff.
  17. Yess it can. Thx u so much. How about the other like job, item and group item? What key should I search @MonkeySAN?? For job, I can unlock it. But when I put A0 at calculator, it shows long dword. I think it's not the quantity Same with item, I only can unlock it. When I put A0 it show the 0 Dword. But when I change it, it not the quantity ID Idk with group item keyword search? SkillData = skill JobData = job ItemData = item ??? = Group item (tell me the keyword bro @MonkeySAN Anyway thx for all the lesson. U are the best
  18. Enyby

    GameGuardian

    What's New in Version 8.32.0 Search for text of any size. Replace text of any size. Improved detection of memory regions. Individual memory regions settings for each application. Improved API. Improved UI. Added checkmarks near the default settings. Added buttons for reset to defaults. Added output default settings. Added notifications in some places of the UI. Added colors for memory regions. Added colors for the output format of the memory editor. Fixed opening the speedhack in some cases. Added help for colors of pointers in the memory editor. Built-in help inside the application. It can be extracted as a separate zip-archive from the script launch dialog. Bug fixes. Updated translations. Build with support for ARMv5.
  19. I have one last trick i think. I totally forgot about the login rewards. Maybe u can hack those. Group search them
  20. Enyby

    GameGuardian

    Use gg.getRangesList() Get table from it. Iterate in loop. Calculate difference between end and start. Group by state and summarize. Convert amount of bytes to mb, kb or gb.
  21. Weapon damages are no longer grouped closely since the update. So we need to search and edit for each weapon. The latest update is great in that armors are not fragile like paper anymore.
  22. XEKEX

    VIP

    there is a benefits to have these ranks New Group promotion now available! (#5eof9gr) But what I mean by vip is can I sell my Vip scripts here in this forum
  23. LTC

    Call methods

    Version 1.0.0

    1,036 downloads

    Support for 32&64bit Watch the video to know how to use it Join my telegram group if you can't download the script here https://t.me/LETHICHINGG
  24. Ykiri

    Cant hack Dungeon Maker

    Im using vmos on my phone and i dont know why its eating a lot of space in my phone storage now the size of my vmos data is fking 20gb and i dont even install any apps besides dg maker and gg my phone is running of strorage lmao
  25. cth

    Day R Survival

    Ok, I'm rewatching The Sandman tv show and giving it a shot again. Looking in the memory. Trying to understand it. First, here: This is the memory view of the 100 wood requirement. I get it that we have the memory addresses in green. They are in hexidecimal. And each increments by 4, which means that the size of each addressed memory unit is 4 bytes. Well, at least here. I assume that it can be down to one byte. Or not? I don't remember how memory works, it's been a while. Is it just every memory "word" that has an address? So it would be 32-bit words in 32x addressing systems and 64-bit words in 64x ones? So because I see increments by 4 bytes, that makes my system 4*8=32x. I'm just guessing here. I forgot a lot. So then, a double can span across two words in 32x systems? Does GG detect that? Maybe that's the meaning of purple? But the size of a double is 8 bytes, isn't it? Maybe it's kinda flexible and can be 4 bytes when only the whole part of a double is used? Why the hell does this game use doubles for every integer? What's wrong with it? Is it like some development framework they use that abstracts types from code or something? It's super weird to see every variable to be a double. I guess it doesn't harm these days when there's plenty of memory to waste on doubles of all kind. But then they start using algorithms with high complexity and this usage of double everywhere will bite them in the a**. Anyhow, what do the white, blue, red and purple values represent? I'm just curious. And can we ask GG to automatically show us the values in Double there? It's annoying to open them one by one and set the type. The address offset between the items is 12. However, you probably could see it differently, couldn't you? The address offset could also be seen as the size of an object? So, the size of every crafting requirement is exactly 48 bytes. Or 12 doubles. Now, can I see it differently now? Can I assume that it's just an instance of an object that has 12 doubles in it? It's probably not an array in code, although an array would be exactly this: sequential values of the same size (and type) in the memory. But maybe it's their building tool or the engine who's optimizing normal OOP objects into arrays. I'm trying to think of it in therms of Java. So every double contains information about the item object. So one of them contains the item id. One would be binary and indicate whether this is a real requirement or BS requirement. Not sure why, but when you change this double, it effectively makes the requirement 0. Some of these values must be encrypted too. I don't know what others do and I don't feel like testing. But... Now I start understanding the use of looking at the source code of the game, I think? If I would take a glance at the crafting recipe class and see what variables are used there, it would make it easier to test and snoop around. But if the source code is obfuscated and minified, it would be annoying to debug. The amount of resulting item turns out to be at the same distance of the 12 doubles, so you can change it too: Pretty cool stuff. And it works. Don't know what to plant tho. What do people normally plant in the greenhouses? Interesting, the Town recipes offset is different from normal crafting. In towns, the offset is 16 Anyhow, Another question. The offset in the group search. Is it in bits? I tried doing :48 in recipe group searches. Doesn't work. I want to reduce the number of crappy results. Ordered groups seem to speed it up very significantly, but I don't think I can reliably include the result in the group. Well maybe I can. It's weird. Seems like normal character crafting, town crafting and the Biologist crafting all work a bit differently. Gosh, changing the result of crafting is quite a lot of fun. I think I'm enjoying cracking this game more than actually playing it. Lulz.
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