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Everything posted by BadCase
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It appears as though you are trying to use characters not supported by your device, not sure if it is related to running it in x8sandox/F1 VM or not [added 1 minute later] Include the exported code in your script and then follow the usage instructions above ----------------------------------------- --Usage for exported lua-- ----------------------------------------- --Remove the gg.alert() from the end of exported file then copy --and paste the code to the top of your script --wrap any text you want to style like this --style_text("Your text string")
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Try this app, it creates and manages a work profile on your device using Androids built in features. https://play.google.com/store/apps/details?id=com.oasisfeng.island&hl=en_US&gl=US After you set it up restart your device and then use it to clone your Game Guardian to the Island profile and uninstall Game Guardian from the profile that has the game installed. Now you run Game Guardian from the Island (Work Profile) and the game as normal. You need to know the process name as Icons will not display in the process list. One problem I have noticed is that on some games gg.getTargetInfo () does not work so if a script uses this it may get an error.
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Thanks for sharing this, I found it gets more complicated with some when the 2nd utf value changes and some have replacement characters from the letter like symbols category, this is not near as elegant as your original example which i expanded upon but it works utf_8_arrays = { [1] = {[1]= {144,128},[2]= {144,154},[3]= 4,[4]="Mathematical Bold"}, [2] = {[1]= {148,132},[2]= {148,158},[3]= 4,[4]="Mathematical Fraktur",[5]={{67,173},{72,140},{73,145},{82,156},{90,168}}}, [3] = {[1]= {152,136},[2]= {152,162},[3]= 4,[4]="Mathematical Sans-Serif Italic"}, [4] = {[1]= {153,176,81,154,128},[2]= {154,138},[3]= 4,[4]="Mathematical Monospace"}, [5] = {[1]= {144,180,77,145,128},[2]= {145,142},[3]= 4,[4]="Mathematical Italic",[5]={{104,142}}}, [6] = {[1]= {145,168,89,146,128},[2]= {146,130},[3]= 4,[4]="Mathematical Bold Italic"}, [7] = {[1]= {146,156},[2]= {146,182,107,147,128},[3]= 4,[4]="Mathematical Script",[5]={{66,172},{69,176} ,{70,177},{72,139},{73,144},{76,146},{77,179},{82,155},{101,175},{103,138},{111,180}}}, [8] = {[1]= {147,144},[2]= {147,170,119,148,128},[3]= 4,[4]="Mathematical Bold Script"}, [9] = {[1]= {148,184,73,149,128},[2]= {149,146},[3]= 4,[4]="Mathematical Double-Struck",[5]={{67,130},{72,141},{78,149},{80,153},{81,154},{82,157},{90,164}}}, [10] = {[1]= {149,172,85,150,128},[2]= {150,134},[3]= 4,[4]="Mathematical Bold Fraktur"}, [11] = {[1]= {150,160},[2]= {150,186,103,151,128},[3]= 4,[4]="Mathematical Sans-Serif"}, [12] = {[1]= {151,148},[2]= {151,174,115,152,128},[3]= 4,[4]="Mathematical Sans-Serif Bold"}, [13] = {[1]= {152,188,69,153,128},[2]= {153,150},[3]= 4,[4]="Mathematical Sans-Serif Bold Italic"}, [14] = {[1]= {146,182,75,147,128},[2]= {147,144},[3]= 3,[4]="Mathematical Monospace"}, [15] = {[1]= {132,176,81,133,128},[2]= {132,176,81,133,128},[3]= 4,[4]="Circled Latin"}, [16] = {[1]= {133,144},[2]= {133,144},[3]= 4,[4]="Squared Latin"}, [17] = {[1]= {133,176,81,134,128},[2]= {133,176,81,134,128},[3]= 4,[4]="Negative Squared Latin"}, [18] = {[1]= {135,166},[2]= {135,166},[3]= 4,[4]="Regional Indicator Symbol"}, } local Convert = function (a,ci) uo = 65 upper_start = utf_8_arrays[ci][1] upper_start_1 = utf_8_arrays[ci][1][1] upper_start_2 = utf_8_arrays[ci][1][2] - uo lo = 97 lower_start = utf_8_arrays[ci][2] lower_start_1 = utf_8_arrays[ci][2][1] lower_start_2 = utf_8_arrays[ci][2][2] - lo local Check = function (C) if string.byte(C) >= 65 and string.byte(C) <= 90 then if #upper_start > 2 and string.byte(C) >= upper_start[3] then if #upper_start == 5 then fix = upper_start[3] - uo upper_start_1 = upper_start[4] upper_start_2 = upper_start[5] - fix - uo end else upper_start_1 = utf_8_arrays[ci][1][1] upper_start_2 = utf_8_arrays[ci][1][2] - uo end upper_case = true return true elseif string.byte(C) >= 97 and string.byte(C) <= 122 then if #lower_start > 2 and string.byte(C) >= lower_start[3] then if #lower_start == 5 then fix = lower_start[3] - lo lower_start_1 = lower_start[4] lower_start_2 = lower_start[5] - fix - lo end else lower_start_1 = utf_8_arrays[ci][2][1] lower_start_2 = utf_8_arrays[ci][2][2] - lo end upper_case = false return true end end if utf_8_arrays[ci][1][2] == utf_8_arrays[ci][2][2] then a = string.upper(a) end local A = "" string.gsub(a,"(.)",function(a) if ci >= 15 then sp = 159 else sp = 157 end if ci == 18 then lb = string.char(0xE2,0x81,0xA0) else lb = "" end if #utf_8_arrays[ci] == 5 then for index,v in pairs(utf_8_arrays[ci][5]) do if v[1] == string.byte(a) then A = A.. string.char(226,132,v[2]) goto e end end end if Check(a) == true and upper_case == true and utf_8_arrays[ci][3] == 4 then A = A.. string.char(240,sp,upper_start_1,(upper_start_2+string.byte(a)))..lb elseif Check(a) == true and upper_case == true and utf_8_arrays[ci][3] == 3 then A = A.. string.char(226,upper_start_1,(upper_start_2+string.byte(a))) elseif Check(a) == true and upper_case == false and utf_8_arrays[ci][3] == 4 then A = A.. string.char(240,sp,lower_start_1,(lower_start_2+string.byte(a))) elseif Check(a) == true and upper_case == false and utf_8_arrays[ci][3] == 3 then A = A.. string.char(226,lower_start_1,(lower_start_2+string.byte(a))) else A = A.. a end ::e:: end) return A end for i,v in pairs(utf_8_arrays) do print(Convert(utf_8_arrays[i][4],i)) print(Convert("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",i)) print(Convert("Hello World!",i)) print("\n") end
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View File Unicode Font Factory By BadCase This script is for other script authors to use in order to have custom Unicode based "fonts" in their scripts. This script allows you to: Convert plain text strings to Unicode fonts. Export LUA code to use a font in your script. Customize font settings like letter spacing, word spacing and adding letter and word brackets. Create your own custom fonts from scratch. Modify the included fonts. The script itself can also be included in your script to use multiple fonts in one script and use random fonts. ----------------------------------------- --Usage for exported lua-- ----------------------------------------- --Remove the gg.alert() from the end of exported file then copy --and paste the code to the top of your script --wrap any text you want to style like this --style_text("Your text string") ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- --Usage When Including The Entire Script-- ------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --style_text(string,style,letter_wrap,word_wrap,letter_space,word_space,letter_wrap_space,word_wrap_space) -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --parameters: -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- ----string (Required): The string of text to style. --Example: "Your string of text" -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- ----style (Optional): The style table name or the style_array index number to convert text to. --Example 1 Table Name: style_sans_serif_bold --Example 2 style_array Index: 4 --Using either of the above for the style parameter will yeild the same result --Returns random style if nil. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --letter_wrap (Optional but Requires all other parameters): The wraps_array index for the bracket style you wish to wrap Letters in. --Example: 7 --Sets letter brackets style to ⦃L⦄⦃e⦄⦃t⦄⦃t⦄⦃e⦄⦃r⦄⦃s⦄ --Set to 1 for no letter brackets --Set word_wrap to 1 if using this -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --word_wrap (Optional but Requires all other parameters): The wraps_array index for the bracket style you wish to wrap Words in. --Example: 7 --Sets word bracket style to ⦃Word⦄ --Set to 1 for no word brackets --Set letter_wrap to 1 if using this -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --letter_space (Optional but Requires all other parameters): The space between letters in Narrow No-Break Spaces. --Range 0-10 --Example: 2 --Sets letters T H I S far apart. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --word_space (Optional but Requires all other parameters): The space between word in Hair Spaces. --Range 0-20 --Example: 10 --Sets words this far apart. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --letter_wrap_space (Optional but Requires all other parameters): The space between brackets and Letters in Narrow No-Break Spaces. --Range 0-10 --Example: 1 --Sets this much space betwean ⦃ L ⦄⦃ e ⦄⦃ t ⦄⦃ t ⦄⦃ e ⦄⦃ r ⦄⦃ s ⦄ and brackets. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- ----word_wrap_space (Optional but Requires all other parameters): The space between brackets and Words in Narrow No-Break Spaces. --Range 0-10 --Example: 2 --Sets this much space between ⦃ Words ⦄ and brackets. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --Usage example with style_array index specified --------------------------------------------------------------------------------- --style_text("Your string of text",3) --Result --𝒀𝒐𝒖𝒓 𝒔𝒕𝒓𝒊𝒏𝒈 𝒐𝒇 𝒕𝒆𝒙𝒕 --------------------------------------------------------------------------------- --Usage example with style table name specified --------------------------------------------------------------------------------- --style_text("Your string of text",style_x_4) --Result --𝗬𝗼𝘂𝗿 𝘀𝘁𝗿𝗶𝗻𝗴 𝗼𝗳 𝘁𝗲𝘅𝘁 --------------------------------------------------------------------------------- --Usage example with all parameters specified --------------------------------------------------------------------------------- --style_text("Your string of text",4,1,4,1,10,0,3) --Result --⦗ 𝗬 𝗼 𝘂 𝗿 ⦘ ⦗ 𝘀 𝘁 𝗿 𝗶 𝗻 𝗴 ⦘ ⦗ 𝗼 𝗳 ⦘ ⦗ 𝘁 𝗲 𝘅 𝘁 ⦘ ------------------------------------------------------ --Usage example with random style ------------------------------------------------------ ----style_text("Your string of text") --Result --Random style Submitter BadCase Submitted 10/27/2020 Category Tools
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Version 1.3.5
998 downloads
This script is for other script authors to use in order to have custom Unicode based "fonts" in their scripts. This script allows you to: Convert plain text strings to Unicode fonts. Export LUA code to use a font in your script. Customize font settings like letter spacing, word spacing and adding letter and word brackets. Create your own custom fonts from scratch. Modify the included fonts. The script itself can also be included in your script to use multiple fonts in one script and use random fonts. ----------------------------------------- --Usage for exported lua-- ----------------------------------------- --Remove the gg.alert() from the end of exported file then copy --and paste the code to the top of your script --wrap any text you want to style like this --style_text("Your text string") ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- --Usage When Including The Entire Script-- ------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --style_text(string,style,letter_wrap,word_wrap,letter_space,word_space,letter_wrap_space,word_wrap_space) -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --parameters: -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- ----string (Required): The string of text to style. --Example: "Your string of text" -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- ----style (Optional): The style table name or the style_array index number to convert text to. --Example 1 Table Name: style_sans_serif_bold --Example 2 style_array Index: 4 --Using either of the above for the style parameter will yeild the same result --Returns random style if nil. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --letter_wrap (Optional but Requires all other parameters): The wraps_array index for the bracket style you wish to wrap Letters in. --Example: 7 --Sets letter brackets style to ⦃L⦄⦃e⦄⦃t⦄⦃t⦄⦃e⦄⦃r⦄⦃s⦄ --Set to 1 for no letter brackets --Set word_wrap to 1 if using this -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --word_wrap (Optional but Requires all other parameters): The wraps_array index for the bracket style you wish to wrap Words in. --Example: 7 --Sets word bracket style to ⦃Word⦄ --Set to 1 for no word brackets --Set letter_wrap to 1 if using this -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --letter_space (Optional but Requires all other parameters): The space between letters in Narrow No-Break Spaces. --Range 0-10 --Example: 2 --Sets letters T H I S far apart. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --word_space (Optional but Requires all other parameters): The space between word in Hair Spaces. --Range 0-20 --Example: 10 --Sets words this far apart. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --letter_wrap_space (Optional but Requires all other parameters): The space between brackets and Letters in Narrow No-Break Spaces. --Range 0-10 --Example: 1 --Sets this much space betwean ⦃ L ⦄⦃ e ⦄⦃ t ⦄⦃ t ⦄⦃ e ⦄⦃ r ⦄⦃ s ⦄ and brackets. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- ----word_wrap_space (Optional but Requires all other parameters): The space between brackets and Words in Narrow No-Break Spaces. --Range 0-10 --Example: 2 --Sets this much space between ⦃ Words ⦄ and brackets. -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --Usage example with style_array index specified --------------------------------------------------------------------------------- --style_text("Your string of text",3) --Result --𝒀𝒐𝒖𝒓 𝒔𝒕𝒓𝒊𝒏𝒈 𝒐𝒇 𝒕𝒆𝒙𝒕 --------------------------------------------------------------------------------- --Usage example with style table name specified --------------------------------------------------------------------------------- --style_text("Your string of text",style_x_4) --Result --𝗬𝗼𝘂𝗿 𝘀𝘁𝗿𝗶𝗻𝗴 𝗼𝗳 𝘁𝗲𝘅𝘁 --------------------------------------------------------------------------------- --Usage example with all parameters specified --------------------------------------------------------------------------------- --style_text("Your string of text",4,1,4,1,10,0,3) --Result --⦗ 𝗬 𝗼 𝘂 𝗿 ⦘ ⦗ 𝘀 𝘁 𝗿 𝗶 𝗻 𝗴 ⦘ ⦗ 𝗼 𝗳 ⦘ ⦗ 𝘁 𝗲 𝘅 𝘁 ⦘ ------------------------------------------------------ --Usage example with random style ------------------------------------------------------ ----style_text("Your string of text") --Result --Random style -
View File Combat Assault Script by BadCase Script for: https://play.google.com/store/apps/details?id=com.polyplayinc.combatassault Features: Unlock All Guns and Bodies Unlimited Free Cases Remove Ads Here is a video showing me creating this script using another script I am working on. Submitter BadCase Submitted 03/01/2020 Category LUA scripts
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View File ARM7 Editor by BadCase and CmP Features: Convert Reverse Hex to ARM7 Instructions Decoding Supported For ( MOV, MOVW, MOVT, MOVGT, ADD, ADDCC, SUB, CMP, MUL, LDR, LDRB, LDRH, STRB, STR, VMOV, TST, EOR, NOP, BX LR, STM, POP, PUSH, BLX, UXTH, MVN ) Partial Decoding Supported For (ORRSEQ, B, BL, BHI, BEQ, MVNSEQ, MOVWNE, VMRS, VMOV, VCMPEF32, POPGT, MOVGT) Convert ARM7 Instructions to Reverse Hex Encoding Supported For(MOV, MOVW, MOVGT, ADD, SUB, CMP, MUL, LDR, LDRB, STRB, STR, VMOV, TST, EOR, NOP, BX LR) Browse and edit ARM7 Instructions in memory If there is interest I will work on adding encoding support for more instructions, if you would like to request for one to be added just send me a message. Thanks To: Thanks to CmP for teaching me about ARM7 in further detail and for rewriting several inefficient functions in the script. Thanks to NoFear for getting me started on understanding ARM7 Reuse of Script Functions: You are free to reuse the core encoding and decoding functions of this script so long as it is not in another ARM editor. (if you wish to contribute functions to the editor contact me and you will be given full credit for your contribution) And so long as you give visible credit to me in the GUI of your script such as in an alert triggered by a button labeled "Credits" or something similar. ARM8 Editor is coming soon Submitter BadCase Submitted 02/14/2020 Category Tools
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Version 1.0.0
1,275 downloads
Features: Convert Reverse Hex to ARM7 Instructions Decoding Supported For ( MOV, MOVW, MOVT, MOVGT, ADD, ADDCC, SUB, CMP, MUL, LDR, LDRB, LDRH, STRB, STR, VMOV, TST, EOR, NOP, BX LR, STM, POP, PUSH, BLX, UXTH, MVN ) Partial Decoding Supported For (ORRSEQ, B, BL, BHI, BEQ, MVNSEQ, MOVWNE, VMRS, VMOV, VCMPEF32, POPGT, MOVGT) Convert ARM7 Instructions to Reverse Hex Encoding Supported For(MOV, MOVW, MOVGT, ADD, SUB, CMP, MUL, LDR, LDRB, STRB, STR, VMOV, TST, EOR, NOP, BX LR) Browse and edit ARM7 Instructions in memory If there is interest I will work on adding encoding support for more instructions, if you would like to request for one to be added just send me a message. Thanks To: Thanks to CmP for teaching me about ARM7 in further detail and for rewriting several inefficient functions in the script. Thanks to NoFear for getting me started on understanding ARM7 Reuse of Script Functions: You are free to reuse the core encoding and decoding functions of this script so long as it is not in another ARM editor. (if you wish to contribute functions to the editor contact me and you will be given full credit for your contribution) And so long as you give visible credit to me in the GUI of your script such as in an alert triggered by a button labeled "Credits" or something similar. ARM8 Editor is coming soon -
Maybe I compiled and then noticed the error and fixed it in the source file but forgot to recompile
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just FYI I am pretty sure I need to update the Day R script I have been busy with the new Fifa and Pacybits being released but I will get around to it soon
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I see that, very strange as I cant find an uppercase W in any of the source files going back a few versions. Could it somehow have been changed from w to W by an older version of GG and the compiler that i had used when I compiled it? Otherwise I am truly confused as to how it is uppercase
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it seems when it was disassembled GG may have changed a w to a W try changing line 346 from LOADK v7 "W" to LOADK v7 "w"
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Oh I stand corrected you didnt straight up steal mine you just made a terrible knockoff that doesnt actually update anything it just replaces their save with yours you have uploaded to your server. This is incredibly sloppy and bound to get more people banned like all your other pacybits scripts, FYI people this replaces all other data in your save like username google id stats win loss history etc, when pacybits starts to see dozens of people returning the exact same data they are going to start banning.....
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- pacybits 20
- pacybits fut 20
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Most likely fake like his Pacybits 19 unban script and countless other scams he has run, that or he just stole my work, you can get the legit version on my site and here is a coupon code you can use so it is cheaper than his Coupon Code RonoIsaThief [added 1 minute later] he can only do the things I have already done as he is incapable of writing this without stealing my work
- 6 comments
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1
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- pacybits 20
- pacybits fut 20
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yes its hilarious god forbid you ever run a business of some kind you would run it right into the ground, anyway buh bye
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lets use a tiny bit of common sense why is the icon replaced? so when installed along side regular GG there isnt the confusion of having 2 sets of icons that look exactly the same why is the website changed? so if users encounter errors that result from my modification you wont waste your time dealing with their issues... I know man its terrible am I right?
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you mentioned the work of others earlier, you realize you are not the original coder and that every single thing you do is based on the work of others right?
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Hmm you mean you wouldn't have noticed if you weren't reading my private messages like some kind of stalker? you have had an unhealthy obsessions with me before i ever modded GG and I really dont understand why, but between you specifically coding features to bypass my security measures and stalking my inbox its fairly obvious
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Yup as I said you were right it was in a video or 2 again those are not public scripts and there is no link anywhere to the modded GG but hey its cool bro, you keep chasing of the people that contribute to the popularity of GG whats 400,000 users (er downloads) most of which had never even heard of GG before i wrote my Pacybits and fifa scripts Be mad all you want the plain and simple fact remains, my Mod Revos mod, all current mods only exist because you went out of your way to make it simple for people to steal the work of others, your last update was a step in the right direction but something tells me you only made that update so you would feel more justified once you deleted my script
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I replaced the link to the site so users do not bother you for support of a modded Game Guardian regardless not once did I ever so much as mention it on this site nor did i require any regular users to use or install it, heck the only way people even know about it is if they are a donor and the only reason it became necessary was because you intentionally went out of your way to make it so users can easily steal my scripts which is blatantly obvious by our previous conversation and the fact that you had an old version of my launcher installed and on hand when that conversation took place. EDIT: ok i looked through and i was wrong it was in a video oh well
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Ya Enyby deleted my launcher (the most popular script on the site BTW) I am currently deciding if I should switch all of my scripts over to donor only, in the meantime you can contact me on my site after making an account there https://badcase.org/ or contact me on my new telegram group https://t.me/BadCaseDotOrg and I will get you a copy of the launcher script
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i have a interesting experiment that we can do, you can write and encode a script in a fashion that makes it impossible for a user to steal it and post it here and we can see how long it takes for users to post an unencrypted version of the script, it should be pretty simple for you to write one that cant have the code stolen...
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you have it setup so that a user can save the entire unencrypted code of any loaded script to a archive, it doesnt matter how its written....
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what a silly question, why on earth would you want to protect your hard work from a bunch of cut and paste script theives..... did you catch the sarcasm there sorry if your looking to secure your hard work against theft you wont find the ability to do that in stock GG as a matter of fact in the last few months numerous updates have been made to allow the easier theft of your hard work so its kinda going the exact opposite direction that script coders are looking for but hey it makes the thieving script kiddies happy and they are the life blood of GG..... yup you guessed it that last sentence was sarcasm again