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Everything posted by BadCase
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Also that is why they are not set as local variables
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function KE17() gg.searchNumber("100", gg.TYPE_FLOAT) set_one = gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("101", gg.TYPE_FLOAT) set_two = gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("102", gg.TYPE_FLOAT) set_three = gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("103", gg.TYPE_FLOAT) set_four = gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("104", gg.TYPE_FLOAT) set_five = gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş end function KE18() gg.setValues(set_one) gg.setValues(set_two) gg.setValues(set_three) gg.setValues(set_four) gg.setValues(set_five) end
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Yeah I think most people have them saved to their google account
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Enyby has not been on since Sunday so he has not seen them, NoFear has been busy for the last week with real life stuff and I am not sure if D2dyno is even around anymore since his name has been changed to the generic sysadmin relatively recently.
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https://www.cheto.io/en/store/product/2/8ball-pool-mobile-cheat says discontinued up top but I highly doubt anyone would discontinue a hack like this and long line is still totally possible so I am going with my first guess which is it is/was fake
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Change this function selectconditions(encrypted) if encrypted == 1 then encrypted = gg.multiChoice({'Encrypted'},nil,'Is the value encrypted?') To function selectconditions(is_encrypted) if is_encrypted == 1 then encrypted = gg.multiChoice({'Encrypted'},nil,'Is the value encrypted?') "encrypted" is a local variable when passed to a command like this and cant be set as a global vatiable of the same name
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If you have a 64bit device and install a game with both 32bit and 64bit libraries then the game will use the 64bit libraries, if the game only has 32bit libraries then it will use them
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View File BadCase's Telegram Bot This is a full featured Telegram bot powered by Game Guardian using the Telegram API with numerous features found in other popular Telegram bots such as Rose. Bans, Mutes, Mute Voting, Greetings, Alerts, Polls, Quizzes, Rules, Notes and Rich Text posts with URL buttons. It also has a plugin system so you can extend its functionality, there is an example plugin in the downloads list that will show you everything you need to get started. Submitter BadCase Submitted 04/08/2022 Category Tools
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Version 1.0.0
651 downloads
This is a full featured Telegram bot powered by Game Guardian using the Telegram API with numerous features found in other popular Telegram bots such as Rose. Bans, Mutes, Mute Voting, Greetings, Alerts, Polls, Quizzes, Rules, Notes and Rich Text posts with URL buttons. It also has a plugin system so you can extend its functionality, there is an example plugin in the downloads list that will show you everything you need to get started. -
do results[1].freeze = true when setting the values and gg.addListItems(results) to set the values instead of gg.setValues(results)
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This error is from the Il2Cpp Fields plugin, you can see that the script creator was not called Try using on a game you had already used it in successfully and see if you get an error there too, it could be related to the game
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My fault, I pressed quote after i pasted the code lol
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look at the code at the top of the post
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local results = gg.getResults(1) results[1].address = results[1].address + 8 --Add the distance to your desired address results[1].flags = gg.TYPE_DWORD --Set the flag for the value you will beresults results[1].value = desiredValueHere gg.setValues(results)
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Do your search to get the nearby value, lets say it gives one result 8 bytes above the target local results = gg.getResults(1) results[1].address = results[1].address + 8 --Add the distance to your desired address results[1].flags = gg.TYPE_DWORD --Set the flag for the value you will be editing results = gg.getValues(results)
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I have never been banned in Jurassic World, didn't even know they did ban lol
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View File BadCase's Toolbox New Hooking and calling methods with Il2Cpp Edits by Name Plugin This is a plugin based script aimed mainly at finding edits and creating scripts for Unity based games but can be extended via plugin to do whatever you are capable of scripting for any type of game. You can import dump.cs (Il2CppDumper) and types.cs (Il2CppInspector) files. My Il2Cpp Fields and Edit by Name scripts are included as plugins with improvements over the original scripts for making edits. You can export standalone scripts using the edits made with the plugins. Do not delete the BC_DATA directory that is created or the files inside of it and its subdirectories. Info for creating plugins: A template for creating plugins is in the downloads list with the toolbox. -- To load data from dump.cs or types.cs, user will be prompted to select a dump.cs or types.cs file if a saved json with processed dump data is not found in the scripts data directory. dumpHandler.loadDumpData() -- To make the script return to your plugins main menu instead of the scripts main menu when the floating [Sx] button is pressed. pluginManager.returnHome = true pluginManager.returnPluginTable = "yourScriptsFunctionTableHere" To make normal functionality return to the floating [Sx] button. pluginManager.returnHome = false -- Search results from the built in dump search plugins are stored in the following tables which reference dump_cs_table The tables are created upon loading the search plugin. Method results dumpSearcher.methodResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].methods[10] Field results dumpSearcher.fieldResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] Enum dumpSearcher.enumResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] -- Your plugin should be based on the plugin template and have a unique function table name, there should at minimum be a function named "home" in the function table. Submitter BadCase Submitted 03/29/2022 Category Tools
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entering_value = false partial_value = "" function enterValue() local menu = gg.prompt({"Enter value (append ~ for partial value): ","Is Partial Entry"}, {partial_value,false}, {"number","checkbox"}) if menu ~= nil then if menu[2] == true then partial_value = menu[1] entering_value = true else entering_value = false partial_value = "" gg.toast("Value of " .. menu[1] .. " is being processed...") end end end function home() if entering_value == true then enterValue() else local menu = gg.choice ({"Enter value"}) if menu ~= nil then if menu == 1 then enterValue() end end end end gg.showUiButton() while true do if gg.isClickedUiButton() then home() end gg.sleep(100) end With checkbox in prompt instead, not sure why I didn't do it this way in the first place lol
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entering_value = false partial_value = "" function enterValue() local menu = gg.prompt({"Enter value (append ~ for partial value): "}, {partial_value}, {"number"}) if menu ~= nil then if menu[1]:find("~") then partial_value = menu[1]:sub(1, -2) entering_value = true else entering_value = false partial_value = "" gg.toast("Value of " .. menu[1] .. " is being processed...") end end end function home() if entering_value == true then enterValue() else local menu = gg.choice ({"Enter value"}) if menu ~= nil then if menu == 1 then enterValue() end end end end gg.showUiButton() while true do if gg.isClickedUiButton() then home() end gg.sleep(100) end For this solution you append a tilde ~ to your entry if it is a partial entry So 123~ submit the prompt as normal, press the [Sx] button and the prompt appears again with 123, enter the rest of your value and submit or append ~ to it again and add more to the value. If you intended to have a tilde in your entered data you can replace it with "r" or "h" or one of the hex letter values available in GG's numeric keyboard Or if you prefer I can just make a few small changes and add a checkbox to the prompt for the user to check when it is a partial entry
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Version 1.2.6
8,166 downloads
New Hooking and calling methods with Il2Cpp Edits by Name Plugin This is a plugin based script aimed mainly at finding edits and creating scripts for Unity based games but can be extended via plugin to do whatever you are capable of scripting for any type of game. You can import dump.cs (Il2CppDumper) and types.cs (Il2CppInspector) files. My Il2Cpp Fields and Edit by Name scripts are included as plugins with improvements over the original scripts for making edits. You can export standalone scripts using the edits made with the plugins. Do not delete the BC_DATA directory that is created or the files inside of it and its subdirectories. Info for creating plugins: A template for creating plugins is in the downloads list with the toolbox. -- To load data from dump.cs or types.cs, user will be prompted to select a dump.cs or types.cs file if a saved json with processed dump data is not found in the scripts data directory. dumpHandler.loadDumpData() -- To make the script return to your plugins main menu instead of the scripts main menu when the floating [Sx] button is pressed. pluginManager.returnHome = true pluginManager.returnPluginTable = "yourScriptsFunctionTableHere" To make normal functionality return to the floating [Sx] button. pluginManager.returnHome = false -- Search results from the built in dump search plugins are stored in the following tables which reference dump_cs_table The tables are created upon loading the search plugin. Method results dumpSearcher.methodResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].methods[10] Field results dumpSearcher.fieldResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] Enum dumpSearcher.enumResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] -- Your plugin should be based on the plugin template and have a unique function table name, there should at minimum be a function named "home" in the function table.- 12 comments
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Text can not be saved without submitting the dialog, and you would need to add a menu after submitting that asks if it is the complete text because GG will have no way of determining if it is the partial or complete text.....
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