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Everything posted by Enyby
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79.0: Edit UTF-16LE text (Java String) - GameGuardian
Enyby posted a gallery image in Video Tutorials
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79.0: Convert number to UTF-16LE char and back - GameGuardian
Enyby posted a gallery image in Video Tutorials
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As you can see, the time jump from the interface does not work. And from the panel - it works. You can also put the game on pause. This can also help. The game detects a loss of focus and resets time if it has changed when there was no focus. It can be used for their own purposes. For example, if the timer is useful, you can extend it by making a jump from the interface. In this game, it will restore it to its normal value. For example, this is useful for a booster timer, hoard, hat, or flower timer.
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79.0: Fill. Edit multiple values at once - GameGuardian
Enyby posted a gallery image in Video Tutorials
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Idle Painter - hack money, gems - range search - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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Try. I think your device with small amount of ram. Or present some memory killer/cleaner.
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yes. Ram is memory.
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Set "data in memory" to "no".
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Gardenscapes - hack lives - time jump - GameGuardian
Enyby posted a gallery image in Video Tutorials
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Idle Painter - hack money, gems - range search - GameGuardian
Enyby posted a gallery image in Video Tutorials
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So you do not know what you are asking. The video shows the contents of the GG settings file.
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You can not read GG prefs file. It is not a bug. As intended.
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What problem? Video need too. And maybe recorded script with explanation what wrong. Logcat do not cancel detailed explanation.
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78.0: Added different options for displaying data - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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78.0: Added different options for displaying data - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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78.0: Added formula input mode on the internal keyboard - GameGuardian
Enyby posted a gallery image in Video Tutorials
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78.0: Added option to override the locale for formatting numbers - GameGuardian
Enyby posted a gallery image in Video Tutorials
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78.0: Added different options for displaying data - GameGuardian
Enyby posted a gallery image in Video Tutorials
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https://gameguardian.net/forum/files/file/1320-tester/
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- 1 review
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4
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View File Lua code tester Allow you run some lua code. And add 'print' around it if need. Submitter Enyby Submitted 05/10/2019 Category Tools
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You can use something like this: local s = gg.prompt({'Code:', 'add print'}, nil, {'text', 'checkbox'}) if s ~= nil then if s[2] then s[1] = 'print('..s[1]..')' end local run, err = load(s[1]) if run == nil then print(err) else run() end end