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Enyby

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Everything posted by Enyby

  1. I think you change wrong values.
  2. How to shoot yourself in the leg This list is not exhaustive. When fantasy stock almost anything can cause a shot in the leg. Here they are listed only the most common methods. 1. Turn on speedhack with 1,000,000 or higher speed, and then complain about game data is damaged. 2. Make time jump for a few months or years in advance, and then complain about game data is damaged. 3. Change the values of several thousand in memory of the game, and then complain about game data is damaged. 4. Install the new version of GG, make horrible changes it in the settings, and then complain that the new version is not worked like the old, in which the default settings. 5. Select the settings English, use "," as the decimal separator, and then complain that it not used. 6. Use hide from the application, and freezing the values at the same time, and then complain that the game slows down. 7. Change the value in an online game like Clash of Clans, and then complain that the hack does not work. 8. Enter in the search for negative values, and then complain that finds the positive values (old version). 9. Enter in the search for positive values, and then complain that is a negative value (the new version). 10. Enable the auto pause in GG, and then complain that the system reports that the game does not respond. 11. Try to use speedhack in the game without x86 libraries on emulators, and then complain about speedhack not work. 12. Set count of output values of the first results near a million, and then complain that the GG force closes. 13. Watch the video with another application (GameHacker, iGG and so on.), press similar buttons in the GG, and then complain that the hack does not work. 14. Open the memory editor to see there another output format, and then complain that there is not so in the video / manual. 15. Fill in all the fields, that is, at least something, and then complain that the hack does not work. 16. In the temporary path enter numbers for search, and then complain that not work. 17. When we rename any label, or make any changes, then complain about the fact that it worked before, but now everything is broken. 18. Use the memory regions that are marked as dangerous, changing them in random data, and then complain that the game has crashed. 19. Freeze value, try to edit it, and then complain that the value does not change. 20. Trying to enter the type of data more than it can be in this type, and then complain that generates an error. 21. Try to perform the group search, using as separator ",".
  3. Enyby

    GameGuardian

    Of course is not a bug. in en_US separator for thousand is "," and for decimal ".". For de (German) it is vice versa. Geribaldi use "," as decimal but in en_US and GG ignore it.
  4. Enyby

    GameGuardian

    @salvy931 @geribaldi what is char used as decimal separator in selected locale? what is char used as thousand separator in selected locale? What char you input? What locale you used?
  5. Length between first bytes of numbers. How many it?
  6. Wrong. (3 - 1)*4 + 1 = 9 - minimal possible length for this group if all dword (size 4). You need distance between first bytes. 1XXX 2XXX 3XXX Then you need: 4 bytes + 4 bytes + 1 bytes of last type. For dword you can search even 12 not 9 and it is does not matter. But if you mixed types then can be important. For example: Word + Dword. Minimal size is dependent of what you want find. if Only word + dword then 3. If dword + word too - then 5. Word - size 2: WW Dword size 4: DDDD WW + DDDD - size = 3 because all from word + first byte of dword. DDDD + WW - size = 5 because all from dword + first byte from word.
  7. Order not respected. We search values placed on 16 bytes in memory and contains all these numbers in any order. I describe in comment where the values come from. _______________________________________________ added 3 minutes later I make research before. And video you see end result. Usually not. Usually you can search first 3-4 values. If its found then other placed near. If not - you need try something else. It is not luck. I have some knowledge about this game and use it. I have Asphalt DB and use info from it.
  8. What you mean? What you do not understand?
  9. Because this is rewards in credits for first 3 places in Asphalt DB:
  10. When you input 1;2;3;4:50 - GG run search all numbers (1 2 3 4) in distance no more from 50 bytes between first bytes of values. Then mean if you find some value then around it in 50 bytes placed other values. It is mean - exists sequence of 50 bytes or less with all numbers on it. GG find all this sequence and show numbers from its.
  11. We always check apk on virustotal before release. And it is clear. Even on Avast. See by self: https://virustotal.com/en/file/487e09b98c4fcf526302a90d0e94d6c0a540a7c5ffd33cea339385500ea71ef8/analysis/
  12. It is normal. I do not know why avast detect, but it is false positive.
  13. Nothing strange. Defend based on ptrace. On some firmwares ptrace allowed only from priviledged user even if try ptrace own child process.
  14. Write to @d2dyno about that. Look like defend in game.
  15. Enyby

    GameGuardian

    Please do not post at that topic. Ask here. It is very special topic. Not for discussion. Because of that it locked. You must notice that. About your question: offset is everywhere is same. But I think you mean persistent address like on PC. No. On android address of code is different on each load. But some address have persistent offset from code start. We plan use this in future for some magic things.
  16. Enyby

    GameGuardian

    What's New in Version 8.8.2 Added 'param fill' toolbar. Changed the default speed list. Added live hints for time jumping and the speed list. Added support for semicolon format 'Y:D:H:M:S', for time jumping and the speed list. Fixed images for ldpi screens. Fixed refresh memory editor after editing values. Fixed progress overflow on the installation screen. Fixed crashes. Updated translations.
  17. In the end i go to memory editor from money and below found gold. Before, after search I see lot of small values and too many same values. But first look differently. Because of that I try edit it.
  18. I removed Qword and Word because data stored in dword. I can select dword on search but forget about that. With Auto all worked too,
  19. _______________________________________________ added 0 minutes later @CodeKiller
  20. Enyby

    GameGuardian

    https://gameguardian.net/forum/topic/7398-gathering-information-about-gg-errors/
  21. It is stats about usage translation in GG.
  22. May be it interesting. We have next usage translations: en_US 25,90% ru 12,71% th 11,74% es 11,11% in 8,77% pt_BR 6,02% zh_CN 4,45% vi 3,55% it 2,63% fr 1,60% ar 1,46% de 1,29%
  23. It is not true. https://en.wikipedia.org/wiki/World_language But here is not Democratic forum. We have rules. Or people follow it or they leave us.
  24. Does not matter what is easy or not. PC based on English. It is history and is fact. English is base for any codepage. Then text in English can be showed on any system with any font. Text in Japanese, Chinese or Russian required some special codepage and fonts. In fact English and Chinese are most used langs in the world. You want use Chinese here?
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