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Everything posted by nok1a
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
Send video of how you do it.- 14 replies
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
32 bit minus -20, then +28 for offset. Which game was it?- 14 replies
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
I also seen that if you use those mobile variants of il2cppDumper protected games usually can't be dumped.- 14 replies
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
I'm not sure what steps you did on mobile phone nor which game, can't help with provided info. I only dump process memory on phone/emulator with GG. I use windows Il2CppDumperGUI for create struct.- 14 replies
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Oke, thanks for info. Will take a look.
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Oke, thanks. I unlocked the cars but the moment you max upgrade them you can't get them removed unfortunately, at least for what i see. You can only remove or lock those that still need some blue print upgrades. In you screesnhot you max upgraded the duplicated cars as well so it won't work to get rid of them. Or at least haven't found one. When car has the max blue prints some change happen to the game. No idea what exactly the change is but if you figure out you can reverse the value back to normal and perhaps undo the duplicate cars.
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No, i only putted the orb values because that's all i saw. Probably i could add them to the script but i need a higher level account so that i can find it's coordinates. Because what your asking is only avaiable on high level account(i think).
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Sometimes dumping does not go to well because of some protection. Here a video on some common metadata protections and how to fix it so that you obtain a proper dump.cs, but note that this does not work for "Every" protected unity game. In this video we use Legend Slime as example which has metadata protected. Requirement: Computer Il2CppDumperGUI: https://github.com/AndnixSH/Il2CppDumper-GUI Emulator: Bluestacks, Nox, VLPlayer...etc Game engine: Unity
- 14 replies
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- 4 comments
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- NFSNolimits
- Unlimted
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Oke, but im only assuming that it works by editing the blue print back to its original value. Can you send the script that you used to unlock the cars? Will download the game, but can't promise it will work.
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View File Opera Omnia Features: Stats Disable enemy How to use: https://youtu.be/vjlnzZvSJTE Submitter nok1a Submitted 03/10/2023 Category LUA scripts
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- opera omnia
- damage hack
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Oh, he is very friendly to have his script open source. If i understand this duplication issue you will need to know to what value he edited the blue print of the car to. For know what value the script you used modified the blue prints to you will need to open Script:ZTP-NL Script V6 and see how works. But first try the script from the link because perhaps they did similar editing.
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Im not sure if the duplication of cars is a bug. Contact script creator regarding the issue. I found this script on the forum, it says it can delete duplicated cars: NFS No Limits 5.4.1 CAR HACK (#7lwn7ocb) I could not find the script that you use on the forum.
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Do you have to unlock the machines again when you restart the game or does the unlocking remains even after restarting the game? I don't think you can just can get rid of the duplicated machines. But I'm not sure how that game saves the data.
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Correct script: com.square_enix.android_googleplay.DFFOperaOmnian.lua There is some missinfo on how to use script. Activate the script at the first quest you did when starting as Lv1: Primus Island The first two values that are not zero are the ones you never edit otherwise game can crash. They represent the first enemy. You can freeze the others if just want one enemy.
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Oke, based on your information you know how to find damage hack but it only stays on one character? I guess the first enemy at the right? We can try to prevent from the two other enemy characters to appear. The game spawns character based on their indexes. Mapped down the pointer structure for how or enemies spawn. Then finding pointers that were in the same chunk following that same structure. I will put down also how i found the damage hack which will work for you as well. It turned out that the character jumped to lv70 after clearing the first chapter. At that time stats changed totally for that your group search not work. Please keep note. That when you use damage hack to a enemy that has counter buffs against it you will feel those effects of the counter buffs, regardless what those buffs are. But should be easier to deal with if you only have one enemy per wave. Step 1: Damage/Health hack: HP, INT BRV, INT ATK, ATK Regions: Nox emulator 6.1.1 = Region Cb: C++ .bss Bluestack emulator = Region A: Anonymous Other devices = Region A: Anonymous Open profile of desired character: As in the screenshot, Lv;Blue thing;CS(does not matter what value is there, just put 40)::45 and press orderd. Refine your lv value Make sure all values are selected, Press edit button and then Increment by 1 Switch to a different character and then go back to previous one so that your level is updated. Then input your new level in the GG searchbar and press refine. You should only have one result left, that's your characters level. Long press it, Offset calculator. And put 1C, make sure Hex is enabled. Then goto. Select the 4 addresses. And edit them how you like, don't forget to freeze them and use data type DWORD. First address = HP Second address = INT BRV Third address = MAX BRV, Fourth address = ATK Your stats should be updated after switching back and forward from character. This is a bit of alternative method to your damage hack but i guess both are aright to use. Step 2: Only get one enemy per wave It's quite some steps to do manual so i just made a script for it. com.square_enix.android_googleplay.DFFOperaOmnian.lua Activate the first time when your in a match. When activated go to the saved list, it should look like this: On how to use it is quite simple. When you only want one enemy in a wave you freeze all the values to zero except for the once with the name "First enemy" If you want to have two enemies in a wave you only freeze the one with the name "Third enemy" to zero. All the rest you unfreeze. If you want all your enemies just unfreeze every value and wait till the new wave appears.
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I just tried enhancing one of my characters and the current values get updated with the enhanced values so i don't think it's that. The stats have static memory address and get updated if any change happens. Yes, unlock all memory ranges because it could as well be in region Ca or Others for you. But would be weird, issue could be something else, like some equipment i overlooked. Also make sure you enable the following feature in GG: Skip empty memory areas and put it to no.
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I'm still unfortunate to hear that your accounts got banned. I don't know about the big gems. I only played campain level till 50 with cheats. My account level reached no more then lv7. Have not yet encountered big Gems. Only encounterd Orbs.
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Perhaps this alternative works for you? Before you enter a match you can choose the waves and characters: Data type = DWORD Region = Anonymous Search in the following order: hp;Max Brv;int brv;atk;def example: Edit and freeze them to value of choice. then enter match and you should be able to one shot enemy. You can go to the address of the values if you want edit more stats of a character, Like CP.
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But i don't use teleport to orbs, i only use the insta win. Maby makes big different.