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Everything posted by nok1a
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Yes, good memories. It was the first GoB script i made. Sadly it had to be deleted from the forum because of the GoB company. They could do it any time and strike this current script as well. Then Enyby/Sysadmin/Mod will be forced to delete it from the forum..its a sad thing if it happens. I checked your You Tube videos. Make sure not to redirect people to this script. Let them find it on there own. Perhaps in the future a bypass can be found for the underground hack. would be fun to have all the old hacks back.
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well, i have teleport in a separated script. But making people load 2 scripts each time seems not user friendly (i think). Teleport is the only sub menu that can be used during the match. So, i can add the feature in the next update so that when you activate teleport that you stay in the teleport menu. So each time when the script is in hiding and you reopen it the first menu that appears will be teleport menu. In teleport menu an option can be provided at the end of its menu to return to the main menu where the other hacks are. But it will take some time before i make it as im a noob with scripting. But will try my best for adjust it to your liking, i think there are quite the open source examples here in the forum on how to do it and otherwise i guess it will be Lua documentation. Appreciate the suggestion. Don't mind giving a review on the script if it is working good for you. There are some small issues with teleport i recently noticed. Let me know if you had the same experience. For example after playing several matches it suddenly doesn't do any teleportation for a while. Not sure if others have the same issue, if so do let met know so that i can find a solution towards the issue. There also seem to be an issue for some people that have 64 bit apk of GoB. Related to tagged pointers it seems. They should get an error like the screenshot provided. IF anyone else is having this issue as in the screenshot they are free to respond here since my script is not yet optimized for work on the (few) people having tagged pointers. Your issue should have been solved by now. The old script could not recognize that you were on 32 bit (others have reported this issue as well), because of that the script automatically tries to tread it as 64 bit. From there the notification that you had to contact me. That issue is solved, you can use the script now. will later add some small adjustments to it so that sources of error are more easily recognizable so that we don't need to waste each others time looking in the dark finding the issue.
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In theory it could be possible. But report feature on its own is a 50/50 client/server sided concept. would need to figure out what exactly is used to verify the account is being reported. And perhaps from there apply changes to the client. Not sure yet. would need to check. But thanks for the suggestion, its a good one. will need to deeper my knowledge of networking in order to figure it out. Currently i'm only aware of the user cookie ID. But its probably more then that. Some time ago logged several data that was sended to the server during match. will see if something related to your request can be found. Again thank for suggestion. Its a good one.
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Apologize. I misread the comment. You said its the game that is crashing. Not the script. Does this happen after your using a specific feature? Also i just updated the script and here and there made some changes. Make sure to download and see if the crashing remains. Provide me as much information as you can. Thank you.
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Post screenshot of the crash. Also does the crash happen when executing a feature of the script or does it happen when you try executing the script. Let me know, Thank you. Guns of Boom script (#4xrr3z9z)
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Ok. Somewhere a long the line i still think you downloaded the wrong script or use the wrong one. Make sure you deleted all old scripts. If you really still get the error you will have to help me out for get the issue solved. You have to upload the metadata.dat file here. So that i can do some quick analysis. I am not sure if your on emulator. But if not then use this script: libil2cpp.so and metadata.dat dumping script (#4hmxtzqd) select metadata.dat. The metatdata.dat will be in the corresponding folder, then upload it here.
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Thanks, will add more features in the future. Have a list to add. Everything on his time.
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View File Auto speedhack finder Description: This script is made for those that either get error when using in build speed or those that have issues finding their own speed value and don't want to go through the trouble of spending 10+ min refining values. Requirements: Unity game Submitter nok1a Submitted 03/13/2022 Category Tools
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- Speed
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- Speed
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