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nok1a

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Everything posted by nok1a

  1. But you know how to find the values in the game no?
  2. Usually there is already some standard setting for those guns. Try to search and edit the recoil value directly from in the lobby. Which game is this btw?
  3. nok1a

    Array start at 0

    It's for readability. In the game first offset contains no data(strings), i refer by it as sequence 0. Offset is 0 and size is 0 as well. Data only starts at the second offset. Which is actually sequence 1. From there at index 0 i want the sequence 0 which contains no data, then at index 1 i want sequence 1 which contains data. As you can see here, the empty string i not want at index 1. When at index 0 it will be more suitable for me when working with the game data. But i don't try to make it a habit. It's just this type of cases.
  4. nok1a

    Array start at 0

    It doesn't start with 0 though. Which is rather the result i want to achieve. Must be chronological order.
  5. nok1a

    Array start at 0

    How can i start the array with index 0?
  6. nok1a

    Opera Omnia

    The game had a update. Updated the script.
  7. nok1a

    Opera Omnia

    So you get the message when you try to disable a enemy or? Stats hack works for example?
  8. nok1a

    Opera Omnia

    How are you playing the game on Bluestacks? It normally only works on old version of Nox.
  9. I believe these kind of games uses int32 whats name of game?
  10. Why don't you search the value in negative with GG and edit it? During loading screen? data type dword.
  11. nok1a

    Value Saving

    Farm Ville 2 Country Escape (#2jfsqp7p)
  12. View File Farm Ville 2 Country Escape Loads the values in the saved list and edit them by choice. If game refreshes you must reactive the script. Don't put keys to high or game refreshed. Make sure that before you try to edit something its value is not zero. Otherwise the script won't find it. If you have one key, they script will find it. If you have zero keys the script will not find it. Until otherwise. Submitter nok1a Submitted 03/31/2023 Category LUA scripts  
  13. Version 1.0.0

    1,363 downloads

    Loads the values in the saved list and edit them by choice. If game refreshes you must reactive the script. Don't put keys to high or game refreshed. Make sure that before you try to edit something its value is not zero. Otherwise the script won't find it. If you have one key, they script will find it. If you have zero keys the script will not find it. Until otherwise.
  14. nok1a

    Value Saving

    Yes, good idea.
  15. nok1a

    Value Saving

    Never saw, but not every post will always be responded to or read. But if the script works fine then i guess the solution has been provided. Will upload script officially in the Lua section then more easy for update.
  16. nok1a

    Value Saving

    Ok Yes, this perhaps means that a script can be made that can enable you to unlock the items, even if you haven't bought them. When item is zero the pointer will change to zero. So no pointer reference to its string. I mean this is inventory_currency logic. Congrats! Which forum posts? It's possible it wasn't seen or there was no time for take a look at the game. I dunno, i don't play the game so i think you have to figure out.
  17. nok1a

    Value Saving

    Can make a video on how i did it. But will not be now. Found a bit more things here. I added it to the script. Just need to check if it works for 32 bit as well. Script ended: Name: -> animalCount | Value: -> 0 Name: -> level | Value: -> 1 Name: -> coOpStateDuringRamp | Value: -> 2 Name: -> IsEarlySocialExpired | Value: -> 1 Name: -> Highest_TOS_Version_Acknowledged | Value: -> 7 Name: -> AllianceFlowState | Value: -> 1 Name: -> earnedAtMerchants | Value: -> 1961 Name: -> salesAtMerchants | Value: -> 127 Name: -> soldAtMerchants | Value: -> 10169 Name: -> soldAtMerchantsWheat_01 | Value: -> 113 Name: -> MotdAlliancesNeverShowAgain | Value: -> 1 Name: -> soldAtMerchantsApple_01 | Value: -> 80 Name: -> key | Value: -> 1 Name: -> soldAtMerchantsFlour_01 | Value: -> 1 Name: -> flags_cleanup | Value: -> 1 Name: -> speedSeedFTUE | Value: -> 1 Name: -> workshopUpgradeFTUE | Value: -> 1 Name: -> soldAtMerchantsCow_Milk_01 | Value: -> 8 Name: -> BackFortyIntroDialog | Value: -> 1 Name: -> svDooberInventoryXPFlag | Value: -> 1 Name: -> RateGameAutoPopViews | Value: -> 1 Name: -> FTUE_PHASE8_01coin | Value: -> 1 Name: -> Sunny_Glade_01_intro_seen | Value: -> 1 Name: -> FTUE_PHASE8_03key | Value: -> 1 Name: -> FTUE_TreasureHunting_01Map_Piece_01 | Value: -> 1 Name: -> FTUE_TreasureHunting_01th_intro_pack_loot_glta | Value: -> 1 Name: -> th_ach_Net_Rare_01 | Value: -> 1 Name: -> th_ach_journal | Value: -> 2 Name: -> th_ach_Map_Piece_01 | Value: -> 1 Name: -> th_ach_Sea_Salt_01 | Value: -> 5 Name: -> th_ach_key | Value: -> 2 Name: -> th_ach_Silver_Anchor_01 | Value: -> 1 Name: -> th_ach_coin | Value: -> 50000 Name: -> th_ach_Pearl_01 | Value: -> 4 Name: -> soldAtMerchantsBlackberries_01 | Value: -> 1 Name: -> Event174_POI_01_intro_seen | Value: -> 1 Name: -> EEE_granted_stamps | Value: -> 1 Name: -> CFMotds | Value: -> 1 Name: -> FTUE_CountyFair_IntroMineWaitTime_Level3 | Value: -> 1 Name: -> W2E_Motd_Shown | Value: -> 1 Name: -> Windmill_01 | Value: -> 2 Name: -> Cow_Basic_01 | Value: -> 2 Name: -> Hay_Dude_01 | Value: -> 6 Name: -> Hay_Girl_01 | Value: -> 5 Name: -> Apple_Tree_02 | Value: -> 1 Name: -> Pastry_Oven_01 | Value: -> 1 Name: -> Cow_Basic_02 | Value: -> 6 Name: -> Fence_Left_01 | Value: -> 16 Name: -> Corn_Crop_01 | Value: -> 2 Name: -> Barrel_Flowers_01 | Value: -> 1 Name: -> Corn_Crop_02 | Value: -> 1 Name: -> Apple_Tree_01 | Value: -> 1 Name: -> Apple_Tree_03 | Value: -> 2 Name: -> Wheat_Crop_03 | Value: -> 1 Name: -> Silo_01 | Value: -> 1 Name: -> Toolshed_01 | Value: -> 1 Name: -> Doghouse_01 | Value: -> 1 Name: -> Dairy_01 | Value: -> 1 Name: -> partnerAnimalPedestal_Pig_01 | Value: -> 1 Name: -> Cow_Prized_01 | Value: -> 1 Name: -> Cat_House_01 | Value: -> 1 Name: -> Pig_Prized_01 | Value: -> 1 Name: -> partnerAnimalPedestal_Pig_02 | Value: -> 1 Name: -> Chicken_Basic_01 | Value: -> 1 Name: -> Stamp_Common_01 | Value: -> 99999 Name: -> Stamp_Uncommon_01 | Value: -> 99999 Name: -> Stamp_Rare_01 | Value: -> 99999 Name: -> level | Value: -> 99999 Name: -> speedseedvisit | Value: -> 5 Name: -> xp | Value: -> 16250247 Name: -> speedseed | Value: -> 100000 Name: -> Buttermilk_Biscuit_01 | Value: -> 100000 Name: -> Wheat_01 | Value: -> 99743 Name: -> coin | Value: -> 141908 Name: -> Event174_Headstart_Box01 | Value: -> 1 Name: -> Flour_01 | Value: -> 99999 Name: -> Apple_01 | Value: -> 99926 Name: -> PowerPin_ExtraPeachy_14d | Value: -> 1 Name: -> PowerPin_SoupStirrir_7d | Value: -> 1 Name: -> Apple_01_MasterySeal | Value: -> 1 Name: -> Map_Piece_01 | Value: -> 2 Name: -> Sea_Salt_01 | Value: -> 5 Name: -> Net_Uncommon_01 | Value: -> 1 Name: -> Net_Common_01 | Value: -> 1 Name: -> Silver_Anchor_01 | Value: -> 1 Name: -> Pearl_01 | Value: -> 4 Name: -> PowerPinActive_01 | Value: -> 6 Name: -> Event174_Phase01_Craft_01 | Value: -> 1 Name: -> MineWaitTime_Level3 | Value: -> 1 Name: -> key | Value: -> 29 Name: -> Cow_Milk_01 | Value: -> 1 Name: -> progress | Value: -> 7 I think a video i can make in the weekend.
  18. nok1a

    Value Saving

    I could not find a way to do group search, i also would have difficulty explaining how to find it manually. So i had to make a script for it :/, would not have done if i easily could access the values. Then would have explained. Script will load the values. But the script is open source but i do advice to see some other scripts on the forum to learn from it so that you can write your own script. How to use: com.zynga.FarmVille2CountryEscape.lua
  19. nok1a

    Value Saving

    Found a static value here, from there i think you can work your self up to do pointer searches: https://gameguardian.net/help/classgg.html#a5eef9aac9f02932a4c67a184edec2bd4
  20. nok1a

    Value Saving

    I don't think scripting by group search is gone work. All values nearby are dependable on whats in your inventory. Problem also is that more pointers can be added depending on what you have unlocked.
  21. nok1a

    Value Saving

    Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans
  22. nok1a

    Value Saving

    I see, i edited wrong values. Yes works very well.
  23. nok1a

    Value Saving

    You can upload on YouTube and put video on hidden, then share link I disabled the wifi.
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