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Everything posted by nok1a
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Would like to modify the health/attack value for this game: https://play.google.com/store/apps/details?id=com.habby.punball&hl=en_US&gl=US
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What you not understood? Can you explain.
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Not sure why. One of the values is causing it. I'm using BlueStacks. Tried 32 and 64 bit and no issues. Normally i only use attack during a match when it is my turn since i can't script it for find the value for a specific coromon, it would need to be done manually by doing as in this video since the values are still same, the values to look for are in the script: For use the script it's better you do while in a battle(in case you just need to win), activating and deactivating attack damage when it is your turn. Not sure. Perhaps this fix your screen issue. com.tragsoft.coromon.lua
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F1, but my main question is why it would be in Xs. For me as well on other devices in Xa. Is that dependable by devices? If i try emulator or some other virtual space beside FV1 it will be Xa.
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tiki solitaire TriPeaks
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Why is the libil2cpp.so in region Xs? Isn't it supposed to be in Xa or one if the green regions? Some explanation would be great.
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The level value is protected in some string i believe. Can't help with where to find the level value in that string. But you can edit the level by overwriting the current file at path: /data/data/com.unicostudio.gemdoku/shared_prefs/com.unicostudio.gemdoku.v2.playerprefs.xml With the xml file uploaded in this post. You can open the file and edit the level value to your liking at name "AdventureLevel". Currently my lv is set to 300. com.unicostudio.gemdoku.v2.playerprefs.xml
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To be honest i can't do proper test and the antiban causes the game to freeze or quite halfway, Some of the group searches provided did not give any results for me. But here is an example script using executable as an example. Will load all the pointers that point to that specific address in the executable using a string named "float" as reference. Well i copied a few more bytes because just searching the string float in the executable gave a bit to much results. I did your group search(0.5E;2.0E;0.5E;1.0E::73), the refined to 1.0 as you did. Had few results, normally get 4 or more but i had 3 in this screenshot because of ban, regardless steps are same and recoil value only loads when you entered a match for the first time. Whent to the address of 0x7C57CBB0 and found there a pointer at address 0x7C57CBA8 (offset - 0x8) with the value 0x0772757C as pointer. It appears the other two values have the same pointer values when doing -0x8 When't to the pointer 0x0772757C, you can see we already reached a executable(In region Cd) part so that's good because we have directly access to static data. The first pointer we see below the pointer we just jumped to is usually the pointer of interest that points to a string name in games that are not UE4 or Unity. So or first pointer of interest is at address 0x07727588 which has the pointer value 0x0494A83D, i go to the pointer. So we now reached a string name in the executable which we can use for make the script. String name starts at address 0x0494A83D and the name of string is "float". Now all we need to do is reverse this process using pointer search as done in the script attached to this post. The script also has function to get the actual no recoil value. But it will still be from in game. knivesOutTestExamplePointers.lua
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Is your recoil value static? I tried the group search (0.5E;2.0E;0.5E;1.0E::73) from your script. Do i need to search and edit in match or can already do in lobby?
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For Level hack open region Java Heap and search value -1,373,668,905 Go to its address and go to the pointer of the address above it, which is offset - 0x4. Then at offset 0x8 you have your level value. Edit it from in the main screen. If you edit it while playing your game crash.
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Tried with CD and it worked. Don't seem protected.
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Had no idea you can make changes to a game through shared_pref. Understanding how it works can make it perhaps possible to edit it from GG.
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It is only for table readability when using print. If indexing in the game starts at zero then i do want the index of the table,(for readability when using print) to start at zero. Not that it firsts shows index 1 and then all at the end shows index 0. It's a simple thing for the sake of not getting any confusion. I would not do it if i needed to use the table for something else.
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Installed cheat droid, but not sure where to find
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I dunno, can't help with encryption related questions. Because the moment you enter or leave a match the game stores the current level at a new address. Sometimes it also happening mid game So even if you do refine it won't be the correct value because the real values changed already address as you can see in the video: mobizen_20230412_045809.mp4 You can either install old version of the game and edit the atck file because text is readable or you can do a group search from in the lobby. Group search exist out of current level -1 and the points you get when placing blocks. First go in a match, don't finish the level. Remember the state of the points you had for lay blocks. In my case i returned to home screen when state of points was on 5. And my current level is 10,007 - 1. So group search is: 10,006D;5D::17
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It is only for output table representation. Could you perhaps provide an example function for print table starting at index zero*? It's only for this particular case because in-game indexing starts at 0. Thanks lots for the explanation. I had no knowledge of anything you mentioned.